Leaderboard


Popular Content

Showing content with the highest reputation since 02/21/2020 in all areas

  1. 10 points
    Retromags Presents! Updated Releases of GamePro Issues 111 (December 1997), 112 (January 1998), 113 (February 1998), 114 (March 1998) and 115 (April 1998) Issue 111 Issue 112 Issue 113 Issue 114 Issue 115 Database Record Database Record Database Record Database Record Database Record Download Directly! Download Directly! Download Directly! Download Directly! Download Directly! Scanned By: E-Day Edited By: Melki Uploaded By: E-Day Donated By: CIVICMINDED
  2. 5 points

    465 downloads

    GamePro Issue 111 (December 1997)
  3. 4 points

    30 downloads

    S.W.A.T.Pro Issue 21 (January 1995)
  4. 4 points

    452 downloads

    GamePro Issue 113 (February 1998)
  5. 4 points

    440 downloads

    GamePro Issue 114 (March 1998)
  6. 4 points

    421 downloads

    GamePro Issue 112 (January 1998)
  7. 4 points

    435 downloads

    GamePro Issue 115 (April 1998)
  8. 3 points
    I grew up playing graphic adventures on the PC, so I never really got into Japanese-style adventure games, which are all first-person menu-driven affairs which for some reason are almost always some form of murder mystery story. The games usually revolve around picking the right dialog choice to progress the story, and everything must often be done in a strictly linear order, which just isn't meaty enough gameplay for my taste in adventure games. Still, they're quite popular (in Japan), and one of the longer-lasting series is that of Detective Saburo Jinguji, a series of around 45 games across various consoles and mobile devices which began in 1987 on the Famicom and continues to this day, the newest game having been released for the PS4 in 2019. This guide covers a 2005 Game Boy Advance entry in the series: Detective Saburo Jinguji: The Girl With the White Shadow. https://archive.org/details/tanteijinguujisaburoushiroikagenoshojoofficialinvestigationfile
  9. 2 points
    Shining in the Darkness. Twice I tried playing this. Twice I eventually lost interest and stopped. But hey, it was the first decent RPG for the Genesis, so it's at least got historical significance, if not exactly gripping gameplay. https://archive.org/details/shiningthedarknessstrategyguide
  10. 2 points
    The trouble I go to...OK y'all. This file was already uploaded not once, but twice by other people to the Internet Archive. Neither uploader bothered to fix the xml file so that the cover is displayed. But I was willing to let that slide. Except that the pages on both (identical) uploads are out of order. There's a double-sided poster right at the beginning of the file which is all kinds of messed up on both uploaded files. So I decided to upload a corrected version. Except. It's a god damn PDF. Oh, how I hate thee, PDF. Anyone who knows PDFs knows that they aren't made for editing. Not unless you subscribe to Adobe (a minimum of $150 a year). So fixing the page order isn't a simple matter like it would be with a CBR since the jpgs are inaccessible. I've flirted with various PDF to jpg programs over the years, but never been completely satisfied that what I was getting was a direct extraction that was not undergoing any kind of recompression of the jpgs. So I bit down hard on the bullet and found a more-difficult-to-use but completely lossless command-line program which can do the job. Which isn't so bad, really. Command-line programs are sort of just like running MS-DOS, so there's a bit of nostalgic charm to them, but I digress... Anyway, with the file converted losslessly to jpgs, I was able to fix the page order, upload it as a cbr, and set the actual cover as the cover page. So even though the images are all identical to the ones that have already been uploaded twice before, this makes it the first time the file has been uploaded correctly. I'd like to give a shout out to posterity - I did it all for you, my people! For the Sega Saturn, a Shining Force III art/reference book. Third time's the charm. https://archive.org/details/shiningforceiiiofficialsettingdocumentcollection
  11. 2 points
    Usually finding info about the games covered in these guides I upload is a simple affair, but this one was a bit harder to track down. Probably because the game's title is Chinese (even though it's a Japanese game), so most info came from Taiwanese websites written in Mandarin. Chen Uen's Three Kingdoms (鄭問之三国誌) is a strategy game developed by Gamearts similar to Koei's Romance of the Three Kingdoms series. It features the artwork of famed Taiwanese manhwa artist Chen Uen (who passed away in 2017), and was published for the PS2 on November 1, 2001. This guide is part artbook, part strategy. I've never been able to appreciate Koei's games, and I wouldn't be able to get into this one either. Way too many names of people I've never heard of to keep straight in my mind. It's like trying to memorize an entire Pokedex of historical Chinese characters. Worse, even. The latest game touts "over 1000 heroes from history," and reading a list of 1,000 Chinese names and not having them all blur together is something my brain is incapable of doing. Xu Chu, Zhang He, Cao Xiu, Cao Zhen, Cao Chong, Cheng Pu, Ma Chao, Cao Cao, Xiahou Dun, Xiahou Yuan...hell that's only 10 names out of 1,000 and I'm already hopelessly lost. Anyway, here's the guide: https://archive.org/details/chenuensthreekingdomsofficialstrategyandillustrations
