kitsunebi77

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5 minutes ago, Ethereal Dragonz said:

Ahhh yes, Mai Shiranui from Fatal Fury and Felicia from Darkstalkers… I based all of my teenage expectations around women on these two characters.

So your stance on women was "stare like a perv from afar but don't get close or they'll beat the #$%@ out of you" 😉

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Something a little different this time, but pretty cool.  It's a manga history of the creation of Dragon Quest.  You get to see Yuji Horii et.al as they first get into game design, travel to America and get blown away by Wizardry, witness the birth of the Famicom, and set about creating a game that Japanese RPGs still emulate to this day.

Being manga, it is of course read right to left.

https://archive.org/details/theroadtodragonquestmakingofdragonquestmanga_201908

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When we think of censorship of Japanese games, we usually think of how Western publishers often give female characters more clothes to cover their tits or tone-down unrealistic tit-bouncing physics or remove tit-enlarging sliders from games in order to keep them from being rated M.  Basically lots of censoring of tits (in T or E rated games).

Some people think this is a travesty while overlooking the fact that it's usually done so that the games can be marketed towards children, and some like myself think that having a feature where you can literally molest every single female character in the game by grabbing their tits detracts from what otherwise might be a respectable title, so removing it can only be an improvement  (Yes, I'm talking about you, Policenauts, and you, Kojima, you sick #$%#er...)

But what doesn't usually get people in the West in a tizzy is when casually racist depictions of black characters get changed for their Western releases.  No one is demanding that Japanese games get released with all of their offensive blackface caricatures left intact because "it's the creator's vision."  And rightly so.  Including racism in a game in a realistic way that conveys a point is one thing, but most games, and especially Japanese ones, don't actually address the issue.  No, these games aren't depicting racism, they're just racist.

Even so, I've seen so many such depictions in games, manga, and anime over the years that I've almost become immune to being offended by them (gosh, is that evidence that media can desensitize us to horrible things?)  But today I was watching one of the final episodes of Chrontendo and it covered a game that literally made my jaw drop.

Developed by Square in 1989, is an RPG they were apparently so pleased with, they made their company name part of the title.  From Square no Tom Sawyer (Square's Tom Sawyer) comes this picture of Jim.  O.M.F.G.

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Just uploaded an ad for the 1995 PC/MAC game Bad Day on the Midway and saw that it was a project from the band, The Residents.  I'm a little embarrassed saying this, but I knew nothing about them.

So...I just spent the last 90 minutes watching an interesting documentary about the band.  And I've gotta say...I bet this game is weird as hell...😀

 

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And hell, while I'm talking about weird games, the very next page after the ad for Bad Day on the Midway is an ad for The Dark Eye

  • Based on the works of Edgar Allen Poe
  • one of the characters voiced by beat writer William S. Burroughs (Naked Lunch)
  • music by Thomas Dolby (She Blinded me With Science)
  • beautiful stop-motion animation...

Look, I'm not saying these were great games (I suspect they weren't.)  But this is the kind of creativity that made the PC outshine consoles for me.  A lot of times, the experiments were failures, but PC game developers took those risks anyway, hoping to reach niche audiences that simply didn't exist within the console gamer crowd.

 

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Here's a guide to the original Castlevania for the Famicom:

https://archive.org/details/castlevaniaakumajodraculakanpekikouryakuhon

And although it's already available, I re-upped the Super Castlevania IV guide since I had to re-edit the front/back dust jacket and interior covers into separate pages (it's otherwise identical to the already available file).

https://archive.org/details/supercastlevaniaivakumajonodraculanosubete

large.567054189_AkumajouDraculaKanpekiKouruakuHon.jpg    large.460894838_AkumajouDraculanoSubete.jpg

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Where there's one guide to Wizardry VI, there's bound to be another.  Here ya go.

https://archive.org/details/wizardrybaneofthecosmicforgehandbook

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It's interesting how in Japan this is called New Wizardry: Bane of the Cosmic Forge.  Presumably the "New" was meant to emphasize the fact that unlike the previous 5 games in the series, this one was using a completely new engine with much more modern graphics (although still lagging behind what would have been cutting-edge at the time).

p.s. Did I ever tell you guys about the time I uploaded a book to the Internet Archive and it actually used the first page as the cover?  It happened once.  True story.  Of course, this time it picked page 20 as my cover, forcing me to download, edit, and re-upload its contents xml file, just like every other time I upload something.  Except for that one time when it (accidentally?) allowed the first page to be the cover.  It was glorious.

Whoever programmed the Internet Archive software obviously lives in a country that prints book covers somewhere on the interior pages (presumably so no one seeing it on a shelf can judge the book by the cover.)

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OK, now this is interesting.

First of all, thanks to @VGBounceHouse for his recent scan of Video Games #16 from Jan. 1984.  I don't have an interest in gaming from that era, but I noticed something fascinating while browsing the pages.

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I was surprised to see coverage for a laserdisc game called "Cliff Hanger" which I'd never heard of before.  Not surprised that I'd never heard of it (I've never had an interest in arcade games), but rather, surprised that the article was accompanied by a large picture of Lupin III.  Sure enough, a quick google search later revealed that the game uses animation from two Lupin III movies - The Castle of Cagliostro and The Mystery of Mamo.  Of course, the article never mentions this.

Lupin III: The Castle of Cagliostro is now widely known in the West, due to it being Hayao Miyazaki's directorial debut, but back in 1983 when this article was published (before the formation of Ghibli) he was still mostly unknown, and especially so in the West.  The Castle of Cagliostro wasn't even released in English until 1991.  So seeing that there was a game created and released exclusively in the West featuring this character was strikingly odd.

Further down the rabbit hole, I discovered that Lupin III: The Mystery of Mamo actually HAD been released in English...way back in 1979.  A dubbed version of the film was made exclusively for broadcast on Japan-to-America JAL flights and a copy was also made for Toho's Los Angeles branch which was played at a few local theaters.  This version of the film has never been publicly available, since when the film was finally released in English on VHS in 1995, a new dub was created.

However, the 1979 dub of The Mystery of Mamo was used for the footage in the Cliff Hanger arcade game, and the footage used from The Castle of Cagliostro was dubbed especially for the game, since there was no English release of the film at that time.  I can only assume that any lines of dialogue identifying Lupin III by name are altered or not included, since in the game, the character's name is changed to Cliff Hanger.

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