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  1. 5 points

    98 downloads

    TurboPlay Issue 14 (August-September 1992)
  2. 1 point
    Sorry, dude. This guy posted his list 6 years ago, but never uploaded anything here, so I don't think he's going to now. Check the Internet Archive, maybe they have it there.
  3. 1 point
    As I said, I would not approve those. There is visible distortion, blurring, and shadow on the gutter side of the page. We debind almost all magazines that we scan here, not because we want to destroy our magazines, but because it's the only way to get a quality scan. I'm not sure if most people truly appreciate the sacrifices that go into every scan they download from our site (from the relatively small number of thanks we receive, I suppose not.) Don't worry, though, if you do ever scan your mags, they can always be added to the Internet Archive. They don't care about quality (nor about stealing other peoples' scans - so you can upload them right next to their Nintendo Power collection, almost all of which they stole from us. It'll be almost just like uploading your mags to the real Retromags!) Please don't think I'm trying to discourage you from scanning your mags, btw. Your scans might not be a fit for Retromags, but they WILL be appreciated no matter where they end up.
  4. 1 point
  5. 1 point
    Aaaaaaaaah! THANK YOU! I've been looking for that for a decade!
  6. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Genesis Nintendo 64 3DO PC - PC CD-ROM - MMX PC Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (Beginning this issue, Next Generation began regularly producing 'Disc Editions' of each issue - with a PC/Mac compatible CD-ROM included with the magazine - in addition to the standard, non-disc edition. This disc/non-disc trend would continue until Next Generation #41. This issue, the CD is mentioned in the 'opening' section of the Disc Edition.) (Starting this issue, the '32-bit gamers guide' begins to include N64 titles and is renamed the 'Next Generation gamers guide.' This issue includes a 32 page inbound Electronics Boutique catalog.) (CD edition: $7.99 USA, $8.99 Canada; standard edition: $4.99 USA, $5.99 Canada) (Page 42 of this issue contains a significant misprint, reprinting content from page 39. A correct version of the full article - edited for UK audiences - can be found in Edge #36.) talking Who's the real boss of Sony? Next Generation speaks exclusively with Terry Tokunaka, the President of Sony Computer Entertainment Japan. ('Will the real boss of Sony please step forward?;' five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Nintendo's leap into the unknown Are two great games enough? No one knows. Nintendo 64's U.S. launch on September 29 asks gamers to place their bets... (3.5 pages; includes 'The real Mr. Yamauchi' sidebar) "Sega City" nears online launch Saturn's NetLink peripheral readies for launch. But so far, the one thing missing is the games... (Recurring news features; one page each unless noted:) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 5 Myst') Stop press (sidebar; 'late-breaking news;' headlines:) No Nintendo 64's for Europe - yet On-line gaming, friend or foe? $149 PlayStation? Psygnosis bidding "starts at $300m" Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('Play games on the Internet for free? As in, no charge?;' online gaming news by Bernard Yee) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) In the studio (1/2 page; games in development; from LucasArts, Namco, Blizzard, Konami, Mindscape, Team 17, Sega (Sonic X-treme cancelled)) movers & shakers The business news that affects the games you play. (misc. business news by Christian Svensson) Generator The issues affecting the way games are made. ('You see games. You hear games. Why can't you feel games?;' behind-the-scenes by George Zachary) Datebook (1/2 page; calendar of events) Gadget (1/2 page; 'Peripherals, accessories, gizmos, add-ons, thingies, and stuff') Presario 8712 (PC) Game Guru (PC 'game enhancer') ng hardware Total recall A console or a computer lives, thrives, and survives on its memory. So how come so little is known about it? ('Total Recall: the future of data storage;' eight pages, including 'History of RAM' and 'Future Developments' sidebars) ng special Artificial life A new branch of science may fundamentally alter the way we play games. A Next Generation special report. (ten pages, including 'Anark's Galapogos,' 'Computer Artworks,' and 'Millenium Interactive,' articles, and 'Essential Reading' section) reporting The great videogame swindle Just who is responsible for the birth of the videogame industry? Next Generation unveils the real story. ('The Great Videogame Swindle?;' approx. 