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My personal blog for covering video games, films, comics, and other media.

Entries in this blog

Wrestling Review: NXT Takeover – Orlando

So, with some of my reviews, I’ve been adapting them to videos on my YouTube channel. This won’t be one of them, for a large part because wrestling videos tend to get Content ID strikes, and I don’t want to get any more of those. Anyway, NXT, the WWE’s developmental promotion, has been doing a series of major events in conjunction with the WWE’s big Pay-Per-Views of the year – the Royal Rumble, Wrestlemania, Summerslam, and occasionally Survivor Series. In conjunction with this year’s Wrestlema

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Wrestling Review: NXT Takeover – Chicago

Last weekend was the latest NXT Takeover event, NXT Takeover: Chicago, and I have a few thoughts on the event. As with my review of the Orlando event, I’ll be giving the Highs and Lows of each match. Roderick Strong defeated Eric Young (w/ Alexander Wolfe & Killian Dain) Backstory: Coming into the event, Strong was attacked by SAnitY, and demanded a match at Takeover from William Regal. He got it. High Points: Strong had a good showing coming into this, both in terms of how he took on You

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Where I Read: Nintendo Power #51

We have another recap of an issue in Nintendo Power, just in time for a significant, coinciding event in the modern video game industry. The issue is Nintendo Power #51, for August of 1993. Our cover game for this issue is Street Fighter II Turbo, which introduces the ability to have same character matches in the game, as well as the ability to play as the bosses, coinciding nicely with the release of Capcom?s latest fighting game to include Street Fighter characters ? Marvel vs. Capcom 3. In

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Where I Read ? Nintendo Power #52

It’s been almost a month since my last Where I Read, so to make up for it here’s my Where I Read for Nintendo Power issue #52 for September of 1993. This issue’s cover game is Super Mario All Stars, with Mario jumping and hitting a block. However, the inside includes guides for Final Fight 2, Rock & Roll Racing, and Enix’s RPG The 7th Saga. Let’s read on, shall we? Normally I don’t discuss the ads in the issues, because they’re generally for the magazine they’re in. However, I’m making an e

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Where I Read ? Nintendo Power #50

Just in time for the 25th Anniversary of the US launch of the Nintendo Entertainment system, my Where I Read for Nintendo Power has reached issue 50, for July of 1993. It shouldn’t be a surprise to say that this issue’s cover game is a notable one ? Legend of Zelda: Link’s Awakening for the Game Boy ? the first portable outing for the series. Our letters column for this issue has an interesting question ? when they added two more face buttons on the SNES controller (in addition to the two shoul

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Where I Read ? Nintendo Power #49

After a far too long delay, I’m finally carrying on with my Nintendo Power Recaps with issue #49 for June of 1993. Our cover story for this issue is the crossover that nobody was really anticipating ? Battletoads and Double Dragon. It perhaps bears noting that it is the Battletoads which are hogging the spotlight here (no pun intended) while one of the Lee brothers is in the far background. The letters column this issue has a request of more reviews of alternate controllers. It does bear mentio

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Where I Read ? Nintendo Power #48

We’re moving on with the Nintendo Power Recaps with issue #48 for May of 1993. Our cover story for this issue is the beat-em-up adaptation of the Batman Returns film. Our letter themed topic for this issue is suggestions for contests. The prizes that are printed seem pretty reasonable. We have one writer who suggests a Wrestlemania themed contest, with the winner getting a trip to Wrestlemania IX, second prize being a Super Wrestlemania Game Pak and a years subscription to WWF magazine, and the

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Where I Read ? Nintendo Power #47

We continue on with the Nintendo Power recaps with issue #47 for April of 1993. Our cover story for this issue is Starfox, after it played second fiddle to Tiny Toon Adventures last issue. Our letters column this issue has a bunch of letters asking the question of what column they’d like to get rid of, and what they’d like to replace it with. Overall, most of the readers of the magazine would like to get rid of George & Rob’s column. I’m not too surprised ? the column’s reviews aren’t neces

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Where I Read ? Nintendo Power #46

So, I’m continuing on with the Nintendo Power Recaps with issue #46, for March of 1993. I’m also posting this issue of my recap on GiantBomb.com. Hello to you all! Anyway, this issue’s cover game is Tiny Toon Adventures: Buster Busts Loose. All things considered, the cover art for this issue is a little better then some of their earlier cover art for licensed properties (as opposed to licensed photographs). Our letters column actually has stuff that’s worth mentioning this time. We have a lette

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Where I Read ? Nintendo Power #45

We’re continuing on with the Nintendo Power recaps with issue #45 for February 1993. Of note in the letters in this issue is one calling for the SNES getting Final Fantasy III, which they say we’ll get it as an adaptation of Final Fantasy V (sort of, we get Final Fantasy VI instead). Cybernator Guide Konami has a new mecha action game, and this is the guide for it. We get a map for the first stage, as well as notes and boss strategies for stages 2, 3, and four. Reading this, and seeing the plo

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Where I Read ? Nintendo Power #44

We’re moving on to Nintendo Power’s 6th year, with our cover story for this issue being Mickey’s Magical Quest from Capcom. There’s letters about Mario Paint, but not much of note. Also, from the Table of Contents, we have a significant note – the SNES games have been moved to the front of the magazine, with the NES games being moved to the back. It’s doesn’t seem like much, but it’s a really big shift. The Magical Quest Guide Pete has kidnapped Pluto, and Mickey must save him! We get notes

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Where I Read ? Nintendo Power #43

We continue on to the last issue of Nintendo Power for 1992, and the cover game for this issue is Road Runner’s Death Valley Rally. The letters column for this issue has nothing of interest. Batman Returns Guide So, this is more of a brawler than a Ninja Gaiden style action-platformer. Oddly enough, we get maps of the whole game. It’s kind of odd – you really don’t need maps for brawlers. Boss strategies, certainly and maybe specific notes for levels, but not maps. Maps are considerably more

