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Showing content with the highest reputation since 03/07/2020 in Posts

  1. 4 points
    Retromags Presents! Famicom Hisshoubon Issue 056 (October 7, 1988) Database Record Download Directly! Scanned By: kitsunebi    Edited By: kitsunebi    Uploaded By: kitsunebi    Donated By: ccovell Subscribe to our New Release Feedburner email!  
  2. 2 points
    Due to schools closing down because of the coronavirus, I've probably spent more time playing games than I typically do in two years' time, but with Japanese schools opening up today everywhere but Tokyo and Osaka, it's probably only a matter of days before I'm back to my non-gaming ways. In the meantime, I thought I'd share a bit about the most recent game I started. With apologies to @Areala, I had never before played the original Tomb Raider, so decided to give that a shot. I usually do research before starting any PC game to make sure I can run the best version available. So for TR1, I'm using the GOG version of the game, which I then patched with a free download of a community mod called the "Tomb Raider Automated Fix." This patch creates a custom launcher to play the base game and Unfinished Business expansion via Windows, rather than running through DOSBox, and runs in your PCs native resolution with improved graphics. It also includes a couple of enhancements previously exclusive to the PlayStation version, such as the underwater color tint and soundtrack cues missing from the original PC version. I was curious about how the version I was playing compared with the original Saturn/PlayStation/PC versions, and found this pretty fascinating video. The part breaking down the Saturn's graphics is especially interesting. They also cover the modded version I'm playing toward the end of the video.
  3. 2 points
    I got a PC in early 1987, and didn't get an NES till Xmas '88, so I was playing games on a PC for almost 2 years before getting an NES. That said, I enjoyed both as a kid, but it's mostly the PC games that I find myself still returning to as an adult (actually, just today I was playing Police Quest 2, coincidentally another 1988 game). But anyone who didn't grow up playing DOS games might find them hard to enjoy now. They aren't nearly as pick-up-and play as a console game, and usually required you to study a manual of some sort before you have any hope of knowing how to play, since it wasn't uncommon for every key on the keyboard to be used for something. Genres were being created and evolved left and right in those days, so almost every new game had a new and untested UI, some of which worked better than others. When a game was designed and programmed by a single person, they sometimes didn't realize that not everyone would think the same way they did, so you might end up with overly complicated/obtuse controls or gameplay. But figuring that stuff out was part of the fun back then. Heck, even figuring out how to get a game working properly in DOS was sometimes an adventure in itself.
  4. 2 points
    Retromags Presents! PC Games Vol.3 No.07 (July 1996) Database Record Download Directly! Scanned By: kitsunebi    Edited By: kitsunebi    Uploaded By: kitsunebi    Donated By: Whiskcat Subscribe to our New Release Feedburner email!  
  5. 2 points
    Wizardry 1-5, all in one handy book. https://archive.org/details/wizardryencyclopedia
  6. 2 points
    Retromags Presents! Top Score Issue 01 (Fall 1986) Database Record Download Directly! Scanned By: TheRedEye    Edited By: TheRedEye    Subscribe to our New Release Feedburner email!  
  7. 2 points
    I'll admit, my first experience with Sim City wasn't until the SNES port two years later. Still, aside from being forced to use a D-Pad to control a game designed for a mouse, I think the SNES port is actually better in a lot of ways. Of course, all future Sim City games would be great on PCs and garbage on consoles, so the SNES port being decent may have been a fluke (or the fact that Nintendo themselves handled the port). Here's a guide to the PC-98 version: https://archive.org/details/simcityguidebook
  8. 2 points
    Edited to remove the tear markings. Re-download if you got this file earlier.
  9. 2 points
    Does anyone else find it odd how Japan markets its bishoujo stuff? They always start out with porn games, and then if they're successful enough, they spin them off into all-ages anime and game adaptations... It would be like if superheroes were initially just characters in porn films, and only later were the successful ones turned into comics and cartoons aimed at kids. Or instead of porn parodies being made of MCU films, the MCU was actually just a bunch of all-ages films based on pornos... What a strange world we live in.
