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  1. Ultimate Unauthorized Nintendo Super NES Game Strategies '95 Edition

    The 1995 update to the long-running "Ultimate Unauthorized" series of books, this time written by Jason Rich as opposed to Corey Sandler and Tom Badgett. Very minimal illustrations and screenshots, almost all text, it's a travesty that at this point in the series they were charging $10.95 for this book when there were so many better offerings out there. About the only good things one can say is that it does cover a ton of titles, and the paper quality is superior to other books of its type.
    Otherwise, pity the poor reader who wound up with this book instead of one of the many better selections out there. I felt guilty chopping up some of the other books I've scanned, just because going through them brought back so many good memories and it seems a shame to destroy one even if the end result is that it's preserved for others to enjoy.
    This one though? I feel zero guilt. It merely existed on my shelf, and now I can recycle it to make room for something worthier.
    Enjoy. ❤️

    375 downloads

    6 comments

    Updated

  2. Beyond the Nintendo Masters

    Follow-up publication to Tricks of the Nintendo Masters, which was itself followed by Winner's Guide to Sega Genesis.
    Like other publications of the time, this one is almost entirely text-based, with only some neat art pieces for the interior pages to break up the words. Unlike other publications of the time, this one contains a forward by sci-fi writer Orson Scott Card, author of the Ender's Game series of books among others.
    At only 148 pages, it's much smaller than many of its contemporaries despite being the same price. The Ultimate Unauthorized Nintendo Game Strategies books offered over 100 more pages for the same cover price, and also included screenshots. In addition, the authors either were told not to give too much away, or just plain couldn't get too far into some games. The strategy section for Metal Gear, for instance, goes up to the point where Snake can locate the rocket launcher. It tells you to contact Jennifer on a specific frequency before you enter a certain room, then offers this nugget: "Which room? You figure it out." I'm sorry, I thought that's what I was paying you for...?
    Another me-too cash grab which is all-too-blatant when viewed through adult eyes.
    This copy was fairly beat up on the covers, and had some writing on the front title page which I simply blocked out in GIMP. I edited it up slightly, but again, my background is in writing, not graphic design, so my apologies if the obvious edits are distracting.
    Enjoy! ❤️

    305 downloads

    1 comment

    Updated

  3. DOOM II Official Strategy Guide

    A reasonably decent guide to DOOM II, written by Ed Dille in the voice of an annoyed drill instructor trying to whip a new recruit (that's you, the reader) into fighting shape. It includes a number of strategies for co-operative play, which game guides often lacked back in the day, especially for First-Person Shooter titles. No Deathmatch strategies beyond "always be running, don't stand in one place, and fire the biggest guns you've got", but the amount of time spent discussing fire team formations and other co-op strategies is really cool to see. Also includes a short interview with John Romero which is worth reading by itself, although much of the information in it you'll already know if you've read Masters of DOOM.
    This should have been a black-and-white guide, but Prima for some reason chose to go with a spot colour printing approach, infusing red ink into virtually every page, and even into the black-and-white screenshots. It's an interesting look, but it also jacked the price of this guide up to $20 US when it really should have been $15 or thereabouts. Prima must have realized this price might turn some people off, because they released a stripped-down, 96-page budget hint book called The DOOM II Survival Guide which contains the basic item, enemy, weapon, and map info from this book, but none of the level strategies, multiplayer info, interview, or cheat codes.
    But here's the big, bad mama in all its glory. Enjoy! ❤️

    624 downloads

    8 comments

    Updated

  4. Super Star Wars Official Game Secrets

    Prima's official guide to making the Empire look like a bunch of scruffy-looking Nerf-herders (at least until the sequel) makes its Retromags debut!
    Probably what's most impressive about this book is the amount of artwork taken from the movies which is packed between the covers. There are sidebars galore, with all kinds of info on the major players from A New Hope, sprite rips of all the various enemies you will face in the game, and some huge, multiple-page-spanning composite maps of each level. Oh, and the cheat codes. Because, trust me, you're going to need those to get anywhere in this merciless game.
    All in all, this is a pretty cool book which can be expensive to find in good condition. Even if you don't care for the game itself, it's something every fan of the Original Trilogy can flip through for a little nostalgia hit.
    As Old Ben Kenobi might put it: "An elegant guide from a more civilized, pre-Special-Edition age."
    Enjoy! ❤️

