There are certain games that come along from time to time that really get your attention. It could be for the action, the graphics or game play. However, it is a rare occasion that a game grabs you for all of these, plus the amazing experience of becoming emotionally attached and involved in the actions of characters.
It is to this that I write this open letter to Ellie and Joel. I met them in the “The Last of Us.”
*(Please note that I've tried to write this to contain no spoilers. Personality of the characters is mentioned as well as reference to generic type actions that happen in game.)
Dear Ellie and Joel,
I want to thank you for letting me join you on one of the most amazing adventures of my life. I know the journey was long and brutal. There is never a reason a death should be simple or a casual thing. But a person has every right to fight for their own right to live. It is to that I acknowledge and understand why at times death followed in your footsteps.
Know that I don't blame you, nor do I condemn you for it. Joel, you said yourself along the way “It was him or me.” Simply stated, but true to fact. We all wish that we could walk again in relative harmony the way we once did. That time may come again, but not now. Not now.
Joel, at times you were a hard man for me to like, but you had your own personal reasons, your own demons that you fought every day. But even when I disagreed with your words, your actions always spoke louder and with greater heart. There were moments when you were an enigma to me. You could be harsh and bitter one moment, protective and wise at another. As I think on it, I believe it is because the man that knew a world before everything went to hell is still there inside you, wrestling the man you have had to become to survive.
Ellie, you are an amazing young woman. I refuse to acknowledge you as a girl as most people do. Yes, there are times when you were goofy, silly and playful. But those are wonderful traits to carry on, even as you get older. It was refreshing to watch as you, for the first time, saw the world as it used to be, even if it was only in shattered pieces. Your wonder was childlike, not childish, and full of amazement and wonder. I smile now thinking about some of those moments.
But that is only part of who you are. You are also fierce, tough, loyal and caring. These traits to me and your actions when times were tough are what shaped you into the young woman I have come to know. You have such strength of character. It didn't matter if it was Hunters, the army or Infected, you always were there, looking out and helping out. You never ran away from danger when you could have given up. Your determination to see every situation though, no matter for good or bad, it is inspiring. We adults could learn so much from you, if we only would accept the fact that sometimes the best of what we are lies in the hearts of people like you, not warped and changed by a world gone sideways.
A final thought before I close this letter to both of you. Joel, I know the world as it is now has forced you to build up walls around you. It would be almost impossible to survive as long as you have without such things happening to the best of us. I hope that you find, however, that letting a little light in, be it found in people or in something else that makes you happy, there is still good in the world and the good man that you’ve buried inside you deserves to see and enjoy it.
Ellie, I firmly believe that you will never give up. The world may be violent and brutal but its people like you who give us hope that we can be better then what we've become. Whatever happens though, don't ever lose that since of amazement that you get from seeing things for the first time. I hope you always have a joke and a ready smile. Oh, and one more thing. Don't trust people that do acupuncture, they're back stabbers. I know you'll understand.
Once again, thank you for letting me come along on your adventure. It wasn't easy and I hate some of the things we had to do. But since we had no choice, I'm glad we went through it together.
Godspeed to both of you.
The situation currently seen in the United States of America is something that all of us gamers have seen before. Quite regularly actually. It has played out before our eyes and we have even taken part in it on multiple occasions. Some of us even look forward to taking part in what we know will be a similar situation that will require our action and our expertise. What might I be referring to?
The Mushroom Kingdom -
The Mushroom Kingdom is a lot like the United States of America. We have plenty of stuff to do, and the citizens are mostly happy. Both the USA and the Mushroom Kingdom even have economies that run on coins. The Mushroom Kingdom accepts outsiders and strives to create a place where everyone is accepted. Both places even have different locations that feature drastically different environments with familiar and unfamiliar people living there. Not withstanding these differences, all of the people seem to be able to communicate pretty well (for the most part).
The Cast –
Now lets run down the characters.
Princess Toadstool is the personification of Liberty…freedom if you will. She is the Mushroom Kingdoms “Statue of Liberty”. She stands for righteousness, freedom, acceptance, and all of the good things people want ruling over their country.
The Mario Brothers are concerned citizens of the Mushroom Kingdom. They might not be originally from there, but they work and play there…adding to the greatness of the Kingdom. They also jump into action when someone has to stand up and protect the Kingdom. The Mario Brothers are the personification of all American Citizens who care about what is going on in their country (regardless of political affiliations).