  12. 2 points
    And one more for good measure. If you ever thought you needed a Dungeon Master manga in your life, this guide has you covered. https://archive.org/details/dungeonmasterchaosstrikesbackguidebookexpandededition
  13. 2 points
    This guide covers Dungeon Master: Chaos Strikes Back, which was marketed as an expansion for Dungeon Master since it reused the same engine, but it's really a full-fledged sequel. I'm not sure why they decided to call it an expansion, since owning the original is not required, and other series like Wizardry and Might and Magic had already established a precedent of releasing sequels which used the same engines as their predecessors. Maybe since it was designed to be much more difficult than the first game they were afraid it would be too much for Dungeon Master newbs who hadn't already cut their teeth on the first game, but that doesn't seem to be a wise decision from a marketing perspective... https://archive.org/details/dungeonmasterchaosstrikesbackperfectguide
  14. 1 point
    Shining Force is one of the earliest examples of a Japanese tactical RPG, so it's understandably not that refined. Tactics usually amount to "who will be the meat shield" to protect against the enemy forces' tactics of "send every single mother%$^er on the map in a beeline towards the main hero character." But it laid the groundwork for a genre which would soon eclipse standard JRPGs so far as gameplay is concerned. Also, LOL Famitsu, you egomaniacs. Way to go, putting your own logo at the top in a bigger size than the actual title of the book. https://archive.org/details/shiningforcestrategyguide
  15. 1 point
    Adventure Writer was software which allowed users to create their own text adventures, published by Codewriter Ltd. for the Commodore 64 in 1984
  16. 1 point
    Fixed the black void on top of page 78 for you. Re-download if you got the older file!
  17. 1 point
    Here is the second of two Shining and the Darkness guides (or Shining in the Darkness, as it's known in the USA). Not sure why the name was changed, since it also changes the meaning. If I had been asked, I would have called it "The Shining and The Darkness," but at least I can be grateful it isn't "The Shining Darkness," which doesn't make much sense. ... Don't tell anyone, but sometimes I struggle to come up with anything meaningful to say when I post this stuff... https://archive.org/details/shiningandthedarknessofficialguidebook
  18. 1 point
  19. 1 point
    It's a unique problem that we haven't ever had in the past. I guess in a way it's a good problem to have, but at the same time it would be nice to have a way to avoid it. A lot of what I have done would already be out if there wasn't a break in January and a chunk of this month while I waited for Phillyman to sort out the torrents. He started, but it never got finished. Once the QNAP is up (hopefully this week) I'll be releasing things daily again, maybe even two at once if they are rescans. I want to get this stuff out the door. Part of the problem is wanting to release things consistently, so in order to not have to rush or have nothing ready, I like to have large batch of scans done and ready to go. That way if I don't feel like editing anything for a week (or can't), it won't be a problem because I have stuff to cover that time.
  20. 1 point
    I know, but I don't know how else to track it! I don't want to work on one issue at a time since it would take longer overall to get them done. Apart from marking everything I have as "Scanning" in the database and threads like this or the general thread for everybody, we don't have an easy way to know who is working on what.
  21. 1 point
    For a change of pace, this is an artbook, not strategy guide, for Cyber Troopers Virtual-On Oratorio Tangram, a 1998 arcade fighting game (later ported to the Dreamcast) developed and published by Sega. https://archive.org/details/cybertroopersvirtualonoratoriotangramthesphereoftruth
  22. 1 point
    All-in-One computer was purchased, and arrived last month. A bunch of stuff was edited, and apart from scans that Melki and crimsonfox are editing, I exhausted stuff to edit, so I have gotten back to scanning. Currently I am scanning all the strategy guides that CIVICMINDED sent. Since September the following items have been scanned: Sega Visions Issue 1 (update scan) Mega Play Vol. 1 No. 1 (November/December 1990) (update scan) Mega Play Vol.2 No.4 (July/August 1991) Mega Play Vol.3 No.4 (August 1992) The Gamer Issue 1 (January-February 1992) Analog Issue 26 (January 1985) Atari Explorer (February 1985) Foul Magazine Issue 4 (2001) GamePro's Handheld Video Games Issue 2 (October-November 1991) S.W.A.T. Issue 02 (June 1991) S.W.A.T. Issue 03 (August-September 1991) S.W.A.T.Pro Issue 06 (June-July 1992) S.W.A.T.Pro Issue 07 (August-September 1992) S.W.A.T.Pro Issue 12 (July 1993) S.W.A.T.Pro