  10. 1 point
    Retromags Presents! Super Power Supplies (Summer 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  11. 1 point
    Retromags Presents! Tips & Tricks Video Game Codebook Volume 17 Issue 4 (June 2010) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  12. 1 point
    In retrospect, it seems blatantly obvious that a magazine titled "GamePro En Espanol" would just be plain old GamePro...in Spanish. A-duh. I'm unfamiliar with GamePro...are the Spanish edition covers exclusive to that version, or do they use the same art as the English ones? Regardless, if the contents are nothing but translations, that renders something that was already of niche interest into something almost entirely lacking of importance as well. Unless of course you only speak Spanish.
  13. 1 point
    Retromags Presents! Tips & Tricks Video Game Codebook Volume 17 Issue 1 (February 2010) Database Record Download Directly! Scanned By: E-Day    Edited By: Crimsonfox    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  14. 1 point
    BWA-HAHAHA!!! OK, just so everyone is clear...just about every file I've ever uploaded to the Internet Archive is a CBR file (maybe ALL of them...?). So if you download any of my uploads there, you MUST DOWNLOAD THE CBR...NOT THE PDF!!!!! The Internet Archive automatically generates a PDF file any time a CBR is uploaded, but the PDF is for OCR purposes ONLY. A 100 MB CBR will become a 5 MB PDF because the only thing it's preserving is the text - the images are all compressed to the point that they're just blobs of color. These files should NOT be downloaded. The CBR is what you need. I bring this up because I just noticed that someone recently swiped all 170+ of my IA uploads and uploaded them to one of those other sites that likes to mirror files...except they copied the PDFs by mistake So now they have 170+ files that look like dog$#!+ cluttering up their site! Sigh... Well, that's their problem, I guess. But I'd hate to think that any of you guys might also make such a dumb mistake, so again: for any and all files you see linked to in this thread, leave the PDFs alone and DOWNLOAD THE CBR, BIATCHES!!!
  15. 1 point
    Retromags Presents! PlayAction Strategies - Super Nintendo (1992) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  16. 1 point
    i never got too into PC games, and the NES was/is my first love. if we're talking late '80s/early '90s, my list is going to be practically all NES. definitely some fun lists here already. i like that we've all used slightly different criteria, but all are accurate.
  17. 1 point
    Nice list. Mine only allowed for games first released in 1988, regardless of region. Thus, Mario 3 was allowed, since it was first released in Japan in 1988, despite not being available in the USA till 1990. If I had allowed for games released in 1988 in any region, I might have included some of yours as well. I absolutely would have had Bubble Bobble very high on my list, and I may have included Double Dragon, Simon's Quest, or Zelda II as well, except all of those games were released in Japan in 1987. They all definitely would have made my list if it was NES-only, but I'd be hard-pressed to bump the PC games off my list in their favor (though as I said, I would have definitely made room for Bubble Bobble somehow).
  18. 1 point
    Retromags Presents! Pokémon Power Issue 6 (January 1999) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  19. 1 point
    The cheapest is probably the FI-7460, which is what E-Day has. I don't think he's actually ever used it to scan any oversized mags, which is a shame, but it IS A3 capable. Somebody send him some UK mags! https://www.amazon.com/Fujitsu-PA03710-B055-Document-Scanner/dp/B01GY37TBY And on the higher end you've got the FI-7700, which also includes a flatbed so you get the best of both worlds. https://www.amazon.com/Fujitsu-PA03710-B055-Document-Scanner/dp/B01GY37TBY Obviously both of these are out of most people's price ranges, which is why most of us use A4 scanners (which are fine for almost all USA/Japanese mags)
  20. 1 point
    Retromags Presents! Pokémon Power Issue 5 (December 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  21. 1 point
    Retromags Presents! Pokémon Power Issue 4 (November 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  22. 1 point
    Thanks. I’ve been hoping issues of this would be uploaded.
  23. 1 point
    Btw, I just want to thank @Areala for sharing her opinion. I was unsure if it was the right thing to do, starting a new topic that wouldn't attract people looking for download links, since as I said, I'd rather not start new threads of me talking to myself. But now I know that someone actually read this post! And even replied! Thank you! I didn't know such things could even be hoped for in a forum.
  24. 1 point
    Thus we've come full circle. Such is life.
  25. 1 point
    It can't be helped. Magazine scanning community is miniscule, with a miniscule audience. For most it's mainly about getting it scanned in the first place and moving on to the next magazine. What the community needs is more volunteer editors.
