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  1. Famitsu Issue 1346 (October 2-9, 2014)

    What caught my eye:
    First of all, no one really needs an hourglass, but this one is pretty cool. Of course, you could easily go broke in Japan collecting all of the billions of Dragon Quest goods.

    The other thing I noticed was a Vita game called Dungeon Travelers 2 that surely wasn't released in America.

    Except that it was (this is probably common knowledge, but the last game system I owned was a PS2, so forgive my ignorance of anything released in the past 20 years).
    Of course, Americans got it in censored form, duh.  The T&A wasn't covered in enough murder and gore to make it past American censors, I guess.
    AMERICA:

    JAPAN:

    What the hell is even happening here though?  It's not actually porn, it just looks like it if you squint.  Oh Japan.  Why you so freaky?😅

    68 downloads

    2 comments

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  2. Famitsu Issue 1347 (October 9, 2014)

    Including the bonus "illustration card," this mag is 294 pages.  That's 3 times as long as most USA/UK video game mags.  And so, naturally, you would expect the filesize to be 3 times as big, as well, assuming the files are saved at similar pixel dimensions. 
    I sometimes wonder how people react to all of these Japanese mags where 200+ pages is the norm, not the exception.  Do people get excited the mag is 300 pages, or annoyed that the file is on the large side? 
    Speaking for myself, I wouldn't mind if ALL mags were 80-pg weaklings, because it would mean a heck of a lot less work LOL.  At least all the ones on my scan pile, at any rate. 😋

    60 downloads

    1 comment

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  3. Famitsu Issue 1351 (November 6, 2014)

    Notes on this issue:
    There are certain concessions that must be made sometimes when dealing with digital mags when they can't be as easily manipulated by the reader as a physical mag can.  Keeping a scan EXACTLY like the physical mag can sometimes render the digital version nearly unreadable.  For example, a flip book, where half of the mag is printed upside starting from the back cover.  The physical mag simply needs to be flipped over and rotated 180 degrees, and suddenly what used to be the last page is now the first page.  But if you make the CBR match the physical mag exactly (as I once saw someone do), it means that you'll read half of the mag normally, but from the halfway point on, the pages will appear in the reverse order as well as being upside down.  This would be IMPOSSIBLE to read, so when making a digital version of a flipbook, you have no choice but to have all the pages in the same orientation and either put both halves one after the other, or else release a separate CBR for each half.
    I deal with this kind of manipulation ALL THE TIME with Japanese mags, whenever there's a manga section printed Japanese-style (with text printed vertically, meaning it's read from R-L.)  In the physical mag, when you get to the first page of the manga section, there will be a note reminding you that it's actually the LAST page of the manga, and it will tell you to "flip to page ___" for the start of the manga.  You then read backwards, R-L, and when you're finished with the manga, you flip forward again to the page following the manga section.  But digital mags can't be manipulated so easily, so I reorder the pages, putting them in order - first page first, last page last (though I still warn people that when reading in 2-page view, they have to change to manga mode for facing pages to match correctly.  This isn't just some random concession I decided upon - this is the exact same thing Japanese publishers have to do when they release official digital versions of their mags.
    All of this is leading to THIS mag, which required a bit of a concession in favor of readability, which I will explain:
    There is a 4-page-wide foldout that acts as part of the Assassin's Creed article.  On one side of the foldout are 4 article pages, and on the other side is a single 4-page-wide poster.  Since a CBR/PDF can't simulate a foldout, if I were to put the pages in the order they are printed in the mag, all facing pages from that point on would be incorrect.  In order to keep facing pages oriented correctly, I had two choices: I could either insert 2 different blank pages before and after the foldout, which would keep the facing pages correct at the expense of throwing off the page numbers, or I could simply move the last page of the article in front of the foldout, which keeps facing pages and page numbers correct, except for the single page moved.  I opted for the latter.  The article pages are pretty modular, so the pages don't need to be read in a specific order to make sense.  So what you will see if you're looking at the printed page numbers is:
    106 (the first page of the article) (also pg106 of the scan) 115 (the last page of the article which has been moved forward) (pg107 of the scan) 4 unnumbered article pages from one side of the foldout (pgs 108-111) 4 unnumbered poster pages from the other side of the foldout (pgs 112-115) 116 (a new article begins) (pg 116 - from here on, the page numbers are once again aligned with pages of the scan.) If this is confusing you, don't worry about it.  Just trust me that this is the best option for a digital release of this format.  Whether reading in single page or double page mode, you'll be good to go.
    I have also included a perfect join of the 4-page poster image at the end of the CBR, so as not to disrupt page numbering.
    Also at the end of the CBR is a two sided...something...for Onee Chambara Z2.  It's just an A4 sized...mini poster?  Or something?  Printed on thick cardboard?  Dunno.  I can't imagine a use for it.  The table of contents calls it an "illustration card." 

