kitsunebi77

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Another ancient RPG that somehow found a second life in Japan.  This time it's 1982's Wizardry II, which was released in Japan in December 1986.  This guide is from March 1987.

This game is notoriously hardcore in that, should your party perish (and the game is hard as balls, so they are VERY likely to do so), your saved games are erased and you're forced to create a new party in Wizardry 1, then play through that entire game again before you can import your characters to this game and try again.  The only way to avoid this was to cheat and create backups of your saves or else yank your game disks out of the computer and shut it down if party death looked imminent.  Kids today just don't know...

Somehow this extreme sadism appealed to the Japanese and Wizardry became a huge hit there.

https://archive.org/details/Wizardry2PerfectManual

large.900913259_Wizardry2PerfectManual.jpg

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On 6/7/2019 at 3:20 AM, kitsunebi77 said:

Another ancient RPG that somehow found a second life in Japan.  This time it's 1982's Wizardry II, which was released in Japan in December 1986.  This guide is from March 1987.

This game is notoriously hardcore in that, should your party perish (and the game is hard as balls, so they are VERY likely to do so), your saved games are erased and you're forced to create a new party in Wizardry 1, then play through that entire game again before you can import your characters to this game and try again.  The only way to avoid this was to cheat and create backups of your saves or else yank your game disks out of the computer and shut it down if party death looked imminent.  Kids today just don't know...

Somehow this extreme sadism appealed to the Japanese and Wizardry became a huge hit there.

holy shit! that would take insane levels of dedication to legitimately beat. I've never heard of that before and am horrified/amazed/intrigued.

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2 hours ago, twiztor said:

holy shit! that would take insane levels of dedication to legitimately beat. I've never heard of that before and am horrified/amazed/intrigued.

Yeah, the original release couldn't even be played unless you imported characters that had finished Wizardry I.

Later releases of Wizardry II changed this and offered a pre-generated party and the ability to create new characters...but there was a catch.  Since the game was designed for characters that had beaten the first game at around level 12-13, and the pre-gen party or newly created characters started at level 1, trying to start the second game with new characters and survive the initial battles was hard as #$%^.

I think it was treated as a pen-and-paper RPG scenario might be.  It was designed for high-level players, and so newcomers really weren't intended to play.  It seems rather stupid from a business perspective, though, since the potential number of customers that both owned and completed Wizardry I was obviously much smaller than if anyone could play.  But this was 1982 - early in the days of computer game software - and the game was made and sold by a couple of programmers, not a big company, so crazy experiments like this sometimes happened.

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