11 pages; includes comments from Steve Russell, Ralph Baer, Tom Zito, Nolan Bushnell, Al Alcorn; article based on the first four chapters of 'Electronic Nation' by Steven L. Kent) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Sega AM Annex (six page studio overview with game previews, including two page 'An interview with Tetsuya Mizuguchi' and 'Sega AM3' sidebar) Gundam Gaiden (Sat) Resident Evil 2 (PS; 1/2 page) Rev Limit (N64; 1/2 page) Toshinden URA (Sat) NFL GameDay '97 (PS) Pro-Yakkyu King (N64) Virtual On (Sat) Steel Legions (PC; three pages) Meridian 59 (PCCD; two pages) Crimewave (Sat) Dark Savior (Sat; three pages) Shadows of the Empire (N64; two pages) (Star Wars: Shadows of the Empire) Killer Instinct Gold (N64) Sony Computer Entertainment U.K. (PS; company overview with various game previews; four pages) StarCraft (PCCD; two pages) Interstate '76 (PCCD; four pages) Wave Race 64 (N64; two pages) Army Men (PCCD; two pages) Crusader: No Remorse (PS,Sat; two pages) Mass Destruction (PS,Sat,PC) Herc's Adventures (Sat) NBA Live '97 (PS,Sat,PC) Titanic (PC,Mac; two pages) POD (MMX PC; two pages) Treasures of the Deep (PS; two pages) Jet Ski Sports (arcade; two pages) Comanche 3 (PCCD) MechWarrior II (PS,Sat; two pages) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Beyond the Beyond Black Dawn Crash Bandicoot Gridrunner Project Overkill Die Hard Trilogy SimCity 2000 Saturn Alien Trilogy Robo-Pit Saturn Bomberman (Japan) Tetris Plus Three Dirty Dwarves Virtua Fighter Kids 3DO Olympic Soccer Olympic Summer Games PC Afterlife Normality Albion Z Qin: Tomb of the Middle Kingdom Shell Shock Macintosh Indiana Jones and his Desktop Adventures Genesis NHL '97 Next Generation gamers guide (review score reference guide; one page) corresponding Letters Of course, this is your magazine (without readers, what are we?) so make sure your voice is heard. (reader mail; two pages)
  7. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Genesis 3DO PC - PC CD-ROM Macintosh M2 (never released) Sony Playstation Neo Geo arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) talking The World According to Trip 3DO's Trip Hawkins has got a message - 32-bit is dead. He believes that PlayStation and Saturn should give up now, in preparation for the 64-bit generation of DVD-powered, online-enabled game machines. This is a great interview. Read it. (ten page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) M2: Matsushita breaks its silence In the following world exclusive interview, Next Generation learns more about M2, Matsushita's 64-bit super console. (3.5 pages, Hiroyuki Sakai interview; includes 'Resident Evil 2' (PS) and 'Sega Touring Car Champ' (arcade) sidebars) Online gaming: two giants merge Mpath Interactive and Catapult Entertainment join forces. (Recurring news features; one page each unless noted:) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 4 Next Generation Online') Stop press (sidebar; 'late-breaking news;' headlines:) Nintendo 64 at $199 Romero Quits Id Staff Wanted (Next Generation is hiring) Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('The new online gaming powerhouse;' online gaming news by Bernard Yee) Arcadia All the latest coin-op and arcade news. (misc. arcade news by Marcus Webb) In the studio (1/2 page; games in development; from 3DO Company, Psygnosis, Sega, Interplay, Bullfrog) movers & shakers The business news that affects the games you play. (business news by Christian Svensson) Generator The issues affecting the way games are made. ('The technological and - yes - sociological problems of online gaming;' behind-the-scenes by George Zachary) Datebook (1/2 page; calendar of events) Gadget (1/2 page; 'Peripherals, accessories, gizmos, add-ons, thingies, and stuff') GXE1395 (computer monitor) SpaceOrb 360 (PC controller) GrIP (PC 4-player adapter) ng hardware Can Apple run with the big guns? Despite its impressive graphics technology and ease of use, the Macintosh has never been anything close to a gaming powerhouse. Now Apple wants to change all that. Can it be done? An exclusive Next Generation report. (twelve pages, including the following sections:) Game Sprockets: Killer APIs? PowerPC vs Pentium MMX Apple's 3D Architecture An interview with Satjiv Chahil (three pages) ng special Money makes the games go around Need money to make a game? No problem. Venture capitalists are willing to fork over millions - with plenty of strings attached. So is the game industry reall run by an elite band of money men? Next Generation reports from Sand Hill Road. (six pages; three individual articles) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Tomb Raider (Sat,PC,PS; six pages, including two page 'An interview with Core Design') Final Fantasy VII (PS; four pages, including one page 'An interview with Hironobu Sakaguchi') Tobal No. 1 (PS; three pages, including one page 'An interview with Seiichi Ishii') Bushido Blade (PS) Final Fantasy Tactics (PS) Perfect Weapon (PS,Sat,PC) Sega Entertainment (PCCD; company overview, Sega's foray into PC gaming) Carnage Heart (PS) Virtua Fighter 3 (arcade; three pages) XCar (PCCD) iMIA2 Abrams (PCCD) Iron & Blood (PS,Sat,M2) Virtua Cop 2 (Sat) Rocket Jockey (PCCD) Top Gear Rally (N64; 1/2 page) Blade and Barrel (N64; 1/2 page) Criterion Studios (five pages; company overview with various game previews) Theme Hospital (PCCD) Tail of the Sun: Wil, Pure Simple Life (PS) Assault Suits Leinos 2 (Sat) Blue Ice (PCCD,Mac) Little Big Adventure 2 (PC,PS; 1.5 pages) Drowned God (PC,Mac; two pages) Ultima IX: Ascension (PCCD; two pages) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Bogey Dead 6 Gunship Robo Pit Tokyo Highway Battle Project Horned Owl Saturn Gekkamugentan-Torico (Japan) Loaded Nights Decathlete True Pinball Neo Geo Ninja Masters Voltage Fighter Gowcaizer PC American Civil War: From Sumter to Appomattox Battleground Waterloo Quake Bruce Jenner's World Class Decathlon Cat Fight Close Combat DeathKeep Lemmings Paintball Manic Karts Monty Python and the Quest for the Holy Grail Private Eye Tracer Witchaven II: Blood Vengeance Macintosh Afterlife Genesis College Football USA '97 Arcade Die Hard Arcade Prop Cycle Dunk Mania Sonic Competition Super Puzzle Fighter 32-bit gamer's guide (review score reference guide; one page) corresponding Letters Your opportunity to interface with Next Generation editors. Seize it, or pass it by. (reader mail; two pages)
