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  1. Star Wars Bounty Hunter - Prima's Official Strategy Guide (2002)

    Star Wars Bounty Hunter - Prima's Official Strategy Guide (2002)

    125 downloads

    1 comment

    Submitted

  2. RPG Companion: An Insider's Guide to PC Roleplaying Games

    For all the time I've spent giving Brady Games guff about the quality of their mid-90's content, this is a pretty darn cool book. Maybe because it's aimed more at PC gamers, maybe because it's written by Ronald Wartow (who could both write about games and play them with equal skill), maybe it's because he solicited input from some of the industry's top designers, but this is a badass tome: 500 pages of knowledge, lore, and history all wrapped into one big bible-thick slab.
    With the resurgence in availability of these games on modern systems thanks to services like GOG and Steam, the usefulness of books like this has come 'round again. Twenty-five years later, we can play through these games again without the need to hack around with boot floppies, CONFIG.SYS files, driver mishaps, IRQ conflicts, and restarting in MS-DOS mode to free up memory. This one contains walkthroughs for twenty-six different games, and while they aren't step-by-step, hold-your-hand sorts, they (along with the principles Wartow introduces in the early chapters) will get the job done while still leaving it up to your skills to actually play the game.
    Lots of tables, interviews, screenshots, hints, cheats, and other information is dispensed about each game as well. Some of this stuff gets downright hacker-esque, with tips on hex editing, mucking around with your save files, where to find update patches, and other things books of the day didn't often comment on.
    It also shipped with a free issue of "Interactive Entertainment", a magazine-on-CD which lasted for about 25 or so issues before it was folded in to become the cover disc for "Computer Games Strategy Plus" magazine. My copy was missing this CD-ROM, but Archive.org has more than half of them available for download if you want to see what they were like.
    Anyway, this is an awesome book, and it belongs in the library of anyone who grew up a classic era PC gamer, or who is interested in that era of PC gaming history.
    Enjoy! ❤️

    143 downloads

    6 comments

    Submitted

  3. Final Fantasy VII Unofficial Strategies & Secrets for the PC

    An unofficial, text-only strategy guide produced specifically for the PC edition of Final Fantasy VII. This is a pretty odd beast, considering virtually every other FF7 guide on the market is both full colour and packed with screenshots. Even though this was meant for the PC release, there's really nothing preventing you from using it to play through the PS1 version, since they're almost entirely identical.
    Not a particularly common guide, but also not a terribly interesting one thanks to its bland presentation. Ronald Wartow is a good writer though, and even if you've played through the console version many times, you may enjoy reading his take on the adventure.
    Enjoy! ❤️

    99 downloads

    5 comments

    Submitted

  4. Official Sega Genesis Power Tips Book, Volume 2

    Another awesome Genesis compilation book from Prima. Full-colour, just like the first, with a slew of new games, only a couple of which were looked at in the previous edition. Strategies and tactics for 35 games, with a bevy of cheats, passwords, and other goodies for 35 more. An excellent addition to your digital library, if I do say so myself.
    Donated by ModernZorker.
    Enjoy! ❤️

    182 downloads

    1 comment

    Submitted

  5. Totally Unauthorized PlayStation Games Book, Volume 5

    These unauthorized compilation books from BradyGames really aren't that great. About the best thing you can say about this one is that it's in colour, and it covers nine different games, but even then there's just not a lot of content in those 128 pages. The strategies are fine, but there aren't any screenshots, just the occasional bit of artwork Brady could get away with including without obtaining an actual license to use assets. The code list which takes up the last few pages is honestly the best part of this. The Tomb Raider II section is just a list of where each item is found in each level, but it doesn't give you any help on actually beating any of the stages or anything. Boo!
    At least with fighting games, it's pretty easy to nail down a move list and go from there. Then again, if one of the fighting games you're covering is Star Wars: Masters of Teras Kasi...well, do I really have to say anything?
    The thing is, if these books didn't sell well, then it's hard to see why Brady would have kept cranking them out. I mean, five volumes of this stuff is about four too many, but Brady did a metric shit-ton of these compilation books spanning multiple eras and multiple platforms, so somebody must have been buying them.
    This one was donated by ModernZorker, who isn't a member here (maybe think about fixing that, bro?) but who does write about video games and other nerdy things in various places around the internet, and who, according to him, made his wife's day by getting it out of his house. Now it's making my day by going into the recycle bin.
    Enjoy! ❤️