  26. 1 point
    What amuses me is that almost everyone out there scanning mags is a member of our site and discusses it in the forums, but currently only E-Day and myself are following through and editing our scans so they can be shared here. (We do have some members who edit other peoples' scans). It's weird, how it seems everyone wants to be a part of this community while simultaneously keeping all of their work separate from it (though judging by the number of unedited scans circulating out there, I guess it mostly boils down to a lack of interest in taking the time to adhere to quality standards.)
  27. 1 point
    The above list was chosen by Famitsu's readers. Next up are the genre awards, chosen by the Famitsu staff: Best RPG - Dragon Quest III (Famicom) Choosing otherwise would have caused riots in the streets, I presume Best Shooting Game - Gradius II (Famicom) - This one never made it stateside, but I've played it, and yep...it's a Gradius game, all right. Best Sports Game - World Court - (PC Engine) - GREAT SCOTT!!! It's not a baseball game!!! (This selection caused riots in the streets, I presume) Best Strategy Game - Famicom Wars (Famicom) Advance Wars was great fun, but going back afterwards to try this one was a let-down. Best Action Game - Super Mario Bros. 3 (Famicom) And just like 1987, the editors decided that certain genres didn't have any games good enough to qualify for an award, so they only get "runner-up" status: Runner-Up Action-RPG - Ys (Master System) Sigh. I'm not sure that "bump into the bad guys over and over" qualifies as "action," but there you have it. Runner-Up Adventure Game - (tie) Famicom Tantei Club, Princess Tomato in the Salad Kingdom (Famicom) As a huge fan of the graphic adventure genre, I'd like to disqualify every Japanese adventure game ever made from attaining anything higher than "runner-up" status. Even that might be too generous. At least Princess Tomato isn't another murder mystery, I guess. Runner-Up Puzzle Game - Tetris (Famicom - Bullet Proof Software version) BPS's stupid backwards control scheme (down on the D-pad to rotate, A button to drop) relegates one of the greastest puzzle games ever to "runner-up" status And finally, the special category awards: Best Story - Final Fantasy II (Famicom) It didn't take much for a console game in 1988 to win this award. This game perhaps begins the devolution of the JRPG into the "visual novel with battles" railroad experience they would become by introducing distinct characters with predetermined dialog and plots. You're no longer roleplaying a character - you're simply guiding a pre-scripted character along the path determined by the developers. Best Character Design - Dragon Quest III (Famicom) Akira Toriyama is like a god in Japan Best Graphics - Alien Crush (PC Engine) Well chosen Best Music - Galaga '88 (PC Engine) Err..... If you say so. Best Topic (?) - No-Ri-Ko (PC Engine) The first ever CD-ROM for the PC Engine. This was a pile of crap that almost doesn't even qualify as a game, but that didn't matter. People could watch and listen to jpop idols prance around on their screens, and the landscape of Japanese gaming would never be the same. Best Port - R-Type (PC Engine) near arcade-perfect Best Production - Ninja Gaiden (Famicom) The cinematic cut-scenes between levels were groundbreaking, even if the plot was ridiculous Best TV Commercial - Famicom Wars (Famicom) Allllll righty then. Best Design - (tie) Matsumoto Tooru no Kabushiki Hisshougaku, Kaettekita Mario Brothers (Famicom) A stock trading game. Yawn. Also, a remake of the original Mario Bros. (not SMB) which is more accurate to the arcade version - only sold for the FDS Disk Writer, so no actual disks/packaging were ever produced. An old-school "digital-only" release, if you will.
  28. 1 point
  29. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 202 (April 2006) Database Record Download Directly! Scanned By: hardcorehubz    Edited By: MigJmz    Subscribe to our New Release Feedburner email!  
