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  3. Retromags Presents! Game Players PC Entertainment Vol.7 No.1 (January-February 1994) Database Record Download Directly! Scanned By: kitsunebi77 Edited By: kitsunebi77 Donated By: Whiskcat Uploaded By: kitsunebi77 Subscribe to our New Release Feedburner email!
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    One of the very last issues of this mag (next-to-last, I think) before it was turned into PC Gamer.
  5. Sanada Jūyūshi (真田十勇士 lit. Sanada ten braves) is an RPG based on Sanada Yukimura, a warlord from the Sengoku period. It was developed and published by Kemco for the Famicom on June 27, 1988. Sabaku no Kitsune - Sensha senryaku (砂漠の狐 戦車戦略 - lit. Desert Fox Tank Strategy) is a turn-based strategy game developed and published by Kemco for the Famicom on April 28, 1988. It was later released in the USA as Desert Commander.
  6. Super Real Baseball '88 was developed by Pax Softnica and published by Vap Inc. for the Famicom on June 30, 1988.
  7. Chōwakuseisenki Metafight ( 超惑星戦記メタファイト), released in the USA as Blaster Master, is a mix of side-view platforming and overhead action segments. It was developed and published by Sunsoft for the Famicom on June 17, 1988. Also shown in this ad is Sunsoft's Sunclub magazine, published 6 times a year. It could be subscribed to for 1500 yen per year or a single issue could be purchased for 300 yen.
  8. Kujaku Ou (孔雀王, lit. The Peacock King) is a menu-based adventure game developed by Graphic Research Company and published by Pony Canyon for the Famicom. Online sources list the game's release date as September 21, 1988, although this ad lists the release date as August 19, 1988.
  9. Reigen Doushi (霊幻道士, released in the USA as Phantom Fighter) is an action/fighting game developed by Marionette Co. and published by Pony Canyon for the Famicom on September 16, 1988.
  10. Yesterday
  11. Matsumoto Tōru no Kabushiki Hisshōgaku (松本亨の株式必勝学) is a stock market trading sim named after a Japanese business analyst and author of books on the stock market. The game was packaged in an oversized box which allowed for the inclusion of a supplementary book on the stock market written by Matsumoto. It was published by Imagineer for the Famicom on February 18, 1988. Side note - this is the 4th different ad I've scanned now for this game, so it surely must have been popular. I wonder how many people with extra cash were seriously hoping to learn how to play the stock market from a Famicom game (this was smack in the middle of Japan's economic bubble, after all).
  12. And now for something completely's PEDOPHILIA: THE GAME!!! OK, not really. It's Tashiro Masashi no Princess ga Ippai (Tashiro Masashi's So Many Princesses), a platformer for the Famicom. But heart-shaped pictures of kids identified as being between 4-8 years old coupled with that shot of the guy in shades (wearing shades in Japan is sort of associated with deviant behavior) doing his best "OMG I just saw some panties" face...and well, it ain't good. BUT WAIT, THERE'S MORE. And I SWEAR I did not know this until I googled his name just now. As in, I HAD ALREADY WRITTEN THE PRECEDING PARAGRAPH before learning this...The dude in the picture was a comedian/singer of some small celebrity, who in 2000 was arrested for using a camcorder to secretly film up a woman's skirt on a crowded train. A year later, he was arrested again for peeping through a neighbor's bathroom window, again with a camcorder. And in 2015, he was arrested YET AGAIN for being caught secretly filming up women's skirts on trains (this time with his mobile phone.) This game cannot escape being associated with all kinds of fucked up creepiness...
  13. Tashiro Masashi no Princess ga Ippai (田代まさしのプリンセスがいっぱい) is an action platformer developed by Tose and published by Epic/Sony Records for the Famicom on October 27, 1989.
  14. Ys is an action RPG developed by Nihon Falcom and published by Vitctor Musical Industries for the Famicom on August 26, 1988.
  15. I think I missed out on appreciating some of the things that other people liked about the systems of that generation. For example, despite the dearth of quality games for the PS2's first year, many people were happy to own it because it doubled as a DVD player, which at the time were new and quite expensive. But I already had one (won it in an online contest, actually), so I never once played a DVD in my PS2. And with the Xbox, I sort of forget all about Xbox Live, since I dislike online gaming and never subscribed. Unlike now, it was totally optional and I can't say I felt I was missing out since I had no intent of engaging in multiplayer gaming. It might also explain why I never "got" Halo, which to me was a decent if somewhat dull FPS, and not nearly as amazing as its reputation had me believe. Today, I honestly can't say I even remember it all that fondly or have any desire to revisit it (I never even played Halo 2, despite owning it). But I suspect that those who enjoyed multiplayer and played it on Live! must have had a wholly different experience from me. I'll tell you one feature of the Xbox I DID appreciate - the hard drive making it unnecessary to purchase memory cards. I also remember using it to store some MP3s that I could play during certain games in lieu of whatever songs would normally be playing. I'm definitely looking forward to checking out your doc when its finished. Will you also be discussing the Xbox's (lack of) impact in Japan, or strictly focusing on the American market?
