Amazing Spider-Man vs. The Kingpin, The
The Kingpin is at it again, and Spider-Man has just 24 hours to find the keys to defuse a bomb primed to wipe out New York City. Worse, the Kingpin has convinced the citizens that Spider-Man is the bomb's mastermind, and they're now out for his radioactive spider blood.
To clear Spider-Man's name, the player must guide him through multiple levels and familiar super-villains in search of the bomb's keys - all while the 24-hour time limit mercilessly counts down. At Spidey's disposal are a range of hand-to-hand combat moves, plus web tricks including stunning web shots, web swings, and a web shield. Players can even form combos of web strikes and Spidey fists. And in a fairly uncommon platform maneuver, Spidey can stick to and crawl along any surface; including up walls and across ceilings.
The Amazing Spider-Man vs. The Kingpin for the Sega CD takes the idea and basic gameplay from the Genesis version, but makes some significant changes. There are new levels, new bosses, and an expanded set of combat moves. The player now has the freedom to select the next level or boss to tackle from a map screen. Graphics have also been redrawn and expanded from the Genesis release. However, the player can no longer rest and heal at Peter Parker's apartment, or take photographs of enemies for cash; both prominent features of the Genesis version.
Animated cutscenes with voices are new to this version, as well as a new CD soundtrack. The player can also find and collect digital versions of classic Spider-Man comics, making further use of the multimedia storage space. A password system has also been added to save the player's progress.