  30. 1 point
    I love Japan. But I hate Japan. I have many reasons for the former. I try not to dwell upon any reasons I might have for the latter. I live here, after all, so there's no reason to obsess over the negative. But sometimes Japan just sneaks up behind me when I'm not looking and smacks me over the head with its big ol' "HATE ME" stick. Right now is one of those times. I was looking through the magazines in online shops to update our databases with the latest issues, and was looking at several of the titles from Kadokawa, publisher of almost all game mags in Japan, including Famitsu and all of the Dengeki titles. There is a title called Dengeki Moeoh which I was familiar with, which is primarily an illustration magazine full of anime girls in varying degrees of undress. It's essentially a cheesecake art magazine. Here's the latest issue - go ahead, it's fine to judge this book by its cover: OK fine, whatever. Then I saw a newer addition to Kadokawa's lineup. Dengeki Kodomo Moeoh. The added "kodomo" means "child" for those of you who don't speak Japanese. Now, I'm not gonna post any pictures here, because fuck you if you want to see them, and fuck Japan for publishing them in the first place. There's no nudity, but lots of suggestive poses, panty shots, and "oops, I was eating this vanilla ice cream and it melted all over my body" pictures of girls who appear to be 8-12 years old (and just in case you wanted to be sure, many of them are in possession of the traditional "randoseru" backpack that is only used by elementary school children.) As someone who works with kids this age, I have to once again say..."Fuck you, Japan." Just last month, a senator in Australia called for a review of all anime and manga released in that country to be reviewed by the classification board to filter out works that glorify child sexual abuse. A lot of foreign "otaku"-types are gnashing their teeth in response, afraid that censorship could hurt their access to a hobby which they're passionate about. But guys - this is real. By any international standard, Japan DOES publish lots of manga/anime and other artworks that would be classified as child pornography, even if there's no actual sex involved (spoiler alert - there IS plenty of sex involved most of the time - there are manga publications which specialize in nothing BUT underage children having sex, usually with adults.) So hrm...I DO still love Japan. But I also hate it so fucking much...
  31. 1 point
    Unless you're looking to get these out of your house right away, there's no rush in trying to get these to someone who can scan them. I'd wait until this Covid-19 fad blows over.
  32. 1 point
    Retromags Presents! Pokémon Power Issue 2 (September 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  33. 1 point
    YAY - super long post that no one will read! TLDR: Wash your hands and stay away from crowds. And eat your vegetables. Bye! This isn't exactly an exhaustive dissertation on the topic, but I ran across this video which brought up a couple of salient points: First of all is the reiteration of what I've said before about how DPI is for printing purposes only and has no relevance to digital resolution. Also, the fact that adequate resolution is directly related to the size of the media and the distance from the viewer (in a magazine's case, around A4 size held slightly closer than arm's length.) Also, as I said before, when we read magazines on a computer monitor, it is typically further away from our eyes than a handheld magazine page would be, so we usually view the digital image at a size larger than the dimensions of the physical magazine to compensate. The interesting points in this video relate to how - the larger the image we're viewing is (and thus, the further from it we typically have to view it to see it well), the lower the resolution can be with absolutely no perceived lack of quality. As pointed out in the video, a billboard is printed at 15 DPI. It COULD be printed at 300 DPI (or as some of you would prefer, 600 or higher DPI) but the only way anyone would be able to notice the improved resolution would be if they were so close they would only be able to see a tiny portion of the billboard (which is something that no one should ever need to do.) It then points out that a glossy magazine is printed at 150 DPI. I'm not sure if this is true of all magazines, since I've seen other sources say magazines are printed at 300DPI. It may depend on the magazine. Regardless, it does suggest that scanning at 600DPI isn't really necessary to capture all of the actual printed information in a magazine image (though for editing purposes, larger is easier, so I still scan at 600DPI.) So again, this argument boils down to two ways of thinking: 1. Magazine scans are something meant to be read. 300 PPI is more than large enough. 