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Computer Game Review Issue 018 (January 1993)
By MigJmz
Computer Game Review Issue 018 (January 1993)
*missing ad page*
158 downloads
0 comments
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Family Computer Magazine Issue 009 (April 1986)
By kitsunebi
This is the last monthly issue of Famimaga before switching to a semi-monthly (every two weeks) publishing schedule. Actually, the last monthly issue was probably the previous issue, since although this issue is simply "April 1986," the next issue will be the "April 18th 1986" issue. So you can tell things are really heating up on the Nintendo Famicom front in Japan. This same month, both Marukatsu Famicom and Famicom Hisshoubon would also launch, and a couple of months later, Famitsu's first issue will arrive late to the party as well.
In addition to a complete strategy guide to Super Mario Bros., this issue also takes a look at the recently released The Legend of Zelda, as well as the Famicom port of Portopia, an important and extremely successful early Japanese menu-based graphic adventure game designed by Yuji Horii, someone who would soon blow up the Japanese gaming world with a little game appearing in a tiny preview at the back of this issue: Dragon Quest.
85 downloads
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Dengeki PlayStation Vol.103 (April 9, 1999)
By kitsunebi
Japan doesn't bother releasing most Western games. But when they do, it's interesting to see how they market them. Case in point, Spyro the Dragon. I like Spyro. I find it a very relaxing game to play. Just run around looking for hidden gems or whatever (forgive me, it's been 20 years since I played it) without too much danger or difficulty. Which is appropriate, as it's essentially a kids' game. So how does Japan market it? As seen in this issue's ad, Spyro zooms by, blowing up Japanese school girls' skirts. Because someone looked at the game and thought "what this childrens' game's ad campaign needs is a little bit of sex." Of course, the Japanese release of Spyro was a mess since they mucked with the camera while trying to cater to the common (at that time) Japanese complaint that 3D cameras made people get motion sickness (I call bullshit, but whatever. Japan eventually realized that 3D was here to stay, so this isn't a complaint heard anymore.) So, the Japanese version probably deserved to fail as it did. But you can also take a gander at the Japanese logo for Spyro if you want to see where the American developers got the idea to name Spyro 2's villain, since the stylized katakana for Spyro looks a lot like alphabet characters spelling "Ripto."
89 downloads
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Dengeki G's Magazine Issue 028 (November 1999)
By kitsunebi
The supplement is included at the end of the file. Seems pointless to release it separately, so I won't.😛
56 downloads
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Computer Games Strategy Plus Issue 088 (March 1998)
By MigJmz
Computer Games Strategy Plus Issue 88 (March 1998)
151 downloads
0 comments
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Computer Game Review Issue 03 (October 1991)
By MigJmz
Computer Game Review Issue 03 (October 1991)
155 downloads
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Play Online No.024 (June 2000)
By kitsunebi
First news about the Xbox reveal (still over a year away from launching.) I imagine the editors of this magazine were some of the only people in Japan looking forward to it. They might have been the only people in Japan to BUY it as well. OK, that's an exaggeration. Play Online only has 4 editors, and I believe there were around 7 or 8 Xboxes sold in Japan.
64 downloads
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VideoGames & Computer Entertainment Issue 46 (November 1992)
By E-Day
VideoGames & Computer Entertainment Issue 46 (November 1992)
170 downloads
0 comments
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Famitsu Issue 1343 (September 11, 2014)
By kitsunebi
Just another 276 pages of weekly content making Western mags look lazy.
62 downloads
0 comments
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VideoGames & Computer Entertainment Issue 45 (October 1992)
By MigJmz
VideoGames & Computer Entertainment Issue 45 (October 1992)
148 downloads
0 comments
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Family Computer Magazine Issue 008 (March 1986)
By kitsunebi
The main stories this issue would probably be both the release of The Legend of Zelda and the Famicom Disk System, both of which were released on February 21, 1986 (don't forget - Zelda was an FDS game in Japan - it wouldn't be released on cartridge there until 1994.)
All these background images and maps stretching across facing pages make editing these a real chore. 😮💨
Remember, if you're seeing this:
that means you're doing it wrong, dummy.😝
Don't be a dummy. Set your CBR reader to Japanese/manga mode:
67 downloads
0 comments
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Super NES Buyer's Guide Volume 4 Number 6 (November-December 1994)
By E-Day
Super NES Buyer's Guide Volume 4 Number 6 (November-December 1994)
152 downloads
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Family Computer Magazine Issue 007 (February 1986)
By kitsunebi
Anyone interested in gaming history should take note: this issue not only features a first look at some game about a guy named Zelda (that's his name, right?), but it also features a very early discussion/interview between Masanobu Endo, the designer of Xevious and The Tower of Druaga, and some kid named Shigeru Miyamoto, who designed a couple of games I can't recall off the top of my head, but I hear he's done all right for himself.
