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Showing content with the highest reputation since 08/15/2009 in File Comments
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wow, really? I forget just how many issues they made, I know they eventually would stop, but I never realized it was so close. I have looked a few times at the magazine racks at a Walmart lately, and there weren't ANY videogame mags on them that I could see. It makes sense, but I remember a time when you could find 8-10 different vg magazines on shelves (console and pc) and then you had the standalone tip and code books that showed up around holidays. It was awesome, so its fun reliving those times through all the work you curators and team members put into releasing these to us. Its more than a hobby to many of us. It was pure joy and excitement delivered every month from any mags we could afford. Even though I never had the money to buy everything I wanted, looking through these issues was like having a window into seeing them in person for myself. Later I would have a job and earn money for some of these games and consoles, but it was these magazines that started my interest as a kid. Thank you all for that. And thank you E-Day, for your hard work on so many of these issues that I have enjoyed over the last 10+ years or so. I can't send a donation right now, but I've been trying to respond with a "thanks" on every issue I've downloaded throughout the years. And I've tried to say thanks to each one of you that makes this site possible. I don't have much, but this is the least I can do. Thanks for your time.6 points
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This should be the final issue for inCite PC Gaming, the magazine that tried to bolster its readership by advertising it was ONLY 99 cents per issue at launch. It wasn't a lie, but you needed to order the 12-month subscription for inCite Video Gaming at $11.88US, otherwise it was $4.99 on the newsstand. The sister publication was inCite Video Gaming which covered console games, but it also didn't last long. inCite PC Gaming was $1.99 per issue if you bought the 12-month subscription at $23.88. Plus it had a CD with demos and videos. Thanks for these issues, JimJam78. I only bought a handful of them on newsstands back in the day, but I can't remember which exact publications I had, so it's nice to have everything on the PC Gaming side of it now. Highlights From this Issue: We have the review for Diablo II (5 out of 5) followed immediately by Daikatana (3 out of 5), something you don't see often. This is a rather unremarkable PC gaming magazine for its time. It is most remembered for its celebrities on the cover that had nothing to do with gaming, for the most part. This PC version wasn't as bad as I remembered, but the console version had a different team, and the writing wasn't as good.5 points
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Damn it. I was going to go back and try to teach you how to "dougie," but then I realized I've only heard that line in a Bruno Mars song, so I don't know how to do it myself. Well, played. You are the master. Oh, and thanks for these, Game Players is one of my favorite mags but most of that comes from the later years with Frank O'Connor, Francesca Reyes, Roger Burchill, Mike Salmon and others. There wackiness was fun, and I had many issues of Ultra Game Players and the included CD-ROMs. [not anymore, though] But I did enjoy these very early ones since they were some of the earliest dedicated vg mags on newsstands in the late 1980's.4 points
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This is an amazing find to put on the site for all gamers. I was ALWAYS baffled when other reviews would talk about how this game would actually transport you any time you would use a spiral stairs or on an elevator, I never understood how they knew this stuff, but clearly, they either spent time designing their own levels or they had this book (the chances of them doing both is impossible, so let's not talk about it:) I don't know if the way you design maps is done the same way today or if newer tools exist -- but this still has a TON of great info. You even have 17 tips from Richard "Levelord" Gray himself. Along with ideas from Alen H. Blum III, the two men that have used the Build engine more than anyone else (at the time of this publication). Even if some things have changed, you get step-by-step instructions in this massive 348-page tome. You are taught how to create sectors. How to embellish walls, ceilings and floors. Not to mention panning and scaling it all. You will be shown how to place sprites and manipulate them, and they go over all the special types of sprites. Aside from the programing language, there is a number of instructions on how to create good levels and deathmatch maps. The included CD-ROM file is a nice extra, not having to track it down separately makes it more enticing. Thank you for preserving this Areala, and making it available to all of us.4 points
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Japanese computer gaming definitely had its place within Japan for a while, but never on PC. Japanese systems like the PC-88 and PC-98 had a lot of influential games, but by the time those died out and only the PC remained, Japanese developers had pretty much moved exclusively into console development, leaving nothing but visual novels (x-rated or otherwise) being developed on the PC front. Open up a Japanese video game mag like Famitsu, and you might be surprised at how little coverage there is of Western games. So Play Online is probably the most unique Japanese gaming mag ever created, since it features almost no coverage of Japanese games, as there were barely any "serious" PC games being developed in Japan by the time it was in publication. Some of the games they're covering aren't even localized into Japanese.4 points