Random Toadstools exist in the Mushroom kingdom and USA has those that don’t really care what is going on around them just as long as they can continue their normal routine and attempt to make as many coins as they can.
Bowser, which in today’s environment would be just like the President (NOTE – I am not suggesting an overthrow of the president or some other such action, but the comparison is undeniable). Bowser is constantly attempting to kidnap Princess Peach and lock her away so that he can make all of the decision for the Mushroom Kingdom. Why? It isn’t because he wants to have kids with her so they can rule, no. He has his own Koppa Kids. Is it because he wants the coins? No, he has his own coins. No one is quite sure where all of his coins come from, but he seems to do just fine since his humble beginning. Bowser was an organizer of those he deemed “under represented and under appreciated in the Mushroom Kingdom. People like the Goombas, the Koopa Troopas, and the MagiKoopas. Bowser didn’t care that the reason these people got a bad shake was because they were the ones always causing problems. The reason he wants to take over the Mushroom Kingdom is simply because Bowser believes that he knows a better way to rule and that under his rule everyone, be it Toadstool or Goomba, will have everything they need and desire. Bowser has even attempted to “marry” himself to the Princess so that he could legitimize his rule in the eyes of the citizens of the Mushroom Kingdom. No matter how many times his ideas and plans have been stopped by the Mario Brothers, he continues to spout the same rhetoric and come back again and again with the same basic plan, just covered over in a new gloss.
The situation –
Bowser got his start by “organizing” those that he deemed “less fortunate” in the Mushroom Kingdom. From there he used these people to thrust him into a position where he had some power. There he took the path of less resistance to try and kidnap the Princess. (Just as the President used his Community Organizer background to have himself thrust into the Senate and while there he voted…when he voted at all…for the path that leads to more control by the person in power). Did he kidnap the princess for personal control over the Kingdom, no. Just like Super Mario Brothers 1 it was more for the purpose of getting her out of the way, locked in some dungeon in 8-4 (Just as the President attempted to vote for power to the government, even though he himself did not run it). Even though Bowser was defeated and the Princess was set free, Bowser got a taste for power and would come back again.
Now the Goombas and those who followed Bowser liked what he was doing and decided that they should follow him. Later we find Bowser acting like he had lost him memory and siding with the Mario Brothers to bring peace and tranquility to the Mushroom Kingdom. (Most of us remember this from Super Mario RPG and runs a close relation to the President’s Presidential Campaign). While Bowser’s memory was gone he would always talk about how great things could be done for the Mushroom Kingdom if they backed him. Even though the Mario Brothers knew this had to be some sort of a trick, the Toadstools in the Kingdom bought into it and backed the “reformed Bowser” who promised change for the better. Once Bowser was set as a “good guy” in the eyes of the people and all other evil was defeated (throwing him into the position of power), he quickly returned to his old ways and attempted to steal the Princess once again. (Quickly after the President was elected, his promises of transparency, no spending, and bi-partisanship all disappeared as a forgotten memory). It wasn’t until the Toadstools realized the change in Bowser and once again sided with the Mario Brothers could action be taken. At this point Bowser had already started to implement his policies (just like the economic stimulus plan was rushed into law without the citizens even getting to read it). That unrest started to grow as more and more Toadstools ended up without work and without coins, despite what Bowser had said. Even the some of the Goombas started to revolt.
After this failed attempt, Bowser would tell the people of the Mushroom Kingdom how sorry he was and that he would not try anything like that again. Soon after, Bowser once again attempts to kidnap the Princess but this time decides it would be best to attempt to “marry her”. (We have all seen this before) If he manages to marry her, then the citizens of the Mushroom Kingdom will think she is still there leading the way, even though he could just lock her away again. (Just as the President has attempted to reform health care in America by saying how it is the job of liberty and freedom that everyone should be covered). This way, he could make all the decisions along with his council of Goombas, Koopa Troopas, and MagiKoopas. (Just as under the current reform bill all decisions about health care would be made by a panel created by Bowser with people chosen by Bowser). This could be done by marrying Peach and shouting “free coins for all”.