*This issue is missing an 8-page pullout of maps for the game Challenger (pages 123-130). You can still see where they were pulled from the mag, along with the note instructing readers to peel the pages off (they weren't stapled in, but rather affixed with a strip of glue.)
**Also, as always, Family Computer Magazine is printed Japanese-style and read from right to left. Your CBR reader must be set to Japanese/manga mode for facing pages to be oriented correctly. Man, I'm getting tired of writing instructions on how to read Japanese magazines. You all are smart enough to figure it out on your own, right? If the text is printed horizontally, you read L-R just like alphabetic languages. If the text is printed vertically you read from R-L. Got it? This is the last time I'm going to mention it! 🫡
64 downloads
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Comptiq No.247 (October 2002)
By kitsunebi
The CD-ROM included with this issue can be downloaded HERE.
49 downloads
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Computer Game Review Issue 02 (September 1991)
By MigJmz
Computer Game Review Issue 02 (September 1991)
138 downloads
0 comments
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VideoGames & Computer Entertainment Issue 42 (July 1992)
By E-Day
VideoGames & Computer Entertainment Issue 42 (July 1992)
161 downloads
0 comments
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Family Computer Magazine Issue 006 (January 1986)
By kitsunebi
I started out thinking I'd just do the ads for the gallery and then ended up editing the whole thing. This is probably the earliest Nintendo mag that's been scanned yet, but it's mostly interesting to me seeing how Famimaga itself evolved over time. This issue has large b&w sections, quite a bit of which is manga, while by a couple of years later, Famimaga will become 100% full color and drop most of the manga, setting it apart from Famitsu, which at this point was still half a year away from launching.
Another interesting thing is noticing that some of the manga is based on Famicom games published by Takuma Shoten - which is also the publisher of Famimaga. Famitsu had the same deal - it was published by ASCII, who also published tons of Famicom games.
How this worked and they were able to maintain any sense of credibility with Japanese consumers I have no idea. Imagine if EGM was published by Electronic Arts and GamePro was published by Activision - who could trust them to treat the games they covered fairly? Or if Nintendo Power was published by Nintendo? Oh wait, it was. But that proves the point - no one read Nintendo Power expecting honest reviews and uncompromising criticism, they just expected lots of colorful pictures and maps, and that's what they got.
In that sense, I guess Famimaga could be seen a bit as the Nintendo Power of Japan, since, like Nintendo Power, it was published by a game publisher, was probably the most colorful gaming mag on the stands at the time, and took the high road by abstaining from reviews for the most part. It also seems to be the most beloved nostalgic mag for Japanese gamers of a certain age despite its lack of any strong critical/editorial stance. Add a Japanese Howard Phillips to the mix and they'd be twins.
***Oh yeah, forgot to mention - as usual, Family Computer Magazine is printed Japanese-style and is read from right-to-left. Your CBR reader must be set to Japanese/manga mode throughout the entire issue if you want facing pages to be oriented correctly.
Also, the color manga sections were actually a pullout with narrow landscape-aspect pages. I recommend setting your reader to "fit height" during that portion of the mag, which will basically fill your screen with the entire page and make it easy to read.
64 downloads
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Computer Game Review Issue 43 (February 1995)
By MigJmz
Computer Game Review Issue 43 (February 1995)
140 downloads
0 comments
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VideoGames & Computer Entertainment Issue 39 (April 1992)
By E-Day
VideoGames & Computer Entertainment Issue 39 (April 1992)
159 downloads
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Kouryaku Dennou idol Vol.1 (May 1999)
By kitsunebi
ADULTS ONLY
So basically, this is Tips & Tricks for adult games. Kouryaku Dennou idol was a spin-off mag to BugBug magazine and focuses on strategies/solutions to adult games. While currently there may only be 3 monthly mags devoted to adult games being published in Japan, back in the late 90s and early 2000s, there were more like 8 or 9, and they were so successful that a strategy-focused spinoff was economically viable. Kind of like EGM2. Except everyone is naked.
63 downloads
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Computer Game Review Issue 37 (August 1994)
By MigJmz
Computer Game Review Issue 37 (August 1994)
142 downloads
0 comments
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