    112 downloads

    2 comments

    Updated

  6. Official Sega Genesis Power Tips Book (New and Updated Edition)

    A great Sega Genesis compilation guide from Prima: full-colour, tons of excellent games, just an ultimate walk down nostalgia lane. For $15 back in the day, this was a solid book. As the name implies, this is a newer, more up-to-date version. I don't own the original release sadly, so I can't tell what all is new or updated about this version. Maybe someone else can provide that info?
    My copy had a printing defect with the pages dedicated to Michael Jackson's Moonwalker, where the print portion pulled deeper into the gutter than on other pages. This means some of the text got cut off when the book was de-bound--it's still usable, and it affects only 2 out of the book's 112 pages, but I wanted to point it out, since this is a defect with the book itself, not my own scanning incompetence. I'm not a good enough graphical wizard to fix this, but if someone else out there wants to take the time, that would be awesome.
    Enjoy! ❤️

    197 downloads

    2 comments

    Submitted

  7. Totally Unauthorized Sega Games Guide

    Another totally unauthorized compilation book from BradyGames, this time aimed at the Sega Genesis, along with the Sega CD and 32X attachments. This is a pretty good book, all things considered. Lots of screenshots, printed in full colour on high-quality paper stock. Sega groupies will eat this right up!
    Donated by ModernZorker.
    Enjoy! ❤️

    146 downloads

    7 comments

    Submitted

  8. 1,001 More Secret Codes

    The follow-up to 1,001 Secret Codes, released a year earlier. This book doesn't present any walkthroughs, guides, or strategies, it's simply a compilation of cheat codes, passwords, unlockables, and other goodies to help you get the most out of games you already own.
    That said, they still manage to misspell the occasional game title, so that mid-90's Brady "quality assurance" is still alive and well. 😂
    Oh well. At least it wasn't on the front cover this time.
    Donated by ModernZorker.
    Enjoy! ❤️

    140 downloads

    3 comments

    Submitted

  9. Totally Unauthorized PlayStation Games Book, Volume 3

    First we released Volume 2, then we released Volume 5, now we release Volume 3. I know you're all giddy with anticipation!
    Presented in full color with minimal screencaps (since this was an unofficial guide, after all), this is a pretty ordinary, just-the-facts type of guide to a variety of best-selling PS1 hits. Average in almost every way. The text for Tekken 2, Mortal Kombat Trilogy, and Street Fighter Alpha 2 was lifted from Totally Unauthorized Fighting Secrets III: No Mercy, so if you already have that one, this was not as great a value as it seemed on the cover.
    Still, ten game strategies for ten bucks, in colour, and on decent quality paper? You could do worse.
    Enjoy! ❤️

    109 downloads

    1 comment

    Submitted

  10. Totally Unauthorized Fighting Secrets III: No Mercy

    This book. Oh my gosh, this book.
    I've seen a lot of strategy guides in my four decades on this planet. I've seen a number of books and guides which have typos in them. Sometimes in the text, sometimes (very rarely) in the table of contents or the index. But I want you to take a minute and open up the cover image for this book, and take a look at it. Because never have I seen a strategy guide so rushed to market that it misspelled the name of one of the games it covers on the front cover.
    Can someone, anyone, please tell me about the game "Soul Egde"? Because I've certainly never heard of it. Soul Edge? Absolutely! But "Soul EGDE"?
    SOUL EGDE?!
    On the front and back covers of your book?
    Please, BradyGames, PLEASE tell me someone lost their job over letting that one slip through quality control.
    As if the black-and-white only presentation wasn't cheap enough. As if the text-only interior didn't already scream "we put this whole thing together the night before the deadline". But then you expected us to pay ten dollars, in 1996 money, for a book with the misspelled title of a game on the covers?
    You, sir, are the cash-grab guide book to end all cash-grab guide books.
    Debinding this book brought me nigh-on orgasmic pleasure. And I would do it again in a heartbeat.
    Good day to you, strategy guide.
    I SAID, "GOOD DAY"!
    Enjoy! ❤️

