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Japan Magazines

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  1. Comptiq No.247 (October 2002)

    The CD-ROM included with this issue can be downloaded HERE.

    65 downloads

    0 comments

    Submitted

  2. Family Computer Magazine Issue 006 (January 1986)

    I started out thinking I'd just do the ads for the gallery and then ended up editing the whole thing.  This is probably the earliest Nintendo mag that's been scanned yet, but it's mostly interesting to me seeing how Famimaga itself evolved over time.  This issue has large b&w sections, quite a bit of which is manga, while by a couple of years later, Famimaga will become 100% full color and drop most of the manga, setting it apart from Famitsu, which at this point was still half a year away from launching.
    Another interesting thing is noticing that some of the manga is based on Famicom games published by Takuma Shoten - which is also the publisher of Famimaga.  Famitsu had the same deal - it was published by ASCII, who also published tons of Famicom games.
    How this worked and they were able to maintain any sense of credibility with Japanese consumers I have no idea.  Imagine if EGM was published by Electronic Arts and GamePro was published by Activision - who could trust them to treat the games they covered fairly?  Or if Nintendo Power was published by Nintendo?  Oh wait, it was.  But that proves the point - no one read Nintendo Power expecting honest reviews and uncompromising criticism, they just expected lots of colorful pictures and maps, and that's what they got.
    In that sense, I guess Famimaga could be seen a bit as the Nintendo Power of Japan, since, like Nintendo Power, it was published by a game publisher, was probably the most colorful gaming mag on the stands at the time, and took the high road by abstaining from reviews for the most part.  It also seems to be the most beloved nostalgic mag for Japanese gamers of a certain age despite its lack of any strong critical/editorial stance.  Add a Japanese Howard Phillips to the mix and they'd be twins.
     
    ***Oh yeah, forgot to mention - as usual, Family Computer Magazine is printed Japanese-style and is read from right-to-left.  Your CBR reader must be set to Japanese/manga mode throughout the entire issue if you want facing pages to be oriented correctly.
    Also, the color manga sections were actually a pullout with narrow landscape-aspect pages.  I recommend setting your reader to "fit height" during that portion of the mag, which will basically fill your screen with the entire page and make it easy to read.

    86 downloads

    5 comments

    Updated

  3. Kouryaku Dennou idol Vol.1 (May 1999)

    ADULTS ONLY
    So basically, this is Tips & Tricks for adult games.  Kouryaku Dennou idol was a spin-off mag to BugBug magazine and focuses on strategies/solutions to adult games.  While currently there may only be 3 monthly mags devoted to adult games being published in Japan, back in the late 90s and early 2000s, there were more like 8 or 9, and they were so successful that a strategy-focused spinoff was economically viable.  Kind of like EGM2.  Except everyone is naked.

    77 downloads

    3 comments

    Submitted

  4. Family Computer Magazine Issue 117 (December 14, 1990)

    The entirety of Family Computer Magazine is read R-L, so you will need to set your CBR reader to Japanese/Manga mode if viewing two pages at a time in order for facing pages to be oriented correctly (and you DO want to view it that way to see the lovely two-page ads, right?)
    Featuring games you've definitely heard of, such as
    Actraiser F-Zero TMNT II: The Arcade Game And a bunch of games you might have heard of, some released in the USA, some not.
    Did I mention that unlike almost all other Japanese mags, Family Computer Magazine doesn't have any b&w sections?  100% color from cover to cover.

    109 downloads

    0 comments

    Submitted

  5. Dengeki PlayStation Vol.101 (March 26, 1999)

    There's another 24 pages of FFVIII coverage here, but perhaps because FFVIII already graced the cover of the past two issues, they've given the cover to Chocobo Racing, despite it only getting 2 pages of coverage.  Also getting 2 pages (but no cover - sorry, you-know-who) is Tomb Raider III, pretty much the only non-Japanese game in the entire issue (Spyro the Dragon gets half a page.)