2. Magazine scans should be 600 PPI or higher because they may be used for purposes other than reading. Proponents of #2 have yet to explain exactly what other purposes they have in mind for a scan that's over twice the resolution the magazine was printed at would be... So far as reading resolution goes, here is a more thorough explanation of why I believe that 600ppi is overkill: Most of us read magazines using CBR readers (though some of you prefer PDF). CBR was designed for comic books, which often have images and captions spread across facing pages. Rather than having each page saved separately, a two-page spread is saved as a single jpg. Thus, a digital comic book file will be composed of a mix of single page jpgs and double page jpgs. When reading the comic, scrolling down a single page will go from top to bottom. Scrolling down a double page will go from left to right, then down, then left to right again (like reading lines of text in a book) so that the reader can read the panels in a two page spread in the proper order. Text in magazines, however, almost never stretches across two pages. Thus, when we edit magazines, we do it with single-page viewing in mind. Any two-page spreads need to be edited so that they match up if the reader is using two-page view mode, but each page is saved as a separate jpg so that the entire magazine can be read one page at a time. Some people may VIEW the entire mag in two-page viewing mode, but by design they must READ the magazine one page at a time. OK, so a modern HD display is 1,920 px wide x 1,080 px high. When we view a magazine on our computer, we are often zoomed in, so we would want the scan to have a larger pixel height than just 1080. However, ask yourself how many times you've read a magazine where the width of a single page didn't fit on your display. Meaning - when viewing a single page, you had to scroll to the right to read a single line of text before continuing down the page. Literally NEVER, right? Of course not. Which means that you would never have any page displayed at a size larger than 1920 px wide. And I don't know about you, but if I have an image set to fill the entire width of my screen, the field of view is much too narrow, so I ALWAYS have the page displayed smaller than that. Well, a 600PPI magazine page is about 6400-6500 px wide. So if you were trying to read a mag at that resolution, you would only be able to fit less than one-third of the width of the page on your screen at once. You'd have to scroll the entire length of the displayed image to the right 3 times to read a single line of text. Another way to look at it would be to consider the pixel area. An HD monitor is 2,073,600 pixels squared. A 600 PPI magazine page is 31,200,000 pixels squared. You would only be able to see 1/15th of the page at any given time. Imagine that. Cut up a magazine page into 15 equal parts, arrange them in order and try to read them. Impossible. No one would EVER (could ever) read a mag like that. It's just WAY too big for the purpose it was created. And for anyone who's chomping at the bit to say "but we're just future-proofing everything for our 16k displays 20 years from now" I'd direct them to the top half of this post and ask them what good comes from saving the files at a higher resolution than the source material was printed at. Photos are one thing, since real life comes in...really really high resolution. So bigger is always better (though as pointed out above, it's also unnecessary unless you're trying to view something super close). But magazines are printed at relatively low resolutions, so scanning them at 1 million DPI doesn't serve any purpose if there are only 150-300 dots per inch actually printed on the page.
  34. 1 point
    Retromags Presents! Pokémon Power Issue 1 (August 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  35. 1 point
    Retromags Presents! Updated Releases of GamePro Issues 130 (July 1999), 131 (August 1999), and 132 (September 1998) Issue 130 Issue 131 Issue 132 Database Record Database Record Database Record Download Directly! Download Directly! Download Directly! Scanned By: E-Day Edited By: Melki Uploaded By: E-Day Donated By: CIVICMINDED
  36. 1 point
    There's one historically important magazine that needs to be scanned: Club Nintendo Mexico. Most of its material was completely original thanks to the fact they had direct access to Nintendo materials through an import company that handled distribution for them here; they also reported on local events such as the launch of Chavez, and even had a hand in localizing some games for the region. They also had interviews with developers from Europe, Japan and America, and their coverage of E3 and Tokyo Game Show was unheard of for the time. Plus they're the only magazine that ran news coverage on the cancelled Dragon Ball Z Shin Butouden 3 localization. Unfortunately, in its later years, it just started to reprint stuff from Nintendo Power. But the early stuff is important. I have a few years worth of magazines upstairs. Magazines from other countries did reprint stuff from other places, but Club Nintendo Mexico shouldn't really be looked over. And trust me, if I -could- scan these, I totally would, but my scanner is a piece of garbage that barely works and is full of uncleanable dust.
  37. 1 point
    As tedious and brain-numbingly dull as scanning magazines is, I'm pretty sure watching someone else do it would be worse, even if he's only doing cover scans. But I'm sure there will be something in the discussion worth paying attention to. As for me, social isolation means that I was finally able to finish The Witcher (the game, not the show). The Enhanced Director's Cut shipped in 2008, making it one of the most modern games I've ever finished! (That's the year I moved to Japan, though I'd pretty much stopped gaming a couple of years before that).
  38. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 199 (January 2006) Database Record Download Directly! Scanned By: hardcorehubz    Edited By: MigJmz    Uploaded By: hardcorehubz    Subscribe to our New Release Feedburner email!  
