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    20 Years of Nintendo Power
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  2. Retromags Presents! 20 Years of Nintendo Power Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Donated By: MysticNebula Subscribe to our New Release Feedburner email!  
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  3. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn PC - PC CD-ROM M2 Sony PlayStation Nintendo 64 - Nintendo 64 DD arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (Next Generation's news section sees some changes this issue. Newcomer Colin Campbell takes over the 'movers & shakers' column from Christian Svensson. Christian, in turn, how helms online gaming column 'Joyriding.') (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Videogames are good for you! Senator Lieberman's got it all wrong. At least, he has according to Professor Henry Jenkins, the Director of Media Studies at M.I.T. He thinks that videogames can contribute to the psychological and sociological development of youngsters today. (eight page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) PlayStation leads drop to $149 Videogames are back in the big time as prices tumble. (1.5 pages; includes 'Late News' addendum of N64 price drop to $149) PC Sound Finally Breaks Out The next front in PC hardware wars will be in audio accelerators, many offering full 3D sound. Violent Content Defined and Rejected The state of Arizona is set to pass the most restrictive videogame censorship law yet. (Recurring news features; one page each unless noted:) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('Mplayer dramatically dropped fees and started a trend. What do these new rates mean for the future of online gaming?;' online gaming news by Christian Svensson; two pages) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 9 Games by wire') In the studio (1/2 page; games in development; from Acclaim, Konami, Nintendo, Capcom, Sony of Japan, Mucky Foot Productions, Beam and Melbourne House) Stop press (sidebar; 'late-breaking news;' headlines:) Shiny Hunts Tomb Raider Duo Nintendo Rejoices at European N64 Launch China to Fight Foreign Videogames movers & shakers The business news that affects the games you play. (misc. business news by Colin Campbell) Gadget (1/2 page; peripherals, accessories, add-ons, etc; this issue, the Falcon Mach V PC) Datebook (1/2 page; calendar of events) ng special Is Nintendo 64 breaking up? Nintendo promised "high quality not high quantity" for Nintendo 64 software. Has it delivered? Certainly Nintendo 64 games are few and far between, but are they all classics? Unfortunately not. Next Generation reports on what the future may hold. (a collection of related Nintendo 64 articles:) Is Nintendo 64 Breaking Up? Nintendo promised "quality not quantity" for N64 software. But the handful of mediocre games released so far honor only half this deal. So can Nintendo' 1997 lineup get its 64-bit wonder console on track? A Next Gen report. (four pages) What's Wrong With N64 Software? So why do we have such a problem with N64's games so far? There are five main reasons... (three pages; five sections:) Out of date Too safe Cartridges 64-bit vs 32-bit No third-party support Then and now Comparison with 1991's Super NES launch lineup forces the idea that N64's third parties are failing. (one page) Future Memory Can Nintendo's writable 64DD peripheral be the answer to N64's software dilemma? And even if it can, will gamers buy into it? (one page) Interview with Howard Lincoln "Problem? There's no problem" says Nintendo of America's president. "Just look at the sales figures..." (two pages) A Portrait of Hiroshi Yamauchi Many people put Nintendo's success down to the talents of software supremo Shigeru Miyamoto. However, without the ruthless business acumen of the company's president, Hiroshi Yamauchi, there would be no Nintendo systems on which to play Miyamoto's games. (five pages) In Development The following list represents every Nintendo 64 game in development. Many are still in the planning stage, but the list does paint an overall picture of what's coming. Could these games resolve the software library issues? You be the judge. (5.66 pages; capsule previews, each with title, publisher, developer, release date, and brief description; many with accompanying screenshot; tentative and project names purposefully retained:) Battle Sport II Blade & Barrel (Ultra Combat) Body Harvest Buggy Boogie Chameleon Twist Clay Fighter 63 1/3 Blast Corps Contra 64 Cruis'n World Cu On Pa Dark Rift Descent Doraemon Dual Heroes Duke Nukem 3D Dynamite Soccer Earthworm Jim 64 Ed FIFA 64 Freak Boy Ganbar Goemon 5 Bomberman 64 Goldeneye 007 Hexen 64 Holy Magic Century Eltale (Japan) Human Grand Prix F1 Imagineer's Multiracing Championship J-League Perfect Soccer Jurassic Park 2: The Lost World Creator King of Pro Baseball Kirby's Air Ride Earthbound 64 (Mother 3) Lamborghini 64 Lode Runner Mah Jong Master Mahou Seiki Eruteiru Metroid 64 F-Zero 64 POD Power Pro Baseball 64 Quake Raze Red Baron Rev Limit Legend of Zelda 64 Robotech: Crystal Dreams Robotron X Roto Gunner Silicon Valley Sim City Sim City 2000 Sonic Wings Assault St. Andrews Golf Star Fox 64 Super Man 64 Super Mario RPG 2 Tetrisphere Mace: The Dark Ages Mission Impossible Top Gear Rally Unreal VR Golf (Actua Golf) Super Mario 2 War Gods WCW Wrestling Yoshi's Island 64 Wild Choppers Wonder Project J2 Yuke Yuke ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Grand Prix Legends (PCCD; four pages) Power Crystal (M2; four pages) Captives (PCCD) European Air War (PCCD; two pages) Top Gear Rally (N64; 1.5 pages) Creatures (PCCD; two pages) 688(I) Hunter Killer (PCCD; 2.66 pages) Virtua Striker (arcade; 1.66 pages) Manx TT (Sat,PC; 2.5 pages) House of the Dead (arcade) Runabout (PS; two pages) Innerloop (development studio overview; three pages) Major League Soccer (PS,Sat,PC; two pages) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 Doom 64 NBA Hangtime Wayne Gretzky's 3D Hockey PlayStation Crusader: No Remorse Descent Maximum Independence Day Vandal Hearts MegaMan 8 Rage Racer Super Puzzle Fighter II Turbo TigerShark Saturn Command & Conquer Heir of Zendor Hexen Lost Vikings II: Norse by Norsewest Scude PC Death Drome Privateer 2: The Darkening Jetfighter III Front Page Sports: Football Pro '97 Arcade Cruis'n World corresponding Letters Want to make your voice heard? Then write the game industry via Next Generation's letters page. (reader mail; three pages) --- Next Generation Disc Contents Mac demos BOOM by Federico Filipponi Noir by Cyberdreams Safe Cracker by Daydream X-Plane by X-Plane PC demos Blood by GT Interactive MDK by Shiny NCAA Final Four by Mindscape Safe Cracker by Daydream SubSpace by Virgin Tiger Shark by GT Interactive Towers II by Telegames X-Car by Bethesda Internet software America Online 3.0 (PC and Mac) Engage Games Online (PC) The Palace Chat (PC and Mac) Nintendo 64 movies J-League Perfect Striker FIFA 64 Sony PlayStation movies Brahma Force Broken Helix The City of Lost Children Command & Conquer Crusader: No Remorse Descent Maximum Final Fantasy VII Grand Slam Baseball Independence Day K-I The Arena Fighters MechWarrior II NBA Shootout Rage Racer Super Puzzle Fighter II Turbo Toshinden 3 Vandal Hearts VMX Racing Wing Commander IV Sega Saturn movies Amok Die Hard Arcade Heir of Zendor Lost Vikings II Megaman 8 Scorcher