Issue 20 (November 1994) S.W.A.T.Pro Issue 21 (January 1995) S.W.A.T.Pro Issue 23 (May 1995) S.W.A.T.Pro Issue 25 (September 1995) Code Vault Issue 5 (August 2002) GamePro Issue 104 (May 1997) GamePro Issue 105 (June 1997) GamePro Issue 108 (September 1997) GamePro Issue 119 (August 1998) Killer Instinct Nintendo Power Exclusive Edition Issue 1 (1996) Power Supplies Catalog (Winter 2000) Nintendo fun vision Issue 30 (February-March 1997) Nintendo Power Subscriber Bonus 2001 PlayAction Strategies - Super Nintendo (1992) Pokémon Power Volume 1 (August 1998) Pokémon Power Volume 2 (September 1998) Pokémon Power Volume 3 (October 1998) Pokémon Power Volume 4 (November 1998) Pokémon Power Volume 5 (December 1998) Pokémon Power Volume 6 (January 1999) Winning Tips for Sonic the Hedgehog (1994) Star Wars Episode I - Racer Strategy Guide Super Power Supplies (Spring 1998) Super Power Supplies (Summer 1998) The Legend of Zelda - Ocarina of Time Official Strategy Guide Games TM Issue 95 (April 2010) Tips & Tricks Video Game Codebook Volume 17 Issue 1 (February 2010) Tips & Tricks Video Game Codebook Volume 17 Issue 3 (May 2010) Tips & Tricks Video Game Codebook Volume 17 Issue 4 (June 2010) (Full Size) Tips & Tricks Video Game Codebook Volume 17 Issue 7 (October 2010) Winning Tips for Sega Genesis (1993) Almost all of the above have been edited and are waiting to be released. The following have just been scanned and are in my editing queue: Dengeki Playstation Issue 181 (July 13, 2001) Dengeki Playstation Issue 162 (December 8, 2000) Dengeki Playstation Issue 175 (April 27, 2001) Dengeki Playstation Issue 180 (June 22, 2001) PlayStation Solutions Issue 04 (January 1997) PlayStation Game Secrets - The Unauthorized Edition Volume 1 (1996) PlayStation Pro Issue 16 (January 1998) Body Harvest Bomberman World Buck Bumble Centipede Dark Rift - Official Secrets & Solutions Game Players Encyclopedia of Nintendo Games Volume 7 (Summer-Fall 1993) Goldeneye - The Official Nintendo Player's Guide Jade Cocoon - Story of the Tamamayu Kagero - Deception II Killer Instinct Killer Instinct Nintendo Player's Guide Mission Impossible - The Official Strategy Guide (1998) More Strategies for Nintendo Games Nightmare Creatures Nintendo Super NES Player's Guide O.D.T Prima's GoldenEye 007 Unauthorized Game Secrets Quake for Nintendo 64 Resident Evil Director's Cut Secret of Mana - Official Game Secrets Smuggler's Run Spacestation Silicon Valley Super Street Fighter II Official Players Guide (1994) The Bouncer Official Strategy Guide The Official Nintendo Player's Guide (1997) Totally Unauthorized GoldenEye 007 Strategy Guide Ultimate PlayStation Cheats! GamePro Official Player's Guide (1996) Unreal Tournament Official Strategy Guide WCW vs. nWo World Tour X Squad Zone of Enders Official Strategy Guide 1080 Degree Snowboarding Battle Arena Toshinden - The Unauthorized Edition Beyond the Beyond - Unauthorized Game Secrets Blast Corps Unauthorized Game Secrets If my math is right, that brings my scan total up to 530.
  23. 1 point
  24. 1 point
    Moving away from computer games for a second, here's a guide to a console game - and you know what that means! Lots of pictures in full color! I've wondered why console game guidebooks are colorful and packed with artwork, but computer game guides are usually black and white with very little art, and I've come up with a few possibilities: Most console gamers were children. Color and pictures are necessary to appeal to that market. Meanwhile, most computer gamers were adults who would be more accepting of a drab presentation. But honestly, I think even adults would appreciate the pics and color... Consoles have always been big business in Japan, and computer games are more of a niche product. Thus there is less money to be made in computer game guides, and thus less money is spent on printing color pages with graphics. This is probably true, but probably not the only factor at work. Console games are usually very simplistic in gameplay, so very little needs to be said in text about strategies necessary to play them. Without all of the pictures, there wouldn't be enough text to fill a book. This is probably true to a degree. Does a fighting game really need a 150 page strategy guide, or would a few pages of move lists more or less cover all of the important information? Does a beat-em-up even need a strategy guide, when the only thing you do in the entire game is walk right and punch stuff? It's probably a combination of all three and some other reasons I haven't considered. But regardless of the reason, the bottom line is...hey look! A console game guide!! Pretty pictures!!! Grandread for the Sega Saturn (1997): https://archive.org/details/grandreadofficialguidebook
  25. 1 point
    Here's a guide to a JRPG you've probably never played. Burai was first released for Japanese computers in 1989, which is what this guide covers (it was later ported to the PC Engine, Super Famicom, and Sega CD). Lots of pics in this one (albeit b&w). https://archive.org/details/buraivol.1
  26. 1 point

    Version 1.0.0

    61 downloads

    MegaZone 10 (November 1990)
  27. 1 point
  28. 1 point
  29. 1 point