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  1. 5 points

    108 downloads

    Tips & Tricks Issue 060 (February 2000)
  2. 2 points

    108 downloads

    Flux Issue 5 (July 1995)
  3. 2 points
    Thread update: I am coming to the end of the last batch of scans I did, which means I did a bunch more. The last of bunch will go out over the next three days or so, including two rescans of TuboForce (Issue 1 is already up). After that the next things going up will be donations from MysticNebula and a member local to me, DCinthe80s. There are also two issues of VG&CE donated by Joseph4587 that will go up in this batch; Issue 1 and issue 24. After that will me more of CIVICMINDED's massive donation. The next box of his that I scanned contained 72 issues. DCinthe80s Nintendo Power Issue 203 (May 2006) Nintendo Power Issue 209 (November 2006) Nintendo Power Issue 210 (December 2006) Nintendo Power Issue 211 (January 2007) How to Win at Super Mario Bros. Games (1990) MysticNebula 20 Years of Nintendo Power Electronic Gaming Monthly Issue 169 (August 2003) Nintendo Power Issue 137 (October 2000) Official U.S. PlayStation Magazine Issue 100 (January 2006) Official U.S. PlayStation Magazine Issue 112 (January 2007) Pokémon Gold & Silver Versions - Prima's Official Strategy Guide Pokémon Gold Version & Silver Version Complete Pokédex The Legend of Zelda Majora's Mask - Official Perfect Guide Ultra Game Players Issue 091 (December 1996) Joseph4587 VideoGames & Computer Entertainment Issue 1 (December 1988) VideoGames & Computer Entertainment Issue 24 (January 1991) CIVICMINDED Gamers' Republic Issue 12 (May 1999) Gamers' Republic Issue 13 (June 1999) Gamers' Republic Issue 14 (July 1999) Gamers' Republic Issue 15 (August 1999) Gamers' Republic Issue 16 (September 1999) Incite Issue 09 (August 2000) Next Generation Issue 29 (May 1997) Next Generation Issue 48 (December 1998) Next Generation Issue 49 (January 1999) Next Generation Issue 52 (April 1999) Next Generation Issue 53 (May 1999) Next Generation Issue 54 (June 1999) Next Generation Issue 55 (July 1999) Next Generation Issue 56 (August 1999) NextGen Issue 57 (September 1999) NextGen Issue 58 (October 1999) NextGen Issue 59 (November 1999) NextGen Issue 60 (December 1999) NextGen Issue 61 (January 2000) NextGen Issue 62 (February 2000) NextGen Issue 63 (March 2000) NextGen Issue 64 (April 2000) Official U.S. PlayStation Magazine Issue 011 (August 1998) Official U.S. PlayStation Magazine Issue 016 (January 1999) Official U.S. PlayStation Magazine Issue 019 (April 1999) Official U.S. PlayStation Magazine Issue 021 (June 1999) Official U.S. PlayStation Magazine Issue 022 (July 1999) Official U.S. PlayStation Magazine Issue 023 (August 1999) Official U.S. PlayStation Magazine Issue 024 (September 1999) Official U.S. PlayStation Magazine Issue 025 (October 1999) Official U.S. PlayStation Magazine Issue 026 (November 1999) Official U.S. PlayStation Magazine Issue 027 (December 1999) Official U.S. PlayStation Magazine Issue 028 (January 2000) PSM Issue 001 (September 1997) PSM Issue 004 (December 1997) PSM Issue 005 (January 1998) PSM Issue 006 (February 1998) PSM Issue 007 (March 1998) PSM Issue 008 (April 1998) PSM Issue 009 (May 1998) PSM Issue 010 (June 1998) PSM Issue 011 (July 1998) PSM Issue 012 (August 1998) PSM Issue 020 (April 1999) PSM Issue 021 (May 1999) PSM Issue 036 (August 2000) PSM Issue 052 (December 2001) PSM Issue 106 (January 2006) PSM Issue 124 (June 2007) Station Issue 1 The Ultimate Guide to Fighting Games 1996 Edition (Spring 1996) The Ultimate Guide to PlayStation Strategies Presented By The Official U.S. PlayStation Magazine Ultra Game Players Issue 102 (October 1997) Ultra Game Players Issue 105 (Holiday 1997) Ultra Game Players Issue 107 (February 1998) Ultra Game Players Issue 108 (March 1998) Ultra Game Players Issue 109 (April 1998) Ultra Game Players Issue 110 (May 1998) Expert Codebook Issue 3 (Summer 1999) Expert Gamer Issue 53 (November 1998) Expert Gamer Issue 54 (December 1998) Expert Gamer Issue 55 (January 1999) Expert Gamer Issue 59 (May 1999) Expert Gamer Issue 60 (June 1999) Expert Gamer Issue 61 (July 1999) Expert Gamer Issue 62 (August 1999) Expert Gamer Issue 63 (September 1999) Game Buyer Issue 2 (August 1998) Gamers' Republic Issue 07 (December 1998) Gamers' Republic Issue 08 (January 1999) Gamers' Republic Issue 11 (April 1999) Scan total: 703