    65 downloads

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  4. Play Online No.021 (March 2000)

    Big news: Duke Nukem Forever is going on sale March 2000, y'all!  😀
    It always amuses me to see the USA sales rankings for PC games that month.  It really drives home how important the Wal-Mart shopper was to PC game sales when you see that the top 10 games include Deer Hunter 3, Cabela's Big Game Hunter 3, and Barbie Generation Girl: Gotta Groove. 😅

    54 downloads

    0 comments

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  5. Tech Gian Issue 022 (August 1998)

    ADULTS ONLY
    I've uploaded the CD-ROM that came with this issue HERE.
    The manga section in the back is read R-L and your CBR reader must be switched to Japanese/Manga mode during that section in order for facing pages to be oriented correctly if using 2-page view mode.  If viewing single page view mode, no adjustments are necessary.
    Speaking of, a new manga serial replaces the one that had been running in all previous issues, and thank god, as the previous series was pretty gross, in my opinion.

    74 downloads

    9 comments

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  6. Comptiq No.249 (December 2002)

    This issue came with 2 CD-ROMS, which I've uploaded to the Internet Archive:
    Disc1
    Disc2
    I remember being excited to use the second disc when I was creating the Comptiq database, since it's got a history of the magazine with lots of covers.  But IIRC it ended up not being so useful...maybe they were too low-res to use?  I forget. 😅

    62 downloads

    0 comments

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  7. Famitsu Issue 1352 (November 13, 2014)

    The manga section is read R-L, so your CBR reader must be set to Japanese/manga mode while reading that section in order for facing pages to be oriented correctly in two-page viewing mode.  If you are only viewing a single page at a time, no adjustments are necessary.

    65 downloads

    0 comments

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  8. Gekkan PC Engine Issue 056 (August 1993)

    The supplement included with this issue can be downloaded HERE.
    This is the other issue requested by some long forgotten member who wanted coverage of Castlevania: Rondo of Blood.  Better late than never.

    66 downloads

    1 comment

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  9. Go Ahead! We Are Battle Kids! (Susume Kakutou Shounen) (Gekkan PC Engine 056 supplement) (August 1993)

    Supplement included with Gekkan PC Engine #56, covering several fighting games

    35 downloads

    0 comments

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  10. Famitsu Issue 1353 (November 20, 2014)

    The manga section is read R-L, so your CBR reader must be set to Japanese/manga mode when reading that section of the magazine in order for facing pages to be oriented correctly if viewing in two-page mode.

    54 downloads

    0 comments

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  11. Famitsu Issue 1357 (December 18, 2014)

    PlayStation 20th Anniversary issue
    276 pages
    The manga section is read R-L, so your CBR reader must be set to Japanese/manga mode during that section in order for facing pages to be oriented correctly if viewing in 2-page mode.

    73 downloads

    0 comments

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  12. Famitsu Issue 1358 (December 25, 2014)

    *The manga section in the middle is read R-L, so you need to set your CBR reader to Japanese/manga mode during that section in order for facing pages to be oriented correctly.

    73 downloads

    0 comments

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  13. Famitsu Issue 0099 (April 27, 1990)

    As one would expect, the usual info on Final Fantasy III, Dragon Quest IV and the like.
    But the real news here is the food report where we learn that Jolt Cola has twice the caffeine but tastes disgusting, and Teddy Grahams are not only cute and delicious, but healthy, too!  Whatever happened to Teddy Grahams...

    101 downloads

    3 comments

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  14. Comptiq No.252 (February 2003)

    The CD-ROM included with this issue can be downloaded HERE.
    The manga section at the back is read R-L, so your CBR reader must be set to Japanese/manga mode during that section in order for facing pages to be oriented correctly.
    Included at the very end of the archive is a scan of this issue's supplement - a "shitajiki" (下敷き).  These are basically hard sheets of plastic that people put under paper when they're writing to prevent impressions from forming on the next page of paper underneath.  No Japanese schoolchild will be without one.

    58 downloads

    6 comments

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  15. Family Computer Magazine Issue 100 (April 6, 1990)

    Final Fantasy III, Dragon Quest IV, Fire Emblem, Megami Tensei II and more...
    This entire mag is read R-L, so YOU MUST set you CBR reader to Japanese/manga mode in order for facing pages to be oriented correctly.

    76 downloads

    0 comments

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  18. Famitsu Issue 0084 (September 29, 1989)

    This is the last issue of Famitsu I have from the 80s.  Though I normally work with Japanese mags, I just scanned a USA mag from the same year (1989) and it's shocking the difference in quality of the paper stock used.  Japanese mags from the 80s - thick and white to slightly off-white paper.  USA mags - tissue-paper thin and yellowed/browned with age as all get-out.  (Nintendo Power perhaps being the exception - that mag had some $$$ poured into it, I guess.)

    103 downloads

    1 comment

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  22. Comptiq No.255 (March 2003)

    The CD-ROM included with this issue can be downloaded HERE.
    The manga section at the back is read R-L, so your CBR reader must be set to Japanese/manga mode during that section in order for facing pages to be oriented correctly.

    54 downloads

    0 comments

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  23. Comptiq No.256 (April 2003)

    The CD-ROM included with this issue can be downloaded HERE.
    The manga section is read from R-L, so your CBR reader must be set to Japanese/manga mode during that section in order for facing pages to be oriented correctly.
    Included at the very end of the archive is a scan of this issue's supplement - a "shitajiki" (下敷き).  These are basically hard sheets of plastic that people put under paper when they're writing to prevent impressions from forming on the next page of paper underneath.  No Japanese schoolchild will be without one.

    59 downloads

    4 comments

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