  8. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Genesis 3DO PC - PC CD-ROM Macintosh Amiga Sony Playstation Nintendo 64 arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue includes a 32-page, inbound Electronics Boutique catalog. The Nintendo 64 joins the review section.) talking Retrogaming: hip or hype? Eugene Jarvis is the creator of 1981's Defender and 1982's Robotron, two of arcade gaming's all-time classics. He's still in the business, at the helm of Midway's Cruis'n World. So does this veteran believe that games are as good as they used to be? (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Big in Japan: Nintendo 64 launches at last The wait is over, for Japanese gamers at least. (3.5 pages, including 'Small but perfectly formed' sidebar) Sega boosts Saturn at Tokyo Toy Show Once again, Sega dominates Japan's premiere toy event with VF3 news. (two pages) "New Amiga" prepares to kill Mac/PC Is this really the computer the Mac "should have been?" Many game developers think so. top ten (1/2 page; top lists) (Recurring news features; one page each unless noted:) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 3 Virtual Boy') Stop press (sidebar; 'late-breaking news;' headlines:) Tom Kalinske leaves Sega of America Time Warner to Quit Game Business Videogame Expo Goes Nationwide ('Videotopia' video gaming history exhibition) Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('Play games on the Internet and win big prizes;' online gaming news by Bernard Yee) Arcadia All the latest coin-op and arcade news. (arcade news by Marcus Webb) In the studio (1/2 page; games in development; from Blizzard, Psygnosis, Id Software, Takara, Sega, Shiny Entertainment) movers & shakers The business news that affects the games you play. (business news by Christian Svensson) Generator The issues affecting the way games are made. ('How a little game called Doom may have changed the business world forever;' behind-the-scenes by George Zachary) Datebook (1/2 page; calendar of events) ng special The top 100 video and computer games of all time Some games you love to play, some games you live to play. With an eye toward both past glories and modern marvels, in praise of both style and substance, spectacularly unafraid of controversy, Next Generation lists the 100 best games ever. (twenty pages; each game profile is divided into the following sections: 'Released,' 'Platform,' 'Publisher,' 'What's the game,' 'What's the big deal,' and 'Memorable moments.') viewing Next Generation salutes the work of computer graphic artists with an impressive Gallery of work. (four pages; artwork) ng software Alphas (game previews, one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Ultima Online (Mac,PCCD; two pages) Tiger Shark (PCCD,PS; 1/2 page) Turok (N64) Diehard (arcade) Mechwarrior: Mercenaries (PCCD) Fighting Vipers (Sat) Interplay (four pages; company overview and previews, including two page Brian Fargo interview) Interactive Magic (four pages; company overview and previews, including two page "Wild Bill" Stealey interview) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 PilotWings 64 Super Mario 64 PlayStation Adidas Power Soccer Fade to Black Namco Museum vol. 1 Olympic Soccer Space Hulk Saturn Frank Thomas "Big Hurt" Baseball Striker Virtual Open Tennis Legend of Oasis 3DO Casper Chaos Overloads (sic) (Chaos Overlords) Earthworm Jim 1 & 2: The Whole Can of Worms Knight's Chase PC Fire Fight Micro Machines 2 Pool Champion AH-64D Longbow SpaceDude Super Stardust '96 Total Mayhem Total Pinball 3D Macintosh Descent 2 Genesis Arcade Classics Bugs Bunny In Double Trouble Marsupilami World Series Baseball '96 X-Perts Arcade Alpine Surfer Star Gladiator Gunblade NY Skull Fang Soul Edge Version II corresponding Letters What do you know, it turns out some of our readers can write as well. Who'd have thought? (reader mail; two pages)
  9. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Genesis Super Nintendo Entertainment System PC - PC CD-ROM Macintosh Sony Playstation M2 (never released) Nintendo 64 arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (Chris Crawford's 'The way games ought to be...' column returns this issue, now found in the news section.) talking Nintendo, Sega, and Sony under one roof In a Next Generation exclusive, interviews with the U.S. heads of all three console powerhouses are merged to provide a rare look how three different people can only agree to disagree. It will probably get us in trouble, but hey - they can't sue. Can they? (seven pages; composite interview based on individual interviews of Sony's Jim Whims and Andrew House, Sega's Tom Kalinske, and Nintendo's Howard Lincoln) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Sega and Sony prepare for Nintendo 64 How can 32-bit compete with 64-bit? Drastic price cuts, Internet add-ons, and aggresive (sic) marketing are Sega's and Sony's answers. (1.5 pages; includes 'Nintendo's 64DD revealed' sidebar) M2: Matsushita breaks its silence Too good to be true? "unconfirmed reports" from Japan fan the fires of hype. (approx. 