  4. 1 point
    Just had a read of this magazine. Never heard of this mag before, but video games and comics are a great combination and this issue looks interesting. Thanks Ethereal Dragonz and MigJmz for this
  5. 1 point

    15 downloads

    Railway Modeller Issue 432 (October 1986)
  6. 1 point
    Retromags Presents! Tips & Tricks Issue 060 (February 2000) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Donated By: CIVICMINDED Subscribe to our New Release Feedburner email!  
  7. 1 point

    339 downloads

    TurboForce Issue 1 (June 1992)
  8. 1 point

    194 downloads

    Flux Issue 3 (Janaury 1995)
  9. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Atari Jaguar Apple Pippin Sega Genesis Sega 32X Sega Neptune (prototype coverage, never released) Sega CD Sega Saturn Super Nintendo Entertainment System 3DO PC Sony Playstation Philips CD-i arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (A couple of new, recurring news columns begin in this issue - 'Joyriding' (online gaming news) and 'Essential Reading' (book reviews). Also, the 'corresponding' section is expanded to include a new 'dispatches' column featuring insider commentary.) talking Why are Shigeru Miyamoto's games so damn good? Mario, Zelda, Donkey Kong, Star Fox, Pilot Wings, F-Zero... his resume reads like a list of videogaming's greatest hits. Now the world's greatest game designer talks candidly with Next Generation about game design, Ultra 64 and (most jucily(sic)) his competitors... (Six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Apple's game machine reaches fruition But as 'Pippin' target the 'family' market, core gamers may find themselves left out in the cold. (two pages) PlayStation enters the home straight Next Generation attends Sony's Tokyo prelaunch press show for a final Playstation briefing. (four pages) Reality Lab: fast 3D for games developers Next Generation reports on a PC tool that makes 3D graphics creation easier and speedier. (two pages) Sega reels in Neptune for late '95 release A combined 32X and Genesis machine "for under $200" waits in the wings... US and UK fight over Amiga's future The battle for control of the Amiga still has no clear winner. Gamehouses flock to Silicon City SGI's Japanese show proved popular with game producers. (Recurring news features:) Joyriding The first in a regular series of gaming updates from cyberspace (online gaming news by Bernard Yee) Datastream (sidebar; number related news/trivia) Movers & Shakers A monthly look at business news affecting the gaming world (misc. business news by Selby Bateman) Generator Word from the sharp end of games development, this month focussing(sic) on the controversial subject of 32X... (1/2 page; behind-the-scenes news by Mark James Ramshaw) Datebook (1/2 page; calendar of events) Essential Reading (1/2 page; book reviews:) 'Behind the Scenes at Sega: The Making of a Video Games' by Nicholas Lavroff 'Net Games' by Michael Wolff Over the wire (1/2 page; faux future news) Arcadia The coin-op business is an excellent barometer of what's coming to the home. And here it is... (misc. arcade news by Marcus Webb) ng hardware Saturn: The real story behind the headlines... As Saturn launches in Japan as the same time as Sony's Playstation, Sega's future hangs in the balance. Next