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  1. 728 downloads

    Official U.S. PlayStation Magazine Issue 100 (January 2006)
    5 points
  2. On the DVD: What demos & videos are on the included DVD. Input: Letters Hype (Previews and News): Interviews with corporate Vice President of Microsoft, J Allard & president of Sony Computer Entertainment America, Kaz Hirai, Gran Turismo 4 Mobile (PSP) delayed, when you’re not playing games, Talkman (PSP) Previews: · Final Fantasy XII · Black · The Godfather · Metal Gear Solid 3: Subsistence · Tomb Raider Legend · Driver: Parallel Legends · Hitman: Blood Money · Okami · Kingdom Hearts II Reviews: · The Warriors · The Matrix: Path of Neo · Need for Speed: Most Wanted · Fatal Frame III: The Tormented · NBA 2K6 · NBA 06 · Battlefield 2: Modern Combat · Brothers in Arms: Earned in Blood · Heroes of the Pacific · Tony Hawk’s American Wasteland · Peter Jackson’s King Kong · 007: From Russia with Love · Eyetoy: Operation Spy · Taito Legends · Top Spin · The Chronicles of Narnia: The Lion, The Witch and The Wardrobe (PSP) · WWE Smackdown vs. Raw 2006 · Dragon Ball Z: Budokai Tenkaichi · Gun · World Poker Tour · World Championship Poker 2 Featuring Howard Lederer · Wild Arms Alter Code: F (PSP) · Dynasty Warriors 5: Xtreme Legends · Magna Carta: Tears of Blood · Bratz: Rock Angelz · Spongebob Squarepants: Lights, Camera, Pants! · The Incredibles: Rise of the Underminer · Neopets: The Darkest Faerie · Popolocrois (PSP) · Harry Potter and the Goblet of Fire · Frogger: Helmut Chaos (PSP) · Tak: The Great Juju Challenge · Frogger: Ancient Shadow · Ty the Tazmanian Tiger 3 · Chicken Little · Scooby-Doo! Unmasked · Crash Tag Team Racing · Wallace and Gromit: The Curse of the Were-Rabbit · SOCOM: US Navy Seals Fireteam Bravo (PSP) · Star Wars Battlefront II (PSP) · Kingdom of Paradise (PSP) · Infected (PSP) · The Lord of the Rings: Tactics (PSP) · The Legend of Heroes: A Tear of Vermillion (PSP) · Need for Speed: Most Wanted 5-1-0 (PSP) · X-Men Legends II: Rise of Apocalypse (PSP) · NBA 06 (PSP) · Gretzky NHL 06 (PSP) Movie Reviews: · Serenity · The 40-Year-Old Virgin · Fantastic Four · The Brothers Grimm · Dark Water · Godzilla: Final Wars · Cinderella Man · The Dukes of Hazzard · The Island Replay: · Must-Play: The 100 Most Essential PS1, PS2, and PSP Games · 10 Essential Peripherals · 10 Essential Series · PS1-derland · Editor-in-Chief Homecoming · OPM Throughout the Years
    2 points
  3. 1,440 downloads

    Nintendo Power Issue 137 (October 2000)
    2 points
  4. Retromags Presents! Official U.S. PlayStation Magazine Issue 100 (January 2006) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Donated By: MysticNebula Subscribe to our New Release Feedburner email!  