After being burned by Bowser before, the citizens of the Mushroom Kingdom decided it would be best if they looked into Bowser’s attempt to marry the Princess and figure out how his “free coins for all” would actually work. As far as the Citizens of the Mushroom Kindgom knew, there were a limited number of coins in the world and having Bowser married to the Princess would be a bad idea (shades of many Super Mario games rolled into one). The citizens cried out for the Mario Brothers once again (as they do in all of the non-dream Mario Brothers games). When the Mario Brothers showed up and started to come for Bowser, Bowser would hold the Princess hostage for all to see (normally from a flying ship of some sort). Bowser would even have his Goombas cry out that if Bowser’s rule wasn’t followed the Princess would DIE! (Just as the Senators and House member who follow Bowser claim that if this Healthcare Reform isn’t passed then everyone will get sick and freedom/liberty will be gone). Bowser would even go so far as to vilify the Mario Brothers by calling them “Mustached Menaces” (just as President would continue to attempt and vilify anyone who stood up against the healthcare reform).
Yes, Bowser has had some good ideas in the past, do not get me wrong. If you have ever played through the Super Mario series, you know that even with good intentions, it always comes down to a massive power grab with Bowser. The only way to save the Princess is for the Mario Brothers to follow the will of the citizens of the Mushroom Kingdom to stop Bowser’s continuous “Take over the Mushroom Kingdom” schemes and make sure that Princess Toadstool stays in power.
Based on the above similarities Nintendo might as well add in that due to budget constraints imposed on the Mushroom Kingdom by Bowser, Mario and Luigi will NOT be returning for Super Mario Galaxy 2 as they will have no way to return to the Galaxy. Sending the Mario Brothers to Space, even if it was to save the known universe, would not be a good use of Mushroom Kingdom Coins. Bowser has already spent those coins “for the citizens of the Mushroom Kingdom in order to stimulate the economy”. Said citizens have still not seen any of the coins or any economic stimulation.
Here's the situation: you've been anticipating a title for months. The hype has been extraordinary, the press coverage relentless, the previews have all been favourable, and you, by golly, have just got to have it. So you went to the local shop where you satisfy your gaming itch, picked up your very own copy, got home, threw it into your system, and...
...boy did it suck.
Seriously, you think to yourself, what the hell were they thinking? Then, you turn the blame inwards. What the hell were you thinking? It's not the first time it's happened either. You're a gamer. You're smarter than this. Where did everything go wrong? And more importantly, now that it has, what are you going to do about it?
I'm so glad you asked. Because while buying a crappy game sucks, there are often a number of things you can do to either completely or partially salvage the situation, and that's the purpose of this blog.
First and foremost, let's be realistic: I'm not in any way, shape, or form claiming that crappy, unplayable games don't exist. They do. By the thousands of titles. Shovelware is, sadly, a fact of life, and no blog post or editorial will ever change that fact. Secondly, let's continue to be realistic and say that if you are a PC gamer, you are generally out of luck. Thanks to modern-day DRM practices, issues with licensing codes and digital distribution mediums such as Steam, generally speaking, you are out of luck both in terms of trying to return it (most stores only exchange for like titles, and you cannot return software purchased via digital distribution) and in terms of trying to resell it or give it to someone else. For that reason, the following ideas will apply more to console games as opposed to PC titles. With that out of the way, let's get to the meat.
The single best way you can avoid this feeling is by being truly realistic about a game in the first place. Even if every website and press outlet in the world is heralding "The King of Street Kombat VI: Special 'Your Mother' Hyper Edition" as the Second Coming, keep your expectations in check. If you aren't a fan of fighting games, chances are that even the best one on the planet isn't going to change your mind. And even if you are a fan of that genre, there could still be things about it that don't strike your fancy. So be realistic, and even when the reviewers are handing out 10s like crack dealers giving out free samples, keep your expectations in check. Expect a good game, and you can be surprised when you get a great game. Expect a great game, and you can be disappointed when you get "only" a good game.
An obvious workaround in every situation is to never purchase a game before you've rented it, but this isn't always feasible. The newest titles are always the hottest titles, and unless your local rental establishments stock thirty or forty copies of the game at a time (and most don't), the chances of you being able to try before you buy on something new is minimal at best. Waiting can sometimes work in your favour, but if the game is truly sought-after, it can be a frustrating gamble even after a few months to find an available copy at Blockbuster. Also, renting games can be expensive. Renting ten games at five dollars a title means that you've just forked out $50 that you could have used to buy another game. If you're so hardcore that you can beat every game you rent in 3-5 days, then you're saving money. If you're mostly into RPGs that have 80+ hours of gameplay, you're not going to be able to use this route. Renting isn't for everybody, so this is a personal decision you'll have to make for yourselves.