Generation takes a look under the hood of Sega's new 32bit system, and tells the story of Saturn's turbulent passage from initial design to hard plastic. (eight pages) retro gaming Revival of the Fittest Old games are back. Retrogaming is in. As more game designers raid the back catalogs for inspiration, Next Generation discovers there's more to this trend than simple nostalgia. (four pages) ng online Gaming on the information superhighway (aka Joyriding) Games will always ride in the coattails of more serious applications, and the information superhighway will prove itself to be no exception. Next Generation profiles six pioneers of networked gaming, each engaged in the business of linking people together. (10 pages; a look at existing and planned online services: XBand, The Sega Channel, Nintendo Gateway, Imagination Network, Internet, 3DO: Us West) ng software Alphas (game previews; two pages each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Cybersled (PS) Ultimate Parodius (PS; one page) Clockwork Knight (Sat; three pages) Bioforge (PC) Absolute Zero (PC; 1.5 pages) Road Rash 3 (Gen/SegaCD; 1.33 pages) Starblade Alpha (PS) Raiden (PS) Tekken (PS; one page) Alone in the Dark 3 (PC) Super Street Fighter II X (3DO) Victory Goal (Sat; one page) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) 3DO Burning Soldier Doctor Hauzer (Japan) Mad Dog II: The Lost Gold Microcosm Real Pinball Road & Track Presents: The Need for Speed Guardian War SHADOW: War of Succession Shock Wave: Operation Jump Gate Tetsujin (Iron Man) (Japan) True Golf Classics: Waialae Country Club Ultraman (Japan) VR Stalker Jaguar Checkered Flag Dragon Iron Soldier Club Drive 32X Cosmic Carnage Super Afterburner Super Space Harrier CD-i Alien Gate Kether Dragon's Lair Inca PC Armored Fist Ishar 3 Lost Eden Metaltech: Earthsiege Magic Carpet System Shock Wing Commander: Armada Under a Killing Moon Zork Anthology Sega CD ESPN National Hockey Night Mary Shelley's Frankenstein NBA Jam Panic Popful Mail Eternal Champions: Challenge from the Dark Side Genesis Animaniacs Sea Quest Beavis & Butt-head Death and Return of Superman Ecco: Tides Of Time The Great Circus Mystery NFL '95 Red Zone Syndicate SNES Biker Mice from Mars Demon's Crest Super Bomberman 2 Mega Man X2 Super Punch-Out!! Wildsnake Wolverine: Admantium Rage WWF Raw Rise of the Robots Arcade Cops Dark Stalkers T-Mek corresponding Letters Opinion, talk, debate and unashamed creeping. (reader mail; one page) dispatches Letters from the desks on the front line. (industry insider commentary - this issue, David Perry of Shiny Entertainment; one page)
  10. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Atari Jaguar Sega Genesis Sega 32X Sega CD Sega Saturn Super Nintendo Entertainment System Ultra 64 (the eventual Nintendo 64) VR32 (the eventual Virtual Boy; prototype coverage) 3DO PC Sony Playstation NEC FX (the eventual TurboDuo) Neo Geo CD Philips CD-i arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) talking Is it Now or Never for 3DO? Trip Hawkins, president of The 3DO Company talks candidly with Next Generation. If 3DO is to stand a chance against Saturn and Playstation, it needs to take full advantage of its head start. And that means Trip has to convince you to buy into his dream today. (six page interview) breaking: News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) 32X takes Genesis one step forward But does Sega take two steps back? 32X may make a fast buck in late '94, but it could cost Sega dearly in 1995. (two pages) US launch for Neo-Geo CD Bearing a ready-made range of arcade-quality games, SNK's Neo-Geo CD heads for the US. (two pages) Coin-ops stay on cutting edge Coin-op companies flex their muscles at this year's Tokyo JAMMA show. (three pages; includes 'Head start for Ultra 64?' sidebar) Saturn at CSG show, launch date set The CSG