    484 downloads

    4 comments

    Updated

  5. Mortal Kombat 3 Player's Guide

    A fairly comprehensive guide to Mortal Kombat 3, mainly focused on the Arcade version, but also applicable to numerous home ports as well.
    What makes this guide especially interesting is that it's also a guide to Mortal Kombat and Mortal Kombat II, with complete character breakdowns and move lists for those games too. So this is really a three-in-one deal. Not bad for the money!
    Screenshots are very clear despite being black-and-white, and there was even an offer to get a supplementary update to the book for when the arcade MK3 received its newest upgrade (which wound up being the Ultimate MK3 board revision).
    All apologies for the Walden Software sticker on the back, covering up some of the text. That sucker was on there like cement, and peeling it would have damaged the cover worse than leaving it on. It, like this book, is a relic of a bygone era. Consider it special bonus content, just for you!
    Enjoy! ❤️

    445 downloads

    5 comments

    Updated

  6. Super Empire Strikes Back Official Game Secrets

    Much like the previous Super Star Wars Official Game Secrets, only for the second game in the trilogy. Prima didn't get the rights to do the guide for Super Return of the Jedi, so the series for them ended here. Tons of black-and-white sprite artwork, along with preliminary sketches, movie poster reproductions from around the world, and a slew of stills pulled straight from the movie and promotional materials.
    While it does contain full stage maps and walkthroughs for every area, it does not include any of the cheat codes. So if you're looking for those, keep looking, sucker! Otherwise, this is about as comprehensive as you could have hoped for back in the day. And, naturally, any Original Trilogy fans should have this in their collection just for the extra nerd cred.
    Enjoy! ❤️

    433 downloads

    4 comments

    Updated

  7. Final Fantasy III Players Guide

    Final Fantasy III / Final Fantasy VI is, hands down, my favorite Final Fantasy title. And this right here just might be my favorite strategy guide of all time. Presented in full colour, flush with screenshots, along with copious artwork by artist Yoshitaka Amano, and a section at the end featuring some gorgeous full-size in-game maps, Olafson's guide is written more like a story as opposed to a walkthrough.
    At $12.95, this was an absolute showstopper of a book. It may be less complete overall than Nintendo's own game guide, as it doesn't contain things like monster stats, weapon and item lists, Gau's Rage tables, or other in-depth information one might expect to see in an RPG guide. But the sheer quality of Olafson's prose guides the reader through the story so well it feels like playing the game. It's one of the few guides I've read from cover to cover multiple times. It's just that good.
    This book is generally very expensive on the second-hand market. Copies on eBay routinely sell for $50 or more, and copies in excellent condition can fetch upwards of $100. For Final Fantasy III fans, it's a highly-sought collector's item. If you've ever looked at a listing and wondered why, I hope a flip through this book explains everything. If every guide followed Olafson's example, strategy guides would be regarded as works of art instead of simple cash grabs.
    Enjoy! ❤️

    966 downloads

    2 comments

    Updated

  8. QuestBusters: Keys to the Kingdoms

    Back in the pre-Internet days, Shay Addams ran an adventure gaming newsletter, later magazine, called "QuestBusters" which specialized in hints and solutions for computer RPG and adventure games. Shay parlayed his experience in the CRPG community into writing books which collected the hints and tips for a number of popular games. This, as far as I'm aware, is the second of three such books in the QuestBusters series, published in 1994.
    All text, no screenshots, only the occasional piece of pen-and-ink artwork or hand-drawn map. But before GameFAQs, especially if you didn't have access to an online portal like CompuServe, this was the best you could do.
    Enjoy! ❤️

    187 downloads

    2 comments

    Updated

  9. Ultimate Unauthorized Nintendo Game Strategies, Volume 2

    What's that? You want more ultimate, more unauthorized, more Nintendo, more strategies? Of course you do! Here's another 250+ pages of them!
    Much like Volume 1, there's quite a bit left to be desired in this book. The images are still all in black and white, and still very low quality when compared to those in Prima's "Game Secrets" series. And there are some mistakes here and there (the image from Magmax showing up in the entry for Seicross being probably the most egregious offender). But look at all those money saving coupons in the back!
    Well, they've long since expired, but you get my point. If you loved the first book, you're going to love the second. If the first volume did nothing for you, then I'm afraid I have some bad news...
    Enjoy! ❤️
    Edit: check out the discussion thread for this file for some more great info about the artwork by Bill Mayer used on this and other covers in this series, courtesy of @TresHombres:
     
     