    93 downloads

    6 comments

    Updated

  11. It's An NBA Jam Thing Official Player's Guide

    Oh no! Fifty-four NBA pro all-stars have invaded your gaming space, determined to play a game of 2-on-2 with you at the helm. Obviously what you need here is a strategy guide to explain the finer points of offense and defense, and really break the game down for...
    Sorry, I can't do this with a straight face. 😆
    This is a basketball game. It's kind enough to give you the stats for all the different players right there on the screen, and assumes you're smart enough to understand the guy who is good at shooting 3-point shots should probably do that instead of going in for a dunk. There aren't any special moves, no fireballs or jump kicks or fatalities, just a joystick, a button to shoot, a button to pass, and a button to make you move faster until the meter runs out. I'm impressed that Corey Sandler, the same guy responsible for a bevy of those "Ultimate Unauthorized" books from the previous five years, somehow managed to talk Brady into buying the rights to make an official strategy guide to a game as straightforward as NBA Jam.
    Midway, I am certain, laughed all the way to the bank with that money.
    You could use the $10 you spend on this book to instead play 40 games of NBA Jam in the arcade (or 20 if the operator was a greedy turd burglar and set the machine to 50 cents/play) and you'd get just as good at it through actually playing. I reiterate: this is a basketball game where every rule except Traveling and Goaltending have been suspended. It's literally about who can toss a sphere through a circle the most. This is not rocket science.
    The artwork is cool, the production values are high, and the paper quality is outstanding. It includes some cheat codes, some Game Genie goodies, and the necessary info to unlock most of the hidden characters in it, but you could get all that from an issue of EGM at half the price.
    Utterly baffling, but hey, here it is, so indulge!
    Donated by ModernZorker.
    Enjoy! ❤️

    119 downloads

    5 comments

    Submitted

  12. Game Boy Game Secrets, 2001 Edition

    Another solid game compilation guide, this time from Prima, who seemed to do better at these kinds of things than Brady much of the time. This covers a slew of great games that most people would be interested in playing: top-notch stuff like Link's Awakening DX, Donkey Kong Country, two Wario Land titles, and even contains a bit about the Game Boy Camera peripheral. It's nothing mind-blowing, but the production value is high, there are plenty of full-color screen captures, and the writing for the walkthroughs is on point and descriptive. Well worth the download, IMO.
    Donated by ModernZorker.
    Enjoy! ❤️

    205 downloads

    2 comments

    Submitted

  13. Secret Code Overload

    This is a much better multi-game guide than some of Brady's other offerings. Ninety-six pages of cheats, unlockables, and GameShark codes for Nintendo 64, Saturn, and PlayStation titles...this stuff was like GameFAQs before there was a GameFAQs, ya know?
    Because of the way this book was printed, a lot of the text on the odd-numbered pages ran smack-dab against the gutter. I don't think anything got completely lost in the de-binding process, but you may see some white areas where I over-compensated for the close shave. My apologies; I suck at editing.
    Donated by ModernZorker, who isn't a member here, but sent me this in a care package anyway.
    Enjoy! ❤️

    99 downloads

    2 comments

    Submitted

  14. Tomb Raider Chronicles Official Strategy Guide

    A fine guide for a middle-of-the-road game. Once again, Chronicles received a release on the PlayStation, PC, and Dreamcast, but since they're all exactly the same with no platform-specific differences other than control layout, you can use this book no matter which version you're trying to beat. What's interesting is that this game isn't a sequel to Last Revelation, but rather a series of non-connected mission packs showcasing some of Lara's past exploits
    This is a compact book, and they could have started and ended with just the walkthrough bits, but Prima went above and beyond with a few extra pages at the end. The first bonus section is a short look back at the previous four Tomb Raider games, showcasing Lara's development and her biggest accomplishments along with some screenshots to refresh our memories. At the time, Chronicles was touted as being the last time we'd see Lara, at least for a little while, so this was a nice inclusion.
    Following the retrospective, we then get four pages of notes on how to use the Level Editor which shipped with the PC version of the game. This tutorial comes from Nick Connelly, one of Core's level designers, and explains how to build, texture, light, and populate a room. It's a basic room, nothing to set the world on fire, but it's a nice introduction and explanation of what can be made using the level editor. There are much more comprehensive tutorials available online to explain the ins and outs of the level creator, but this is certainly a fine start.
    Enjoy! ❤️