    139 downloads

    1 comment

    Updated

  6. Famitsu Issue 1344 (September 18/25, 2014)

    This is one of those weird issues that was given two issue numbers (it's technically issues 1344 and 1345), and counting all pages individually, this issue weighs in at 316 pages (though the posters and comic spreads are left joined in the archive as they should be).  That's the equivalent of 4 issues of Game Players, only with just one issue of Game Players' worth of ads.  And since these double number issues are also allotted two weeks on newsstands as opposed to one, there were only 3 issues of Famitsu published in September 2014 for a total of 851 pages, though if we count the last issue from August as well (which was printed within 30 days of this issue) it's a total of 1,189 pages in a 30 day period.  Which is just a few more pages than the 76 that Game Players churned out every month.
    Why am I picking on Game Players?  I'm not.  I wish ALL mags I scanned were like Game Players.  Scanning 1,189 pages per month versus 76 pages per month...that's one month of Famitsu vs. 15.6 months of Game Players.  Imagine how many more issues I could scan if only they weren't SO. DAMN. LONG...😩

    85 downloads

    2 comments

    Submitted

  7. Dengeki PlayStation Vol.100 (March 12, 1999)

    Celebrate 100 issues of Dengeki PlayStation with 50 pages of Final Fantasy VIII coverage.  And not one, but two memory card sticker sheets.  Every time I run across one of these, there's always a sticker or two missing and I wonder what games they were for.  And did the person who took them actually put them on a memory card or just stick them somewhere else, like the back of a volkswagon?

    139 downloads

    1 comment

    Submitted

  8. Play Online No.023 (May 2000)

    I see you down there.

    Is this tiny cameo Ms. Croft's first-ever appearance on a Japanese gaming mag cover?  Quite possibly.  Japan was about the only country in the world that never caught Croft Cover Chlamydia.  aHEM. Fever.  I meant, Croft Cover Fever.
    Not that they're really talking about Tomb Raider at all in this issue - it shows up in an article rating how accurate the depiction of guns in various games are.  Poor Lara comes dead last in realism with 2 out of 5 stars.  I'm not sure whose idea it was to include Tomb Raider in any comparative evaluation of REALISM, though.  Have they even played the series?🤔

    61 downloads

    4 comments

    Submitted

  9. Comptiq No.248 (November 2002)

    The manga section is read R-L.  If using two-page view mode, you will need to turn on Japanese/manga mode as well during the manga section.  If viewing pages one at a time, no adjustments are necessary.
     

    69 downloads

    0 comments

    Submitted

  10. Play Online No.022 (April 2000)

    Even Japan got fooled into thinking Daikatana was cover-worthy.

    80 downloads

    4 comments

    Updated

  11. Famitsu Issue 1346 (October 2-9, 2014)

    What caught my eye:
    First of all, no one really needs an hourglass, but this one is pretty cool. Of course, you could easily go broke in Japan collecting all of the billions of Dragon Quest goods.

    The other thing I noticed was a Vita game called Dungeon Travelers 2 that surely wasn't released in America.

    Except that it was (this is probably common knowledge, but the last game system I owned was a PS2, so forgive my ignorance of anything released in the past 20 years).
    Of course, Americans got it in censored form, duh.  The T&A wasn't covered in enough murder and gore to make it past American censors, I guess.
    AMERICA:

    JAPAN:

    What the hell is even happening here though?  It's not actually porn, it just looks like it if you squint.  Oh Japan.  Why you so freaky?😅

    90 downloads

    2 comments

    Updated

  12. Famitsu Issue 1347 (October 9, 2014)

    Including the bonus "illustration card," this mag is 294 pages.  That's 3 times as long as most USA/UK video game mags.  And so, naturally, you would expect the filesize to be 3 times as big, as well, assuming the files are saved at similar pixel dimensions. 
    I sometimes wonder how people react to all of these Japanese mags where 200+ pages is the norm, not the exception.  Do people get excited the mag is 300 pages, or annoyed that the file is on the large side? 
    Speaking for myself, I wouldn't mind if ALL mags were 80-pg weaklings, because it would mean a heck of a lot less work LOL.  At least all the ones on my scan pile, at any rate. 😋

