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  1. 11 points

    Version 1.0.0


    Game Players Issue 084 (May 1996) With reviews of such acclaimed classics as Creature Shock, Cyberdillo, and The Raven Project, this issue of Game Players is a big ol' slice of nostalgia pie for the 90s kid in all of us. I kid of course, The Raven Project is next issue. (Seriously though, this issue reviews Worms, Earthworm Jim 2, and Super Mario RPG and previews Tomb Raider, Turok: the Dinosaur Hunter, and Final Fantasy VII).
  2. 11 points

    Version 1.0.0


    Thanks to ccovell for donating the issue. Also the gavas bucks page was missing, so he provided a scan of that page to make the mag complete. For anyone who missed it in my forum thread, Gavas were a big scam run by Famitsu to trick kids into thinking they could win fabulous prizes by buying every issue of Famitsu that hit the stands. Below is a closer look at just how impossible getting those prizes actually was. Listed are the prize, the amount of Gavas needed to win the prize, the number of Famitsu issues you would need to purchase in order to have enough Gavas, and approximately how much that many issues of Famitsu would cost. These are all in 1988 dollars, so it would be much more today. As of May 1988 (these are not all of the prizes, btw): A Famitsu Pencil Case - 780 Gavas - 49 issues - approx. $195 A Famitsu T-Shirt - 1680 Gavas - 105 issues - approx. $420 A Famicom Game - 2900 Gavas - 182 issues - approx. $728 A Famicom System - 9800 Gavas - 613 issues - approx. $2,452 A Sega Master System - 11200 Gavas - 700 issues - approx. $2,800 A PC Engine (TurboGrafx16) System - 16500 Gavas - 1,032 issues - approx. $4,128 It should also be worth noting that Famitsu was bi-weekly at this point. So assuming you really wanted that PC Engine and you bought one copy of every issue that hit the stands, you would expect to finally have enough Gavas approximately... 38 years later. So...sometime in 2026. Of course, Famitsu eventually went weekly, of course, so you actually would have been able to finally get that PC Engine sometime in 2009. Well, except that PC Engines had long since ceased production by then.
  3. 9 points


    Game Player's PC Buyer's Guide Volume 2 Number 5 (November/December 1989)
  4. 9 points


    GamePro Issue 166 (July 2002)
  5. 9 points

    Version 1.0.0


    Compute! Issue 072 Vol. 8, No. 5 (May 1986)
  6. 8 points


    This is one of marktrade's scans he put up at the Internet Archive. His original files are very dark and yellow, so I've done what I can to improve them. If you want his original files, they can be found here: https://archive.org/details/GPPCSGVol3No2
  7. 8 points


    Tips & Tricks Issue 118 (December 2004)
  8. 8 points


    Game Player's Issue 26 Volume 3 Number 8 (August 1991)
  9. 8 points


    Tips & Tricks Issue 116 (October 2004)
  10. 8 points


    Tips & Tricks Issue 074 (April 2001)
  11. 8 points


    Official U.S. Playstation Magazine Issue 32 (May 2000)
  12. 8 points

    Version 1.0.0


    "Monthly magazine for Game Freaks." Game Geeks also welcome. Game Squares need not apply.
  13. 8 points

    Version 1.0.0


    Merry Christmas! (well, that's the cover date, anyway.) As always with Dengeki P, lots of RPG and giant robot coverage (I mean, this IS Japan, after all.) All in all, 264 pages of PlayStation goodness. I've eschewed including stitched-together two-page joins this time, but when viewed in two-page mode, those pages (ads, mostly) should look seamless, since they were joined together during the editing process, edited as a single pic, and then separated again. Sometimes these Japanese mags are just ornery: The files within the cbr are numbered correctly, but you'll notice that the page numbers don't always match what's printed on the page. That's because there were lots of strange instances of unnumbered pages. For example, there was a multi-page advertising section where the first and last pages of the ad were given page numbers, but the middle 4 pages, which were printed like a fold-out poster, went unnumbered. Another advertising section was printed on a series of pages of differing widths. Only the full-sized pages were given numbers, while the narrower pages all went unnumbered. Craziness!! Thanks to the fold-out section, I actually had to swap one page's location in order to ensure that further pages would be paired with the correct facing page when viewing in two-page mode (don't worry, you'll never even know which one).
  14. 8 points