    405 downloads

    6 comments

    Updated

  10. Beavis and Butt-Head Cheater's Guide

    This book totally rules! Heh, heh, heh...
    Yeah, so, you can, like, totally play the Beavis and Butt-Head game normally. Like, that's what Mr. Van Driesen would do. He'd call it "self-learning" or "acshulization" or some other stupid word that probably isn't, like, real and stuff.
    Or you could use this book to, like, totally score with chicks and stuff. Like chicks, this book has nice tips. And it works with, like, all three different games. But, like, if you only have one or two of them, that's, like, fine too. You probably needed to save your money for, you know, GWAR tickets.
    GWAR rocks!
    But, like, if you need to beat the game--
    (Heh, heh...I said 'beat'...)
    --like, fast and stuff? Like, cuz a chick said she'd show you her boobs, but you had to, you know, beat the game first? I guess you could, uhhh, read the book and, I dunno, use the passwords and maps and things to see GWAR. And then score. Or at least, like, play with your butt-ons and stuff.
    Beavis is into that. He once played with his butt-on so much that Mr. Buzzcut made him do pushups until blood came out his nose. That was cool! Huh-huh-huh...
    Yeah, yeah, anyway, like, just read the book, uhhh, you know, FOR us. Cuz we're busy. Scoring. Yeah, scoring! With a chick! You, uh, you don't know her. She's from, like, Canada or some other state.
    Enjoy! (Bungholes...) ❤️

    473 downloads

    6 comments

    Updated

  11. Prima's Official Guide to the Ultima Collection

    Promising to be a complete walkthrough for ten games set in or around the world of Ultima, this is slightly misleading. After all, the book is only 320 pages, and surely there's a Hellsteed of a lot more going on, especially in the later games, than could be encapsulated by even the best team of editors and writers in so small an area.
    Your suspicions are correct. There's a lot going on in the first few titles, and the guide devotes a mere few pages at best to the first two Ultima games (five pages for Ultima I, seven for Ultima II), along with Akalabeth, the precursor to the Ultima series. Ultima III is where the guide ramps up, with 21 pages worth of maps, gameplay tips, and charts. Fully half the book is given to Ultima VII and Ultima VIII content.
    This book also comes with a double-sided, fold-out color poster which shows the overworld maps for all the games. This poster is bound in between pages 145 and 146, but sadly my copy of this is missing, so I wasn't able to include it (and I'm not sure I have the skills necessary to stitch together a giant poster from multiple image files in any case). All apologies.
    Update: user @Xuio has graciously provided a high resolution scan of both sides of this poster map for us. You can download it here:
    https://www.mediafire.com/file/2dksw4m9upihhtt/UCmaps.7z/file
    Enjoy! ❤️
     

    464 downloads

    3 comments

    Updated

  12. How to Win at Nintendo Sports Games

    After three successful books covering Nintendo games of all genres, Rovin turned his roving eye to a sports-centric edition of his best-selling series, and thus, How to Win at Nintendo Sports Games was born. While some games, like Ice Hockey, were covered in previous volumes, even these titles get an expanded treatment, often re-measured against other games about the same sport. There's also a short section on some Game Boy sports titles, and a very short "Sports Shorts" section with a half dozen tips for sports-themed carts.
    As with all of Rovin's other material in this series, this is all-text, all the time. Of course, the upside to this was they were inexpensive as well: four or five dollars as opposed to the ten or twelve other, more graphically complex guides could command.
    Enjoy! ❤️

    258 downloads

    9 comments

    Updated

  13. How to Win at Game Boy Games

    Jeff Rovin and his sons branch into the portable gaming market with this book. Like the others in this series, this is an all-text, all-the-time format.
    My copy of this book had a few pages where the print seeped dangerously close to the margins. I don't know if this was a problem solely with my copy, or if every book looks like this, but if it looks like the margins jump around at some point, it wasn't anything I did on my end while creating the file, I promise. There was also a corner gouged from one corner on the second-to-last page in my copy which shall remain immortalized in this scan. I try to take good care of my books, but accidents happen, alas.
    Enjoy! ❤️

    377 downloads

    5 comments

    Updated

  14. How to Win at Nintendo Games #2

    Volume 2 of the series which keeps on giving gave everybody more of what they already got last time, and we were all delighted by that, thank you very much!
    While this series wasn't specifically aimed at children, the ad in the back for a bunch of books in the "Truly Tasteless Jokes" series seems...well, tasteless. Then again, it's not like Rovin had half a dozen of these guys under his belt for St. Martin's Press to advertise, and crass humour likely sold just as well as video game books, so who knows: maybe they made a fortune off the cross-promotion.
    Now I want to get one of those dirty joke books and see if they advertise Rovin's material in the back.
    Enjoy! ❤️