OK, so your expectations were firmly in check, you bought the game, and it still sucks. Now what? Well, first and foremost, it may not be the most exciting thing to do, but read the instructions. Yeah, I know, I know, the instructions are for sissies and your momma didn't raise no sissy. I don't care: read the damn book, nancy-boy. You'd be amazed at how often this provides results that turn an unplayable game into an enjoyable experience once you realize that there are control options and moves that you didn't realize existed. There may be ways to lower or raise the difficulty level to your tastes, reconfigure the controller options to something you are more comfortable with, and notes of abilities that the in-game tutorials (if they exist) may not explain adequately enough. Imagine finding out that the button you thought was useless at first because it didn't do anything when you pressed it wasn't doing anything because you weren't currently in combat or weren't fulfilling some condition that allowed the button to do its job? Maybe that "unplayable" game with the "unfair" enemy AI gets a lot easier once you realize that you can take cover behind an obstacle and blindfire from there. But you didn't know that because you didn't read the instructions. Now you can go online and pop all the nancy-boys who didn't read the instructions. Feels good, doesn't it?
Well, what happens if you read the instructions and they don't answer all of your questions? That's OK, it happens. All is not lost. If you're playing a PC game, the first thing you should do is look for a patch. These days, it's almost an anomaly if a commercial title doesn't have a patch for a game within days (or even before) the game releases. If you're playing on a modern console, (PS3, 360, etc...) hook your system up to the internet and see if the game downloads an update. If this happens, try playing the game again and see if anything has changed. Maybe those controls that sucked before were fixed by the patch, or the difficulty was toned down and you only have to face one Giant Mutant Lettuce at the end of the first level instead of two.
No patch available, or the update didn't solve your problems? Take another look at what, specifically, you don't like about the game and see if maybe you can look at it differently. Understand that often times, sequels of games can do things differently than earlier titles because of new features that developers add or a different engine being used. I personally experienced this problem with the second Mercenaries game. The original Mercenaries: Playground of Destruction is one of my favorite games of all time. Mercenaries 2: World in Flames does things an awful lot differently from the first game. But instead of trying to play and enjoy it as a completely different title, I was attempting to play it as "Playground of Destruction with prettier graphics." This was a losing proposition, because Mercenaries 2 is not the original Mercenaries. Once I got that through my head and started playing Mercenaries 2 as its own game, I still found some things that annoyed me, but nothing that was truly game-breaking in terms of making me want to get rid of it. This won't always be the case, but if you can re-adjust your views, you will sometimes find that you can salvage a game that you originally thought of as unplayable.
Let's assume you just can't salvage it though. It's not a sequel, you had no preconceived notions, and the patch only added trophy support. It's time to get a second opinion. Find a friend who likes the kinds of games that you like and invite them over to play it while you watch, or watch while you are playing. Another pair of eyes can often help you spot deficiencies in your own personal playing style that you overlook, or give you assistance in solving puzzles. Give your buddy the controller and watch how he or she goes about playing the game and adjusting to the situations that arise. If your friend can put a new spin on things ("Hey, I never thought to use a grenade like that..."), then all is not lost. Try incorporating that playing style next time you give the game a go and see if maybe your experience changes. If you can't find a buddy to play with, you can always try going online with games that offer that as a feature and observing how the other players do things, especially in a cooperative game like the co-op campaign in Resistance 2. If the game doesn't offer online play, or only offers it for deathmatch style and you're more interested in learning the single-player ropes, head over to YouTube and look for anybody who is making "Let's Play..." or "Walkthrough" videos for the game in question and watch them play a level or two. Many gamers run commentary as they play, either by voice or through captions, that explain what they are doing and why they are doing it so look for those and give the game another shot once you've picked up some tips.
Maybe all of this isn't your cup of tea though. Let's assume that the game really is terrible. In fact, it's so awful you just cannot imagine how it ever got out of the studio in the first place. Now it's time to call over your friends, but for a completely different reason. If the game sucks, you might as well get a few hours' worth of enjoyment out of how bad it truly is. "Dude, you cannot believe how bad this game is...you've gotta see it for yourself." Words of magic to any gamer's ear. Get the gang together, haul out the pizza and Mountain Dew, and have an hour or two of enjoyment playing to see just how badly one of you can suck ("You know, I never saw Scott the whole time we were playing that death match." "Yeah, I think he fell in the lava at the beginning..."), or how cheesy the voice acting is, or how terrible the AI is programmed, or anything else you can get a laugh out of. Sure, it won't get you your sixty bucks back, but time spent laughing with friends is time well-spent any day of the week.