    Version 1.0.0


    Do you know why I love this magazine, and the first several years of PC Gamer (which shared the same staff)? It's because the articles and reviews are written by intelligent professionals, so even reading about games I don't have the slightest interest in is a joy - something that sadly isn't all that common in video game journalism.
  15. 7 points


    GamePro Issue 144 (September 2000)
  16. 7 points


    Flux Issue 3 (Janaury 1995)
  17. 7 points


    VideoGames The Ultimate Gaming Magazine Issue 56 (September 1993)
  18. 7 points


    Tips & Tricks Issue 125 (July 2005)
  19. 7 points


    Tips & Tricks Issue 121 (March 2005)
  20. 7 points


    Tips & Tricks Issue 119 (January 2005)
  21. 7 points


    Tips & Tricks Issue 115 (September 2004)
  22. 7 points


    Nintendo Power Flash Issue 9 (Fall 1990)
  23. 7 points


    Tips & Tricks Issue 084 (February 2002)
  24. 7 points


    Tips & Tricks Issue 083 (January 2002)
  25. 7 points


    Tips & Tricks Issue 078 (August 2001)
  26. 7 points


    Tips & Tricks Issue 073 (March 2001)
  27. 7 points


    Tips & Tricks Issue 071 (January 2001)
  28. 7 points


    Tips & Tricks Issue 069 (November 2000)
  29. 7 points


    Featuring lots of games for the PlayStation, Dreamcast, Saturn, and PC that you've probably never heard of since not a single one of them made it out of Japan. Every single one of them containing a cast of anime girls that squeal "KYAAAA!!!" when your character accidentally trips and falls against them, grabbing two handfuls of breasts as he catches himself.
  30. 7 points

    Version 1.0.0


    A Mortal Kombat II kollector's magazine produced by Electronic Gaming Monthly, the second of a four issue series. Released November 1994.
  31. 7 points

    Version 1.1.0


    A Mortal Kombat II kollector's magazine produced by Electronic Gaming Monthly, the first of a four issue series. Released November 1994.
  32. 7 points

    Version 1.0.0


    Far East of Eden (Tengai Makyou): Fuun Kabukiden is an RPG for the PC Engine CD released by Hudson Soft on July 10, 1993.
  33. 7 points

    Version 1.0.0


    Official U.S. Playstation Magazine Issue 29 February 2000
  34. 7 points

    Version 1.0.0


    Tips & Tricks premier Issue!
  35. 7 points

    Version 1.0.0


    Mega Play Vol. 3 No. 6 January 1993
  36. 6 points


    Game Player's Issue 15 Volume 2 Number 9 (September 1990)
  37. 6 points


    Game Player's Sega Genesis Strategy Guide Volume 2 Number 1 (February-March 1991)
  38. 6 points