1/2 page) Intel prepares to enhance Pentium The world's biggest chip manufacturer is ready to make PC games faster. (1/2 page) E3: Nintendo rekindles Mario's Magic LA's Electronic Entertainment Expo proves to be the focal point of the game world. (two pages; includes 'Game Boy relaunched' (Game Boy Pocket) sidebar) Nintendo's Yamauchi speaks out The most powerful man in the world of videogames speaks out in Japan. (1/2 page) (Recurring news features; one page each unless noted:) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 2 Nolan Bushnell') i wish... (1/4th page; featuring Next Generation editor Neil West) Gadget (1/2 page; 'cool new gizmos and thingies;' featured:) Mach V 166 (PC) PlayStation Analog Stick (PS accessory) Stop press (sidebar; 'late-breaking news;' headlines:) Datel Launches PlayStation Disk Drive Sid Meier Leaves Microprose VR Pac-Man To Hit Arcades Datastream (sidebar; numbers related news/trivia) The way games ought to be... Hi-octane game theory by Chris Crawford ('Dreams, stories, and games;' commentary by Chris Crawford) Joyriding Gaming on the Internet. ('Will Sega Saturn's NetLink succeed, or "do a 32X"?; online gaming news by Bernard Yee) Arcadia All the latest coin-op and arcade news. (arcade news by Marcus Webb) In the studio (1/2 page; games in development; Maxis, SNK, LucasArts, Williams, Sega, The Tetris Company) movers & shakers The business news that affects the games you play. (business news by Christian Svensson) Generator The issues affecting the way games are made. ('Battle of the bits - Is 64 always better than 32?;' behind-the-scenes by George Zachary) Datebook (1/2 page; calendar of events) ng special Super Mario 64: The ultimate preview If there was any doubt of Shigeru Miyamoto's genius, Super Mario 64 dispels it. Next Generation received exclusive access to Nintendo 64's killer app, and here for you are the results. Killer shots and information that only Next Generation could deliver. (eleven pages, including one page Shigeru Miyamoto interview) ng hardware 10 reason why Nintendo 64 will succeed (and 20 why it could fail) It's unlikely, but Nintendo 64 has some serious flaws that may doom it to failure. In this controversial report, Next Generation explains why having the best games and the best technology doesn't guarantee success for the world's largest videogame company. (eight pages) ng software Alphas (game previews, one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Super Mario 64 (N64; eleven pages; this is the same article billed as a 'ng special' in this issue's TOC (see description above)) NovaLogic (PC; two page company overview with focus on Armored Fist 2 preview) John Madden Football (PS/Sat/PC; two pages) Pilotwings 64 (N64; four pages) Destruction Derby 2 (PS) Wipeout XL (PS) Shining Sword (PS; two pages) Soviet Strike (PS/Sat; two pages) Ballblazer Champions (PS) Montezuma's Return (PCCD) Thunder Truck Rally (PS; two pages) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Killing Zone Tekken 2 Jumping Flash! 2 Top Gun Saturn Alone in the Dark Golden Axe: The Duel NHL Powerplay '96 Shellshock PC Conquest of the New World Dinotopia EarthSiege 2 Duke Nukem 3D Fantasy General Icebreaker Silent Thunder: A-10 Tank Killer II Star Trek: Klingon Strife VR Soccer Macintosh X-Wing SNES Olympic Summer Games Genesis Time Killers Arcade Midnight Run Run and Gun II War Gods 32-bit gamer's guide (review score reference guide; one page) corresponding Letters Never mind the fawning, here's the only game mag letters page that actually answers tough questions. (reader mail; two pages)
  10. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Genesis Super Nintendo Entertainment System Nintendo Atlantis (Game Boy successor R&D project codename) PC - PC CD-ROM Nintendo Virtual Boy Neo Geo Sony Playstation Virtuality VR HMD (the eventual Takara HMD Dynovisor; never released stateside?) arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue, Next Generation's "breaking" news section receives an overhaul. Along with some (minor) aesthetic changes, a number of new, small, recurring features are introduced, including 'Crib Sheet,' 'Stop press,' 'Gadget,' and 'In the studio.' News column 'movers & shakers' is now helmed by Christian Svensson.) talking What's the future of online gaming? Brian Moriarty has deigned (sic?) everything from ground-breaking text adventures to FMV rail shooters. Now at MPath, he's set his sites on the future of online gaming. His vision is a complete virtual world without 3D graphics. How will it work? See page 6. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Sega to publish games on PlayStation Yes, it's true. So are these panic measures? Or simply Sega's extended family covering all the gaming bases? (two pages; includes 'Divorce for Sony and Psygnosis' sidebar) Nintendo's Atlantis emerges The 32-bit successor to the Game Boy is set to feature a StrongARM CPU. (1/2 page) Sega's low-cost Saturn unveiled Sega's retooled Saturn sports a vastly more efficient design and lower price. (1/2 page) Takara and Virtuality head homeward A home version of Virtuality's VR HMD will be released later this year. (1/2 page) (Recurring news features; one page each unless noted:) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 1 Trip Hawkins') Gadget (1/2 page; 'cool new gizmos and thingies;' featured:) 10Xtreme (PC; 10X CD-ROM drive) Game Shark (Sat/PS; cheat device) Virtual i.Glasses (PS/PC; VR headset) Stop press (sidebar; 'late-breaking news;' headlines:) Is