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  4. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn PC - PC CD-ROM Sony PlayStation Nintendo 64 Macintosh M2 (never released) online arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) Cover Story: Shiny's Messiah An in depth look at one of the most revolutionary PC games revealed this year. We talk to the developers about the amazing new 3D technology employed in the game and with Dave Perry about what the game should mean to the industry. (this TOC highlight refers to the seven pages of Messiah coverage found in this issue's Alphas section.) talking Our Man in Washington Next Generation speaks to Doug Lowenstein, current president of the Interactive Digital Software Association (IDSA) about his work in our nation's capital on behalf of the nation's computer and videogame industry (and gameplayers). (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Matsushita: Finally pulling the plug After years of delays and hype, Matsushita calls it a day for M2. (two pages) New Tech: Tools to die for New software toolkits nearly bring game creation to the masses. Macintosh: Not dead yet The performance of key PC ports demonstrates the Mac's continuing viability as a game platform. (1/2 page) PlayStation's Missing Thunder They're rumbling away in Japan, but Sony's US Dual Analog Pad will ship without feedback. Online gaming explodes - again A tidal wave of multiplayer online gaming crashes at E3. (1/2 page) Nintendo Arcade System Nearly Complete Seta finally reveals N64-based arcade board in Tokyo. (1/2 page) (Recurring news features; one page each unless noted:) Crib Sheet Stuff every gamer should know. This month, it's hip to be Square. (sidebar; 'No. 13 Squaresoft') Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Joyriding Gaming on the Internet. (online gaming news by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell; two pages) In the studio Development news far from the rumor mill. (1/2 page; games in development; from Boss Games Studios, MicroProse, Tecmo, GT Interactive, SNK, Pulse, EA) ng special From Concept to Game Plan Got a game idea that just has to get made? It need a design document. Next Generation shows you how to create effective documentation for your idea, and perhaps more importantly, we tell you what to do with it once you've got it. (ten pages, including the following sections:) Pre-Design Document Work The Design Document Personalizing Your Design Document Getting your document into the Right Hands ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; two pages each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Messiah (PC; seven pages) * Computer Artworks (developer profile; three pages) Prey (PCCD; three pages) * Psybadek (PS) * Fireteam (online) * Daikatana (PCCD) Dark Vengeance (PC,Mac) Agents of Justice (PCCD) Die by the Sword (PC) Earthworm Jim 3D (N64,PC,PS; one page) Everquest (online) Spearhead (PC; three pages, including one-page 'An Interview with Warren Katz') KillWheel (PS; one page) * Monster Rancher (PS; one page) Melbourne House (developer profile; three pages) Plane Crazy (arcade,PC,PS) ng special The way games ought to be How force-feedback gives computers another way to communicate with gamers. (by Neil West; two pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Multi Racing Championship * PlayStation Thunder Truck Rally Poy Poy Saturn Shining the Holy Ark * D-Xhird (Japan) Macross: Do You Remember Love? (Japan) Quo Vadis 2 (Japan) Sega Ages Soukyu Gurentai (Japan) PC Blood Carmegeddon Comanche 3 Imperium Galactica Into the Void Realms of Arkania III: Shadows Over Riva Dungeon Keeper Sentient The Space Bar Wipeout XL * Macintosh Duke Nukem 3D Heroes of Might and Magic II Arcade Last Bronx Sega Super GT corresponding Letters Got something to say? Send us e-mail for our letters section. We're listening. (reader mail; two pages) --- ng disc contents This month we highlight the best E3 had to offer, including live interviews with Nintendo's Howard Lincoln, Shiny's David Perry and more. previews Banjo Kazooie, Sonic R, Crash Bandicoot 2, GoldenEye 007, Last Bronx, X-Fire, Mission: Impossible, Panzer Dragoon Saga special Howard Lincoln, Messiah, Psybadek, David Perry, Prey, IDSA Pres. Douglas Lowenstein, Killwheel pc Constructor, DogDay, Wipeout XL (2097), NG Screensaver mac Speed Demon 1.2, Bomber III, Imperialism, NG Screensaver internet America Online, Heat, The Palace, Tic-Tac-Chat talking Nuclear Strike with John Manley and Michael Becker finals A searchable database of more than 1200 Next Generation reviews
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  5. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Dreamcast (Black Belt project news coverage) PC - PC CD-ROM Sony PlayStation Nintendo 64 Macintosh arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (With this issue, Next Generation begins noting printed reviews included on disc and printed previews with accompanying disc information.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA, $8.99 Canada) Cover Story: Sega's next big thing NG looks at Sega's AM3 division, it's upcoming blockbuster arcade titles (Lost World: Jurassic Park and Top Skater), and its upcoming Saturn title (Last Bronx). Plus, two AM3 producers - Mie Kumagai and Hisao Oguchi - talk about their work at AM3. (this TOC highlight refers to the seven pages of AM3 coverage found in this issue's Alphas section.) talking What's the father of PlayStation playing at? Next Generation speaks to Ken Kutaragi, current CEO of Sony Computer Entertainment America. In the face (of) stiff competition from Nintendo and a possible new machine from Sega, what's in store for the PlayStation this year? (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Sega and Bandai: a merger collapses No more merger? Does the mean the end of Saturn? (two pages; includes 'Top Game Developers Call On Microsoft to Actively Support OpenGL' sidebar) Sega's next system: Black Belt Details about alliances and chipsets are unveiled. Can Saturn Survive? As third-party developers abandon Saturn, Sega fortifies its position for the future. (1/2 page) Creators' Conference: Japan's top