    84 downloads

    1 comment

    Submitted

  13. Famitsu Issue 1351 (November 6, 2014)

    Notes on this issue:
    There are certain concessions that must be made sometimes when dealing with digital mags when they can't be as easily manipulated by the reader as a physical mag can.  Keeping a scan EXACTLY like the physical mag can sometimes render the digital version nearly unreadable.  For example, a flip book, where half of the mag is printed upside starting from the back cover.  The physical mag simply needs to be flipped over and rotated 180 degrees, and suddenly what used to be the last page is now the first page.  But if you make the CBR match the physical mag exactly (as I once saw someone do), it means that you'll read half of the mag normally, but from the halfway point on, the pages will appear in the reverse order as well as being upside down.  This would be IMPOSSIBLE to read, so when making a digital version of a flipbook, you have no choice but to have all the pages in the same orientation and either put both halves one after the other, or else release a separate CBR for each half.
    I deal with this kind of manipulation ALL THE TIME with Japanese mags, whenever there's a manga section printed Japanese-style (with text printed vertically, meaning it's read from R-L.)  In the physical mag, when you get to the first page of the manga section, there will be a note reminding you that it's actually the LAST page of the manga, and it will tell you to "flip to page ___" for the start of the manga.  You then read backwards, R-L, and when you're finished with the manga, you flip forward again to the page following the manga section.  But digital mags can't be manipulated so easily, so I reorder the pages, putting them in order - first page first, last page last (though I still warn people that when reading in 2-page view, they have to change to manga mode for facing pages to match correctly.  This isn't just some random concession I decided upon - this is the exact same thing Japanese publishers have to do when they release official digital versions of their mags.
    All of this is leading to THIS mag, which required a bit of a concession in favor of readability, which I will explain:
    There is a 4-page-wide foldout that acts as part of the Assassin's Creed article.  On one side of the foldout are 4 article pages, and on the other side is a single 4-page-wide poster.  Since a CBR/PDF can't simulate a foldout, if I were to put the pages in the order they are printed in the mag, all facing pages from that point on would be incorrect.  In order to keep facing pages oriented correctly, I had two choices: I could either insert 2 different blank pages before and after the foldout, which would keep the facing pages correct at the expense of throwing off the page numbers, or I could simply move the last page of the article in front of the foldout, which keeps facing pages and page numbers correct, except for the single page moved.  I opted for the latter.  The article pages are pretty modular, so the pages don't need to be read in a specific order to make sense.  So what you will see if you're looking at the printed page numbers is:
    106 (the first page of the article) (also pg106 of the scan) 115 (the last page of the article which has been moved forward) (pg107 of the scan) 4 unnumbered article pages from one side of the foldout (pgs 108-111) 4 unnumbered poster pages from the other side of the foldout (pgs 112-115) 116 (a new article begins) (pg 116 - from here on, the page numbers are once again aligned with pages of the scan.) If this is confusing you, don't worry about it.  Just trust me that this is the best option for a digital release of this format.  Whether reading in single page or double page mode, you'll be good to go.
    I have also included a perfect join of the 4-page poster image at the end of the CBR, so as not to disrupt page numbering.
    Also at the end of the CBR is a two sided...something...for Onee Chambara Z2.  It's just an A4 sized...mini poster?  Or something?  Printed on thick cardboard?  Dunno.  I can't imagine a use for it.  The table of contents calls it an "illustration card." 

    82 downloads

    0 comments

    Updated

  14. Play Online No.021 (March 2000)

    Big news: Duke Nukem Forever is going on sale March 2000, y'all!  😀
    It always amuses me to see the USA sales rankings for PC games that month.  It really drives home how important the Wal-Mart shopper was to PC game sales when you see that the top 10 games include Deer Hunter 3, Cabela's Big Game Hunter 3, and Barbie Generation Girl: Gotta Groove. 😅

    60 downloads

    0 comments

    Submitted

  15. Tech Gian Issue 022 (August 1998)

    ADULTS ONLY
    I've uploaded the CD-ROM that came with this issue HERE.
    The manga section in the back is read R-L and your CBR reader must be switched to Japanese/Manga mode during that section in order for facing pages to be oriented correctly if using 2-page view mode.  If viewing single page view mode, no adjustments are necessary.
    Speaking of, a new manga serial replaces the one that had been running in all previous issues, and thank god, as the previous series was pretty gross, in my opinion.