    395 downloads

    3 comments

    Updated

  15. Gamemaster: Conquering Super Nintendo Games

    After teaching everybody "How to Win" for five years, Jeff Rovin adopted a new moniker for himself: "Gamemaster". A bit ironic, since Rovin himself never actually played the games for which he was writing down strategies, but the 90s were nothing if not the "fake it 'til you make it" era, so there you have it.
    The book's broken down into two separate sections; the first features varying degrees of secret codes and strategies for 90 different titles, although nothing terribly comprehensive for any of the games no matter how complex or long said games might be. A little over three pages devoted to Final Fantasy II, about the same for Zombies Ate my Neighbors, but only one page or so given over to most action, platformer, and sports titles. The second section is literally nothing but cheats, passwords, Game Genie and Pro Action Replay codes, and the like; stuff you'd find in any magazine's cheat column. At $5 for a solid 230 pages of content, this isn't a bad deal. Rovin's introduction and afterward are also interesting reading, with Rovin making the case that the government has about as much reason to come after video games as they did with comics books back in the 1950s. Nice to see a guy who is a parent opining that it's really up to the parents to be responsible for what their children play instead of assuming an involuntary rating system will do anything except give kids a reason to rent the more mature titles on Friday night.
    There are a lot of errors, omissions, and mistakes in this book though. The back cover claims Super Metroid is covered inside, when it doesn't appear in either section. The table of contents labels the second section of the book as "NES Short Takes" instead of SNES Short Takes. The front cover refers to the Zelda titles as "Link Games" (which makes it sound like carts you could connect to other carts a-la Sonic the Hedgehog 3), and the back cover mentions a game called "Streetfighters II".
    There are also oddities in the presentation of some material. Rovin sometimes offers up passwords without explaining where they put you or what they'll give you (see Wings 2: Aces High), and does the same with Game Genie codes (see Final Fantasy II). Yeah, it doesn't take long to type in a couple of codes and see what happens, but maybe I'd like to know what I'm getting into before plugging in the ol' Game Genie. Especially if one of the codes you're going to give us is a "Gunslinger" code which can be used to change any item in the game into any other item in the game. If you don't explain what that code does, and how to use it, you haven't done anybody any favours, Jeff.
    Anyway, my copy of this book has some slight water damage on the first couple of pages, but everything came out legible. Enjoy! ❤️

    345 downloads

    4 comments

    Updated

  16. Ultimate Unauthorized Nintendo Super NES Game Strategies, '94 Edition

    The 90s kept rolling on, and like clockwork, Corey Sandler and Tom Badgett cranked out yet another volume of this best-selling series. While this one's a pocket-sized paperback, it's still rocking over 300 pages of content, though like the rest of the series, the bulk of it is text, and the screenshots are both minimal and monochromatic.
    This, as best I can tell, is the final book in the Bantam Game Mastery Series worked on by Sandler and Badgett. The early 90s was the peak era for game books like this, which were already starting to get squeezed off the shelves in favor of large-format, single-game guides which often came in full colour. Prima was on the rise, Brady was cooking up trouble in the basement, and traditional book publishers like Random House and St. Martin's Press scaling back operations on video game books. Still, I think there's a lot to like in this one, and if you were a kid on a limited budget, the fact this was $6.99 vs. $12 or more for a full-sized, single-game guide didn't hurt.
    Like some of the other books in this series, the margins get pretty tight in my copy, so you'll see text running almost to the edge of the page in a few instances. Once again, this is a printing issue in my particular copy, not an issue with my ability to crop scans, but still it makes the overall file look kind of dopey, and for that, I apologize.
    Enjoy! ❤️

    394 downloads

    3 comments

    Updated

  17. Gamemaster: Conquering Sega Genesis Games

    The second book released by Jeff Rovin under his "Gamemaster" moniker, this time aimed at helping you whittle down that backlog of Sega Genesis and Sega CD games you'd built up over the years. Like the rest of his video game books, this one's all-text, all the time. Like the Super Nintendo book, it dispenses with reviews and other unnecessary bits to focus entirely on cheats, Game Genie/Pro Action Replay codes, tips, and strategies to get you as far into the games as possible. There are some extra pages in the back where you can take notes, write down passwords, or draw maps.
    My version of this book has the previous owner's name and date of purchase inscribed on the first page. I thought about editing this out, but decided against it since it was part of this particular copy's history. Susan Forman, wherever you are, if you should run across this file some day I hope it makes you smile to know we've immortalized your specific book in our archives.
    Enjoy! ❤️