designers talk Three great minds talk about games, influences, and raising sheep (two pages; roundtable Q&A excerpts; Shigeru Miyamoto, Yu Sukuki, Yoshiki Okamoto) (Recurring news features; one page each unless noted:) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Joyriding Gaming on the Internet. (online gaming news by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell) In the studio Development news far from the rumor mill. (1/2 page; games in development; from Sega and Traveller's Tales, SCEA, Activision, MGM Interactive, BMG Interactive) ng special More than just a pretty package We all know that image counts for a lot when it comes to selling software. How do companies get the most out of the time you spend browsing for a good game to buy? Next Generation looks at what it takes to make a game jump off the shelf. (ten pages, 'An Interview with Paul Baldwin' (1 page), 'The Five Greatest Packages of all Time' sidebar (1/2 page), and 'Packaging: from concept to cover' section (1.5 pages)) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) AM3: Evolution of a Superpower (seven pages; one-page overview with the following additional sections:) Lost World: Jurassic Park (arcade; two pages) * Interview with Mia Kumagai (one page) * Top Skater (arcade; one page) * Interview with Hisao Oguchi (one page) * Last Bronx (Sat; one page) * Akuji: The Heartless (PS) Cryo (four pages; developer overview) * Cardinal Syn (PS) Transactor (PC; three pages; e-commerce tech overview, along with 1/2 page game sections:) 10Six Vigilance Skies Zork: Grand Inquisitor (PC; three pages, including one-page 'An interview with Marc Blank') * Redline (PC,PS) Tomb Raider 2 (PS,PC) Pac-Man: Ghost Zone (PS; two pages) * Rascal (PS) Colony Wars (PS; two pages) * SIN (PC) Hasbro Interactive (two pages; developer overview) Crucible (PC) Septerra Core (PC; two pages) * Nessa no Hoshi (PS) Half Life (PCCD; two pages) * ng special The way games ought to be Gamers demand "Freedom of Speech!" as analog controllers open up new gaming possibilities. (by Neil West; two pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 International Superstar Soccer * Hexen * StarFox 64 * PlayStation All-Star Baseball '97 featuring Frank Thomas Broken Helix Dynasty Warriors * Need For Speed II Rage Racer Wild Arms Rush Hour * Saturn Crimewave * Gundam Gaiden 3 (Japan) Metal Slug PC X-Wing vs. TIE Fighter The City of Lost Children Discworld II: Mortality Bites! Fallen Haven iM1A2 Abrams Outlaws * Princess Maker 2 Emperor of the Fading Suns Redneck Rampage Shivers 2: Harvest of Souls Macintosh F/A-18 Hornet 3.0 Arcade Hummer Maximum Force corresponding Letters Gaming paradigms on your mind? Get them off your chest by e-mailing us letters! (reader mail; two pages) --- ng disc contents This month's Disc boasts five live interviews with industry leaders, not to mention a slew of game titles that premiere in this issue of Next Generation. special Lost World: Jurassic Park, Zork Grand Inquisitor, Pac-Man: Ghost Zone, & more finals A searchable database of Next Generation's "Finals" mac Duke Nukem 3D, Fallout, Hind, & NG Screensaver pc Outlaws, Shadow Warrior, Machine Hunter, The Need for Speed II, & NG Screensaver previews Star Fox 64, NHL Powerplay '98, Hexen 64, Resident Evil, Pitfall 3D, San Francisco Rush, Time Crisis, Sky Target & more talking Half Life with Gabe Newell & Ken Birdwell internet America Online, Earthlink Network (Win), Heat (Win), The Palace, Tic-Tac-Chat
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  6. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn PC - PC CD-ROM - PC DVD-ROM Windows 95 M2 Game.com Sony PlayStation Nintendo 64 Macintosh arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (With this issue, Next Generation receives a minor aesthetic revamp - primarily in the news and review sections. Japanese import reviews are now clearly noted, 'Toolbox' - a column dedicated to game development software - joins the roster of recurring news features, and "The way games ought to be...' returns after an extended hiatus - now helmed by Next Generation's own Neil West. Chris Charla is the new EIC.) (This issue of Next Generation includes an inbound 24 page EB catalog, complete with front and back "covers." The catalog is labeled June/July 1997 Issue 2.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Games are going to take over the world! Or so says Sid Meier in this month's exclusive interview. One of the top five designers in the world waxes eloquent on games that women will play, why his new company Firaxis has no marketing department, and, of course, his new games. (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) CGDC in Santa Clara: Geeks get down Developers gather at the Santa Clara Convention Center. (two pages) Cleaning time: Corporations slim down with numerous companies spring-cleaning for the long haul, many are asking: is the Interactive gold rush over? (1.5 pages) Game.com: Will it beat Game Boy? Next Generation gets the first hands-on test drive of the new Tiger Electronics handheld. (1.5 pages) Intel and Microsoft Enter the arcade fray (1/2 page) (Recurring news features; one page each unless noted:) Toolbox The latest upgrade from Newtek, Lightwave 5.5 (game development product news) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Joyriding Gaming on the Internet. (online gaming news by Christian Svensson) In the studio (1/2 page; games in development; from Neverhood & Shiny, Sony San Diego, Midway, Sculptured Software, GT Interactive) ng special What makes a good game? Next Generation pinpoints the six ingredients every good game must have. Plus, how do multiplayer games and single-player games differ in what makes them great? Everyone knows what games they like, but after this, everyone will know why as well. (9.5 pages, composed of the following sections:) (intro) Good game design is balanced Good game design is creative Good game design is focused What Makes A Good Multiplayer Game? Good game design is character Good game design is tension Good game design is energy Why It All Matters ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Blasto (PS; five pages) World Championship Racing (M2; two pages) Out of the Void (PCCD; two pages) Nuclear Strike (PS,PCCD; two pages) Armored Core (PS; two pages) Bomberman 64 (N64) Sonic Jam (Sat) G-Police (PC,PS; two pages) Youngblood (PS,PCCD; two pages) Metal Gear Solid (PS; two pages) SouthPeak (SouthPeak Interactive overview; three pages) Heavy Gear (PCCD; two pages) Adrenix (PCCD) Take No Prisoners (PC; two pages) Gex: Enter the Gecko (PS; two pages) Populous 3 (Win95,PS) Skullmonkeys (PS; two pages) Tonic Trouble (N64,PCCD,DVD) ng special The way games ought to be In search of the future of gameplay. (by Neil West; four pages; discussing the future of video games) rating Finals (Beginning with issue #31, Next Generation began clearly identifying their occasional import review - such reviews are noted with '(Japan)' below. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 Dark Rift Human Grand Prix (Japan) War Gods Blast Corps PlayStation Ballblazer Champions Battlestations Grand Slam Bushido Blade (Japan) MechWarrior 2 Overblood Triple Play '98 Tail of the Sun Wing Commander IV: The Price of Freedom Xevious 3D/G+ Saturn Zap: Snowboarding Trix (Japan) Scorcher Gundam Gaiden II (Japan) PC Air Warrior II Fable Interstate '76 The Last Express MDK Magic: The Gathering Pod Moto Racer GP Star Command Revolution Test Drive Off Road Theme Hospital Macintosh Damage Incorporated Arcade Dark Stalkers: Jedah's Damnation Street Fighter III Mace Tekken 3 corresponding Letters If you've got fiber optics, you can send mail to us at the speed of light. Cool, huh? (reader mail; two pages) --- ng disc contents mac Damage Incorporated, FA/18 Hornet 3.0, Pegasus Prime, NG Screensaver internet America Online 3.0, The Palace Chat, Engage Games Online special Armored Core, Heavy Gear, Nuclear Strike, Sonic World, Timujin: The Capricorn Collection previews Dark Rift, Human Grand Prix, Ball Blazer Champions, Gundam Gaiden II, Battlestations, Duke Nukem 3D, Metal Slug, Army Men, Dracula 64, Fighting Force, & more pc Air Warrior II, Interstate '76, Theme Hospital, Pandemonium, NG Screensaver finals A searchable database of Next Generations' "Finals" talking See and hear Glen Schofield talk about Gex: Enter the Gecko
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  7. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn PC - PC CD-ROM M2 Sony PlayStation Nintendo 64 - 64DD arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Does John Romero still enjoy shooting people? He's got a new company, a new attitude toward game design, and a new business strategy. Find out why John Romero left Id, what's wrong with Quake, and what the future holds for the man who helped bring the word "imp" into popular usage. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Tokyo Game Show Report from Japan The story from Japan's biggest and best game show. (two pages) GameWorks Kicks Off GameWorks opens in Seattle and shows the gaming world Sega's and Microsoft's vision of arcade gaming. (1.5 pages) Konami Steals The Show The New Cobra board is unleashed at the ASI arcade show. Microsoft's Second Half '97 Plans Revealed From API's to software publishing, Microsoft is continuing their gaming endeavors. (Recurring news features; one page each unless noted:) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('SegaSoft launches a new online gaming service that should turn the heat up on the competition. Will a champion ever emerge from this multiplayer battle?;' online gaming news by Christian Svensson) In the studio (1/2 page; games in development; from GT Interactive, Core Design, Eidos, Working Designs, Electronic Arts, Midway) movers & shakers The business news that affects the games you play. (misc. business news by Colin Campbell) ng special Is your favorite game company ripping you off? Sometimes the $50 you spend on a game seems worth it. But not often enough. Many times, consumers finish games and simply feel cheated. Where does all the money go? Next Generation reports on why videogames cost so much. (eight pages, including the following sub-sections:) Where Does Your Money Go? Just Like The Movies? The Dream Success... ...And The Nightmare Flop Breaking All The Rules So Who's Getting Rich? ng hardware The state of play There's a lot of untapped power in your console which today's games simply don't exploit. What is behind today's hardware? Are you getting the most out of it? Next Generation looks under the hood and discusses videogame hardware past and future. (16 pages total; includes one page opener and the following sections:) Nintendo 64: The start of a long journey Some of Nintendo 64's software is great. When will we see more? (four pages, including sidebars 'Tech Specs,' 'Taking Control' (controller overview), and 'Examining the Power Station' (hardware breakdown)) Sony PlayStation: The People's Choice PlayStation is the surprise contender. Where did it come from and where is it going? (four pages, including one-page 'An interview with Juan Montes' and sidebars 'Tech Specs,' 'Video Playback,' and 'Under the Hood' (hardware breakdown)) Sega Saturn: The Coder's Machine Does Saturn have hidden potential to help it survive the next-generation wars? (four pages, including one-page 'An audience with Andy Mee' and sidebars 'Tech Specs,' 'Virtua Fighter 3,' and 'Inside Saturn' (hardware breakdown)) Matsushita M2: Hit or Myth? M2 could very well change the way you game. If the machine ever sees the light of day... (two pages, including 'M2 Tech Specs' sidebar) What's the Score? (one-page; comparison of mentioned systems) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) King's Quest: Mask of Eternity (PCCD; 6.25 pages, including 2.25 page 'An interview with Roberta Williams and Mark Seibert') SpecOps (PC,PS; three pages) One (PS; two pages) Heat (PC online service overview; three pages) ReBoot (PS; two pages) Demon Isles (PCCD; 1.5 pages) Ninja (Sat,PS; three pages) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 FIFA Soccer 64 J-League Perfect Striker (Japan) Mario Kart 64 PlayStation BRAHMA Force: The Assault of Beltlogger 9 Buster Bros Collection NBA Shoot Out '97 The Crow: City of Angels Goal Storm '97 K-1 The Arena Fighters League of Pain Rally Cross Sentient Twisted Metal 2 VR Baseball '97 WCW Vs The World Saturn Lunacy Manx TT Assault Suits Leynos (Japan) PC Banzai Bug A Fork In the Tale G-Nome Realms of the Haunting Koala Lumpur: Journey to the Edge Ecstatica 2 M.A.X. Obsidian Powerslave Scarab Sega Rally corresponding Letters What'd you say? We wanna hear you. Write to us. (reader mail; two pages) --- Next Generation Disc Contents Without further adieu, please join us in checking out some games in development. Working in conjunction with design house Visual concepts, ASC has a new game title ONE. Read about ONE in the Alpha section on page 87 of the magazine and see our exclusive interview on the Disc. Also on the Disc, check out what's new from Cyclone Studios - Requiem and Uprising are two promising titles that are sure to impress. mac demos Bubble Trouble 1.0.1 (Ambrosia) Command & Conquer (Westwood) Damage Incorporated (MacSoft) NetMech (Activision) The Jack NetShow (Berkeley Systems) pc demos Descent To Undermountain (Interplay) Hover Race (Grokksoft) Front Page Sports Football Pro '97 (Sierra) POD (Ubisoft) Scud (Segasoft) WAR, Inc. (Interactive Magic) internet software America Online (Mac & PC) The Palace 2.1 (Mac & PC) talking Visit Cyclone Studios: Featuring Uprising & Requiem Visit ASC Games/Visual Concepts: Featuring ONE imports Bomberman Bushido Blade Goal Storm '97 Victory Goal '97 Zap Snowboarding Tricks nintendo 64 movies Blast Corps Turok: Dinosaur Hunter (Disco Mode) Turok: Dinosaur Hunter (Pen & Ink Mode) War Gods sony playstation movies Brahma Force Grand Slam Baseball KI The Arena Fighters NBA ShootOut '97 Over Blood Rally Cross The Need for Speed 2 Triple Play Baseball '98 VR Baseball '97 WCW Vs. The World Xevious 3D/GT sega saturn movies Assault Suit Leynos 2 Fire Pro Wrestling ManxTT SuperBike Mass Destruction MegaMan X4 Scorcher The Crow Warcraft 2
