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Computer Gaming World Issue 164 (March 1998)
By MigJmz
Computer Gaming World Issue 164 (March 1998)
87 downloads
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Compute!'s Gazette Issue 061 (July 1988)
By MigJmz
Compute!'s Gazette Issue 61 (July 1988)
242 downloads
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PC Games Vol. 03 No. 10 (October 1996)
By kitsunebi
Not all games that get front-cover treatment can be winners.
114 downloads
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Computer Game Review Issue 026 (September 1993)
By MigJmz
Computer Game Review Issue 26 (September 1993)
177 downloads
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Compute!'s Gazette Issue 063 (September 1988)
By dablais
Compute!'s Gazette Issue 063 (September 1988)
79 downloads
0 comments
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Compute!'s Gazette Issue 062 (August 1988)
By MigJmz
Compute!'s Gazette Issue 062 (August 1988)
102 downloads
0 comments
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PC Games Vol. 03 No. 08 (August 1996)
By kitsunebi
*kitsunebi edition!*
This is an all-new scan and upgrade to the other scan of this issue available here. The following information is provided for the benefit of anyone unsure of which version they should download, or whether they want to replace their copy if they already downloaded the older scan.
Improvements include:
pages are saved at 3212 px height (around 300dpi) vs. the other scan's 2200 px (around 205 dpi) whiter whites brighter colors debound with heat gun to ensure full edge to edge scan (the other version has the gutter side of every page cropped off) images spread across facing pages are joined as seamlessly as possible more complete cover (due to a foldout ad on inside cover, part of the front cover image is actually printed on page 5 (if the pages of the foldout are counted separately). This strip of image appears joined with the cover when the mag is closed. This strip from page 3 has been edited together with the front cover to seamlessly show the full cover as a single image) *see below for image comparison the aforementioned foldout ad is shown in its entirety. This ad was designed so that, after opening the cover, you would see two facing pages. Next, you would unfold the left page, which would display two new pages that would then seamlessly become a single 3-page image along with the original right-side page. Thus, the right-side page would essentially be seen twice - facing the original left side page, and also as part of the three-page join once the left-side page was unfolded. Both versions are included here for the first time to simulate the intended effect of the original ad. (One of the advantages of using a CBR reader is that this will cause no problems regardless of whether you are using single or two-page viewing mode. If you are using a PDF reader (such as Sumatra) to read your CBR files the facing pages may not display correctly. I strongly urge anyone still using a PDF reader to read CBRs to upgrade to a CBR reader like CDisplayEX or the alternative of your choice.) subscription cards included Comparison screenshots:
cover/extended cover
2-page joins - note the missing part of the image in the center of the older scan:
In addition to general white/color differences, the cropping on the gutter side of the older scan is apparent even on pages that don't connect with facing pages. As you can see, the right of this page is cropped off in the older scan. Viewing the older scan in two-page mode feels more cramped due to the lack of this gutter-side space:
154 downloads
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Computer Games Issue 192 (December 2006)
By dablais
Computer Games Issue 192 (December 2006)
152 downloads
0 comments
Submitted
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Game Player's PC Strategy Guide Vol. 2 No. 3 (July/August 1989)
By kitsunebi
"kitsunebi edition" is a label reserved for scans I release which are superior in some way to scans already available here, but in essence, ALL of my scans are "kitsunebi editions," since I always do my best to make my scans look as good as I can. That doesn't mean that all scans require the same amount of effort, of course. A mag in good shape printed on quality paper will be a much faster edit than a damaged mag printed on cheap, yellowed paper stock. And paper stock doesn't come much cheaper than these early Game Player's titles. So this certainly took as much time and effort to edit as any other "kitsunebi edition."
But it's not really the aged paper that makes editing these such a hassle, it's the primitive and poorly reproduced screenshots throughout. This mag is from the era where magazine screenshots were made by pointing a camera at a TV/monitor, and without a carefully controlled environment, every single photo seems to have a different hue and brightness caused by the varying lighting conditions under which it was taken. This often necessitates editing each screenshot on a page separately, since, for example, something meant to be white is yellow in one screenshot, light blue in another, and a dull grey in a third.
The end result isn't going to fool anyone into thinking this is a high budget mag from the 90s, but it's still the best this issue has ever looked.
130 downloads
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PC Games Vol. 03 No. 07 (July 1996)
By kitsunebi
Scan Updated March 22, 2025 The demo disc included with this issue can be downloaded HERE399 downloads
0 comments
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Computer Games Strategy Plus Issue 074 (January 1997)
By MigJmz
Computer Games Strategy Plus Issue 74 (January 1997)
137 downloads
0 comments
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Code Vault Issue 24 (October-November 2004)
By dablais
Code Vault Issue 24 (October-November 2004)
98 downloads
0 comments
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Sierra News Magazine Volume 4 Number 1
By SergioCurti
Sierra News Magazine Volume 4 Number 1
125 downloads
0 comments
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Tips & Tricks Video Game Codebook Volume 05 Issue 05 (1998)
By dablais
Tips & Tricks Video Game Codebook Volume 05 Issue 05 (1998)
180 downloads
0 comments
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