Sony playing fair? (Sony investigated for unfair business practices) Ashes to ashes... (death of the Jaguar) The name game (all future Spectrum Holobyte software to be released under MicroProse brand) Id Software gets nasty (Id to offer cut-down Quake CD-ROM for $10, allow activation by phone to full version for $40, hurting retailers) Joyriding Gaming on the Internet: Past, Present, and Future. (online gaming news by Bernard Yee) Arcadia All the latest coin-op and arcade news. (arcade news by Marcus Webb) In the studio (1/2 page; games in development; Interplay, Acclaim, Electronic Arts, CodeMasters) movers & shakers The business news that affects the games you play. (business news by Christian Svensson) Generator The issues affecting the way games are made. (behind-the-scenes by George Zachary) Datebook (1/2 page; calendar of events) ng special Getting connected There's nothing better than a one-player game - except a multiplayer game. And if eight players over a LAN sounds good, how about 1,000 players over the Internet? A Next Generation report on the past, present, and future of online gaming. (eight pages, including 'Traditional online services,' 'Dedicated game services,' and 'Game console options' sections) ng software Alphas (game previews, one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Nights (Sat; six pages, including one-page Yuji Naka interview) Crash Bandicoot (PS; two pages) E.O. (Sat) Kowloon's Gate (PS) Rave Racer (PC; two pages) Star Gladiator (arcade) Quake (PCCD; two pages) Bubsy 3D (Sat,PS) Sirens (PS) Sonic X-Treme (Sat; two pages; never released; also includes Sonic Blast (Gen) coverage) Konami (four pages; brief company overview with general manager Nagata Akihiki, Technical Research Department manager Tanaka Fumihaki, and Konami Computer Entertainment president Kitaue Kazumi interviews; transitioning from 16 to 32 bit) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Hardball 5 NBA Live '96 Bottom of the Ninth Shellshock NBA Shoot Out PO'ed Return Fire Slam 'N' Jam Worms Saturn Congo The Movie - The Lost City of Zinj Ghen War Wipeout Ultimate Mortal Kombat 3 Panzer Dragoon II Zwei Virtual Boy Golf Nester's Funky Bowling Tetris 3-D Wario Land Neo-Geo Magical Drop II Art of Fighting 3 PC Advanced Tactical Fighters Civilization II Big Red Racing Terra Nova Deep Space Nine: Harbinger Renegade II: Return of Jacob's Star Zork Nemesis Spycraft: The Great Game The Dame was Loaded SNES Grand Slam! Ken Griffey Jr.'s Winning Run Mohawk And Headphone Jack Arcade Batman Forever Battle Arena Toshinden 2 Tokyo Wars NBA Jam Extreme Super Major League 32-bit gamer's guide (review score reference guide; two pages) corresponding Letters Lets get ready to rumble! Sony's VP responds to our PlayStation coverage, plus the usual haranguing. (reader mail; two pages)
  11. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Super Nintendo Entertainment System 3DO M2 (never released) Ultra 64 (the eventual Nintendo 64) PC - PC CD-ROM Windows 95 Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (Beginning with this issue, the recurring news column 'Generator' expands to a full page of "development news" and is now helmed by George Zachary (formerly of Silicon Graphics and interviewee of Next Generation #14.)) talking What the hell does Bill Gates know about games, anyway? The answer may surprise you. In this world exclusive interview, the most successful entrepreneur on the planet waxes eloquent on Microsoft's entry into the gaming market, the role of consoles versus PCs, why Trip Hawkins' 3DO Multiplayer failed, and plenty more. (nine page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) 1996: Next Generation's game forecast What does the future have in store for gamers? Time to put our reputation on the line... (two pages) Sega creates alternate reality Sega opens the doors of its seven-story theme park in London, UK. (includes 'Sega FECs' (family entertainment centers) sidebar) Divorce absolute for Sega and M2 The 64-bit relationship that never officially was, has ended. Saturn's Heart of Darkness (sidebar; 'Heart of Darkness' preview) New software prolific at PlayStation Expo Sony plays host to yet another dedicated event. Nintendo's new color handheld (sidebar; Project Atlantis news) (Recurring news features; one page each unless noted:) movers & shakers A monthly look at business news affecting the gaming world. (business news by Chris Sherman) Joyriding The latest developments in online gaming. (online gaming news by Bernard Yee) Arcadia All the latest coin-op and arcade news. (arcade news by Marcus Webb) Generator As CPUs begin to incorporate more specialized chip functions, will the dedicated graphics processor be assimilated as well? (development news by George Zachary) ng hardware Will DVD change the face of videogames? The introduction of CD-ROM technology caused one of the major paradigm shifts in videogame history. DVD (Digital Video Disc) is the next big thing (holding seven times more data than a CD), but will games suffer as a result of its arrival? (eight pages, including 'DVD: the specs' sidebar and the following sections:) What the DVD numbers mean DVD game consoles? DVD does everything... So how does DVD work? ng special What's Microsoft's game? Curious about Microsoft's entry into the gaming market? Next Generation reveals the company's three-tiered gaming strategy and evaluates its chances for success. Will Microsoft '98 look like Nintendo '86? The definitive report starts on page 46. (nine pages, including 'Direct X: Just what's going on?' sidebar, 'DirectPlay 2.0 Components' sidebar, and two pages of 'Microsoft Alphas' game previews (1/2 per game)) Close Combat (Win95) Deadly Tide (Win95) Hellbender (Win95) Monster Truck Madness (Win95) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Virtua Fighter 3 (arcade; four pages; includes 'Model 3 Specs' and 'From the makers of...' sidebars) G.U.R.P.S. (PCCD; three pages) Wrinkle River Story (Sat) Dark Earth (PCCD; three pages) Lords of the Realm (PCCD) Leisure Suit Larry 7: Yank-her's Away! (PCCD) X-COM: the Apocalypse (PCCD; two pages) Prop Cycle (arcade) Heroes of Might and Magic II (PCCD; two pages) Blast Chamber (Sat,PS) Rayman 2 (PS,Sat,PCCD) G-Nome (Win95) Last Bronx (arcade) Killing Zone (PS; two pages) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Romance of the Three Kingdoms IV Silverload Alien Trilogy Sidewinder Saturn Earthworm Jim 2 Night Warriors: Dark Stalker's Revenge Worms Shining Wisdom Iron Storm 3DO Cyberdillo Cyberia PC Allied General Ripper CyberSpeed Descent II Hyper 3-D Pinball Wing Commander IV: The Price of Freedom Rayman Space Bucks Top Gun Whiplash SNES Mario RPG (Super Mario RPG) Arcade Funky Head Boxers NBA Hangtime Street Fighter Alpha II 19XX 32-bit gamer's guide (review score reference guide; two pages) corresponding Letters Often controversial, usually intelligent, occasionally funny, and - every now and then - about EGM! (reader mail; two pages) theorizing The way games ought to be... Hi-octane game theory by Chris Crawford The spotlight is a fickle lover. But of all the game designers who have basked in the glory of public praise, which ones are still around to reap the rewards today? (1.33 pages)
  12. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Genesis Jaguar 3DO Neo Geo Ultra 64 (the eventual Nintendo 64) PC Windows 95 Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) talking So Howard, what's the excuse this time? Next Generation didn't have to go looking for Nintendo of America's president and CEO Howard Lincoln to grant his third interview in nine months. This time, he personally came to see us. The topic? Three guesses, and the first two don't count. (three page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Model 3: Sega affirms arcade supremacy Virtua Fighter 3 redefines the state-of-the-3D art, leaving its rivals eating dust. (seven pages; includes 'Model 3 tech specs' sidebar) US vs Video-games, Part 2 (sidebar; First Lady Hillary Clinton and video game violence/ratings) Virtua Fighter 3 steals US show New technology and a slough of strong titles put ACME on the map for its 10th anniversary show. And the winner is... (sidebar; AAMA arcade awards) Just who is winning the 32-bit war? Acquiring accurate sales figures in the videogame industry is nearly impossible. But NG managed it... (includes 'So why lie?' sidebar) Sega drops Saturn price to $199 in Japan; US to follow (sidebar) (Recurring news features; one page each unless noted:) movers & shakers A monthly look at business news affecting the gaming world. (business news by Christopher Sherman) Arcadia The newest games and update from the coin-op field. (arcade news by Marcus Webb) Generator Can the current trend for publishers to buy up smaller development teams last, and can it possibly be healthy? (1/2 page; behind-the-scenes news by Mark James Ramshaw) Datebook (1/2 page; calendar of events) ng hardware Get a Grip! Joysticks: past, present, and future All electronic games have one thing in common: some device by which players interact with the game. Next Generation examines controllers past and present, then looks to the future to see how new technologies may change the very way you play games. (ten pages, including 'Coming Soon!!' and 'Analog vs. Digital' sections) ng software Alphas (game previews, sometimes presented as part of an accessory or studio overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Tenka (PS; two pages; includes interview with Martin Linklater, senior programmer) Formula One (PS; three pages; includes interview with Bizarre Creations' Sarah Dixon) Sentient (PS; 1/2 page) The City of Lost Children (PC; 1/2 page) Destruction Derby 2 (PS; interview with Martin Edmondon, project leader) Wipeout 2 (PS; interview with Andy Satterthwaite, producer) Zombieville (PC; 1/2 page) Power Soccer (PS; 1/2 page) NHL Power Play '96 (PC,Sat,PS) Devil Summoner (Sat) Capcom (three pages; various previews; company interview with Akio Sakai, Consumer Software Division head) Time Gate (PCCD) Time Commando (PCCD; two pages) Tomb Raider (Sat; two pages) Eurit (Sat,PC,PS) 3DO Games: Decathlon (3DO) Magic Knight Rayearth (Sat) Red Baron II (Win95) Die Hard Trilogy (Sat,Win95,PS; interview with Simon Tick, lead programmer) Iron Rain (Sat) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Descent Resident Evil Krazy Ivan Saturn Hi-Octane Guardian Heroes (Japan) World Cup Golf: Professional Edition 3DO Lucien's Quest Jaguar Brett Hull NHL Hockey Defender 2000 Fight For Life Zoop Neo-Geo Real Bout Fatal Fury Pulstar Samurai Shodown III PC Bad Mojo Arcade America The Beast Within: A Gabriel Knight Mystery CyberMage Druid Frankenstein: Through the Eyes of the Monster Grand Prix Manager Screamer Shannara Separation Anxiety Shivers Genesis College Slam Arcade Avengers in Galactic Storm Killer Instinct II Manx TT Super Bike Sky Target Virtual On 32-bit gamer's guide (review score reference guide; two pages) corresponding Letters Once the normal letters are sorted from those by the "sanity challenged," it's a short list to answer. (reader mail; two pages) theorizing The way games ought to be... Hi-octane game theory by Chris Crawford Are you a winner or a loser? And how do you tell the difference between the two? And how come even the "best" games are so darned simple to beat? (1.33 pages)