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Where I Read ? Nintendo Power #42

We’re continuing with our Nintendo Power Recaps, with issue 42 for November of 1992. Our cover story for this issue is Super Star Wars for the SNES. Joe & Mac Guide The first major cave man platformer has come out for the NES, and the art on this preview fails anatomy pretty badly. We get maps of the first 4 levels of the game, as well as notes for fighting the various bosses. Crash & The Boys Street Challenge Guide This is, essentially, a Track & Field game with a River City Ran

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Where I Read ? Nintendo Power #41

Moving on with the Nintendo Power Recaps, we have issue 41 for October of 1992. Our cover game for this issue is Super Mario Kart, which would go on to spring a very long series of cart racers (and, if you really think about it, also bringing about the Wipeout series). This issue’s letters are all on the topic of how readers got the money for their NES (aside from, you know, asking your parents). Adventure Island 3 Guide Master Higgins is back. We don’t get complete maps of each area, but we g

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Where I Read ? Nintendo Power #40

We continue on with the Nintendo Power recaps with issue #40, for September of 1992. The cover game for this issue is Felix the Cat for the NES. I find it interesting that so soon after the launch of the SNES, we still haven’t gotten many SNES games on the cover of the magazine. Most of our letters this issue are about where you’d like to take your Game Boy. Felix the Cat Guide We also get complete maps of the first 3 stages, as well as power-up notes and notes on stages 4 through 6. Prince o

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Where I Read ? Nintendo Power #39

We continue our trek through 1992 in Nintendo Power with issue #39 for August. Our cover game for this issue is Mario Paint. It’s safe to say that it’s not definitely not going to be my Quality Control pick for this issue. The letters selected this issue are about parents who play Nintendo games (some even from the parents in question). Not surprisingly, there are a lot of them, and they tend to prefer puzzle games. There are exceptions – we have one gentleman who has beaten Zelda, Startropics

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Where I Read ? Nintendo Power #38

On with the Nintendo Power recaps. We’re on to issue 38 for July of 1992. Our cover story for this issue is Street Fighter II for the SNES. I will not be doing a Quality Control for that game unless everything else stinks, because it’s Street Fighter, we all know it’s good. We’ve actually got some decent cover art this time, with Guile hitting a high kick. The letters for this issue are general slice-of-life stuff. Panic Restaurant Guide This is a bizarre little platformer for the NES, where y

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Where I Read ? Nintendo Power #37

We’re continuing on to Nintendo Power #37 for June of 1992. Our cover story is Lemmings. No, not the lead singer and bassist of Motorhead, that’s Lemmy – I meant Lemmings. Clean out your ears. The call for letters this issue were for feedback about the changes in the magazine. The responses are generally favorable, though we do get a complaint about the George Column, saying that it’s wasted space that could used be for more strategy guides, adding “I don’t care about two guys opinions on vi

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Where I Read ? Nintendo Power #36

We come now to issue #36 of Nintendo Power for March of 1992. While the cover shows that we have coverage in this issue of Contra III, the game that makes the cover is Darkwing Duck. As much as I like Darkwing Duck (in my opinion it was one of the best early 90s Disney animated TV series), I really think that Contra III would have been a better choice. For this issue’s letters column, the call is for letters asking which Nintendo character you would would want to be.</p> Darkwing D

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Where I Read ? Nintendo Power #35

We’re moving on to Nintendo Power issue #35 for April of 1992. Our cover story is WWF Super Wrestlemania, and for those not keeping track, Hulkamania is still running wild in the WWF, and will continue to do so for at least another year or so, before jumping ship to WCW. Our letters column asks, “What would you do for an SNES?” There responses err on the side of the insanely absurd. Captain America & The Avengers Guide So, Iron Man & The Vision have been kidnapped by the Red Sku

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Where I Read ? Nintendo Power #34

On to issue 34 of Nintendo Power. Our cover story is, well, a game that they’ve been covering off and on for several issues now. The game is Legend of Zelda: A Link to the Past, and since it’s probably one of the most highly regarded Zelda games up until either Ocarina of Time or Majora’s Mask (depending on who you ask). I frankly think it’s a step down from last issue’s rather impressive TMNT cover art. The letters being printed this issue relate to the question, “Tell me what you want, w

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Where I Read ? Nintendo Power #33

Moving on to the Nintendo Power Recaps, we come to issue #33 for February of 1992. Our cover story for this issue is Teenage Mutant Ninja Turtles III: The Manhattan Project. The art is definitely continuing the improvement in the cover art that started last issue. Our letters column features of people with their copies of Nintendo Power while on vacation across the world and by across the world I mean, across the continental US and in Indonesia. What, you couldn’t manage pictures from Can

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Where I Read ? Nintendo Power #32

On to Nintendo Power’s 5th anniversary. As a reminder, this is not the fifth year Nintendo published a magazine. Prior to this they had the Nintendo Fun Club newsletter – which I will get to in due time. Our cover game is Super Castlevania IV for the SNES, which is, I believe, the first time a third party SNES game has made the cover of Nintendo Power. With the magazine’s 5th year, we’re now also getting a new comic strip, adapting the Legend of Zelda. They’re also bundling one of four st

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Where I Read ? Nintendo Power #31

The Nintendo Power train continues on to issue #31, for December of 1991. Our cover story is Metroid II for the Game Boy – the first Game Boy game to make it to the cover. The cover art is better than last issue’s art, but not by much. Letters The theme for this issue is what you’d want your ultimate gaming system to be. As you can imagine when a large chunk of your reader base is kids, basically they want a console that does everything–including their homework. Batman: Return of The Joker Gu

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