show was the perfect opportunity for Sega to reveal its Saturn launch-plans and debut software line-up. (two pages) UK chip delivers 3D power Next Generation visits a UK-based company with designs on the global PC graphics market. (two pages) 3DO faces mutiny by game developers As 3DO's manufacturers balk at absorbing $200 million in projected losses, angry games producers face a $3 fee on each game produced. VR32: a clearer picture emerges Nintendo's 32bit 'Virtual Boy' is scheduled for worldwide shipout in April next year. (includes 'Nintendo Virtual Reality' artist rendition) (Recurring news features:) Datastream (sidebar; number related news/trivia) Over the wire (1/2 page; faux future news) Movers 'n' Shakers A monthly look at the business news that affects the gaming world. (misc. business news by Selby Bateman) Arcadia An insider's view of the coin-op business, and how it affects the games you play. (misc. arcade news by Marcus Webb) Generator A look behind the scenes of game development, rumor, gossip and scandal. (1/2 page; behind-the-scenes by Mark James Ramshaw) Datebook (1/2 page; calendar of events) ng hardware The Looming Videogame Wars of 1995 Nine new 32bit and 64bit gaming systems are aiming to replace Genesis and SNES as the videogaming standard. But just how powerful are these new machines? How do they compare to one another? Next Generation profiles all the contenders. ('Players;' 14 pages; one page article intro, then one page for each system overview unless noted:) CD-i Genesis 32X Jaguar NEC FX (the eventual TurboDuo) Neo-Geo CD Playstation (two pages) Saturn (two pages) Ultra 64 (two pages; the eventual Nintendo 64) 3DO (two pages) debating The Violence Tapes After the ratings and after the media feeding-frenzy, what is the future of violence in interactive entertainment? Next Generation leaves the politics to the politicians, and talks instead to four game producers who will shape the future of this controversial genre. (Eight page interview featuring Tom Zito (Digital Pictures; Night Trap), Gilbert Austin (Maelstrom; Harvester), Jay Wilbur (Id Software; Doom), and Leif Marwede (Incredible Technologies; Blood Storm).) ng software: Alphas (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Motor Toon GP (PS; two pages) Virtua Fighter (Sat; two pages) Namco (company overview with previews for Ridge Racer, Tekken and Cyber Sled (all PS); 3.33 pages) Tama (Sat; two pages) Daytona USA (Sat) Clockwork Knight (Sat) Toshinden (Tales Of The Gods Of Combat) (PS) Fight for Life (Jag) Gex (3DO; two pages) Virtua Fighter 2 (arcade) rating: Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) 3DO Alone In The Dark Demolition Man John Madden Football Mega Race Pataank Road Rash Shock Wave Soccer Kid Star Control II Super Wing Commander FIFA International Soccer Slayer Way of the Warrior Jaguar Alien Vs. Predator Doom Tempest 2000 Wolfenstein 3D 32X Star Wars Arcade Virtua Racing Deluxe CD-i Litil Divil The 7th Guest Burn:Cycle Voyeur Neo Geo Aero Fighters 2 Aggressors of Dark Kombat PC Colonization Delta V Doom 2 The Fortress of Dr. Radiaki Malcolm's Revenge Master of Magic NHL Hockey '95 Relentless PGA Tour Golf 486 Quarantine Sega CD Battlecorps Lethal Enforcers II: The Gun Fighters Loadstar: The Legend of Tully Bodine Mickey Mania: The Timeless Adventures of Mickey Mouse The Masked Rider Snatcher Genesis Contra: Hard Corps Dynamite Headdy Earthworm Jim Mickey Mania: The Timeless Adventures of Mickey Mouse NHL '95 Shaq Fu Sonic and Knuckles Samurai Shodown Urban Strike SNES Donkey Kong Country The Adventures of Batman & Robin The Lion King Mortal Kombat II NBA Live '95 Pitfall: The Mayan Adventures X-Men: Mutant Apocalypse Arcade Ace Driver Cruis'n USA Primal Rage Ridge Racer 2 Virtua Cop Killer Instinct corresponding: letters We talk a lot of interaction and here's where we deliver. Your chance to speak to the nation. (reader mail; one page; being the first issue, most of this issue's reader mail consists of congratulatory letters from industry insiders)
