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  1. wow, really? I forget just how many issues they made, I know they eventually would stop, but I never realized it was so close. I have looked a few times at the magazine racks at a Walmart lately, and there weren't ANY videogame mags on them that I could see. It makes sense, but I remember a time when you could find 8-10 different vg magazines on shelves (console and pc) and then you had the standalone tip and code books that showed up around holidays. It was awesome, so its fun reliving those times through all the work you curators and team members put into releasing these to us. Its more than a hobby to many of us. It was pure joy and excitement delivered every month from any mags we could afford. Even though I never had the money to buy everything I wanted, looking through these issues was like having a window into seeing them in person for myself. Later I would have a job and earn money for some of these games and consoles, but it was these magazines that started my interest as a kid. Thank you all for that. And thank you E-Day, for your hard work on so many of these issues that I have enjoyed over the last 10+ years or so. I can't send a donation right now, but I've been trying to respond with a "thanks" on every issue I've downloaded throughout the years. And I've tried to say thanks to each one of you that makes this site possible. I don't have much, but this is the least I can do. Thanks for your time.
    6 points
  2. A true journalist always knows where the butts are bared.
    5 points
  3. This should be the final issue for inCite PC Gaming, the magazine that tried to bolster its readership by advertising it was ONLY 99 cents per issue at launch. It wasn't a lie, but you needed to order the 12-month subscription for inCite Video Gaming at $11.88US, otherwise it was $4.99 on the newsstand. The sister publication was inCite Video Gaming which covered console games, but it also didn't last long. inCite PC Gaming was $1.99 per issue if you bought the 12-month subscription at $23.88. Plus it had a CD with demos and videos. Thanks for these issues, JimJam78. I only bought a handful of them on newsstands back in the day, but I can't remember which exact publications I had, so it's nice to have everything on the PC Gaming side of it now. Highlights From this Issue: We have the review for Diablo II (5 out of 5) followed immediately by Daikatana (3 out of 5), something you don't see often. This is a rather unremarkable PC gaming magazine for its time. It is most remembered for its celebrities on the cover that had nothing to do with gaming, for the most part. This PC version wasn't as bad as I remembered, but the console version had a different team, and the writing wasn't as good.
    5 points
  4. I love seeing these early issues of CGR! Thanks so much for getting this edited and uploaded, @MigJmz!
    4 points
  5. Damn it. I was going to go back and try to teach you how to "dougie," but then I realized I've only heard that line in a Bruno Mars song, so I don't know how to do it myself. Well, played. You are the master. Oh, and thanks for these, Game Players is one of my favorite mags but most of that comes from the later years with Frank O'Connor, Francesca Reyes, Roger Burchill, Mike Salmon and others. There wackiness was fun, and I had many issues of Ultra Game Players and the included CD-ROMs. [not anymore, though] But I did enjoy these very early ones since they were some of the earliest dedicated vg mags on newsstands in the late 1980's.
    4 points
  6. This is an amazing find to put on the site for all gamers. I was ALWAYS baffled when other reviews would talk about how this game would actually transport you any time you would use a spiral stairs or on an elevator, I never understood how they knew this stuff, but clearly, they either spent time designing their own levels or they had this book (the chances of them doing both is impossible, so let's not talk about it:) I don't know if the way you design maps is done the same way today or if newer tools exist -- but this still has a TON of great info. You even have 17 tips from Richard "Levelord" Gray himself. Along with ideas from Alen H. Blum III, the two men that have used the Build engine more than anyone else (at the time of this publication). Even if some things have changed, you get step-by-step instructions in this massive 348-page tome. You are taught how to create sectors. How to embellish walls, ceilings and floors. Not to mention panning and scaling it all. You will be shown how to place sprites and manipulate them, and they go over all the special types of sprites. Aside from the programing language, there is a number of instructions on how to create good levels and deathmatch maps. The included CD-ROM file is a nice extra, not having to track it down separately makes it more enticing. Thank you for preserving this Areala, and making it available to all of us.
    4 points
  7. Japanese computer gaming definitely had its place within Japan for a while, but never on PC. Japanese systems like the PC-88 and PC-98 had a lot of influential games, but by the time those died out and only the PC remained, Japanese developers had pretty much moved exclusively into console development, leaving nothing but visual novels (x-rated or otherwise) being developed on the PC front. Open up a Japanese video game mag like Famitsu, and you might be surprised at how little coverage there is of Western games. So Play Online is probably the most unique Japanese gaming mag ever created, since it features almost no coverage of Japanese games, as there were barely any "serious" PC games being developed in Japan by the time it was in publication. Some of the games they're covering aren't even localized into Japanese.
