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  1. Today
  2. Persona 2: Batsu (released in the USA as Persona 2: Eternal Punishment) is an RPG for the PlayStation. This guide covers the 2012 PSP remake, not released outside of Japan. 319 pgs published June 11, 2012
  3. Tokyo Jungle is a survival action game for the PlayStation 3. 111 pgs published June 7, 2012
  4. Conception: Ore no Kodomo o Undekure! (lit. please give birth to my child) is an RPG for the PSP. 159 pgs published May 31, 2012
  5. Devil Survivor 2 is a tactical RPG for the Nintendo DS 159 pgs published October 27, 2011
  6. Megami Ibunroku Devil Survivor (released in the USA as Shin Megami Tensei: Devil Survivor) is an RPG for the Nintendo DS 175 pgs published July 23, 2009
  7. Looking at the table of contents, everything seems to be there, though the page numbers are different. To further clarify what may have happened, here's a quote from Retrodefense's writeup on that issue's database page: So, as far as we know, no pages are missing.
  8. Western games in Japan

    Given how many names I see in Hiragana or Katakana online, playing multiplayer games, I'd say the digital age is closing the gap somewhat. You're right that there were some excellent western games over the years, and it would have been unfortunate to have not been able to experience them. It goes both ways as well... I recall how disappointed a lot of folks in my group were that we wouldn't be able to play Dragonball GT unless we shelled out a TON of money for it since it was such a small release here... That, and what I wouldn't have done to play a Rurouni Kenshin or Cowboy Bebop game back in the day! Knew about them, but unfortunately never got the chance. Japan had similar measures of protectionism in regards to their auto industry back in the day, so perhaps they stuck to their "Made in Japan" attitude toward gaming as well. Nothing wrong with a little bit of nationalistic pride when it comes to art and production. The car subject is a topic I could discuss in another thread though, so I'll not clutter this one up. Shame about Worms though, the early console ports were embarrassingly slow to play compared to the PC version. Not like you needed a super powerful PC to play it even, it was likely just porting issues causing the slowdown. Consoles definitely had their place though... both from a budget and accessibility standpoint. So I'm grateful for the massive variety of games that we got to experience thanks to the Japanese development side of gaming. I mean, I could start listing off some of my favorite console exclusives, but we'd be here all day!
  9. Yesterday
  10. Catherine - Official Guide Book

    Catherine is a puzzle-platformer adventure game for the PS3 and Xbox 360 127 pgs published March 31, 2011
  11. Growlanser IV: Over Reloaded (released in the USA as Growlanser: Wayfarer of Time) is a tactical RPG for the PSP. 319 pgs published September 22, 2011
  12. Nōra to Toki no Kōbō: Kiri no Mori no Majo ( lit. "Noora and the Time Studio: The Witch of the Misty Forest") is an RPG for the Nintendo DS. 287 pgs published August 31, 2011
  13. Sekaiju no Meikyū (lit. Labyrinth of the World Tree, released in the USA as Etrian Odyssey) is an RPG for the Nintendo DS. 111 pgs published May 31, 2008
  14. Game Players Issue 081 February 1996

    sweereet !! Love me some Game Players. Thank you all for making this happen !
  15. Official art book for Sekaiju no Meikyū III: Seikai no Raihōsha (released in the USA as Etrian Odyssey III: The Drowned City), an RPG for the Nintendo DS 191 pgs published July 17, 2010
  16. Ore no Shikabane o Koete Yuke is an RPG originally released for the PlayStation. This play diary, originally serialized on Famitsu.com, covers the PSP remake. 303 pgs published April 28, 2012
  17. Persona 2: Innocent Sin is an RPG originally released for the PlayStation. This guide covers the PSP remake. 327 pgs Published June 20, 2011
  18. Persona 3 - Official Design Works