    119 downloads

    0 comments

    Submitted

  15. Tomb Raider: The Last Revelation Official Strategy Guide

    Tomb Raider: The Last Revelation was a grand and confusing piece of art, with some excellent ideas and some utterly brain-wrecking puzzles which were clearly put there to pad out the play time and prevent people renting the game and beating it over a weekend. This was the first Tomb Raider released on the Sega Dreamcast, but aside from slightly better graphics than the PlayStation edition, it and the PC incarnation are all the same game, so this guide can walk you through any incarnation.
    Much like Tomb Raider III, Last Revelation absolutely screamed for a strategy guide due to the aforementioned hair-pulling puzzles and some generally obnoxious gameplay elements which made things far more difficult than they should be. It's the most difficult of all the "classic" era entries, even harder than picking Nevada last in TR3, so if you managed to complete it without resorting to a walkthrough at any point, hats off to you. It's also the longest single entry in the franchise, comprising 42 stages in total, although some of these are re-visits to older stages with some minor tweaks due to story progression. It's the first Tomb Raider game to feature no hidden levels or special bonuses for collecting all of the in-game secrets (of which there are 70), although the British paper The Times teamed up with Core Design to release a special, PC-only downloadable level which celebrated the 75th anniversary of Howard Carter's excavation of Tutankhamun's tomb. Interestingly enough, this level wasn't just DLC, it was a full-fledged mini Tomb Raider game all on its own which didn't require the full version of Last Revelation in order to run, and came with two other TR-themed puzzle games to mess around with. This guide doesn't cover that bonus level, but if you're interested in playing it, you can find it at Stella's Tomb Raider Page. Both the GOG and Steam versions of Last Revelation come with the Times bonus content, just FYI.
    Anyway, at nearly 180 pages, this is also the longest classic-era Tomb Raider game guide Prima ever made.
    Enjoy! ❤️

    163 downloads

    2 comments

    Submitted

  16. Tomb Raider III Official Strategy Guide

    Of the classic, PS1-era Tomb Raider titles, Tomb Raider III is probably the most difficult, and not always for the right reasons. With Core Design's employees struggling with epic burnout after being forced to churn out two sequels in two years, this game had the largest design team yet behind it, but by now the cracks were starting to show. With the public clambering for more everything, and no time to build a new in-game engine, they still managed to pack in new moves, including crawling, hand-over-hand climbing, and sprinting. Lara's arsenal was upgraded. There were new outfits to wear and new environments to explore, new enemies to slay, and new traps to contend with. The devs put a major focus on the idea of multiple ways to reach the same goal this time around, something they briefly toyed with in a couple of places in the first two games; this time, it was practically law. Instead of linear level progression, once players beat the opening stages set in India, they could choose to visit London, Nevada, or an island in the South Pacific, before taking Lara to Antarctica for her final confrontation.
    The other Tomb Raider games could easily be completed without a guide; you'd occasionally want to refer to one if you couldn't locate that last secret, or were having difficulty understanding one of the puzzles, but by and large, it was within most players' abilities to complete the game without one. Tomb Raider and Tomb Raider II fostered level design that wanted to surprise and delight the player. Tomb Raider III, on the other hand, was designed in such a way as to be openly hostile, with massive, sprawling levels filled with death traps and obtuse puzzles, along with enemies placed specifically to force the player to waste resources. Picking the wrong location after finishing India, in fact, is tantamount to the game kicking you in the nuts/ovaries, and the "wrong" choice is not telegraphed in any way. If you ever flip through a strategy guide for Tomb Raider III that does not instruct you to go to Nevada upon finishing India, throw that book away.
    Fortunately, this Prima guide does not make that mistake, and the path Kip Ward lays out is the "easiest" way through the game. That doesn't mean you get a cake walk, it just means you won't flip the difficulty switch to "screw you" without realizing it. Kudos also to Ward for providing a walkthrough of sorts for Lara's Home, explaining how to get into the secret treasure room, find the Racetrack key, and unlock the Quad Bike course. None of this is essential to beating the main quest, but it's possible to explore her mansion without realizing there's more to it than just beating the Assault Course and learning how to jump around.
    Enjoy! ❤️