But now you really, really don't want the game. If you purchased it new, or from a place like Wal-Mart, chances are you're out of luck. Many places won't accept opened software or video games for a refund, even with a receipt. Most big box stores will only go so far as letting you trade the game for a copy of the same game, which prevents you from getting stuck with a defective product, but that's about all they are in for. Video game chain stores such as GameStop and the like, usually will let you return the game within seven days, but again only for a like title. If you don't want it, they'll still buy it back from you, but you won't get back anywhere near what you paid for it, and even less if you opt for money instead of store credit. Any way you look at it, you're going to get boned, and it'll suck. The best thing you can do is chalk it up to experience, try not to dwell on it, and look around for something good to play while you work through your frustrations. If the game sucked for you because it was too simple, see if you could instead sell or trade it to a friend for a game they thought was too hard or have already beaten, or use it as a birthday gift for a younger gamer who may not be as elite as you are (keep in mind the ratings...just because you are 25 and can play Virtual Criminal Simulator: Icepick Sociopath without giving yourself nightmares doesn't mean that your 12-year old cousin can, and his mommy and daddy might not be terribly pleased with your choice of gift). Another perfectly acceptable option with most titles is to try and resell them yourself on the internet via eBay, Amazon, or some other auction site. Selling a brand new, hot game for $10-15 below the retail price is a great way to recoup nearly all of your investment in cash, and it's a lot easier to suck down a $10 loss on a game than it is to stomach a $30+ one.
If you purchased the game used, your choices are usually a lot better. Places that deal in used merchandise almost always have return policies that allow you to bring the game back, for any reason, and receive a full refund, if not in cash then at least for full value in store credit. You did keep your receipt, right...? If you didn't, you're hosed. If you were smart though, pretty much every store will take it back and at the very least let you apply the purchase price towards something else. So maybe Murderzone 2 didn't quite life up to the hype, but when you bought it you were deciding between that and Silent Space. Give the other one a go and see what happens. In gaming terms, you're just burning an extra life, and it's not the end of the world.
Lastly, there is one final option...you can go nuclear. Maybe this game sucked so badly that you are willing to eat the money you spent on it just so that nobody else will be stuck with your copy of it. In your mind, $40 is an acceptable price to pay for not inflicting this torment on another soul. If that's the case, then all the rules go out the window, and it's time to lay the smackdown on the game itself. But don't just throw it away. C'mon, you're more hardcore than that. Just tossing a game in the ol' circular file is the n00b's path. Pwn that sucker in style! Gather the group and make an event out of it: build a sacrificial bonfire, see how many times you can drive over it with your car or bike before it breaks, drag out the pliars and blowtorch, see if you can train your dog to retrieve it as a flying disc, put it in the microwave and watch all the pretty blue fireworks, incorporate it into your Backyard Wrestling routine somehow (not recommended or endorsed by myself or this website!), execute it in effigy in front of the developer's or publisher's studios (only works for locally-produced games, but make sure somebody's got the camera for a post-execution YouTube upload), Zerg Rush (use your imagination), or have it die the death of 1,000 cuts where each of you takes a turn scratching the disc in some minimal fashion and see how many rounds it takes before the game can no longer boot up in your system. Whatever method you choose to dispose of your craptacular purchase, make sure that there's no alcohol involved unless you are over 21, no fires involved unless you are over 18 or have adult supervision, and nothing but the game gets the crap beat out of it in the end.
Buying a crappy game sucks. There's no two ways about it. But it's something that even the most cautious gamer will experience at least once in his or her lifetime. When you do, just keep in mind that it doesn't have to be the end of the world and it can still be the catalyst for some great future stories and memories. Who knows...it might not turn out to be as bad as you originally thought. And that's the best outcome of them all!
We all know Easter Eggs. Not the kind the bunny goes around hiding, but the little hidden things programmers and designers leave in the game for players to find. Most commonly, these are debugging codes that allow you to skip levels, fill your inventory, max your powers, become invulnerable or other tools that let testers whisk quickly from one place to another without having to play the game from the start time after time after time. Less commonly, you'll find things like hidden playable characters, bonus levels, or other sorts of little gifts that could be leftovers cut from the game before they were fully implemented but still buried in the code just waiting to be found. Less common still are entire games hidden within the games themselves, like the version of Pong hidden in Mortal Kombat II.
