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Video Games Issue 15

ISSUE: 15Content

PRIMARY SYSTEMS COVERAGE

  • Atari VCS - Atari 2600
  • Atari 400 - 800
  • Commodore VIC-20
  • Commodore 64
  • Texas Instruments 99/4A
  • Coleco Gemini
  • arcade

(TOC transcription follows, with (notes) and bullet lists added for clarity.)

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FEATURES

THE RITES OF PASSAGE

An open letter to all game designers. (by Moses Ma; 'The Rites of Passage: An Open Letter to Video Game Designers')

ALTERNATIVE FORMATS

Plugging into interactive telecommunications and games. (by Susan D. Prince; 'At Your Service: Plugging Into Interactive Telecommunications and Games')

MIKE USLAN

The evolution of videodiscs. (by Richard Goodwin; 'Mike Uslan and the Evolution of Videodiscs: Interactive Game Play Comes Home')

SENSORY FEEDBACK

Computer intelligence? Fact or fiction. (by George Mazzei; "Computer Development Looks Toward Touch, Sight and Sound')

AN ACT OF CREATION

Rob Fulop take you behind the scenes of home game design.

SPECIAL SECTION:

THE LASERDISC AGE BEGINS

The latest arcade game introductions: Dragon's Lair; Space Ace; Laser Grand Prix; Bega's Battle and M.A.C.H. 3.

  • The LaserDisc Age Begins: Don Bluth's Animation Leads the Way to a New Coin-Op World (by Mary Claire Blakeman)
  • Fantastic Fantasy: Data East's Bega's Battle (by Mary Claire Blakeman; includes 'Japanese Super Heroes Get Americanized in Bega's Battle' sidebar)
  • The Racer's Edge: Taito's Laser Grand Prix (by Jim Gorzelany)
  • Airbourne Adventure: Gottlieb/Mylstar's M.A.C.H. 3 (by Jim Gorzelany)

DEPARTMENTS

HYPERSPACE (editorial)

Insights into the issue at hand.

DOUBLESPEAK (letters column)

VIDEO GAMES' readers speak out.

BLIPS (news section)

Artists byte the computer bug; A videogaming digest; cartoon capers; lone star sensation and lots more.

  • Artists Byte The Computer Bug (computer-generated art exhibit)
  • Club Feats (Apple Computer offers club organization kits, competition)
  • Design Competition (The Kraft Kideo Game Contest; nutrition-themed game design contest)
  • Video Gaming Digest (World Game Records; magazine tracking high scores)
  • Sticky Business (new line of Coin Controls Inc. controllers)
  • Lone Star Sensation (TI 99/4A contest)
  • Cartoon Capers (B.C. comic strip themed video games; including Quest for Tires, Wiztype)
  • What's In Store: Part II (Electronic Boutique's contact info)

COIN-OP SHOP

New game themes and developing trends; Cluster Buster; Juno First; Pro Bowling and Elevator Action. (commentary and arcade reviews by John Holmstrom; 'New Game Themes And Developing Trends;' while the TOC description indicates a review of Elevator Action, Starjacker is reviewed instead)

SOFT SPOT

Galaxian; Q*bert; Moonsweeper; Pooyan and more. (commentary and Atari 2600 game reviews by Dan Persons; 'Year-End Outlook: Home Games Getting Better and Better)

  • Galaxian
  • Q*bert
  • Moonsweeper
  • Pooyan
  • Ghost Manor/Spike's Peak
  • Porky's
  • Strategy X
  • Kangaroo
  • Marine Wars

COMPUTER CORNER

Game for the Commodore 64 and more. (commentary and game reviews by Mark Brownstein, Dawn Gordon and Dan Persons; 'Games On View For The Commodore 64;' includes 'Games For The TI 99/4A' commentary)

  • Neutral Zone (C64 disk/tape)
  • Supercuda (C64 disk/tape)
  • Saint Nick (994A cart)
  • Rabbit Trail (994A cart)
  • Astroblitz (VIC20 cart)
  • Flip 'N' Match (VIC20 cart)
  • Serpentine (VIC20 cart)
  • Space Eggs (400/800 disk)
  • Gorf (VIC20 cart)
  • Snake Byte (400/800 disk)
  • Wayout (400/800 disk)
  • Fast Eddie (VIC20 cart)
  • Cyclod (400/800 disk)
  • Turmoil (VIC20 cart)

HARD SELL

Coleco's Gemini: Dual purpose game system. (by Mike Sittnick)

STATS (high scores and Top lists)

Cover Illustration Courtesy of Don Bluth Animation.



  Report Issue

Cover


Information

    Title: Video Games Issue 15
    Month: December
    Year: 1983
    Publisher: Pumpkin Press Inc
    Editor: Roger C. Sharpe
    Pages: 82
    Price: $2.95 USA, $3.25 Canada
    Country: United States
    Language: English
    Votes: 0

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