    4 points
  8. Highlights of this Issue: There are a lot of tips and codes, along with a few previews. But then you get to the main feature. Pokemon Stadium 2 (n64) gets 10 pages of content you can still use today, Mario Tennis (GBC) has 4 pages, and Conker's Bad Fur Day (n64) has 11 pages of strategies, up to chapter 8. There's a page that mentions all the movie parodies in the game, and I never realized they got away with making a reference to Eyes Wide Shut back then. The password to get into the Rock Solid Club is "fedalio," the same one used in the movie to get into the sex party. you also have a 4-page walkthrough of the Metal Gear Solid 2 demo. The Dreamcast has 4 pages on games you may have missed. Sega had pulled the plug on the console by this point, only 18 months after its release. Sega was still going to support it with games for the next year, so they mention a handful coming up.
    4 points
  9. This issue has all 108 characters for Suikoden (PS1), 12 maps for ReLoaded (PS1), and maps for Tunnel B1 (PS1), and 14 black and white maps for Command & Conquer. It also covers two interesting skiing games in the arcades, Alpine Racer 2 and Super G. There's a rather big blowout for Mario Kart 64, a decent look at Mega Man 8, and a level-by-level look at Star Wars Shadows of the Empire (N64). This is a solid look at those games if you are thinking about getting into and emulating some PS1 games.
    4 points
  10. I dont know if you also released the Expert Gamer issue last week, but thanks again for these "strategy" magazines. I know some might think these old issues like EGM2 and Expert Gamer that focus on codes and walkthroughs are not needed anymore since everything is on the GameFaqs website now. But EGM2 had a letters section and had a number of previews in these issues. Sometimes we find screenshots of early or cancelled games, like the shots of an early version of Ironblood in this issue, which are invaluable today. There's a lot of content that is not lost now. Sometimes we find full-color maps for certain games (like Return Fire and Alien Trilogy here), and text walkthroughs just cant show them to us. We thank you for finding them and putting them together. The color is really good on these last few I noticed -- its so nice seeing some of these ads in such good detail (like Fox Hunt and POed).
    4 points
  11. Thank you, dablais for your time editing this magazine. I have thoroughly enjoyed going through about 80 issues of Official Xbox Magazine so far, looking at all the reviews, especially for XBLA titles. Not many magazines reviewed them, but this one did. I love coming back every so often to find another one available, and that is thanks to you. Take care.
    4 points
  12. I submitted a drawing and it was published on this issue. I didn't win though... It's the Mario, Knights, and Crash Bandicoot drawing.
    4 points
  13. Before this would have been (at the very least) Game Player's Nintendo Buyer's Guide (Vol.1 No.1) The Game Player's Guide to MS-DOS Computer Games (Vol.1 No.2) Game Player's Nintendo Strategy Guide (Vol.1 No.3) Game Player's MS-DOS Strategy Guide (Vol.1. No.4) None of these are dated, but the first two were definitely released in 1988, and the Vol.1 No.4 issue has a "display until March 11, 1989" on the cover, so it would have been released before April, obviously. The two Nintendo issues are already available here. I'll be uploading the other two.
    3 points
  14. Well, if you're gonna be a butt craftsman, never half-ass it.
    3 points
  15. 3 points
  16. No problem! I've been looking for decent digital copies for awhile for some of these. A few were in storage and a couple I bought for the cause. My goal is to reprint my own mint copies (I'm learning book binding) but I don't have a document scanner. This way everyone wins. @Dabais is a beast at getting them scanned fast too. There's still a couple of more in the pile.
    3 points
  17. I have this strategy guide, I just checked, and 198 is in fact a blank white page!
    3 points
  18. Wow finally! Wait for these. It's seemed now is completed with all! Big thank you!
    3 points
  19. I haven't bought a game in the last 20 years, but do they even have cheat codes anymore? It seems like they would have lost their mystique now that everything's a google search away. What made them cool back in the day was that they'd show up once in whatever your favorite mag was as a kid. If you missed that issue, which was entirely possible because you spent your allowance on comic books that month, you'd never even know the code existed, unless maybe one of your friends got the code from another mag and you could excitedly scribble it down while passing the mag around after school. It was their relative UNavailability that made them interesting.
    3 points
  20. I will forever love the generic unlicensed art that has nothing to do with any game that's actually in the guide. Dr. Doom beating an armed office worker to death with a Tetronimo, and there's not even anything about Tetris in here.