  39. 1 point
    Retromags Presents! Code Vault Issue 06 (August 2002) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  40. 1 point
  41. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 185 (December 2004) Database Record Download Directly! Scanned By: hardcorehubz Edited By: MigJmz Uploaded By: hardcorehubz Subscribe to our New Release Feedburner email!
  42. 1 point
    Retromags Presents! Updated Releases of GamePro Issues 123 (December 1998) and 124 (January 1999) Issue 123 Issue 124 Database Record Database Record Download Directly! Download Directly! Scanned By: E-Day Edited By: Melki Uploaded By: E-Day Donated By: CIVICMINDED
  43. 1 point
    OK, so everybody knows that Dragon Quest is a Big Deal in Japan, and Dragon Quest III might well have been the Biggest Deal. We all remember reading in Nintendo Power about people lining up around the block to get a copy (the first time we'd ever heard of such a thing), and heard the rumors about how afterwards, laws were put in place not allowing future Dragon Quests to be released on school days to avoid having kids play hooky (totally baseless, btw). In Famitsu's most recent reader poll for top 100 games of all time (conducted in 2017), Dragon Quest III came in at #2, and was the only game in the top 5 more than a year old (I guess nostalgia doesn't affect Japanese gamers). So yeah, big deal. No more apparent was this to me than it was as I went about creating the database for Famicom Hisshoubon - one of the major Famicom mags back in the day (one that preceded Famitsu). Dragon Quest III appeared on the cover not once, not twice, but 19 issues in a row. Seven of those times were just the title on the cover, but for 12 issues in a row, the cover image was dedicated to Dragon Quest III as well. It graced every cover from September 18, 1987 to June 17, 1988 - 3/4ths of a year. (Dragon Quest II made the cover 8 times, btw) (the first 5 and last 2 covers shown here only include the DQ3 title on the cover)
  44. 1 point
    *raises hand* I think it's worthy of praise, though I've never played it as it's not my idea of a good time. The main thing about Elite was that it was a trailblazer for procedural generation, and by using it they managed to fit their entire "universe" (8 galaxies, 256 planets) in the minuscule portion of the available 32KB RAM. The gameplay was interesting with a fair amount of depth in the trading and missions, though I'm dubious how novel that aspect was. Some claim that it laid the groundwork for open world games. I am slightly too young to have played it myself at the time, but I was aware my folks played it on our Acorn Electron (a BBC-comaptible whose version of Elite was slightly neutered). At the time it made a huge splash, the UK scene was on fire at the time and this was one of the best games to come out of that period. I don't know if it'd hold up today, when there are more modern sequels or alternatives to be played. *shrugs*
  45. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 201 (March 2006) Database Record Download Directly! Scanned By: hardcorehubz    Edited By: hardcorehubz    Uploaded By: hardcorehubz    Donated By: hardcorehubz Subscribe to our New Release Feedburner email!  
  46. 1 point
    Retromags Presents! Updated Releases of GamePro Issues 108 (August 1997) and 119 (August 1998) Issue 108 Issue 119 Database Record Database Record Download Directly! Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Donated By: CIVICMINDED
  47. 1 point
    LOL. I just noticed that this file had zero guest downloads (most of our files are over 50% guest downloads, or in the case of the Final Fantasy VII Strategy Guide, over 90% guest downloads.) Something got messed up on the back end, but I just fixed it. So for everyone who visits the site but is too antisocial to register, you can download the file now.
  48. 1 point
    So the pathway to success is paved with tentacles in Japan? Hmmm...maybe I too should start pitching eroge content in the hopes of creating the next MCU out of all the thrusting and grunting? *huggles* Areala
  49. 1 point
    Taking photographs of magazines is not an alternative to scanning. Any product featuring a mounted camera taking photos of something is flat out lying if they try to suggest that it's acceptable for magazines. Those products have some functionality if you're dealing with text-only books, but for magazines they're totally useless (for the purpose of creating something decent-looking enough to be shared here, that is.)
  50. 0 points
    Ken Shimura, comedian, musician and co-star of Hudson's PC Engine game Kato-chan & Ken-chan (an altered version was released in the USA as J.J. & Jeff) has become the first celebrity in Japan to die from the Corona virus. I've never played the game, but any game that had to be censored for American audiences for containing too much toilet humor is OK in my book.