    1 point
  5. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (development news coverage) Game Boy (news coverage) PC Sony PlayStation Nintendo 64 Atari 2600 (news coverage) arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (With this issue of Next Generation, the formulaic 'breaking: news' section begins its evolution into the more flexible - but arguably somewhat disjointed - 'analyzing: intelligence.' These news section changes will continue over future issues, with new and renewed sidebars introduced and long-running news columns diminished or removed entirely. Also this issue, a new, regular feature is added to the 'ng software: alphas' section. Named 'Milestones,' it's essentially a collection of screenshot galleries with captions. 'The Gamer's Guide' returns to the review section after a long absence.) (According to the letters column of Next Generation #46, two cover variations of Next Generation #42 exist. A limited print run of 5000 - featuring a gold Nintendo 64 Zelda cartridge on the cover - was distributed at E3.) talking A force to be reckoned with As the president of LucasArts, Jack Sorensen has the rights to what is arguably the sweetest license in video and computer game history, working it into a string of (sometimes undeserved) PC hits. With new Star Wars movies looming in the very near future, Next Generation takes a moment to ask: Is this a license to print money, or what? (six page interview) analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Sega lays down gauntlet As Katana plans solidify, Sega's Bernie Stolar offers tough talk. (approx. four pages, including interview with Bernie Stolar) Game Boy gets the gift of sight Nintendo's handheld shows its colors with a line of hardware accessories. (1/2 page; camera, printer) Then and now Catching up with 2600 Pac-Man's Tod Frye (approx. 1/2 page; discussion commentary) Haven't we met before? Here are a few contemporary titles, and beneath, their possible aspirations... (footer bar; brief game overviews, each with screenshot:) X-Files Unrestricted Access; Hacker Silicon Valley; Paradroid Bust-A-Move; BreakDance Creatures; Little Computer People Quake 2; 3D Monster Maze Microsoft unveils next generation game controller Unless you plan on playing games on the moon, gravity-based gamepads are a solid concept. (1/2 page; Sidewinder Freestyle Pro; includes untitled Wing Commander: The Movie sidebar) Official Videogame and Pinball book of World Records Walter Day's compilation of high scores may be flawed, but it's the most ambitious book of its kind. (1/2 page; book review) (Recurring news features; 1/2 page each unless noted:) This month in videogame history (past video-gaming moments having occurred during the month of June) In the Studio Development news as it develops. (Beavis & Butthead; 3DO's Army Men; Bullfrog's Dungeon Keeper 2; From Software's Echo Night; Activision to publish Nihilistic Software titles; Activision to publish Tenchu) Movers and Shakers (1 page; misc. business news by Colin Campbell) Arcadia (misc. arcade news by Marcus Webb) Retroview ('Lucky Break' by Steven Kent; video game history) ng special Zelda 64 OK, so it didn't turn out to be the launch product for the 64DD, and sure, it's been delayed - a lot - but The Ocarina of Time looks as if it's turned out to be worth the wait. (see 'ng software: alphas' section for preview) ng special How games will conquer the world The videogame industry is growing faster than ever, but can it ever break into the mainstream? Next Generation thinks so. (nine pages, including the following sub-sections:) What's ahead for online gaming The history of game pricing The future of graphics technology The future of the game business ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Legend of Zelda 64: The Ocarina of Time (N64; five pages) Spyro the Dragon (PS; three pages) ESPN Digital Games (studio overview; three pages) Slave Zero (PC; three pages) Giants (PC; three pages, including one page 'An interview with Nick Bruty and Bob Stevenson') FASA Interactive (studio overview; four pages) Arokh (PC; four pages) Tomorrow Never Dies (PC,PS; three pages) Rogue Trip (PS; two pages) LAPD 2010 (PC,PS; four pages) Prax War (PC) VR Baseball '99 (PC) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Time Crisis 2 (arcade) Legacy of Kain: Soul Reaver (PS) Moto Racer 2 (PC,PS) Thief: The Dark Project (PC) Asteroids (PC,PS) Buck Bumble (N64) Recoil (PC) (sidebars (1 or two screenshots each) with caption:) Shaolin (PS) Psybadek (PS) XCOM: Interceptor (PC) Sword and Sorcery (PC) Vigilance (PC) World Cup 98 (PC,N64) ng special The way games ought to be... Hamlet on the Holodeck. (one page; by Neil West; this section is not listed in this issue's TOC) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated. Import reviews are noted with '(Japan)' below.) Nintendo 64 1080 Snowboarding PlayStation Blasto Deathtrap Dungeon Diablo Gex: Enter the Gecko Judge Dredd March Madness '98 Pitfall 3D Tekken 3 Powerboat Racing Punky Skunk Speed Racer PC Alien Earth Die by the Sword Grand Theft Auto Sega Touring Car Championship Tex Murphy: Overseer Battlezone Arcade Motocross Go! NFL Blitz Rival Schools United by Fate The Gamer's Guide (two pages; collection of past game review scores for N64, PS, online, PC) corresponding Letters This month, a diatribe against scapegoating and a less in Spanish grammer. (reader mail; two pages)
