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  3. Mobile Suit Gundam: Zeonic Front is a strategy game developed by Sunrise Interactive and published by Bandai for the PlayStation 2 on September 6, 2001 in Japan. Famitsu score: 35 out of 40.
  4. Not at all odd to me. I prefer when an RPG respects your time. Suikoden has always been a series that was good about this, there are random encounters, but, if you're of a sufficient level of experience that you won't really benefit from the battle, you can simply run away, and back to the exploring. There are also Champion Runes that can be equipped that eliminate the encounter entirely unless they are going to be a challenge. As a result, you fight a few battles, end up leveled up enough, and from there you can pretty much breeze through the rest of the area. No grinding truly necessary, which is nice. I had fun with Mystic Quest, enough so that I replayed it as an adult to see if it was actually a decent game, or if it was just nostalgia. Happy to say, I still had fun with it. Another RPG that I rather enjoyed the mechanics of? Valkyria Chronicles. Mix an RTS with a shooter with an RPG, and you kinda get the gist of it. The artwork is beautiful as well.
  5. I started with FF on the NES, but I actually think Mystic Quest is way more enjoyable than people give it credit for. Sure, it's easy, but most JRPGs are. Anyone who thinks otherwise is confusing "necessary grinding" for "challenging." What I liked best about Mystic Quest was there are no random encounters. It was the first JRPG I ever played with this mechanic, and I've preferred it ever since. In my opinion, having no random encounters encourages exploration. When there's a random battle every few steps, I just want to kill the foozle and exit the dungeon as quickly as possible. But when the battles are limited, I want to seek them all out, searching every corner for encounters and treasure. It's a shame more JRPGs don't use this mechanic. I recall Grandia being a well done compromise in this regard, with the random enemies all visible and mobile. Thus, if you wished, you could try to avoid them (though they will make a beeline towards you if you pass near enough to them). Bottom line - when there are unavoidable random battles, I want to fight as few of them as possible. When fighting battles is something I do by choice, I want to fight more of them. Odd? Perhaps, but that's the way it is.
  6. I'll agree that the Midgar part was the best part, it was one of the first cohesive "worlds" in a game that actually felt like a place to me. The reveal of the world map though, accompanied by the main theme of the game when you first see that the world is much larger than just Midgar... that part was so memorable to me. Given the similarities between modern consoles and PC architecture, I could see a PC release someday, so there's that hope for ya... Also, my first FF was Mystic Quest. I got stuck at one point later in the game where you use the sword on a tree, basically as a key to continue. I had forgotten that you could do that, but in my defense, I was about 10 at the time.
  7. Retromags Presents! Dengeki PlayStation Vol.293 (December 24, 2004) Database Record Download Directly! Scanned By: kitsunebi77    Edited By: kitsunebi77    Uploaded By: kitsunebi77    Subscribe to our New Release Feedburner email!  
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    10th Anniversary issue. 300 pages. Get it. "Like" it if you like it and want to see more scans in the future. Don't if you don't (but then why did you download it in the first place?) This scan was made for everyone, so please download it, share it with your friends and enjoy! If you share this scan elsewhere, please say that the file is from Retromags, where you can download it for free. Magazine preservation is for everyone. Thank you! このスキャンは皆のために作ったので、ぜひダウンロードして、友達に伝いて、楽しんでください!もしほかのところでこのスキャンを分け合ったら、そこで「このファイルはRetromagsからで、そこでタダでダウンロードすることできる」と伝いて下さい。雑誌電子化は皆のために。よろしくお願いします! PS: Jason Scott, please don't upload this file to the Internet Archive. K thnx bye!
  9. RT @RiseFallNick: The closing studio that made Lion King's VFX also played a significant role in redesigning Sonic for the movie under crun…

  10. RT @n64thstreetgifs: I don't know who needs to see this, but here's Shigesato Itoi in a Pulp Fiction t-shirt.

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  12. Dragon Quest & Final Fantasy in Itadaki Street Special is a party/board game developed and published by Square Enix for the PlayStation 2 on December 22, 2004 in Japan.
  13. VM Japan: Vantage Master - Mystic Far East is a tactical RPG developed and published by Nihon Falcom for the PlayStation 2 on February 3, 2005 in Japan.
  14. kitsunebi77

    Puzzle Bobble Pocket (Japan)

    Puzzle Bobble Pocket is a puzzle game developed by Dreams and published by Taito for the PSP on December 22, 2004 in Japan.
  15. RT @eW01F: Imagine a world where those in poverty through socioeconomic conditioning are burdened with the expectation of emerging from it…

  16. Bakumatsu Renka Shinsengumi ( 幕末恋華・新選組 ) is a visual novel developed by Vridge, Inc. and published by D3 Publisher for the PlayStation 2 on December 22, 2004 in Japan.
  17. I attempted to play the original FF7 twice, and both times I got bored and stopped playing after the game left Midgar. I hear the new game adds quite a bit to the Midgar portion of the game (seems I wasn't the only one who thought it was the best part), so that's intriguing. However, I haven't owned a console since the PS2, and don't plan on that ever changing, so my chances of ever playing it are zero. That's OK, though - the only Final Fantasy games I've ever played to completion are 1 and 4 (well, and Mystic Quest lol), so it's not like I'm their biggest fan.
  18. RT @HiddenPalaceOrg: Missed the streams during Sonic Month 2019? We reuploaded all the streams to YouTube so you can relive the fun all ove…

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