    Tips & Tricks Issue 049 (March 1999)
  39. 6 points


    Tips & Tricks Issue 087 (May 2002)
  40. 6 points


    Tips & Tricks Issue 086 (April 2002)
  41. 6 points


    Tips & Tricks Issue 052 (June 1999)
  42. 6 points


    Tips & Tricks Issue 043 (September 1998)
  43. 6 points


    PSM Issue 15 (November 1998)
  44. 6 points


    PSExtreme Issue 33 (August 1998)
  45. 6 points

    Version 1.0.0


    Edited for your pleasure and convenience. For the raw 600dpi source files, please visit https://archive.org/details/@japanesemagazinesscanproject *PLEASE NOTE: Gamest is printed in right-to-left Japanese reading style. If viewing two pages at a time, you will need to set your CBR reader to Japanese mode so that the pages will display in the correct order. I have moved the survey postcards to the end of the archive, since they interfered with the correct display of the pages when using two-page viewing mode.
  46. 6 points
    After months of behind-the-scenes deliberation, infused with a ridiculous amount of name-calling, indian leg wrestling, and wedgies, the administrators have reached their conclusion and are now ready to share it with the rest of the community. Presenting: RETRO MAGS! Ruminate with us for a bit. You'll notice that nowhere on the site does it specifically state we are set up to only scan and host old magazines about computers and video games, and every so often we'll receive a request from a user inquiring about whether or not we handle this or that sort of publication, or help finding out-of-print periodicals of various sorts. Fishing magazines. Car magazines. Science magazines. There's a magazine for everything, and if there isn't now, then there probably was in decades past. It's true! Literally starting today, Retromags is going to become your one-stop shop for everything related to old school magazines. Hobbyist publications, consumer reference, news and entertainment...it's all coming both soon and now. Just think: your dad may finally track down that issue of Organic Gardner he read as a lad! Your grandmother may thrill to a digital version of the doll collector's monthly she subscribed to twenty years ago! Those classic 80's knitting patterns? They're going to be here too! Vintage Wrestling quarterlies, 1960's era Hot Rod publications, celebrity gossip rags from back when the hair, the shoulder pads, and the feuds were larger than life? Forget download limits. These files are big, beautiful, and cleaned up to current-year specs as best that we (and Photoshop) can accomplish. To prove we aren't kidding, we've got a handful of brand new releases we've been holding back on for this very announcement. Only you guys could make it possible, with your contributions of time, energy, and cold, hard cash. Especially that last part. Thank you, anonymous donor who wishes to remain anonymous for that sudden infusion back in February. Obviously this is going to require a bit of a site overhaul. Expect to see some serious changes to the way things like the databases are structured as we get things in line with the new, expanded concept. We're aiming to add roughly a dozen different categories per week, then new sub-categories within them similar to the way the gaming magazines are currently broken down by area of release, then name of publication. It's a lot of work, and not something which can be done all at once, but we're going to push on as best we can. Limited site downtime and outages may occur infrequently as we make these changes. The forum software is robust, but we're going to be subjecting it to an awful lot of stretching in directions we aren't sure Invision means for it to stretch. Errors may crop up here and there, and if so, we hope you'll be patient with us. If it all goes as planned, these relics of yester-year will be hosted, preserved forever for future generations to marvel and laugh at. We spared no expense scouring the seedy underbellies of auction sites, hunting for the weirdest, tackiest, most off-beat examples we could find to show we mean business when we say, "At Retromags, we scan it all!" Sincerely - Phillyman, E-Day, Areala, and the rest of the Retromags staff!
  47. 6 points

    Version 1.0.0


    Electronic Gaming Monthly Issue 103 (February 1998)
  48. 6 points

    Version 1.0.0


    40 pgs
  49. 6 points

    Version 1.0.0


    40 pgs
  50. 6 points

    Version 1.0.0


    Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai - Hisshou Tora no Maki (ダウンタウン熱血行進曲 それゆけ大運動会 - 必勝トラの巻, Downtown Nekketsu March: Let's Go to the Great Athletic Meet - Tiger's Victory Volume) was published as a supplement to the October 19, 1990 issue of Family Computer Magazine (issue 113). This game is one in the popular and long-running Kunio-kun series of games (including such classics as Renegade, River City Ransom, and Super Dodge Ball) originated by Technos Japan and currently developed and published by Arc System Works. It was released for the Famicom on October 12, 1990 and features Nekketsu High School competing against three other teams in a series of four athletic events. Up to four players can participate. Although this game was never released outside of Japan, it was very successful and is one of the games included on the Japanese version of the NES Classic Edition (Nintendo Classic Mini: Family Computer ). PLEASE NOTE!!!! - Family Computer Magazine (and its supplements) are printed Japanese-style, meaning that the magazine's spine is on the right side and pages are opened from the left. Thus, once opened, the pages are read from right to left, with the right page coming before the left page. In order for the pages to display correctly if viewing in two-page mode, "Japanese mode" should be enabled. In Cdisplay, this is easily accomplished via the CTRL-J hotkey (or through the configure menu). If viewing in single page view, the pages will display in the proper order regardless, though keep in mind that again, the page is read from right to left.