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  8. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn PC - PC CD-ROM Macintosh M2 Sony Playstation Nintendo 64 - Nintendo 64 DD arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (standard edition: $4.99 USA, $5.99 Canada; CD edition: $7.99 USA, $8.99 Canada) talking What is Senator Lieberman's problem with videogames? Does playing violent videogames make you a more violent person? No one knows for sure. But Senator Joseph Lieberman isn't taking any chances. In this exclusive NG interview, he explains why he refers to violent videogames as a "nightmare." (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Who won the videogame wars of 1996? Nintendo 64 comes out fast, but can't catch PlayStation. Saturn hangs on to fight another year. (3.5 pages; includes 'Yamauchi scorns "silly" Sony games' sidebar) M2: Matsushita's 64-bit console gets games M2 may be "cooling off" in terms of hype and profile. But NG has learned of at least one M2 game that could rekindle the flames. (two pages; includes 'Sega merges with Bandai' sidebar) (Recurring news features; one page each unless noted:) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('A look at what's happening in online role-playing games: A special perspective on Diablo's diabolism;' online gaming news by Bernard Yee) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 8 Violence') In the studio (1/2 page; games in development; from Midway and Id Software, Crystal Dynamics, Paradigm Simulations, Activision, SegaSoft, Presto Studios) Stop press (sidebar; 'late-breaking news;' headlines:) Apple contemplating Pippin withdrawal? 3DO's hardware venture emerges Sony: No PlayStation 2 until 1999 movers & shakers The business news that affects the games you play. (misc. business news by Christian Svensson) Gadget (1/2 page; peripherals, accessories, add-ons, etc) Proview TV Box (PC; TV tuner) Arcade Shark (N64; joystick) Datebook (1/2 page; calendar of events) ng special Revival of the Fittest "Old games are clearly better than new games, right? Oh come on! Asteroids, Defender, PacMan! They had real gameplay - not just fancy graphics!" Etc. So are old games better? Or, more realistically, how can 1997's game designers learn from the past? (ten pages, including the following sections:) How do they stack up today? Classic Game Collections Emulations The Real Thing viewing Gallery Graphic artists make modern games look good. (3.5 pages; artwork) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Super GT (arcade; five pages) Mission: Impossible (N64,64DD) Street Fighter III (arcade; three pages, including one page interview with Capcom General Producer Noritaka Funamizu) Tekken 3 (arcade; two pages) Sub Culture (PC) Wild Choppers (N64) Meat Puppet (PCCD; three pages) Cyclone Studios (3;66 pages; studio history, Uprising preview) Star Fox 64 (N64) Deathtrap Dungeon (PCCD) Gamespotting (seven pages, including two page interview with David Jones; DMA Design studio overview; Body Harvest, 7th Legion, Grand Theft Auto, Tanktics) Moto Racer (PCCD) Darklight Conflict (PC,Sat,PS) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 Turok: Dinosaur Hunter PlayStation Codename Tenka DragonHeart: Fire & Steel The Divide: Enemies Within NBA Jam Extreme Carnage Heart Open Ice Challenge Peak Performance Spider Soul Blade Warhammer: Shadow of the Horned Rat Saturn Bug Too! Die Hard Arcade Dragon Force Fighters Megamix PC Archimedean Dynasty Lords of the Realm II Master of Orion II Nitro Racers Scorched Planet Wages of War Diablo Macintosh Prime Target ZPC Titanic Arcade Alpine Racer 2 Dead or Alive Sega Ski Super G San Francisco Rush Sega Touring Car Next Generation gamer's guide (collected review score summation; 1.66 pages) corresponding Letters The name of the game is interaction. So fight for your right to make a difference, and write us. (reader mail; two pages) --- Next Generation Disc Contents Mac demos Obsidian Bonkheads Flight Commander 2 Myth slideshow PC demos Privateer 2 Battlesport Net:Zone Heroes of Might and Magic II Personal Arcade Volume 1 XS NBA Jam Extreme Vampire.PDF Internet software America Online 3.0 (PC and Mac) Mplayer (PC) The Palace Chat (PC and Mac) TEN: Total Entertainment Network (PC) Nintendo 64 movies Doom 64 J-League Perfect Striker Turok: Dinosaur Hunter Retrogaming Special Namco Museum I through IV The Atari Collection Williams Arcade's Greatest Hits IntelliVision ColecoVision Atari 2600 Atari 7800 TurboGrafx-16 Sony PlayStation movies Kings Field II NBA Hangtime Rebel Assault II Thunder Truck Rally Carnage Heart Codename: Tenka NBA Jam Extreme Open Ice Peak Performance Soul Blade The Divide: Enemy Within Tiger Shark Vandal Hearts Sega Saturn movies Fighters Megamix Hexen Area 51
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  9. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn PC - PC CD-ROM Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue included a CD featuring additional content.) (standard edition: $4.99 USA, $5.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Is Richard Garriott really building a better world? Richard Garriott's obsession with Britannia helped him create the Ultima series (the ultimate RPG to many gamers). Lord British is creating a virtual world and putting it online. He shares his gaming insights with Next Generation. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Videogames continue to shock the system On both sides of the Atlantic, the powers that be find fault with the videogame industry. ("offensive" videogame advertising) 3Dfx reveals new high-end PC accelerator The Obsidian XS-100 offers power to accelerate PC systems to their highest level to date. Saturn/PS-X sequels Early details of plans for PlayStation 2 & Saturn 2 give gamers a glimpse of the future. (1/2 page) (Recurring news features; one page each unless noted:) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) In the studio (1/2 page; games in development; arcade gender survey, Origin, Saturn Virtua Fighter 3, Sony plans for Russia, Peter Molyneux and Bullfrog, Single Trac Entertainment & Microsoft) movers & shakers The business news that affects the games you play. (misc. business news by Christian Svensson) Gadget (1/2 page; peripherals, accessories, add-ons, etc) Force FX (force feedback joystick) Per4mer Turbo Wheel (steering wheel controller) Datebook (1/2 page; calendar of events) ng special Top 10 Online Gaming Sites Online, multiplayer gaming is huge. So huge, in fact, that it is difficult to know where to go or what to play. Next Generation's survey of the online gaming jungle will show you what's hop and what's hype. (eleven pages, including the following sub-sections:) The Traditional Online Services AOL, CompuServe, and Prodigy don't want to be left behind; here are their offerings to the world of online, multiplayer gaming. Coming Soon Here are some of the other online, multiplayer gaming options coming in the near future. (Some of them may be online by the time you read this.) Online Games To Watch For: Check out these other online, multiplayer games coming to a computer near you. (Some of them may be ready to play by the time you read this.) Next Generation's Top 10 Online Game Picks Nearly any game is fun in a multiplayer mode; some, however, rise above. Here are our top 10 picks for online multiplayer gaming. Quake Multiplayer BattleTech: Solaris Duke Nukem 3D SubSpace MechWarrior 2: Mercenaries SVGA Air Warrior Gemstone III Command & Conquer: Red Alert Diablo Ultima Online ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Bomberman (PCCD; four pages) The Dark Project (PCCD; three pages, including one-page 'An Interview with Warren Spector') Pegasus Prime (PS) Myth (PC,Mac; two pages) Blood (PCCD) Lost World (PS; three page) Need for Speed 2 (PS,PC; two pages) Flying Saucer (PCCD; two pages) Time Crisis (PS) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Arcade's Greatest Hits: The Atari Collection One Area 51 Burning Road Cool Boarders Floating Runner Jet Moto Gameday '97 Namco Museum Volume 3 Persona Revelations Re-Loaded Robotron X Nanotek Warrior Space Jam Ten Pin Alley Virtual Pool Saturn NFL '97 Toshinden URA Virtua Cop 2 PC Amber: Journeys Beyond Death Rally Rocket Jockey Hunter Hunted The Lords of Tantrazz Nemesis: A Wizardry Adventure NeoHunter Noir: A Shadowy Thriller Westworld 2000 Phantasmagoria: A Puzzle of Flesh Arcade Virtua Fighter 3 Wayne Gretzky's 3D Hockey Street Fighter EX Next Generation gamer's guide (collected review score summation; two pages) corresponding Letters Well, what can we say? Four-letter words won't help us out much anymore... (reader mail; two pages) --- Next Generation Disc Contents Mac demos 3D Ultra Pinball CreepNight Alley 19 Bowling FullTilt Pinball I Indy Car Racing PC demos Destruction Derby 2 Emperor of the Fading Suns FIFA '97 Full Tilt Pinball 2 Helicops Microsoft Golf with Multiplayer Patch Sega Rally Virtua Fighter PC VirtuaSquad PC SubSpace MechWarrior Mercenaries Patch Internet software America Online 3.0 Mplayer The Palace Chat TEN: Entertainment Network Nintendo 64 movies Killer Instinct Gold Shadows of the Empire Mario Kart 64 New Jaguar movies Towers 2 Breakout 2000 Zero 5 Sony PlayStation movies Atari Collection Resident Evil 2 Chronicles of the Sword Legacy of Kain Burning Road Pegasus Prime WipeOut XL Music Video Megaman 8 Jet Moto Persona Re-Loaded Ten Pin Alley RobotronX Sentient Spider King's Field 2 Destruction Derby 2 Sega Saturn movies Dark Savior Dragon Force Toshinden URA NFL '97 Virtua Cop 2
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  10. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Nintendo 64 M2 (never released) PC - PC CD-ROM Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (Beginning this issue, Next Generation began including a 'Next Generation Disc Contents' page listing the content included with the Disc Edition's included media disc. This page would be included in both the the disc and non-disc editions.) (standard edition: $4.99 USA, $5.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking What's next for Shigeru Miyamoto? So what would you do after creating the greatest videogame of all time? As Nintendo's chief game wizard and the creator of Super Mario 64, Mr. Miyamoto has big plans - and he shares some of them in this exclusive interview with Next Generation. (nine page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) World exclusive: M2 specs revealed It's impressive - on paper. But can Matsushita really take on PlayStation and Nintendo 64? The world awaits... (two pages) Shoshinkai '97: Nintendo gets in the games Waving or drowning? Nintendo refuses to highlight Zelda or 64DD - insisting that carts are alright. (three pages) 2D or not 2D? Capcom answers with SFIII Capcom's long-anticipated sequel shuns polygons for state-of-the-art 2D gameplay. But will U.S. gamers get it? (Recurring news features; one page each unless noted:) Stop Press (sidebar; short news stories) Sony Prepares White PlayStation We say Yarouze, Sony says Yaroze Paradigm gets serious Joyriding Gaming on the Internet. ('The death cult strikes online gaming!;' online gaming news by Bernard Yee) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) In the studio (1/2 page; games in development; from Yu Suzuki (AM2), Gumpei Yoki (Koto), Tom Clancy (Red Storm Entertainment & Virtus Studios), Crystal Dynamics, Epic MegaGames, Enix) movers & shakers The business news that affects the games you play. (misc. business news by Christian Svensson) Datebook (1/2 page; calendar of events) ng special Videogame Myths Some videogame legends are laughable, but some are stranger than fiction. Find out which is which in Next Generation's peek inside gaming's mythology. (ten pages; collection of short articles (ranging in length from 1/4th - 1 full page) discussing the following topics:) Did a Magnavox prototype "inspire" an Atari employee to invent Pong? The story about how the landmark Russian puzzler Tetris came in from the cold is as fraught with twists and turns as the best spy novel. Were there more E.T. cartridges manufactured for the Atari 2600 VCS than there were systems in existence? Did the unsold cartridges end up getting buried in a landfill in the New Mexico desert? Did Williams steam-roll (literally) a bunch of Marble Madness 2 boards to destroy inventory? Did Sony help design NES, Super NES, and Nintendo 64? Was Microprose started on a bet? OK, so we know there's a chance that Atari may have copied the Magnavox Odyssey, but who did the actual copying? Is Spacewar really the first videogame, or were there predecessors? Is it possible to buy illegal CDs and cartridges that contain hundreds of pirated games on them? Did Shigeru Miyamoto really base the character of Mario on a New York landlord? Did Sen. Lieberman say, " I really wish that we could ban [videogames] constitutionally." Is he still trying? Is there a way to see Orchid's breasts in KI? Did Nintendo have a hand in naming - and designing - PlayStation? Was the PlayStation name kept, after the Super NES CD-ROM deal fell through as a slap to the president of Nintendo? Did Atari turn down Pac-Man, thinking it would never sell? Has anyone actually died from playing vieo-games? What's all that stuff about epilepsy? Do our tax dollars pay U.S. Marines to play Doom? Did the military really pay Atari to produce a version of Battle Zone to train soldiers? Pac-Man: Is it an assumed name? Did Apple founder Steve Jobs screw Apple co-founder Steve Wozniak out of thousands of dollars while designing a game at Atari? Do videogame heroines star in X-rated comics and movies in Japan? ng hardware PC Goes 3D In NG18, Bill Gates predicted that "all the PCs that ship in 1997" would have graphics power to rival consoles. Featured here are the 3D cards that may make his predication come true. (ten pages, including the following sub-sections:) S3 ViRGE (one page) 3Dfx Voodoo (one page) ATI 3D Rage II (1/2 page) Matrox (1/2 page) Rendition Verite (one page) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Unreal (PCCD; seven pages, including two-page 'An Interview with Epic MegaGames') British Open Golf (PCCD) Doom 64 (N64; two pages) San Francisco Rush (arcade) Gambare Goemon 5 (N64; two pages) Mace: The Dark Age (arcade; two pages) J-League Perfect Striker (N64) Shadow Warrior (PCCD; two pages) 10th Planet (PCCD; three pages) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 Cruisin' USA Killer Instinct Gold Shadows of the Empire (Star Wars: Shadows of the Empire) PlayStation The Adventures of Lomax Bubsy 3D Dark Forces (Star Wars: Dark Forces) King's Field II Motor Toon Grand Prix Power Move Wrestling Pro Pinball Rebel Assault 2 (Star Wars: Rebel Assault 2) Slam Scape FIFA '97 In the Zone 2 TNN Hardcore 4x4 Saturn Machinehead Virtual On Blazing Dragons PC Toonstruck Bedlam Monster Truck Madness NBA Full Court Press Terminator: SkyNET RAMA Shattered Steel Virtua Squad Macintosh Mummy, Tomb of the Pharaoh Blackthorne Next Generation gamer's guide (collected review score summation; two pages) corresponding Letters Yet more words of wisdom from our dedicated, argumentative, and - yes - smart readers. (reader mail; two pages) --- Next Generation Disc Contents Mac demos Over the Reich (Big Time) Derrat Sorcerum (Mixed Metaphor) PC demos A Fork in the Tale (Any River) CyberGladiators (Sierra) MechWarrior II: Mercenaries (Activision) NeoHunter (Virgin) Over The Reich (Big Time) Screamer II (Virgin) Tomb Raider (Eidos) IMIA2 Abrams battle Tank (Interactive Magic Cover feature - Unreal This looks set to be the best looking PC game we've seen - and we've seen a lot of PC games. Check out this demo, and see for yourself. Disc-only special - Shoshinkai report Blast Corps Imagineer Pro Baseball Wonder Project J2 King 64 J-League Perfect Striker Super Mario Kart 64 Star Fox 64 St. Andrew's Golf Internet software America Online 3.0 Mplayer The Palace Chat TEN: Entertainment Network Nintendo 64 movies Crusin' USA Killer Instinct Gold Shadows of the Empire (3 Movies) Turok: Dinosaur Hunter Sony PlayStation movies 2Xtreme Area 51 Carnage Heart Contra: Legacy of War MotorToon Grand Prix NHL FaceOff '97 Puzzle Fighter Tecmo's Deception League of Pain RobotronX Sentient Space Jam Sega Saturn movies 3D Baseball Amok Daytona USA CCE Sonic 3D Blast Virtual On
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  11. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Super Nintendo Entertainment System Nintendo 64 M2 (never released) PC - PC CD-ROM Sony Playstation Sony Playstation Yarouze arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (In lieu of the usual PC/Mac compatible disc, the 'Disc edition' of this issue included a 'Christmas Nights Into Dreams... Sampler' Saturn game disc and mentions the disc in the issue's 'opening' section. In both editions, the game is previewed in the 'Alpha' section.) (CD edition: $7.99 USA, $8.99 Canada; standard edition: $4.99 USA, $5.99 Canada (presumed)) talking So what do they teach you at videogame school? If you want to make games for a living, then you should listen to Claude Comair, president of Digipen school of videogame programming. In this exclusive interview with NG, he gives his advice to those who'd like to turn a hobby into a profession. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) PlayStation Expo: Sony shows off in Japan One month before Nintendo's famous Shoshinkai expo, Sony shows that 32-bit is king of the hill. For now... (three pages) JAMMA 96: Konami joins coin-op's elite "Five million polygons per second" Cobra arcade board leads Konami's renaissance. (two pages) Fall ECTS: Europe's top videogame show European gamers still don't have N64, giving Sony the opportunity to shine brightly. (1.5 pages) (Recurring news features; one page each unless noted:) Stop Press (sidebar; short news stories) Sega sweetens Saturn Virtua Fighter versus Fighting Vipers? Capcom's Nintendo 64 secrets revealed Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 7 RPGs') Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('Playing the online game: it's a tough job, but...;' online gaming news by Bernard Yee) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) In the studio (1/2 page; games in development; from BMG, Hipnotic Interactive, The 3DO Company, Sega of America, Square, Nintendo, Interplay) movers & shakers The business news that affects the games you play. (misc. business news by Christian Svensson) Datebook (1/2 page; calendar of events) Gadget (1/2 page; 'Peripherals, accessories, gizmos, add-ons, thingies, and stuff') NEC PowerPlayer (PC) Diamond 12X Multimedia Kit (PC CD-ROM and 16-bit sound card) ng hardware Sony's new PlayStation: If you can build a better game... Sony's latest machine costs around $800, is matte black, plugs into a PC or Mac, and is scheduled for a U.S. release this March. Excited? You should be. Because Sony's Yarouze system gives you everything you need to program your own PlayStation games. (ten pages, including the following articles and sections:) What's the big deal anyway? (2.5 pages) Out of box experience (1.33 pages) The company line (approx. 1.33 pages) Tips from the Pros (approx. 