    350 downloads

    3 comments

    Updated

  18. Lara Croft Paper Doll

    This most excellent paper doll was included as an exclusive bonus for people who purchased the Tomb Raider I and II Official Strategy Guide from Prima back in 1999. The doll herself was printed on thick cardstock, with scoring lines, while her clothing came on high-gloss paper stock.
    I've done a high-resolution 600dpi scan of the doll by herself, so you can print her out, dress her up, and take her on all sorts of adventures outside of her video games. Where will you travel? What treasures will you discover? It's all up to you!
    Enjoy! ❤️

    408 downloads

    3 comments

    Updated

  19. How to Win at Super Nintendo Entertainment System Games

    Jeff's a bit late to jump on the Super Nintendo train, since it had been out in the US for a year by the time this edition of his best-selling series was published. But if you thought the man had earned enough bank with eight prior game book releases, you had another thing coming. Still unofficial, still unendorsed by Nintendo, and still written by watching his kids and their neighborhood cronies play the game while he took copious notes. Why waste a perfectly good system?
    Some of the games in here benefit little from Rovin's advice; the short write-up on Final Fight may as well be condensed to read, "Walk right and punch people." The Pilotwings strategy is literally just some passwords and a few tips on how to tackle the game's bonus stages (although the cheeky entry under "Enemies" made me giggle). On the other hand, games like Super Mario World, Link to the Past, and Wanderers From Ys get quite a bit more attention.
    Methinks Jeff's son Michael had a girlfriend at this time in his life. The name used for all the passwords in Super Castlevania IV is MEGNMIKE. Awwwwww... 😍
    Enjoy! ❤️

    375 downloads

    3 comments

    Updated

  20. Quake Game Secrets: Unauthorized Guide to the Shareware Levels

    Some guides are worth their weight in (metaphorical) gold.
    Some are cash grabs so blatant you find it hard to believe anyone willingly paid money for them.
    Quake Game Secrets falls so far into the latter camp that it pitched a tent, got a fire going, dug a field latrine, and is now roasting marshmallows. 🔥
    It is a book rushed to market, specifically to cover only the levels of the game which the game makers are giving away, for free, as Shareware, by a publisher who expected people to pay $10 for said book. Read that again: this is not a guide to the full registered version of Quake. It only covers the maps, enemies, weapons, and artifacts found in the first episode.
    It is so rushed and so much of a cash grab that rather than explaining the game's storyline, or controls, or anything else important, it instructs the reader (ie: the person who just gave them ten of their hard-earned dollars) to literally open the MANUAL.TXT file which accompanies the game software and read that. Part of your ten bucks goes to someone cheekily telling you to RTFM. 
    I cannot make this up.
    Who, in 1996, was so desperate to get good at the shareware version of a game that they had to rush out and pay ten dollars for some hand-drawn maps and text-only explanations of how to beat each level and find the secrets? Identify yourselves. Show of hands. You, in the back: no slouching. Get out here and own your idiocy!
    Now drop and give me twenty. 
    Do not download this.
    It is 42MB of shame and disgrace being offered here solely so I didn't have to look at it any longer. You will improve nothing about your life by acquiring a copy of this book. After your demise, some poor unfortunate soul will be scrubbing your hard drive, find your copy of this download, and their respect for you will diminish by a statistically-significant fractional amount. Not as much as by what they'll find upon viewing your porn folder (you degenerate weasel!), but why make things worse for your family?
    Eff this book from coast to coast, from sea to shining sea, from Land's End to John 'o Groats and back again.
    Or, you know what? Screw it. Just hit the 'Thanks' button once you're done adding it to your digital hoards.
    Whatever.