    1 point
  6. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Game Boy Color (news coverage) PC Sony PlayStation Nintendo 64 arcade online --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content. Notably, it is also the final 'Disc Edition' to be regularly published alongside a standard edition. This issue includes a six page, in-bound Electronics Boutique catalog labeled 'March 1998.') (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) Prince of Persia 3D Can one of the classic platform games make the move to the third dimension? (cover story; see ng software: Alphas section for preview) The way games ought to be... Presumed Innocent (by Neil West; one page; this article is not listed in this issue's TOC) talking Do you believe in G.O.D.? Gathering of Developers was founded with the idea of taking key decisions (and profits) out of the hands of marketers and putting them into the hands of the creative people behind the games themselves. Is this a United Artists for the '90s, or a pipe dream that can't possibly fly? Next Generation talks with two of G.O.D.'s founders, Mike Wilson and Harry Miller. (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Outlawed in Orlando? IDSA warns of "serious threat" to videogames in Florida. (three pages, including interview with Representative Barry Silver) Nintendo's next generation handheld Nintendo takes a baby step in technology, hoping for the same success it had with Game Boy. (Game Boy Color) WizardWorks proves success can be cheap The budget arm of GT knocks Riven from top spot. (Recurring news features; one page each unless noted:) In the Studio Development news as it develops. (Academy of Interactive Arts and Sciences, Wing Commander feature film, Jackie Chan, Xena games for PlayStation, NFL Blitz (PlayStation) and future EA boxing game, licensed music for Road Rash 3D) Gadget (hardware and accessories; 3D Blaster Voodoo2 video card, Monster 3D 2 video card) Datastream (number related news and trivia sidebar) Movers and Shakers The business news that affects the games you play. ('In defense of EA' by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. ('Photo finished' by Steven Kent; video game history) ng special The Fall of BMG When yet another big name entertainment company tried and failed to break into the videogame business, it wasn't a surprise. What was a surprise was just how good some of the titles were. (eight pages, including 'Rest in peace...' sidebar and running 'BMG's legacy' footer bar describing the following:) Dragon Blade (PC,PS) Undisclosed military flight sim (PC) Monkey Hero (PS) Fox Sports College Hoops '99 (N64) SpearHead (PC) Three Lions (formerly Major League Soccer) (PC,PS) Spec Ops: Rangers Lead the Way (PC) ng special Tales of the hardcore Readers respond to the hardcore survey in NG 38 with tales of their own - scary. (seven pages; reader submitted anecdotes) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Trans-Am Racing '68-'72 (PC; six pages, including 'The skinny on EAI' sidebar) * Prince of Persia 3D (PC; seven pages, including two-page 'An Interview with Jordan Mechner' and running 'Jordan Mechner's Career' sidebar profiling the following:) * Karateka Prince of Persia Prince of Persia 2: The Shadow and the Flame The Last Express Fighting Vipers 2 (arcade; two pages) Abe's Exxodus (PS,PC; two pages) ODT (PS,PC) * Descent III (PC; two pages) Incoming (PC; two pages) World Grand Prix (N64; two pages) N2O: Nitrous Oxide (PS) Silicon Valley (N64; two pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 NBA in the Zone 64 Olympic Hockey '98 Quake 64 Rampage World Tour Yoshi's Story Fighters Destiny PlayStation Bloody Roar Breath of Fire III Hot Shots Golf Newman/Haas Racing Shadow Master Bust-A-Move (Japan) Saturn Azel: Panzer Dragoon Saga (Japan) PC Battlespire Descent to Undermountain Jedi Knight: Mysteries of the Sith Journeyman Project 3: Legacy of Time Online NetWAR Command & Conquer: Sole Survivor corresponding Letters When our readers have an opinion, they're never scared to share