VIDEO GAMES Interview: Tim Skelly
One of a growing list of unmasked, eager-to-talk game designers, Skelly's topics include his recent game Reactor, his days at Cinematronics and theta wave meditation. Interview by Neil Tesser.
Video Games Go to the Movies
Tron and Starblasters are sure-fire evidence of Hollywood's latest love affair. Sue Adamo files a report.
The Art of Video Games
How do all those pretty pictures get on to the video screen? Bob Mecoy provides some answers and also takes a revealing peek into the future.
Coleco Has a Vision- Better Games for All
What's in a name? Steve Bloom examines the past, present and immediate future of this extremely ambitious toy manufacturer.
ROGER DIONNE'S A BUYER'S GUIDE TO HOME VIDEO GAMES
Dionne dissects 19 of the most popular and/ or up-and-coming cartridges, including Defender, Star Strike and The Quest for the Rings. Adapted from the Banbury book.
A few words of hype from the editor.
Some words of advice from our readers.
Death of a gamer, Applefest reviewed, new software on the block, Apollo's story, the latest legal news, last call for computer camp.
Ever wonder what all that game playing is doing to your eyes? Our resident optometrist, Dr. Arnold Sherman, has.
John "Hey Buddy! Can You Spare a Quarter?" Holmstrom can't stand all those "beat-the-games" books. Can you?
Nobody reviews 'em better than Eugene "Defender/ Stargate/ Robotron" Jarvis. Everyone's favorite game designer takes a look .at Turbo, Zaxxon, Dig Dug, Robby Roto and Grand Champion.
Got $300? Wanna blow it on a TY-game system? Roger Dionne narrows your choice down to Intellivision and Astrocade.
Vidiosyncratic views of arcade life from Matt Howarth, Lou Stathis, Peter Bagge and John Holmstrom (again?). Illustrated