    159 downloads

    2 comments

    Submitted

  17. Tomb Raider II Gold Official Strategy Guide

    You were expecting Tomb Raider III, weren't you?
    Isn't it just like Lara Croft to surprise us like that? The Divine Pony-tail is never where you expect her. Rather like this strategy guide here, which covers both the standard Tomb Raider II game and Gold level pack expansion. You would expect such a book would be larger than the stand-along Tomb Raider II guide, right? More levels = more pages, of course.
    You might think this, but then, like Marco Bartoli thinking he could stop Pistols Spice, you would be wrong. Kip Ward re-wrote his entire manuscript into a format which would become the standard for Prima's Tomb Raider guides from this point on (a design standard which they almost certainly cribbed from Zach Meston's guides for Dimension Publishing): hundreds of screenshots, one after the other, each one accompanied by a tiny block of text explaining the next step to mastering the stage.
    The layouts and paste-ups for these things must have been hell.
    Because of this, we get 112 pages of pictures explaining exactly how to complete every level and find every secret. Just the way Lara would want it, don't you agree?
    Of course you do.
    Enjoy! ❤️

    114 downloads

    2 comments

    Submitted

  18. Tomb Raider II Official Strategy Guide

    The second installment of the Divine Pony-tail's adventure takes her globetrotting polygons to the mountains of Nepal, the depths of the ocean, the Great Wall of China, and the mine-infested canals of Venice in search of the Dagger of Xian, which turns you into a dragon if you stab it directly into your heart.
    That sounds painful. Don't do that, boys and girls.
    This Prima guide is in full-colour, featuring a walkthrough by Kip Ward filled with copious screenshots and illustrations of Lara Croft adorning every single page! What more could a love-struck woman such as I, Areala fans of Tomb Raider II ask? So, while it pained me to put my beloved TR2 guide beneath the cruel guillotine for debinding, the ability to spread the Gospel of the Divine Pony-tail will hopefully more than make up for the sacrifice.
    Enjoy, my beloved disciples! Enjoy! ❤️

    165 downloads

    1 comment

    Submitted

  19. Tomb Raider Game Secrets

    The world was introduced to Lara Croft, aka "The Divine Pony-tail", with the release of the original Tomb Raider game in 1996, and I, Areala the world has yet to stop worshiping her for the goddess that she is. Oh sure, she's had the occasional makeover from time to time, to smooth out her polygon counts in her more curvy regions, or to increase her resolution to high-definition standards, but make no mistake, this was the Lara the world fell in love with, triangular boobs and all.
    This was one of the last guides produced in black and white by Prima; by the time they did their Tomb Raider II book, everything was full-colour. It's a pity they couldn't have done it for this book, since sitting right next to it on the shelf was Dimension Publishing's official guide, which made this one look downright pedestrian with its greyscale gradients. But even in the mid-90's, going full-colour for a strategy guide was a luxury most publishing houses outside of Nintendo were not willing to spring for, except for the occasional mid-book insert like you got with Prima's Super Metroid and Secret of Mana guides.
    On the plus side, there is a short interview with some of the Core staff which explains how they developed the game, which is neat from a historical perspective.
    Nevertheless, whether you prefer Nick Roberts's stoic British sensibilities in this guide, or Zach Meston's irreverent, American, devil-may-care prose which graced Dimension's offering, you absolutely must download this book, and properly thank your Retromags Goddess for willingly sacrificing her collection of Tomb Raider goodies for your benefit.
    Enjoy! ❤️

    147 downloads

    3 comments

    Updated

  20. Star Wars Battlefront - Prima Official Game Guide (2004)

    Star Wars Battlefront - Prima Official Game Guide (2004)

    117 downloads

    0 comments

    Submitted

  21. Star Wars - The Clone Wars - Prima's Official Strategy Guide (2002)

    Star Wars - The Clone Wars - Prima's Official Strategy Guide (2002)

    107 downloads

    0 comments

    Submitted

  22. Ultimate Unauthorized Nintendo Game Strategies, Volume 3

    Wow! So ultimate! Such strategy! Many unauthorized! Much Nintendo! Oh no!
    So, yes, this is the third volume in Sandler and Badgett's series devoted to NES games. I don't know if this was just my copy or what, but the printing on this was some of the worst I've ever seen, with some pages printed at an angle, and some margins running straight to the bleed with seemingly little rhyme or reason. But, you know, back in the day, you paid your money and took your chances.
    If you like these books, and their bizarre cover artwork, then you'll want this one in your collection, no doubt. If you don't? Then don't download it, I guess... You do you, Retromags peeps.
    My final complaint? They rate the difficulty of Castlequest at "Apprentice", when it's one of the most punishingly brutal NES cartridges ever made. Seriously, the game comes with its own map showing you exactly where you need to go to rescue the princess, and also gives you fifty lives. Then it sits and laughs at you as you lose them all, one by one, and have to restart the game. What the hell were you smoking, Corey Sandler? Explain yourself!
    Enjoy! ❤️