2/3rds page each): Will Bottie - Ten things a 3D shooter should include Dave Perry - Ten tips for game programming novices Jordan Mechner - Ten things to do to do to ensure a more playable game Mark Cerny - Ten tips for making money from your Yarouze game ng special Every Nintendo 64, Saturn, and PlayStation game reviewed Yes, you read it right. Over 300 next generation videogames played, reviewed, and rated in the most comprehensive 32-bit and 64-bit gaming guide ever assembled. Don't buy a game before looking here - and don't end up buying a turkey this Christmas. (a collection of three articles, each featuring a collection of micro-reviews. Each review includes game title, publisher, developer, rating, and short commentary): Every PlayStation Game Played, Reviewed and Rated (five pages) Every Saturn Game Played, Reviewed and Rated (five pages) Every N64 Game Played, Reviewed and Rated (one page) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Apocalypse (PS; three pages) PaRappa The Rapper (PS) Sangoku Musou (PS; two pages) Power F1 (PC) Galactic Conquest (PCCD) D2 (M2; 2.5 pages) The Last Express (PCCD; three pages including 'An interview with Jordan Mechner') Forgotten Realms (PCCD; two pages) Christmas Nights (Sat; two pages) Grandia (Sat) Carmaggedon (PS,PCCD; two pages) Shining the Holy Ark (Sat) Castlevania (PS; 1/2 page) Speed King (PS; 1/2 page) League of Pain (PS,PC) Propaganda (PS,PC; 2.5 pages) Solar Assault (arcade) Super Mario Kart 64 (N64; five pages) (the eventual Mario Kart 64) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) Nintendo 64 WaveRace 64 PlayStation Andretti Racing Blast Chamber Contra: Legacy of War MLB Pennant Race NBA Live '97 NHL '97 Destruction Derby 2 NHL Face Off '97 Pandemonium Pitball Psychic Force Suikoden Samurai Shodown III Tunnel B1 2Xtreme Saturn Mr. Bones Batman Forever: The Arcade Game Worldwide Soccer '97 Tomb Raider PC Azrael's Tear F-22 Lightning II Hind Leisure Suit Larry 7: Love for Sail Lighthouse MechWarrior 2: Mercenaries Command & Conquer: Red Alert Screamer 2 Star Control 3 Syndicate Wars Super NES Donkey Kong Country 3 corresponding Letters Yet more words of wisdom from our dedicated, argumentative, and - yes - smart readers. (reader mail; three pages)
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  12. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Nintendo 64 Nintendo 64DD (never released) PC - PC CD-ROM Macintosh Sony Playstation arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue includes a 16 page Ten (Total Entertainment Network) 'special advertising section' and PowerSlave poster.) (The Disc Edition of this issue includes a PC/Mac compatible CD-ROM with additional content. The disc is mentioned in the 'opening' section of the Disc Edition.) (CD edition: $7.99 USA, $8.99 Canada; standard edition: $4.99 USA, $5.99 Canada) talking Did You Know that Sega was Founded by an American? It's true. The Japanese gaming giant was actually the brainchild of David Rosen, an American ex-airman trying to make a living after the Korean War. This is his story. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Tokyo Game Show '96: Japan Shows Off Japan's premiere videogame show offers first look at Sony, Sega, and Nintendo games. (3.5 pages) Online gaming via Nintendo 64DD? Nintendo finally acknowledges that Nintendo 64's disk drive add-on may be a Trojan Horse for online gaming. (includes 'Nintendo's Magic Trick' sidebar) Jamma '96: Konami and Capcom gain ground Sega and Namco's stranglehold on the world coin-op market shows signs of loosening. (includes 'Seymore Cray dies' sidebar) (Recurring news features; one page each unless noted:) Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 7 Infocom') Datastream (sidebar; numbers related news/trivia) Joyriding Gaming on the Internet. ('Online Gaming Has A Long Way To Go;' online gaming news by Bernard Yee) Arcadia All the latest arcade and coin-op news. (misc. arcade news by Marcus Webb) In the studio (1/2 page; games in development; from Vic Tokai, CMG, Namco, Square, Trilobyte, Spectrum Holobyte, Sega) movers & shakers The business news that affects the games you play. (misc. business news by Christian Svensson) Generator The issues affecting the way games are made. ('Force Feedback: The Coming "Sense" in Gaming;' behind-the-scenes by George Zachary) Datebook (1/2 page; calendar of events) Gadget (1/2 page; 'Peripherals, accessories, gizmos, add-ons, thingies, and stuff') Sidewinder (PC controller) Wireless Pro Controller (PS) Superpad 64 Plus (N64 controller) ng hardware The Big Fight - Nintendo 64 vs. PlayStation vs Sega Saturn Which console is really the best? Which system should you buy? With all three heavyweights finally in the ring, this hockey season will witness the most important battle the game industry has ever fought. NG steps in to referee. (28 pages, including four page intro and the following eight-page sections, each sporting the following sub-sections - a short untitled intro, The Story So Far, Marketing Muscle, Optional Extras, Technology, Tech Specs, Under The Hood, Games, and Conclusion with rating score) PlayStation Sega Saturn Nintendo 64 ng special The Future Sound of Game Music For years, game music has been nothing but a bland colection of bleeps and blips. This is now changing, as a new generation of musicians take advantage of the storage medium of CDs to open up a bold new aural world. So who's writing the songs? (eight pages, including 'Zion Train: pooling sounds' and 'Interactive music: Header' sections) ng special Atari's Historic Road to Nowhere Atari is dead. Now Don Thomas, the former "Voice of Atari," tells the insider's story of the death of the American company that first started the videogame ball bouncing. (four pages) viewing Gallery Back by popular demand, some of gaming's best art. (six pages) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).) Esoteria 3 (PCCD; three pages) Street Fighter EX (arcade) Clock (PCCD; two pages) Armored Fist 2 (PCCD) Spider (PS) Pitfall 3D (PS; two pages) Shivers II: Harvest of Souls (PCCD) Queen: The Eye (PC) Mr. Tank (PCCD; two pages) Psychic Force (PS) Tenka (PS) Ridge Racer: Grand Prix (PS) Daytona USA: Championship Circuit Edition (Sat) Ecstatica 2 (PCCD; three pages) Duckman (PCCD,PS) Conquest Earth (PCCD) Wonder Project J2 (N64) Toshinden 3 (PS) Dark Reign (PCCD) Broken Helix (PS) Independence Day (PS,Sat,PC) Oddworld Inhabitants: Episode I (PS,PCCD; 1.5 pages) Wayne Gretsky's 3D Hockey (arcade; two pages) Dual Heroes (N64) rating Finals (While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) PlayStation Deception Disrupter Soviet Strike Final Doom Formula 1 Iron & Blood: Warriors of RavenLoft Madden '97 Namco's Museum Volume 2 NASCAR Racing Blood Omen: Legacy of Kain NCAA Gamebreaker Perfect Weapon Spot Goes to Hollywood Star Gladiator StarWinder Steel Harbinger Street Racer Tempest X Tobal No. 1 Saturn Krazy Ivan Fighting Vipers World Series Baseball II Quarterback Club '97 Street Fighter Alpha 2 3D Baseball PC Circle of Blood Links LS The Pandora Directive The Neverhood The Elder Scrolls: Daggerfall NHL '97 Arcade X-Men Vs. Street Fighter Macintosh Infocom Masterpieces Next Generation gamers guide (review score reference guide; 1.5 pages) corresponding Letters Yet more words of wisdom from our dedicated, argumentative, and - yes - smart readers. (reader mail; two pages)
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