But while there are endless varieties of easter eggs and cheat codes, there's one out there that just beats the rest of them all into oblivion. It's hidden on a golf game, of all places, it has nothing at all to do with sports, and it'll take some serious digging to find it, so well was it hidden. And yet, there it sits, waiting for you to see if your copy is blessed with what has to be the most bizarre easter egg in video game history.
Take your copy of Tiger Woods '99 for the Playstation. Don't put it in your game system. Instead, take it to your PC and stick it into the CD drive. Open the disc, take a look through the files, and look for one named ZZDUMMY.DAT. Open it with Media Player, and marvel at the utter absurdity that is Matt Stone and Trey Parker's five minute original South Park cartoon, "The Spirit of Christmas". On an EA Sports title. Words are not adequate.
Well...what if you can't find it? That's not terribly surprising. EA pulled the original shipment of CDs that had the file on it and had them returned from stores. The file only shows up on the first batch that they pressed, so unless you bought one of the first, say, 100,000 copies of the game, you're out of luck. If you have it, though, hold on to it, guard it with your life, and show it to all your friends. Because you, my friend, own an absolutely absurd piece of video game history.
Over our vacation last week, I gave my girlfriend something that I wasn't sure she would like. Now, normally I'm pretty conservative when getting gifts for her. I know what she likes and doesn't care for, since we've been together for over 10 years now. But this year, I decided to go with something that was a bit of a gamble. See, my girlfriend isn't very much of a gamer at all. Sure, she'll sit and watch me vapourize Necromorphs in Dead Space or whack Daedra in Oblivion or explore ancient ruins in Tomb Raider. But give her the controller and she's a little bit lost. Too many buttons, complicated games, lots of reading...it's not really her thing.
This isn't surprising. She didn't grow up with a game system in her house the way that I did. Yeah, every so often she would play Super Mario Bros. on a friend's NES, but that's far different from owning the system itself. Occasionally, she will play Alchemy or Minesweeper on the computer. We're talking casual gamer to the extreme.
She's still a casual gamer, but I'm slowly bringing her out of her shell. And earlier this week, I helped pry that shell open a little bit further by giving her a Nintendo DS (pink, of course) and a few games. Mindful of the fact that she'll probably never play it for more than an hour or so at a time, I tried to stick with things that she could easily pick up and put down again and that would be very simple for her to learn to use. To that end, she received "Brain Age", "CrossworDS", "Dogz", "Catz", and "Imagine: Animal Doctor". You should have heard her squeal when she opened the box with all her goodies in it...you'd have thought I bought her the moon itself.
So far, Brain Age and CrossworDS are the hits, and we have worked together on a few of the puzzles in CrossworDS but she has been able to get most of them herself (granted, we're still on Easy difficulty here...) Imagine my surprise when, coming back from eating lunch, she asked if we could stop at the local game store so she could see what kinds of other games they had. We walked in, and she was entranced by the large wall of DS games available, gleefully pointing out such titles as NintenDogs, Garfield's Nightmares, M&Ms Cart Racer, My Little Pony, and a collection of classic board games. I do believe I've created a monster. She picked out "Are You Smarter Than A 5th Grader?" for herself, and told me to pick a game for myself to play on it when she's not using it. Not one to turn down an offer like that, I snatched up "Dragon Quest IV," which is the game that I very nearly bought a DS to play since it's a remake of my favorite NES-era RPG of all time.
So I believe I can very safely say to everyone else out there: if the significant other in your life isn't a gamer, buy him or her a Nintendo DS and a few casual games for it. You'll be doing her, and yourself, a huge favour.
Rage Quitters - Face it, about 80% of us have done this at some point.
Now lets start by addressing the fact that, yes, sometimes the internet connection will drop in the middle of an online game (counsel or PC). This article is not directed towards the people who happen to have a shoddy internet connection. I will even go so far as to allow for the fact that most online game netcode is bad enough to actually drop some button inputs. In online fighting games (say Marvel v. Capcom 2 or even BlazBlu and Tekken), one dropped input can easily be the difference between a win and a loss. Don't get me wrong, yelling and screaming when this happens is a perfectly natural thing.