  11. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Atari Jaguar Sega Genesis Sega 32X Sega CD Sega Saturn Super Nintendo Entertainment System Virtual Boy 3DO PC Macintosh Sony Playstation NEC PC-FX (never released) arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue introduces an infrequently recurring "i wish...," column; a news section filler featuring 'wish list' commentary by industry insiders. Also, Macintosh earns a spot in the review section.) talking Is Sega's boss scared yet? Back in 1990, few believed that a small, hungry rival could beat the mighty Nintendo to the 16bit punch. But that's exactly what happened. Now, Sony threatens to do to Sega what Sega did to Nintendo, and Tom Kalinske faces the toughest fight of his career... (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) WCES: the calm before the storm The world's largest game show is still too soon to sort the winners from the losers... (six pages) Nintendo pins hopes on Virtual Boy But the ill-advised 32bit VR system simply makes gamers see red. (two pages) Sega and Sony sell the dream Next Generation witnesses the biggest videogame events since the launch of the SNES. (3.25 pages) Beginning of the end for Video CD? Next Generation wonders if the Video CD format is doomed before it's even off the ground. (1.5 pages) Sega still on top in Japan arcades Virtua Fighter 2 shows that Sega is staying ahead of the game. (includes 'UK arcades face taxing time' sidebar) (Recurring news features:) Joyriding gaming updates from cyberspace - this month: Tooling up (online gaming news by Bernard Yee) Datastream (sidebar; number related news/trivia) i wish... (industry insider "wish list" commentary; 0.25 pages; this issue, Dave Perry of Shiny Entertainment) Movers & Shakers A monthly look at business news affecting the gaming world (misc. business news by Selby Bateman) Generator A behind the scenes look at what game developers think of Apple's plan to enter the game arena. (1/2 page; behind-the-scenes news by Mark James Ramshaw) Datebook - March (1/2 page; calendar of events) Essential Reading (1/2 page; book review; 'Video Games: A Guide for Savvy Parents' by David Sheff) Over the wire (1/2 page; faux future news) Arcadia The coin-op business is an excellent barometer of what's coming to the home. And here it is... (misc. arcade news by Marcus Webb) ng hardware Does the PlayStation live up to the hype? The wait is over: The PlayStation has landed. But what's the story behind Sony's leap into the world of videogaming? And how does the machine actually perform? Next Generation tells the story behind the headlines and profiles Ridge Racer on page 42. (eight page 'Playstation: Sony's bid for power' and five page 'Ridge Racer') ng music Making tracks (aka the noble art of game music) As the gaming industry's migration from cartridges to CDs reaches culmination, many musicians are yearning for the good old days. Next Generation discovers that less is often more. (six pages; includes sidebar profiles of Tim Follin, Charles Deenan, and Chris Hulsbeck) ng special Virtua Fighter - Saturn's fighting chance Of course, PlayStation isn't the only hot new Silicon ensemble. Sega's Saturn is outselling Sony in Japan, and this success is attributable to just one game - Yu Suzuki's awesome Virtua Fighter. ('Virtua Fighter;' four pages) ng hardware What's wrong with the PC? The PC is the grudging game machine: It's expensive, it's frustrating to use and it's riddled with incompatibility glitches. Now, as Sega and Sony threaten, does the PC game scene faces(sic) death - strangled, partly by the very standards that defined its creation? (part one of two; eight pages) ng