  13. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Jaguar 3DO M2 (never released) Ultra 64 (the eventual Nintendo 64) PC Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) talking Which game machine would David Perry buy? having spoken to the heads of Sega, Sony, Nintendo and every other pretender to the 32-bit throne, we seek the opinion of a (very) connected independent observer. Dave Perry, industry pioneer and platform game king, waxes eloquent on our multiconsole future. ('So which game machine would Dave Perry buy?;' five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Ultra 64 delayed until September Nintendo delays its 64-bit game machine. Again. (two pages) Midnight Express (sidebar; Konami's arcade 'Midnight Run' based on specialized PC-Engine hardware) Crumbling Atari still defiant Despite industry-wide rumor and heavy company lay-offs, Atari executives deny that the Jaguar is at its end. (1.5 pages) Virtua Again (sidebar; Virtua Kids preview) Square eyes PS-X Nintendo's ally finally runs out of patience. (1/2 page) Developers worry about M2's future After its $100 million purchase, Matsushita's M2 strategy is still perilously unclear. Sony Boss Quits (again) (sidebar; departure of SCEA president Marty Homlish) NEC and VideoLogic enter 3D war Another chip takes the PC into the world of smooth, fast 3D. Painting lies by numbers? (sidebar; questions over Sony/Sega 1995 holiday season sales numbers) (Recurring news features; one page each unless noted:) Datastream (sidebar; number related news/trivia) movers & shakers A monthly look at business news affecting the gaming world. (business news by Christopher Sherman) Joyriding Let's get one thing straight... (online gaming news by Bernard Yee) Arcadia All the month's news from the world of coin-ops. (arcade news by Marcus Webb) Generator So what do the game industry insiders do when they're not working? This month, a look at Organic Art - the next big thing? (1/2 page; behind-the-scenes news by Mark James Ramshaw) Datebook (1/2 page; calendar of events) working How to get a job in the game industry They don't call them the best jobs in the world because they're easy to get. This month, we give you everything you need to get your foot in the door. A rundown on the best entry positions, advice from the experts and hundreds of company contacts. (18 pages, including the following sections (two pages each unless noted)) The Far Side (by Gary Larson; comic strip; one page) Game Tester Public Relations Artist Programmer Learning the Ropes (one page) Advice From the Experts (one page) Company Contacts (address book; four pages) ng software Alphas (game previews, sometimes presented as part of a studio or accessory overview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) MDK (PC; three pages) Manx TT (arcade; two pages) Top Gun: Fire at Will (PS) Tenka (PS; two pages) Civilization 2 (PC) Afterlife (PC) Panzer Dragoon 2 (Sat) Return of Krondor (PC,Mac,PS) Paradigm Simulation (N64; two pages; interview with Paradigm Simulation VP Dave Gatchell discussing Pilot Wings 64) Deadlock (PC) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Cyberia Dark Stalkers Kileak The Blood 2: Reason in Madness (Japan) Battle Arena Toshinden 3 (Japan) King's Field Philosoma Road Rash Saturn D Mortal Kombat II Skeleton Warriors FIFA 96 3DO BC Racers Primal Rage Jaguar Atari Karts Fever Pitch Soccer Supercross 3D Missile Command 3D PC Havoc Police Quest: SWEAT SkyBorg: Into the Vortex Chronomaster The 11th Hour The Hive Terminator: Future Shock Thexder Virtual Karts Warhammer: Shadow of the Horned Rat Williams' Arcade Classics Zone Raiders Macintosh SFPD Homicide Strategic Conquest Arcade Bust A Move Again Dirt Dash Dungeons and Dragons 2: Shadow Over Mystar Time Crisis Konami's Open Golf Championship 32-bit gamer's guide (review score reference guide; 1.66 pages) corresponding Letters You express your hopes, your dreams, your deepest fears, and we come up with snappy answers. (reader mail; two pages) theorizing The way games ought to be... Hi-octane game theory by Chris Crawford Interaction is a process involving listening, thinking, and speaking. Videogames are good at speaking, but how come they're such lousy listeners? (two pages)
  14. 1 point
    PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Genesis Sega Saturn Super Nintendo Entertainment System Jaguar 3DO Virtual Boy M2 (never released) Ultra 64 (the eventual Nintendo 64) PC - PC CD-ROM Windows 95 Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) talking Can PlayStation compete with Ultra 64? PlayStation ain't the hottest game box on the streets any more. Next Generation talks with Marty Homlish, SCEA's president to discuss PlayStation's eloquent success in 1995 and how the company plans to deal with the imminent arrival of the Nintendo's Ultra 64. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) 64-bit gaming edges closer to US stores Matsushita and Sega negotiate an M2 deal while Nintendo sticks to Ultra 64 plans. (two pages; includes '32-bit war continues' sidebar) One year later, is Senator Liberman satisfied? Or will the government see fit to impose its will on the video and computer game industry? Saturn gains Sony support (sidebar) (Recurring news features; one page each unless noted:) Datastream (sidebar; number related news/trivia) movers & shakers A monthly look at business news affecting the gaming world. (business news by Chris Sherman) Joyriding Is online gaming for just $500 possible? (online gaming news by Bernard Yee) Arcadia News from the world of coin-op and arcade games. (arcade news by Marcus Webb) Generator In anticipation of next month's feature on how to get a job in the game industry, here's some advice from the insiders. (1/2 page; behind-the-scenes news by Mark James Ramshaw) Datebook (1/2 page; calendar of events) ng defining The Next Generation lexicon: gaming terminology from A to Z Are you tired of trying to find a way of explaining yourself to family and friends? Venture capitalists not understanding the final points of your proposal? Next Generation delivers on its promise to its dedicated readers with the final word (literally) in tech talk. ('The Next Generation 1996 Lexicon A to Z: A Definitive Guide to Gaming Terminology;' 15 pages) ng software Alphas (game previews, sometimes presented as a studio or accessory overview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Hyperblade (Win95; three pages) Antara (PC; two pages) Pax Imperia 2 (Mac/Win95) Into The Shadows (PCCD; two pages) Die Hard Trilogy (PS/Sat/PC) Cyber Troopers (arcade) Star Trek: Generations (PC; two pages) Lighthouse (PCCD) Stahlfeder (PS) Subterrane (PC) rating Finals (While all video game magazines make the occasional slip, Next Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Doom Gex NHL Face Off Jupiter Strike Ridge Racer Revolution Shockwave Assault Saturn Galactic Attack Thunderstrike 2 Battle Arena Toshinden Remix (Japan) Johnny Bazookatone Wing Arms X-Men: Children of the Atom (Japan) 3DO Deathkeep Iron Angel of the Apocalypse: The Return Scramble Cobra Starfighter Jaguar Ruiner Pinball Virtual Boy Panic Bomber Vertical Force PC Ecco the Dolphin EF2000 Full Tilt Pinball Mission Critical Rebel Assault II Knight Moves Warcraft 2: Tides of Darkness Lion The Dig SU-27 Flanker Torin's Passage Wetlands Williams Arcade classics Macintosh Curse of Dragor Shockwave Assault Warcraft Genesis Spot Goes to Hollywood Cutthroat Island SNES Revolution X 32-bit gamer's guide (review score reference guide; 1.66 pages) corresponding Letters Good, bad, long, short and simply plain weird thoughts of the videogame fanatic, aka, you guy. (reader mail; two pages) theorizing The way games ought to be... Hi-octane game theory by Chris Crawford So what is Chris Crawford's problem with graphics? How can great visuals actually make a game worse? Gaming's most controversial columnist explains all... (two pages)
  15. 1 point
    Cover Feature: Is Ultra 64 as good as Silicon Graphics claims? The power of Silicon Graphics worstaions* is almost cliche. But can SGI deliver that power at an affordable price in Ultra 64? For the answer, we went straight to the source. The result: an exclusive interview with SGI's techno guru George Zachary Ultra 64: Nintendo's shot at the Title After two years of hype, rumors, and precious little information from Nintendo, it's 64-bit super-system was revealed at the Shoshinkai exposition in Tokyo. Is Ultra 64 truly the quantum leap Nintendo has promised? Next Generation asks the tough questions Contents: talking Is Ultra 64 as good as SGI claims? Silicon Graphics developed the innards of Nintendo's new machine. Who better to ask if it's any good? breaking News All the latest news from the world of gaming 23......Essential Reading (book reviews) 25......Movers & Shakers (business news) 27......Joyriding (online gaming news) 29......Arcadia (coin-op news and updates) subscribing Save cash and time Be the first person in your household to subscribe and get a free tip sheet in your mailbox every month ng special Ultra 64: Nintendo's shot at the title Exclusive interviews with Shigeru Miyamoto and Howard Lincoln. Plus exclusive game previews ng special Psst! Wanna buy a game system? Having great hardware is meaningless if no one buys it. So what do Sega and Sony do to get your cash? ng software Alphas Want to know what you will be playing in the next few months? Read about if first here. Featuring: Shellshock (multi) Destiny (Win 95) Theme Hospital (PC) Shrinking Character (multi) Samurai Spirits (Neo-Geo) Zombieville (PC) Spycraft (multi) Amok (Saturn) Sky Target (arcade) Syndicate Wars (PS-X) Scorcher (Saturn) Secret of Mana 2 (SNES) SF Alpho (multi) rating Finals The 32-bit product explosion continues at a breakneck pace, and we have had the pleasure of playing 38 games this month so we can give you a definitive report on their quality. now hiring Sick of people telling you to "get a job" when you ask for spare change? Why not take their advice and seek employment in the best industry on the planet? corresponding Letters Our readers are among the sharpest on the planet. Here's their side of the story, and our reactions theorizing The way games ought to be More hi-octane game theory from Chris Crawford. This month: more reasons why Hollywood sucks ending Next month... The Next Generation lexicon...