    3 points
  21. Awesome work, MkMoveList. The Tips & Tricks mags were never one I went looking for on newsstands -- but I'm happy for those of you who really want them are getting darn close to a complete set. I love seeing ANY games mags getting a complete set.
    3 points
  22. 3 points
  23. 3 points
  24. Not including the two specials n 2015 that were sent to subscribers, we are. The last one has been edited and ready since last summer. I might make everyone wait a little longer for it
    3 points
  25. Thanks! I had been really busy the past few months, and barely had any free time for scanning or editing. But things have finally settled down now and I should be able to work on these semi-regularly.
    3 points
  26. "I see a little silhouette of a Croft (Lara Croft, Lara Croft, can you do a front handstand?) Monks and yeti: frightening! Bartoli's goons are fighting ME! Oh, Sir Winston? (Oh, Sir Winston?) Oh, Sir Winston? (Oh, Sir Winston?) Oh, Sir Winston, where'd you go? Where did you go-oh-oh-oh-oh...?" -- Only segment of 'Tomb Raider Rhapsody' which survived unscathed after @Areala attempted to perform it at karaoke night and was subsequently thrown out of the bar by large men with no sense of humour.
    3 points
  27. Thanks for this issue MigJmz, and the Sega Sports NFL 2K1 Prima Guide earlier. I appreciate you putting out mags around the holidays when you could easily take this week off. I hope you still find the time to spend with family. Oh, and please thank whoever had the idea for the "snowfall" on the website... a very nice effect (I never saw it before).
    3 points
  28. 3 points
  29. Ha ha...somehow, I think...that's not going to happen. OGM was created in the first place due to a...difference of opinions with how things were done here. And it certainly hasn't grown to the size it has despite its (by comparison) tiny membership due to a lack of dedication. Besides, the world would be a boring place without alternatives. Besides, the two sites really do cater to different crowds. Is your favorite magazine Nintendo Power/GamePro/EGM? Is your interest primarily in consoles? Then Retromags is probably the place for you. Is your favorite mag PC Gamer/Edge/GamesMaster? Are you interested in a broad range of systems from British microcomputers to the Amiga to PCs to consoles? Then OGM has you covered. Do you like ALL games for ALL systems? Well then, it's really not THAT inconvenient to be a member at two different sites, is it?
    3 points
  30. It's interesting to see these Japanese PC magazines. The PC market is a footnote at best when speaking about Japanese gaming, so seeing that they we're covering System Shock 2 and what-have-you as well is neat.
    3 points
  31. Super Gamer is a merging of the Super NES magazine SuperPro, and the tips and strategies from Super XS. It is focused on all Nintendo consoles and the handheld of the day, published out of London, England. The reviews follow the same similar format that many UK gaming mags did -- one main reviewer, with separate text bubbles for 2 other crewmembers to give a short opinion, along with a standard 100-point review system. This layout has been seen in a number of other UK magazines around this time. Highlights From this Issue: Interview with Jon Ritman, one of Britan's well-known programmers. There's an introduction to Keith Pullin, who worked on the Nintendo Hot Line for 3 years, a very successful business. He works on this mag now, but shares his experience for a few pages. Reviews cover Space Ace (snes), SkyBlazer, Wario Land (gb), NBA Jam, Humans, Equinox, Lethal Enforcers, ClayFighter, and several more. There are strategies for Lawnmower Man (snes), and Super Empire Strikes Back. The page layouts are what you expect for 1994, some text can be a little hard to make out but its not that bad. Nice and big screenshots, with different colors in the background for different games to help keep them separate. A good-size 132-page issue.
    3 points
  32. Everything is running in fine form this early in the magazine. Highlight From this Issue: We got a special report on the Dreamcast with 7 pages. And it E3 1998, so the editors chime in on their thoughts and we get 20 pages of coverage from the major publishers. Reviews for Elemental Gearbolt, FFVII (pc), Mission Impossible (n64), Jersey Devil, Unreal, Vigilante 8, then some smaller releases, like Tomba and Road Rash 3. Interviews with president of Treasure, then actor James Woods. The Anime section has 5 pages. There are a few PC reviews, and Music and Movie reviews. It's a solid mag, 116-pages. The page layouts are nice and readable. The only thing I don't like is that nearly all titles use lower-case text, so for reviews they display the games like jersey devil, mission: impossible -- instead of capitalizing each word. I find it off-putting but that is how they display the name of the magazine as well, "gamers republic" instead of Gamers' Republic. A fine issue tho.