    219 downloads

    1 comment

    Updated

  21. Legend of Zelda: A Link to the Past Game Secrets

    This was the first book Zach Meston wrote for Prima without Rusel DeMaria's name associated with it. If the introduction is to be believed, DeMaria handed the project to Meston and told him to go forth and kick ass, which is what Meston did.
    This is the first of two versions of this book published. This one contains the walkthrough for The Legend of Zelda: A Link to the Past, but also contains a supplementary section that reprints the entries on The Legend of Zelda and Zelda II: The Adventure of Link which previously appeared in their NES Game Secrets series. For $9.99, you get full walkthroughs for three awesome games, making it a great value for the money. Unsurprisingly, this book was a massive seller for Prima, reprinted over twenty times.
    The second version, which was released in 1997, altered the title slightly, redid the cover art, and dropped the Zelda and Zelda II portion of the book, replacing it instead with the walkthrough for Link's Awakening which used the same format as similar walkthroughs from their Nintendo Game Boy Secrets line, and again sold a ridiculous number of copies. Don't worry; I'll have that one up for you here shortly.
    Enjoy! ❤️

    578 downloads

    5 comments

    Updated

  22. GamePro Hot Tips: Adventure Games

    If you downloaded the first incarnation of this file, please re-download this one. The initial release was complete, but had a pagination problem which has been fixed.
    Regardless of your feelings about GamePro the magazine, there's no denying this book is awesome. While the competition was going the black-and-white-only route, either with text only, or the occasional monochrome screen cap, the GamePro editors went all-in on this 220-page, full-colour beast of a book printed on high-quality paper, and sold for the same price as the less-cool-looking book right beside it on the shelf.
    GamePro only did two books of this sort, this one for Adventure games, and a second for Sports titles. Unfortunately I only have this one, so @E-Day will have to wait, quivering with anticipation, until one of us gets ahold of the other one.
    As with other scans, I've left out the completely blank pages so as to lower the file size.
    Enjoy! ❤️

    455 downloads

    6 comments

    Updated

  23. Legend of Zelda: A Link to the Past Unauthorized Game Secrets

    This is the second edition of Prima's A Link to the Past strategy guide. This book was a massive best-seller for Prima. It was re-printed more than twenty times (this particular edition is a 22nd printing from 1997, which, it should be noted, is well into the PlayStation and Nintendo 64 era) and sold in excess of 125,000 copies.
    The first edition of the guide contained strategies and walkthroughs for The Legend of Zelda and Zelda II: The Adventure of Link. Those were dropped for this edition, but replaced with a walkthrough for Link's Awakening on the Game Boy. This lowered the page count, but not the cover price. Cheeky of you, Prima...
    Enjoy! ❤️

    596 downloads

    3 comments

    Updated

  24. Ultimate Unauthorized Nintendo Game Strategies

    A 1989 NES book published by Bantam, likely pushed out to capitalize on the success of Jeff Rovin's How to Win at Nintendo Games from St. Martin's Press. This is mostly text with the occasional screenshot or box artwork thrown in, but either their screen capture tech was too primitive, or Bantam's monochrome printing process wasn't set up to handle pictures, because the screenshots from this book look awful.
    Also, the margins in my copy of this book are seriously wacky. You'll see text running almost straight to the edge of the page in some sections, while others give plenty of space for the text. This is an issue with the printing of the book, not me being a klutz with the cropping tool, but I still apologize for how the text waffles and flies all over the place as you're scrolling through.
    That said, the book is amusing for Sandler and Badgett's witty asides and commentary on the games they are covering. It's one of the very few books from this era to cover Friday the 13th, and it also features write-ups with mock artwork for several NES titles which never came to fruition. I've never seen these games mentioned in any other publication of the era, so it's an important historical artifact from that perspective alone, confirming that Matchbox at one time was working on creating NES software (or at least paying someone else to do so).
    In any case, this kicked off a successful series for Bantam, who followed this up with three additional volumes on NES games, along with books related to Game Boy, Genesis, Game Gear, and Super Nintendo hardware, many of which went through multiple print runs and editions.
    Enjoy! ❤️

    434 downloads

    2 comments

    Updated

  25. Ultimate Unauthorized Nintendo Classic Game Strategies

    Another Sandler & Badgett production, so if you liked previous ones, you'll dig this one too. As always, blank pages have been omitted to reduce the file size.
    I have to say, this might actually be the best of the bunch I've found so far. The quality of paper on this one is higher than previous editions, the screen shots look better, and there were no issues with dramatically shifting margins or other weirdness from Bantam's printers.
    Lots of good games covered in this one; it's practically a "greatest hits" run-down of the NES's best series. Mario, Zelda, Castlevania, Mega Man, and more all get their due. If you're only going to have one of this series in your library, make sure it's this one.
    There were at least 2 editions of this book printed. This is the first printing. I've seen pictures online of the second, which is slightly smaller, and says "2nd Edition" in the upper-left corner of the cover, but I don't have this version.
    Enjoy! ❤️

    408 downloads

    3 comments

    Updated

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