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245 downloads
Hey all you 'Secrets of the Games' collectors out there! Welcome to volume 1 of Prima's Super NES Games Secrets, where GamePro's Andy Eddy compiled strategies shared by Zach Meston, Rusel DeMaria, and Donn Nauert into a book covering most of the original releases for the console. Expect to see Super Mario World, Pilotwings, U.N. Squadron, F-Zero, Super R-Type, Gradius III, and (admit it, the real reason you bought this book) True Golf Classics: Waialae Country Club! Otherwise, why are you reading this? There were something like two dozen books in this format put out by Prima. You know what they look like. You know what you're getting. You already downloaded it. Click 'Thanks' to pay your tribute, and await the release of Volume 2 as soon as I get it finished.17 points -
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Super Mario RPG - Legend of the Seven Stars - Nintendo Player's Guide (1996) Not part of that Player's Guide, but related to the game: Super Mario RPG poster from Nintendo Power https://archive.org/details/super-mario-rpg-poster/Super Mario RPG Poster.jpg Cards from Nintendo Power Magazines https://archive.org/details/super-mario-rpg-poster/Super Mario RGP Cards 1-4 (Front).jpg https://archive.org/details/super-mario-rpg-poster/Super Mario RGP Cards 1-4 (Back).jpg https://archive.org/details/super-mario-rpg-poster/Super Mario RGP Cards 5-8 (Front).jpg https://archive.org/details/super-mario-rpg-poster/Super Mario RGP Cards 5-8 (Back).jpg15 points -
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This was originally scanned by marktrade years ago, and due to a combination of the magazine's age and the non-standard settings applied to the scanner used, the original file's pages look VERY dark and VERY brown. Anyone wanting that "pure" version can find it on the Internet Archive. Cleaning this up and trying to make it look less than a zillion years old was probably the most complicated editing job I've ever done, as I had to edit the picture and text portions of each page completely separately. Simply cranking up the white levels would obviously ruin everything by bleaching out text/images, so I had to use different techniques (indeed, I never once even touched the white/black levels) while editing. But the end result is certainly a lot cleaner than this file has ever looked. Go on, try to guess which is the original and which is my edit. PLEASE NOTE: This issue is part of the early "WTF are we doing do we even know how to publish magazines" era of Game Player's. When they first began, Signal Research clumped all of their titles together under a single numbering system. So although this issue is labeled Vol.1 No.2, it is in fact the very first of their PC game line of mags (though the title would change a couple of times in rapid succession before settling on "Game Player's PC Strategy Guide.") For the record, Volume 1 of Game Player's went like this: Vol.1 No.1 The Game Player's Guide to Nintendo (this issue was also sold under the title Game Player's Nintendo Buyer's Guide) Vol.1 No.2 (this issue) The Game Player's Guide to MS-DOS Computer Games Vol.1 No.3 Game Player's Nintendo Strategy Guide (this issue was also sold under the title Game Player's Strategy Guide to Nintendo Games) Vol.1 No.4 Game Player's MS-DOS Strategy Guide (in my scan pile) After that, the Nintendo and PC titles went their separate ways, but because Signal Research loves confusion SO FREAKING MUCH, the very next issue of the PC mag was labeled Vol.2 No.2. So here's the PC title in full: The Game Player's Guide to MS-DOS Computer Games Vol.1 No.2 Game Player's MS-DOS Strategy Guide Vol.1 No.4 Game Player's PC Strategy Guide Vol.2 No.2 ...and from this point they continued in order, beginning a new volume at the start of a new year. But rest assured, THERE IS NO Vol.1 No.1, Vol.1 No.3, or Vol.2 No.1 of the PC title. And don't expect concrete/accurate cover dates on these early issues - THEY DON'T HAVE ANY. So we're going with "best guesses." For the further adventures of Game Player's PC Strategy Guide, follow along as they release the odd issue under the title Game Player's PC Buyer's Guide, and then switch to the title Game Players PC Entertainment, all using the same number system they started back with The Game Player's Guide to Nintendo. And then of course, they eventually relaunched as PC Gamer. But that's another story. Preservation is learning, kids. Sometimes we learn about the stuff written in the magazines. And sometimes we learn that you can completely sh*t the bed when starting a publishing line of magazines, and yet still have people reading and talking about them 35 years later. Game Player's™: An inspiration for f*ckups everywhere.14 points -
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Straight from Prima, the official book publishers of GamePro (according to the small print on the back cover), here's ONE THOUSAND freaking hints, tips, secrets, passwords, cart swap tricks, and other assorted nonsense from the Pros. If you've been struggling with Sonic the Hedgehog, bogged down in Beast Wrestler, stuck in Splatterhouse 2, caught up in Castle of Illusion, wrapped up in Wings of Wor, traumatized by Trampoline Terror, paused in Predator 2, grounded in Gaiares, broken by Burning Force, tripped up by Teenage Mutant Ninja Turtles: The Hyperstone Heist, agonized by After Burner II, demented by Dark Castle, pounded by Pit Fighter, thrashed by Technocop, menaced by Might and Magic, abused by Arnold Palmer Golf, outgunned in Onslaught, mystified by Mortal Kombat, dizzied by DecapAttack, harassed by Heavy Nova, crushed by Chakan the Forever Man, undone by Universal Soldier, zonked by Zombies Ate My Neighbors, shamed by Stormlord, kicked by Klax, lambasted by The Last Battle, rattled by Rolling Thunder 2, embarrassed by El Viento, or mauled in Mutant League Hockey, then maybe, just maybe, the stuff you need to win can be found in this handy-dandy booky-wook. Download it, slap that 'Like' button, and leave a comment so I can afford a new thesaurus. Enjoy!14 points -
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154 downloads
Getting in just under the deadline for this to be possibly the final release for 2023, I present to you, my lovely Retromags family, friends, and followers, this wonderful showpiece of DOS gaming history! Matt Tagliaferri got the goods straight from the 3D Realm gurus themselves so he could explain how the Duke designers pulled off all those nifty tricks with the Build engine: moving subways, reflective mirrors, destructible walls, swimming pools, sector-over-sector placement, you'll learn how to do it all with this book at your side! Also included are full appendixes which break down the ins and outs of CON file editing, a listing of all the sound effects from the game with their appropriate reference data, and full breakdown of the commands build into the DukeC scripting language. Finally, the CD-ROM gives out a plethora of new art assets, fifty ready-to-play levels from other designers, shareware versions of Duke 3D and a bunch of other Apogee and 3D Realms titles, and a utility allowing you to convert maps from Doom, Heretic, and Hexen to play within Duke Nukem 3D. And I, your beloved Retromags Goddess, has included the CD-ROM (as a bin/cue file combo) right within the download so you can extract it and play to your heart's content! Holy cow, it's a New Year's Eve holiday miracle! Thanks to all of you Retro-maniacs for encouraging me to continue radically downsizing my personal library. No thanks to whomever assembled my copy of this book for pasting the CD-ROM sleeve on the inside back cover upside down, which is why it looks that way in the scan. Sure, I could have flipped it, but I'm preserving these things as I found them. *huggles* Areala12 points -
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