it. (reader mail; two pages) --- ng Disc Contents The Disc is absolutely packed this month, with exclusive E3 previews of titles like Ultima Ascension, Daikatana, ODT, and Outcast. It also features interviews with Brian Farrell of THQ on his company's unconventional formula for success, Scott Sellers of 3Dfx on why everyone wants Voodoo2, and Adrian Penn of EAI on his company's forthcoming title, Trans-Am Racing. special Ultima Ascension, Daikatana, Trans-Am Racing, ODT previews 1080 Snowboarding, Bushido Blade 2, Tenchu, Bust-A-Move internet Mindspring, heat, Next Generation Online, Imagine Games Network talking Prince of Persia 3D with Jordan Mechner and Andrew Pederson finals More than 1,450 NG Finals in a searchable database
    1 point
  7. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Nuon (Project X development news coverage) PC Sony PlayStation Nintendo 64 Milton Bradley Microvision (news section retrospective) Microsoft Windows NT arcade online As part of this issue's "What The Hell Happened?" retrospective: Commodore Amiga Sega CD Sega Genesis Super Nintendo Entertainment System Atari 2600 Fujitsu FM Towns (never released) Atari Jaguar As part of this issue's Metal Gear Solid preview: Nintendo Entertainment System MSX --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content. This issue of Next Generation includes a six page, in-bound Electronics Boutique catalog labeled 'March 1998.') (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) The way games ought to be... Technology at its worst. (by Neil West; one page; this article is not listed in this issue's TOC) talking To hell and back with Acclaim The company that game licensed games a bad name has changed its stripes and brought itself back from the brink of self-destruction. Next Generation talks to CEO Greg Fischbach about the good, the bad, and the ugly that is the history of Acclaim. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Project X progresses Kits for the first U.S.-designed console since Jaguar are in developer hands. Plus, first impressions on the latest from VM Labs. Microsoft's Meltdown pushes NT Ignore our consumer marketing and forget Win 98, MS tells developers. Once Upon Atari: The Agony and the Ecstasy video review A documentary that recounts the golden days of Atari. (additional content included on accompanying disc) Arcade exhibit opens in National Press Building Videogames are preserved for future generations. (Recurring news features; one page each unless noted:) In the Studio Better development news from even better sources. (1/2 page; games in development; from P7 Solutions, Ripcord Games, Ritual, Boss Games, Electronic Arts, Capcom) Cribsheet Stuff every gamer should know. This month, Microvision - the first nondedicated, handheld game system. ('No. 15 Milton Bradley's Microvision;' approx. 1/2 page) Datastream (number related news and trivia sidebar) Joyriding Gaming on the Internet. ('Kesmai fights back' by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. ('The rise and fall of arcades (part 2)' by Steven Kent; video game history) ng special What the hell happened? If tragedy is brother to comedy, then abject failure is always good for a laugh. Next Generation looks at 10 games that were pegged for success until something horrible occurred along the way. What happened? A special report... (ten pages, including the following sections (1 page each unless noted)): Rise of the Robots (PC,Amiga,SNES,Gen) Pac-Man (2600) Madden '96 (PS) Toonstruck (PC) Fight For Life (Jag; 1/2 page) LodeStar: The Legend of Tully Bodine (SCD,PC; 1/2 page) Microcosm (PC,SCD,FM Towns; 1/2 page) Shaq Fu (SNES,Gen; 1/2 page) Battle Cruiser 3000AD (PC) E.T.: The Extra Terrestrial (2600) ng inside Metal Gear Solid Eleven years ago, the original Metal Gear set a new paradigm for gameplay in a world of 8-bit shooters. Now Producer Hideo Kojima is reinventing his classic for the 32-bit age, combining 3D action with strategy and a powerful story, thus creating the last great 32-bit game.. (see ng software: Alphas section below) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Metal Gear Solid (PS; eight pages, including 1-page 'An interview with Yoji Shinkawa,' 2-page 'An interview with Hideo Kojima,' and running lineage sidebar with brief profiles of the following games:) Metal Gear (MSX) Metal Gear (NES) Metal Gear 2: Solid Snake (MSX) Snake's Revenge (NES) Shot (PC,PCDVD; four pages) * High Heat Baseball (PC,PS; two pages) Crisis City (PS) Kase no Monogatari (PS) Space Bunnies Must Die (PC; three pages) * Brunswick Circuit Pro Bowling (PC,PS; 0.66 pages) Harley Davidson & LA Riders (arcade) Urban Assault (PC) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Snowboard Kids * PlayStation Einhander * Final Fantasy Tactics Gran Turismo (Japan) * Point Blank Skullmonkeys X-Men: Children of the Atom Saturn Grandia (Japan) Shining Force III PC Air Warrior III Every Tale Adventure II: Halls of the Dead NASCAR Racing 2 Red Baron II Streets of Sim City Virus Online Netstorm Tanarus corresponding Letters This is where you get a chance to see your words in print in Next Generation. (reader mail; two pages) --- ng Disc Contents The April edition of the Next Generation Disc contains the second part of our world exclusive interview with Origin's Richard Garriott, as the gaming legend discusses his other flagship game, Ultima Online. In addition, the makers of Snowboard Kids and Space Bunnies Must Die talk about their latest games. special Parasite Eve, Snowboard Kids, Space Bunnies Must Die previews Gran Turismo, Einhander, Shot, Bloody Roar internet The Palace 2.5, Heat, Next Generation Online, Imagine Games Network pc Uprising (3Dfx), Stratosphere, Fighter Ace finals More than 1,400 NG Finals in a searchable database talking Gaming legend Richard Garriott talks about his other huge project, Ultima Online
    1 point
  8. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Dreamcast (development news coverage) PC Sony PlayStation Sony PlayStation 2 (development news coverage) Nintendo 64 Commodore Amiga (news section retrospective) arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (This issue of Next Generation includes a perforated sheet of eight Final Fantasy Tactics trading cards, along with EB coupon.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Professor Online Brian Moriarty has designed games for Infocom, LucasArts, and Rocket Science. Having been MPlayer's head of game design for almost two years, he shares his view of what's been learned about online and what's to come. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) NEC announces the next generation of PowerVR The latest salvo in the 3D acceleration war promises Model 3 power for half the price of Voodoo2. (four pages) Katana deal takes shape More details emerge on Sega's console, including the controller. (includes 'Other Sega news' section) Backward compatibility for PlayStation 2? Rumors suggest that the new PlayStation may be capable of running current 32-bit titles. (approx. 1/2 page) (Recurring news features; one page each unless noted:) In the Studio Better development news from even better sources. (1/2 page; games in development; from Dreamworks, Sega AM2, Atari Games, GT, Accolade) Cribsheet Stuff every gamer should know. This month, Amiga - the computer that made Psygnosis and Bullfrog household names. ('No. 14 Commodore Amiga;' approx. 1/2 page) Datastream (number related news and trivia sidebar) Joyriding Gaming on the Internet. ('Extending Quake 2 gameplay' by Christian Svensson) Movers and Shakers The business news that affects the games you play. ('Developers unite!' by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. ('The rise and fall of arcades (part 1)' by Steven Kent; video game history) ng special How to get a job in the game industry It's not always glamorous, fast-paced, and fun, but it can be. We dissect the careers of artists, programmers, producers, and more. (twelve pages, including the following sections:) Testing Marketing Art Programming Music/Sound Producing Your own contact list (one page; company contact information) ng inside Ultima IX: Ascension This month we give you Garriott's ninth, the last installment of the Ultima trilogies. This in-depth, top-to-bottom look covers not only the most technically advanced RPG to date, but looks back at the entire series and other games spawned from the Ultima world. (see ng software: Alphas section below) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Ultima IX: Ascension (PC; this preview is highlighted in the TOC with its own 'ng insider: Ultima IX: Ascension' entry; nine pages, including 1-page 'An interview with Richard Garriott,' 'Ultima goes online' sidebar, and running 'The Ultima time line' footer bar with short overviews of the following games:) * Ultima Ultima II: Revenge of the Enchantress Ultima III: Exodus Ultima IV: Quest of the Avatar Ultima V: Warriors of Destiny Ultima VI: The False Prophet Ultima VII: The Black Gate Ultima VII: Forge of Virtue (add-on for The Black Gate) Ultima VII part 2: Serpent Isle Ultima VII part 2: The Silver Seed (add-on for Serpent Isle) Ultima VIII: Pagan Ultima IX: Ascension Ultima: Savage Empire Ultima: Martian Dreams Ultima Underworld: The Stygian Abyss Ultima Underworld II: Labyrinth of Worlds Ultima Online Sega Rally (arcade; four pages, including 1-page 'An interview with Tetsuya Mizuguchi and Kenji Sasaki') Millennium Four: The Right (PC,Mac; three pages) Last Legion VX (N64) Virus 2000 (PC,PS; three pages) Viper (PS; two pages) Behind Enemy Lines (arcade) Superbikes (PC) Assault Korps (PC,PS; two pages) Ore Tomba (PS) Square Soft (developer overview; two pages) Star Ocean 2 (PS) ng special The way games ought to be... Artificial life - your questions answered. (by Neil West; two pages; this section is not listed in this issue's TOC) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Aero Gauge Robotron 64 Wayne Gretzky's 3D Hockey '98 PlayStation Auto Destruct Dragon Ball GT Final Bout Resident Evil 2 Lode Runner Micro Machines V3 Nagano Winter Olympics 98 One Saturn Enemy Zero X-Men vs. Street Fighter (Japan) PC Andretti Racing The Curse of Monkey Island F1 Racing Simulation Blade Runner Heavy Gear The Isle of Four Winds: Rune War Zork: Grand Inquisitor Quake 2 corresponding Letters It's a mad world, filled with some mad readers. The soapbox epics begin on page 124. (reader mail; three pages) --- ng Disc Contents On The Disc this month: Richard Garriott and Edward Del Castillo speak to NG about one of the most anticipated titles of the year, Ultima IX. Plus, more than 55 megabytes of import PlayStation footage, and Eidos' Ian Livingstone sits with NG to discuss his long history in gaming. special PlayStation imports including Bushido Blade 2, Xenogears, Bust-a-Move, and Sokaigi previews Point Blank, NBA in the Zone '98, Fighters' Destiny, Everquest, Klonoa internet The Palace 2.5, Heat, Next Generation Online, Imagine Games Network talking Ultima IX: The creators speak in a world exclusive interview finals More than 1,400 NG finals in a searchable database pc Wing Commander Prophecy, Grand Theft Auto
    1 point
  9. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Dreamcast (project development news coverage) PC Sony PlayStation Nintendo 64 Macintosh online arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Super Stamper Brothers All things Nintendo aren't born in Japan, as evidenced by the U.K.-based developer responsible for Donkey Kong Country, Blast Corps, and Goldeneye. Rare's co-founding kindred Chris and Tim Stamper break their silence and tell us how they do it. (five page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Nintendo's Space World 1997 As Nintendo 64 struggles in Japan, the company postpones 64DD and instead promotes Pocket Monsters. (two pages) Goodbye Dural, hello Katana Details of Sega's next hardware release solidify. Gaming on a live wire Researchers have developer Personal Area Networks that use the human body to transfer data. (approx. 1/2 page) Unhappy holidays MicroProse and GT merger collapses; GameTek files Chapter 11. (approx. 1/2 page) (Recurring news features; one page each unless noted:) In the Studio Better news from even better sources. (1/2 page; games in development; from Eidos, Ariok Entertainment, DT Productions, Rare) Toolbox The products that build your favorite games. ('If force feedback is the wave of the future, then here's the tool to lead the way;' 'I-Force Studio 2.0') Joyriding Gaming on the Internet. ('Ready or not...' by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. ('The story of Night Trap' by Steven Kent; video game history) ng special Are You a Hardcore Gamer? In what will surely go down in the history of magazines as the ultimate self-examination, Next Generation provides more than 200 questions that reveal what every gamer wants to know about themselves but are afraid to openly ask... "Am I hardcore?" (ten pages, including sidebar anecdotal commentary by the following:) Ian Verchere (Radical Entertainment) Chris Nicolella (Tiger Toys) Scott Hawkins (Sega) Peter Hushvahtov (Ion Storm) John Romero (Ion Storm) Eugene Jarvis (Midway) John Grigsby (Acclaim Coin-Op) Ed Logg (Atari Games) John Botti (Black Ops) Howard Schwartz (ASC Games) ng inside A Meeting of the Minds What gets said when top game creators gather to discuss gaming? You might be surprised. We open the forum with Westwood's Brett Sperry, Bullfrog founder Peter Molyneux, Core's Jeremy Smith, DMA's David Jones, Shiny's Dave Perry, and Elite creator David Braben. (eight page interview) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Shadow Man (PC,N64; four pages) Vigilance (PC,online; four pages) * Metal Gear Solid (PS; two pages) 1080 Snowboarding (N64; three pages, including 1-page 'An interview with Giles Goddard') * Ehrgeiz (arcade) Aironauts (PC,PS; two pages) Tellurian Defender (PC; two pages) Legend (PS) Sanitarium (PC; two pages) * 20,000 Leagues: The Adventure Continues (PC; two pages) Lode Runner 2 (PC,Mac; two pages) * Wartorn (PC) ng special The way games ought to be... In search of the future of gameplay ('"From one extreme to the other...;" by