    3 points
  33. Hehe, I must admit, I did purchase a lot of them and I still do on eBay to complete some set, but I also have a lot of friend who gave me some to be scanned. More to come!!! Cheers! dablais
    3 points
  34. Yet another magazine I've never even heard of. Awesome! *huggles* Areala
    3 points
  35. I think I fixed the problem. It's working for me now -- let us know if it's not working for you. *huggles* Areala
    3 points
  36. Issue #7 was put entirely together by three people; Dave Halverson, James Bacon, and art director Rob Duenas. The lovely Areala mentioned in the comment section of the last issue that the rest of the team "who helped put the magazine together didn't get paid a cent for any of their work." And this also spilled over into the website, any staff that contributed regular content to the gamefanmag.com website (defunct now) also found out they were not getting paid, and when they were expected to continue to work for free, they all left. Issue 7 was assembled by only three people, and two of those left shortly after. Rob Duenas was working 20 hours a day for two weeks, and it was becoming way too much of a workload. He never had anything negative to say about Halverson or the magazine itself, and was willing to continue to do covers or artwork, but just couldn't keep maintaining those work hours. James Bacon would leave for unknown reason shortly after. Issue 9 was made by two people, and issues 8 and 9 were released digitally only. Dave Halverson has had long-time staff leave him during Gamers' Republic and Play magazine as well, but finding details and confirming them is difficult, that's way I tend to stay away from mentioning the reasons behind things during these comments. You can see the quality drop of Issue #7 too. Under the listed GF Staff, there are several "consulting editors," and now the GameFan mascot, the Monitaur, has been added. The "avatar names" are back, which is odd since articles still have the names of the people that wrote them, and once again Dave Halverson is using his trademark E. Storm handle. Let's jump in the issue itself. Highlights of This Issue: There's an interview with Final Form Games, and a look at developer Level-5. We see reviews of Xenoblade Chronicles, Adventures of TinTin, Sonic Generations, Skyward Sword, a colorful layout for Rayman Origins, Saints Row: The Third, Rock of Ages, Bastion and a few more, along with a short history of Disgaea and the review for Disgaea 4. The GameFan Retro section returns, using the colors and style of the old logo. We have a "25 Years of Zelda" special, the "Very Best of GameBoy Advanced," and looks at Silhouette Mirage, WonderDog, Skeleton Crew, Pilotwings and more. It's a good-sized mag, at 102-pages. It's amazing at the amount of work that went into this issue with such a small crew and a handful of contributors, but I am really curious at what the rest of the issues look like since the art director leaves after this issue. I hope there's more. It's so great to see these issues, thanks again, dablais.
    3 points
  37. How unfortunate, cover review for a game that never came out.
    3 points
  38. The highlight of Issue 87 for me is Resident Evil Code: Veronica X (PS2) with 12 pages of glorious maps showing all items and weapons on them. It doesn't seem to be a full walkthrough, but it does have tips on a lot of sections, and getting key items. A great place to start if you're thinking about replaying the game on newer consoles like the Xbox One or PS4, since they are based off of the Code Veronica X version. There are nice maps for Tony Hawk's Pro Skater 2 but its the N64 version, so I don't know if the stages are identical to other versions. 10 pages for THPS 2. We also have Escape From Monkey Island (PS2) and 10 pages of strategies with color maps. Some will like the Sonic Adventure 2 (dc) coverage, with 15 pages of tips on EVERY one of the Hero Stages and Dark Stages. A solid issue with an ads from Toys 'R' Us and Hollywood Video (rest in peace, guys).
    3 points
  39. 3 points
  40. That's one hell of a cover. "What pairs well with Zelda on the Game Boy Colour? Oh, I know! Twisted Metal Black!" *huggles* Areala
    3 points
  41. I'm loving these EGM2's too! I'm indexing some of them now and there's news, previews, cheats, features and a sizable international section. Thanks a lot dablais!
    3 points
  42. The only issue of incite i ever owned. Must have played that demo disc about 100,000 times and i always went for the Unreal Tournament demo it had on there. What got me to pick up the game honestly.
    3 points
  43. This has been fixed. Please download the file again.
    3 points
  44. Wow, I actually have this one. If I remember correctly I got it at a bookstore that had a larger than usual magazine selection. Play was unique with its elegant design, glossy pages, and anime section.
    3 points
  45. Hello all & big thanks thumb up to the Amazing team here that did all this hard work. I missed to buy this issue back in Jan 1999 because it was not available for sale at all stores in my country that month .Years later I searched for scans of it without any luck until today. I have the issue before this in printed form till today & wanted this because of the Zelda Ocarina of time guide & cover arts so this issue have a special place in my heart. Almost 22 years of searching Again thanks & thanks a lot for this & keep up the hard work guys
    3 points
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