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Highlights of this Issue: There are a lot of tips and codes, along with a few previews. But then you get to the main feature. Pokemon Stadium 2 (n64) gets 10 pages of content you can still use today, Mario Tennis (GBC) has 4 pages, and Conker's Bad Fur Day (n64) has 11 pages of strategies, up to chapter 8. There's a page that mentions all the movie parodies in the game, and I never realized they got away with making a reference to Eyes Wide Shut back then. The password to get into the Rock Solid Club is "fedalio," the same one used in the movie to get into the sex party. you also have a 4-page walkthrough of the Metal Gear Solid 2 demo. The Dreamcast has 4 pages on games you may have missed. Sega had pulled the plug on the console by this point, only 18 months after its release. Sega was still going to support it with games for the next year, so they mention a handful coming up.4 points
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This issue has all 108 characters for Suikoden (PS1), 12 maps for ReLoaded (PS1), and maps for Tunnel B1 (PS1), and 14 black and white maps for Command & Conquer. It also covers two interesting skiing games in the arcades, Alpine Racer 2 and Super G. There's a rather big blowout for Mario Kart 64, a decent look at Mega Man 8, and a level-by-level look at Star Wars Shadows of the Empire (N64). This is a solid look at those games if you are thinking about getting into and emulating some PS1 games.4 points
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I dont know if you also released the Expert Gamer issue last week, but thanks again for these "strategy" magazines. I know some might think these old issues like EGM2 and Expert Gamer that focus on codes and walkthroughs are not needed anymore since everything is on the GameFaqs website now. But EGM2 had a letters section and had a number of previews in these issues. Sometimes we find screenshots of early or cancelled games, like the shots of an early version of Ironblood in this issue, which are invaluable today. There's a lot of content that is not lost now. Sometimes we find full-color maps for certain games (like Return Fire and Alien Trilogy here), and text walkthroughs just cant show them to us. We thank you for finding them and putting them together. The color is really good on these last few I noticed -- its so nice seeing some of these ads in such good detail (like Fox Hunt and POed).4 points
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Thank you, dablais for your time editing this magazine. I have thoroughly enjoyed going through about 80 issues of Official Xbox Magazine so far, looking at all the reviews, especially for XBLA titles. Not many magazines reviewed them, but this one did. I love coming back every so often to find another one available, and that is thanks to you. Take care.4 points
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I want to write more about the significance of this particular issue of PS Extreme later, but for now please know that you, E-Day and CIVICMINDED have ended a roughly 6 year search for an obscure issue of PS Extreme that one could not even find a cover image of on Google images or really a reference too anywhere, even on Ebay. I'm serious when I say this particular issue is NOWHERE on the interwebz - and it's weird as most everything is, right? At least on some obscure corner. But not this issue (trust me I've spent years trying to find it). I get that PS Extreme may not be the most 'significant' gaming mag out there (especially compared to the likes of EGM and Nintendo Power) but for me, this particular issue of this particular publication is the holy grail for me. It hits at a particular time in my life where I was heavily into gaming mags and also was a pretty significant time of change for me (was about to go out of state for College for the first time). I don't know what happened to the copy I bought in late August of 1999 at a Wal-Mart in Anchorage, Alaska (like most other gaming mags I ever had), but I suspect I left it behind when I left for Oregon to college and was eventually tossed in the bin. Like most of us here on Retromags, I think most of us have 'that' issue that most resonates with our past and makes us fade into (if only at least tempoarily) that irrecoverable past that we sometimes crave .This issue was it for me. Thank you E-day for scanning this, thank you CIVICMINDED for donating this. You are gods to me at this moment. Thank you, Thank you, Thank you.4 points
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The highlight of Issue 87 for me is Resident Evil Code: Veronica X (PS2) with 12 pages of glorious maps showing all items and weapons on them. It doesn't seem to be a full walkthrough, but it does have tips on a lot of sections, and getting key items. A great place to start if you're thinking about replaying the game on newer consoles like the Xbox One or PS4, since they are based off of the Code Veronica X version. There are nice maps for Tony Hawk's Pro Skater 2 but its the N64 version, so I don't know if the stages are identical to other versions. 10 pages for THPS 2. We also have Escape From Monkey Island (PS2) and 10 pages of strategies with color maps. Some will like the Sonic Adventure 2 (dc) coverage, with 15 pages of tips on EVERY one of the Hero Stages and Dark Stages. A solid issue with an ads from Toys 'R' Us and Hollywood Video (rest in peace, guys).3 points
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This issue was one of the few places that I ever saw reference the Laseractive when I was a kid, and in hindsight I have to give Pioneer credit for having support for two of the major players in the Japanese and western markets in NEC (PC Engine support) and Sega (in MegaDrive/Genesis support). The one thing that I find people tend to forget is that the modules for each system must be bought for the Laseractive to run their games, as well as to run special Mega-LD and NEC-LD (or whatever the PC Engine LD games are called), which are unique to the Laseractive hardware. That said, this was a sad issue for me in regards to my love of the design of the CD32, and the system was said to be dead (in retrospect, it was dead before I saw this issue, due to Commodore USA having some...interesting internal issues that would make Atari and Sega both proud...)3 points
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