    Persona 3 is an RPG for the PlayStation 2 140 pgs published November 30, 2006
  19. Retromags Presents! Game Players Issue 81 February 1996 Thanks to marktrade and MajorLag Database Entry Download Here
  20. Version 1.0.0

    45 downloads

    Another collaboration of new edits on an unreleased raw scan from one of our fallen homies. So cheers to MajorLag, pour one out for marktrade, and download this mag!
  21. Game Players - Marktrade's archive.org scans progress

    Looks good to me. I'll just add the Retromags credit page to the end and get it uploaded for you. Thanks!
  22. Western games in Japan

    Well, I wasn't trying so much to say their bases were covered (which implies they have domestic games that run the gamut of gaming experiences) as I was simply saying their market had no need/desire for even more games competing with their own. I feel that there were plenty of Western-developed titles far more deserving of being played than certain Japanese titles, many of which offered different types of gaming experiences than what was commonly available in Japan. But the only way to get those titles onto shelves would have been to displace Japanese titles, which they perhaps weren't willing to do. As far as I can tell, the only Worms game ever released in Japan was the original, which was available on the Saturn as well as PlayStation. I can only assume sales weren't amazing since no further games in the series were brought over (to my knowledge). And yes, for anyone who grew up playing only console games, it may come as a surprise to learn that there was a whole other world of excellent gaming happening on the PC. Until the Xbox (with honorable mention to the Windows CE-operated Dreamcast), consoles were Japanese products with ridiculously complicated hardware that was difficult to program for and required investing in expensive development kits and catering to the whims of Nintendo/Sega/Sony to get your game approved. They were also technically inferior to computers in most ways, so Western developers focused on the hardware that allowed them to create the best games they could - the PC. Consoles were viewed as toys for children for the most part, and most Western console titles of the 8/16bit eras were created as such, with little effort given to making quality games so long as they could sucker uninformed kids into buying whatever crap they churned out based on the colorful mascot character or movie license prominently displayed on the game box. Thus, there was practically no overlap between PC and console game development. These days, consoles have pretty much caught up to PCs, gaming wise. They're still not as technically powerful, but the difference between a PC game and its PS4/XB1 port isn't so extreme as to affect the gameplay in most cases. The modern landscape of Western console gaming is almost like looking at PC gaming, with a healthy smattering of Japanese titles added to the mix. There are very few modern console titles developed in the West that can't trace their pedigree to PC gaming. Which is why we gratefully import Japanese titles, since they come from a different pedigree exclusive to consoles and offer a unique experience. It's just curious that Japan doesn't seem to share the same level of appreciation for the different experiences offered by foreign titles.
  23. Western games in Japan

    That is a much more informed and eloquent way of saying what I mentioned (well, touched on, anyway,) that they covered their bases in Japan. I know it was largely a PC game franchise, but has somewhat come into its own in the PS3 / 360 generation, but how well did the Worms franchise do over there? It is easily one of my favorite western games. Hmm... this makes me realize something. You've mentioned how western development was mainly focused on PC games back in the day, and you know... most any good game I can think of that was made by a western developer HAS been for the PC. Doom, Diablo, Monkey Island (really, any of those Lucasarts adventure games), Worms, Wing Commander, Thief... Perhaps the lack of western game proliferation in Japan is due to the hardware our best offerings were made for not being very popular in Japan at the time. Maybe it really is that simple... Much like we would have had to import and figure out how to play certain types of games back in the 90's, they would have had to do the same in Japan.
  24. Here it is: https://drive.google.com/file/d/1RZhonkuwgE1xKHPwLS-Z84dfBwbcryf7/view?usp=sharing Let me know if there's anything I should fix.
  25. Last week
  26. Persona 3 Portable is an RPG for the PSP. 176 pgs published February 26, 2010
  27. Persona 4 - Official Design Works

    Persona 4 (released in the USA as Shin Megami Tensei: Persona 4) is an RPG for the PlayStation 2. 191 pgs published October 8, 2008
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