  16. Somebody send this man a donation of PC Gamers, STAT!
  17. My ADF seems to work fine but it pulls the pages too close to the edges of the bed for me to trust so at least I'm safe if slow with my hand scanning I've been planning the documentary for a long time though I've only been working on it daily since the start of the year. I thought about doing one on the Intellivision as a test case given it's much smaller library but decided that my past work was always "go big" I'd go with my first choice, the original Xbox, for three primary reasons: it was the return of an American company to the console space after decades; it started a paradigm-shift in terms of development which was Microsoft's impetus along with the "battle" for the living room; and it was a well known brand creating a distinct new brand which had internal as well as external challenges. The book "Opening the Xbox" was published near launch and documented development of the console with a lots of insider access, and the more recent "Project X" series is also loaded with interviews with people that were there, but neither looks at the console's lifespan, or the games themselves, and almost all of the material comes from Microsoft past and present personnel. The aspects of this project include: A standard "viewer ignorant" two hour documentary Extended cut version with more material geared towards gamers Additional video bonus features Video coverage of all 1,000 games Extended single game and genre grouped videos Interviews with people across all aspects of the console and games and hopefully external sources like members of the press and advertising agencies Every videogame magazine published during the Xbox' lifespan scanned (and possibly converted into my HTMLization format depending on time) Every media file, trailer, interview and feature produced about the console and game made available in one place Full details on all games including credits, articles both online and off, advertising, box art, manuals, discs available online Coverage of games announced but never released All of this material cross-indexed on my site for research so anyone has a definitive starting place for their own content production As for the Xbox having a personality, I'd point to Live! which defined online gaming during the period unlike the PlayStation Network or already ubiquitous PC gaming. Halo in particular was a phenomenon and aided in the rise of collector's editions and midnight launches. And whether positive or negative, the introduction of download-only games, and the access to the console market by conventionally PC-only developers due to the toolchain helped define the Xbox. The project has been a hobby, as has my Videogame Pavilion site. But I will be attempting to crowdfund to work on it full-time, otherwise it will have to be part-time. In the past I created award-winning Stars Suite educational system which helped millions of kids, including hundreds of thousands of at-risk students get "normalized". I was the sole developer and designer both front-end and back-end even if the company liked to tell people they had a "dev team" and that is only one of the handful of large projects I've handled solo. Not that I hope this is a one-man job given my dislike of many videogame genres, I hope to bring others on board to help with the commentary and analysis aspects of things I'm less excited about. Today is my 127th day in a row of tweeting updates (and posting many of them to the project's Facebook page): I also have hundreds of videos taken from all of the Official Xbox Magazine demo discs, Microsoft's Exhibition disc series and LucasArts' Xbox Experience on my YouTube channel: Finally my site has a dedicated page to the documentary along with three of Microsoft's game catalogs scanned as a starting point: From there you can scan the over 2,000 web pages that host information about every game released for the system. I have never done a documentary before, but I've studied a few I really like, and a lot I don't, to get a sense of direction. In the realm of videogames I've yet to see anything like I'm planning, much less the larger "experience" I'm putting out there in terms of text, images, videos and links.
  18. If I had any PC Gamer issues to scan, I would. Especially if you would be editing them
  19. Risa no Yousei Densetsu (リサの妖精伝説, lit. Risa's Fairy Legend) is a menu-driven adventure game starring Japanese idol Risa Tachibana, developed and published by Konami for the Famicom Disk System on June 21, 1988.
  20. Fire Rock is an action game developed by System Sacom and published by Use for the Famicom Disk System on June 20, 1988. Hyakki Yagyou (百鬼夜行) is an RPG developed and published by Use Corporation for the Famicom on February 23, 1989.
  21. Meiji Ishin (明治維新, lit. Meiji Restoration) is an adventure/strategy hybrid developed and published by Use Corporation for the Famicom on September 29, 1989.
  22. I was flipping through pages on this thread and noticed this comment from earlier in the year. that you have a Fujitsu scanner, feel free to scan all of the PC Gamers. I'll even help edit them (this offer only applies to any PC Gamer published in the 90s.)
  23. ou for this! This is quite a treasure indeed!
  24. Takeda Shingen (武田信玄)is a strategy game developed by Another and published by Hot-B for the Famicom on March 28, 1988
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