    178 downloads

    1 comment

    Updated

  23. Super Metroid Unauthorized Game Secrets

    A larger format black-and-white guide from Prima's usual digest-size publications up to this point. This one has a nifty full-color section in the center, showing some of the game's excellent 16-bit sprite work and backgrounds.
    Tom Stratton, Jr. wishes he was Rusel DeMaria and Zach Meston, but unfortunately for him, he's not. This is a fairly bare-bones walkthrough with its share of spelling mistakes and a wonky print job which cursed a number of those early Prima books to slanted text and screencaps on otherwise-straight pages. It doesn't help that my copy of this has some minor water damage to the bottom of the last 20 or so pages, so if you notice any wobbling or warping, that's where that came from. I pulled this off the rack at a Goodwill a few years ago for a buck, so I couldn't complain too much.
    They really tried with this one, but there's just no matching Nintendo's own official game guide, which not only came in full colour, but also revealed a number of tricks and secrets that this book does not. If you're going to only get one guide, make sure it's Nintendo's. Prima's isn't awful, and it will still get you through the game, but there are a few technical mistakes in here, and despite the claim on the back cover, it doesn't really tell you how to get the so-called "real" ending. Nor does it reveal the little bonus you can earn by freeing the captive animals before the planet blows up. Boo!
    Prima makes some quality guides for sure, I just don't think I'd classify this as one of their better offerings. Nevertheless, this one's pretty uncommon, so it's nice to get it archived here.
    Enjoy! ❤️

    153 downloads

    4 comments

    Submitted

  24. Ultimate Unauthorized Nintendo Classic Game Strategies

    Another Sandler & Badgett production, so if you liked previous ones, you'll dig this one too. As always, blank pages have been omitted to reduce the file size.
    I have to say, this might actually be the best of the bunch I've found so far. The quality of paper on this one is higher than previous editions, the screen shots look better, and there were no issues with dramatically shifting margins or other weirdness from Bantam's printers.
    Lots of good games covered in this one; it's practically a "greatest hits" run-down of the NES's best series. Mario, Zelda, Castlevania, Mega Man, and more all get their due. If you're only going to have one of this series in your library, make sure it's this one.
    There were at least 2 editions of this book printed. This is the first printing. I've seen pictures online of the second, which is slightly smaller, and says "2nd Edition" in the upper-left corner of the cover, but I don't have this version.
    Enjoy! ❤️

    134 downloads

    2 comments

    Updated

  25. Ultimate Unauthorized Nintendo Game Strategies

    A 1989 NES book published by Bantam, likely pushed out to capitalize on the success of Jeff Rovin's How to Win at Nintendo Games from St. Martin's Press. This is mostly text with the occasional screenshot or box artwork thrown in, but either their screen capture tech was too primitive, or Bantam's monochrome printing process wasn't set up to handle pictures, because the screenshots from this book look awful.
    Also, the margins in my copy of this book are seriously wacky. You'll see text running almost straight to the edge of the page in some sections, while others give plenty of space for the text. This is an issue with the printing of the book, not me being a klutz with the cropping tool, but I still apologize for how the text waffles and flies all over the place as you're scrolling through.
    That said, the book is amusing for Sandler and Badgett's witty asides and commentary on the games they are covering. It's one of the very few books from this era to cover Friday the 13th, and it also features write-ups with mock artwork for several NES titles which never came to fruition. I've never seen these games mentioned in any other publication of the era, so it's an important historical artifact from that perspective alone, confirming that Matchbox at one time was working on creating NES software (or at least paying someone else to do so).
    In any case, this kicked off a successful series for Bantam, who followed this up with three additional volumes on NES games, along with books related to Game Boy, Genesis, Game Gear, and Super Nintendo hardware, many of which went through multiple print runs and editions.
    Enjoy! ❤️

    183 downloads

    1 comment

    Updated


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