The growing problem in online games today is the people who rage quit simply because they are currently losing. The match doesn't even have to be over. What is it about society today that makes it so that people feel it is perfectly fine to take away someone's win just so YOU do not get a loss. No one is going to get any better with the practice. The person who quit will continue the downward spiral into Rage Quitting every time and the other player just lost a portion of their life they will never get back due to Rage Ignorance.
Do not get me wrong, I consider myself an Elite Tekken player. When I lose a match online in Tekken I get upset...but I take the loss and learn from it. During Tekken DR Online, I took a loss that dropped me from the top 10 on the National Ranking board. It would have been easy to yank the cord out from the wall and stay in the top 10, but where is the fairness in that? Now other games, say Marvel v. Capcom 2, I am a horrible player. I am guessing my record is somewhere around 46 - 47. I have never once quit out of a game, no matter how hard I was being spanked. I have played several people who use only the "god tier" characters and if I manage to get them below half health will automatically quit out.
What is it about online games now that brings this rage quitting into such prevalence. It happens so often, it is almost not even worth playing online games anymore. The purpose of playing online games is to get the experience of playing against something other then the routine actions of the computer, not to start a match and have it end 6 seconds later.
Anyone know what is causing the insane increase in rage quitters? Is it the fact that people can no longer handle the idea of "losing" or are people so worried about their record that they could care less? Does everyone think that they are just the "Ultimate" in every game?
Any ideas on how this can be fixed? Personally I am all for a system that keeps track of how many uncompleted games that a person has. After a certain number, it should just go ahead and reset their record (if not ban them after a lot of them). This way people who legitimately have a bad connection will still get to play the game, but those that are raging over their records will have no purpose to pull the plug.
IT NEEDS TO STOP!
I challenge anyone to come up with a good reason to rage quit in the middle of an online game.
Especialy in a game like BlazBlu where you actually get points...even for losing.
As always, all comments are appreciated and I will do my best to respond to all questions.
If someone produces a fake video and plays it off as real, should they be held legaly responsible for injuries sustained by others who attempt to copy the actions without knowledge that it is faked. In today's society, a video can go "viral" in a matter of seconds. This means that it is seen by millions before it could ever be taken down. Realize also, it is a legal fact that once something is on the internet for longer then 3 seconds it is considered to be always available on the internet. Notice how the video in question "Megawoosh" does not have any disclaimer showing that someone should not try this at home.
Based on my knowledge and experience in Personal Injury Law, I believe that this will be the new frontier for injury claims. Without a disclaimer (hey, even McDonalds Hot Coffee has a disclaimer that it is hot)or some other form of "Do Not Try This At Home" (even car commercials tell you that it is a stunt driver on a closed course), I believe that these people could be held accountable for injuries that are caused by people trying this at home.
This leads to the next question, if video's on the internet are grounds for Personal Injury cases, does that mean that without proper warnings and disclaimers that video games could be next?
All Comments are appreciated and I will attempt to answer any questions I receive.
There's a Short introduction about this game.
A Good old times game, it was one of my favorite when i were more younger and we rent this games for Week-ends :-). (Now i have the Game).
The first thing i see it's the free-mode, that's the mode i like most ! . You drive in the cities, stealing cars, runaway the cops,...
But sure, the missions are the main mode, But some are hard enough to get angry.
There's something that you'll get ANYWAY... be chassed by cops !!!
The Script is soo rude that if you pass the speed limit just a little more... You got chassed... Red Light passed? Chassed !... It's quite bad when you need to keep away the cops (That's also normal that it's soo rude because you'll drive mostly (no guns) soo definitely cops need to be more rude for equilibrate the level).
The maps are quite big too :-).
On the start you get only Chicago and La Havane but 2 other cities are available after that .
And in the end, somes of the challenges are just... impossible (Check Out the Video).
Good Points :
Bad Points :
Police is very rude.
Some Challenges impossible for a normal player.
My Rate : 8.5/10
Video Link : http://fr.justin.tv/clip/9b7a8a0079ad3b7e
There are several creative ways to do this- you can try storing the food in a fridge, box or lunchbox (which will keep it safe), putting walls or water puddles works fine too. Additionally, you can carry the food away from the ants or vice versa.
The way I did it is that I froze an anteater with a freeze ray so that it would scare the ants, but not eat them. It was a bit hard, but it worked.