    96 downloads

    9 comments

    Submitted

  16. Comptiq No.249 (December 2002)

    This issue came with 2 CD-ROMS, which I've uploaded to the Internet Archive:
    Disc1
    Disc2
    I remember being excited to use the second disc when I was creating the Comptiq database, since it's got a history of the magazine with lots of covers.  But IIRC it ended up not being so useful...maybe they were too low-res to use?  I forget. 😅

    74 downloads

    0 comments

    Updated

  17. Famitsu Issue 1352 (November 13, 2014)

    The manga section is read R-L, so your CBR reader must be set to Japanese/manga mode while reading that section in order for facing pages to be oriented correctly in two-page viewing mode.  If you are only viewing a single page at a time, no adjustments are necessary.

    84 downloads

    0 comments

    Submitted

  18. Gekkan PC Engine Issue 056 (August 1993)

    The supplement included with this issue can be downloaded HERE.
    This is the other issue requested by some long forgotten member who wanted coverage of Castlevania: Rondo of Blood.  Better late than never.

    83 downloads

    1 comment

    Submitted

  19. Go Ahead! We Are Battle Kids! (Susume Kakutou Shounen) (Gekkan PC Engine 056 supplement) (August 1993)

    Supplement included with Gekkan PC Engine #56, covering several fighting games

    40 downloads

    0 comments

    Updated

  20. Famitsu Issue 1353 (November 20, 2014)

    The manga section is read R-L, so your CBR reader must be set to Japanese/manga mode when reading that section of the magazine in order for facing pages to be oriented correctly if viewing in two-page mode.

    73 downloads

    0 comments

    Submitted

  21. Famitsu Issue 1357 (December 18, 2014)

    PlayStation 20th Anniversary issue
    276 pages
    The manga section is read R-L, so your CBR reader must be set to Japanese/manga mode during that section in order for facing pages to be oriented correctly if viewing in 2-page mode.

    91 downloads

    0 comments

    Submitted

  22. Famitsu Issue 1358 (December 25, 2014)

    *The manga section in the middle is read R-L, so you need to set your CBR reader to Japanese/manga mode during that section in order for facing pages to be oriented correctly.

    96 downloads

    0 comments

    Submitted

  23. Famitsu Issue 0099 (April 27, 1990)

    As one would expect, the usual info on Final Fantasy III, Dragon Quest IV and the like.
    But the real news here is the food report where we learn that Jolt Cola has twice the caffeine but tastes disgusting, and Teddy Grahams are not only cute and delicious, but healthy, too!  Whatever happened to Teddy Grahams...

    138 downloads

    3 comments

    Updated

  24. Comptiq No.252 (February 2003)

    The CD-ROM included with this issue can be downloaded HERE.
    The manga section at the back is read R-L, so your CBR reader must be set to Japanese/manga mode during that section in order for facing pages to be oriented correctly.
    Included at the very end of the archive is a scan of this issue's supplement - a "shitajiki" (下敷き).  These are basically hard sheets of plastic that people put under paper when they're writing to prevent impressions from forming on the next page of paper underneath.  No Japanese schoolchild will be without one.

    72 downloads

    6 comments

    Updated

  25. Family Computer Magazine Issue 100 (April 6, 1990)

    Final Fantasy III, Dragon Quest IV, Fire Emblem, Megami Tensei II and more...
    This entire mag is read R-L, so YOU MUST set you CBR reader to Japanese/manga mode in order for facing pages to be oriented correctly.

    89 downloads

    0 comments

    Updated


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