software Alphas (game previews; two pages each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Toh Shin Den (PS; four pages) (Toshinden) Dark Forces (PC) Boxer's Road (PS; 1.33 pages) Hudson Soft (focus on Bomberman franchise and NEC PC-FX hardware; four pages) Iron Assault (PC) Motor Toon Grand Prix (PS; three pages) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) 3DO Cowboy: Casino Interactive Poker Family Feud Ghost Hunter (Japan) Lemmings Off-World Interceptor Super Street Fighter II Turbo Rebel Assault Samurai Shodown Shanghai: the Great Wall Station Invasion Supreme Warrior World Cup Golf: Hyatt Dorado Beach Jaguar Bubsy: Fractured Furry Tales Kasumi Ninja Val d'Isere Skiing and Snowboarding Zool 2 32X Motocross Championship Macintosh SimTower PegLeg PC Cyberwar Lode Runner: The Legend Returns King's Quest VII: The Princeless Bride Cyberia Zephyr Lords of the Realm Menzoberranzan Noctropolis Realms of Arkania: Star Trail Rise of the Robots U.S. Navy Fighters Sega CD Bouncers Cadillacs and Dinosaurs Darkseed Ecco : The Tides of Time Slam City with Scottie Pippin Midnight Raiders Genesis Aero the Acrobat 2 Phantasy Star IV (mistakenly labeled in review section as a Sega CD game) Mega Bomberman NHL All-Star '95 Rugby World Cup '95 Ristar PGA Tour III Viewpoint SNES Brutal Ignition Factor Looney Tunes B-Ball Michael Jordan: Chaos In The Windy City Radical Rex The Shadow Jurassic Park II: The Chaos Continues Uniracers Arcade The King of Fighters Mazinger Z Samurai Shodown III corresponding Letters Everyone is after some meaningful interaction, and here's your chance to score some. (reader mail; 2.5 pages) dispatches Letters from the desks on the front line. (industry insider commentary - this issue, Tom Zito of Digital Pictures; 1.5 pages)
  12. 1 point
    Loading (Intro to the issue & & the UGP Team) On The Disc (list of the movies & playable demos on the cd included with the magazine) Topics: Sega's new arcade board Naomi, Hasbro purchases part of Atari's assets/properties, Matrox MGA-G200 chipset, MouseMitt Keyboarder for PC, Guillemot Game Theater 64 for PC, Saitek X36 Flight Stick for PC, Jazz Multimedia Jazz Outlaw 3D Bonnie & Clyde for PC, Nyko Hyper Pak Plus for Nintendo 64 Wiretap: Atari Sale to cause fallout, Gran Turismo racing to PC?, PlayStation 2 CPU a new design? Ultra Game Players Summer Lovin' - A Farewell Salute to the Girls of Games UGP Style Previews: · Turok 2 (Nintendo 64) · Extreme-G 2 (Nintendo 64) · Tenchu (PlayStation) · Psybadeck (PlayStation) · Colony Wars 2: Vengeance (PlayStation) · World Grand Prix (Nintendo 64) · Mechcommander (PC) · X-Com Interceptor (PC) · Shadowman (Nintendo 64, PC) · Messiah (PlayStation, PC) · Mission Impossible (Nintendo 64) · Space Circus (PC, Nintendo 64) Reviews: · Tekken 3 (PlayStation) · Rebellion (PC) · Rascal (PC) · Saga Frontier (PlayStation) · Die By the Sword (PC) · Battlezone (PC) · Forsaken (Nintendo 64) · House of the Dead (Saturn) · Blasto (PlayStation) · Cardinal Syn (PlayStation) · Deathtrap Dungeon (PlayStation) · Diablo (PlayStation) · Einhander (PlayStation) · Need for Speed III (PlayStation) · Theme Hospital (PlayStation) · Adrenix (PC) Network Connection (Letters) Sportsline: Special Report on Football, Hockey, Baseball, Basketball games All Access (codes, strategies, tactics): · Gex: Enter the Gecko (PlayStation) · 1080 Degree Snowboarding (Nintendo 64) · NHL Breakaway '98 (Nintendo 64) · One (PlayStation) · Monster Rancher (PlayStation) · Red Asphalt (PlayStation) · Felony 11-79 (PlayStation) · Triple Play '99 (PlayStation) · Resident Evil 2 (PlayStation) · Pitfall 3D (PlayStation) · Spawn (PlayStation) · Bloody Roar (PlayStation) · Snowboard Kids (Nintendo 64) · Speed Racer (PlayStation) · Goldeneye 007 (Nintendo 64) · Heavy Gear (PC) · Street Fighter vs. X-men Ex (PlayStation) · Tekken 3 (PlayStation)