Neil West; two pages; this article is not listed in this issue's TOC) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 FIFA Road to the World Cup 64 * PlayStation Alundra * Arcade's Greatest Hits: The Midway Collection 2 Monster Rancher Colony Wars Time Crisis Mortal Kombat Mythologies: Sub Zero NCAA GameBreaker '98 Nightmare Creatures Shipwreckers! Spawn: The Eternal Star Wars: Masters of Teras Kasi WCW Nitro Saturn Quake Sonic R Sega Touring Car Steep Slope Sliders * Worldwide Soccer 98 PC CART Precision Racing G.Police Dark Reign Fallout Myth * Sabre Ace: Conflict Over Korea Temujin Virtual Pool 2 Macintosh Riven: The Sequel to Myst corresponding Letters Sometimes we print 'em - sometimes we answer 'em. No matter what, we keep getting 'em. (reader mail; two pages) --- ng Disc Contents On The Disc this month: a round table discussion with the people behind SegaSoft's Vigilance and movies of the most anticipated N64 games of the year from Space World '97. Also, Travis Williams discusses ASC Games' Sanitarium, and Psygnosis' Greg Duddle and Nick Koufou talk about Rascal and Newman Haas Racing, two new titles for PlayStation. special Space World '97, Rascal, Sanitarium, Newman Haas Racing previews Resident Evil 2, Burning Rangers, AeroGauge, NBA Live '98 finals More than 1,300 NG finals in a searchable database pc Total Annihilation, Tanarus, Mass Destruction, Sanitarium internet Palace Chat 2.5, Heat, link to Next Generation Online mac Myth talking SegaSoft's Vigilance in exclusive interviews, movies, and screenshots
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  10. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Nuon (Project X development news coverage) PC Sony PlayStation Nintendo 64 Nintendo 64DD (never released) Macintosh 3DO online arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (This issue contains an in-bound, 12-page EB catalog labeled 'November/December Issue 4.' 'Online' joins the review section. Two cover variants of Next Generation #37 exist - a standard edition with the 'Girl Trouble' article as the cover story, and a 'Special Limited Edition' (as noted on the cover) with the 'America's Elite' piece spotlighted.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking Can Sony stay on top? Sony's on top of the world right now, but can it avoid the same kind of fail that toppled Nintendo at the end of the 8-bit era and Sega at the end of the 16-bit? Sony VP Phil Harrison is so confident that won't happen, he doesn't think it's worth discussing. (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Project X confirmed for 1998 VM Labs reveals exclusively to Next Generation its plans for world domination. (two pages) Mac games aim for high visibility MESA makes a grab for more shelf space (includes 'TEN upgrades its front end' sidebar) Phoenix: The Fall and Rise of Videogames, Second Edition Book review. (approx. 1/2 page) (Recurring news features; one page each unless noted:) In the Studio If they're making it, we're breaking it. (1/2 page; games in development; from Accolade, Crystal Dynamics, Sony and Namco, ASC Games, GT Interactive) Toolbox The products that build your favorite games. ('The Motion Factory's Intelligent Digital Actor System is among the most power of its kind - for a price') Joyriding Gaming on the Internet. ('Quake moves to the arcades - and online' by Christian Svensson) Movers and Shakers The business news that affects the games you play. ('Corporate sharks take another bite' by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. ('The Dumb Shits Club' by Steven Kent; video game history) ng special America's power players America is the most important game market in the world. In this special feature, we present the people who make the industry what it is - from the developers who make the games and the platforms they run on to those who get them on shelves. Here is our unique portrait of the people who sit atop the American game industry. ('America's Elite - The definitive portrait of gaming's most important people;' 27-page collection of industry bios; includes brief intro, photographer (Rafael Fuchs) bio, and the following bios:) John Carmack - Technical director; Id Software Bernard Stolar - Chief operating officer; Sega of America Brett Sperry - President; Westwood Studios Kelly Flock - President; Sony Interactive Studios America Ken Kutaragi - Chairman and CEO; Sony Computer Entertainment America Phil Harrison - VP of third-party relations and R&D; Sony Computer Entertainment America Byron Cook - President; Midway Entertainment Scott Miller - President; Apogee Richard Garriot - Senior VP and executive producer; Origin Larry Probst - Chairman and CEO; Electronic Arts Jon Khazam, director of graphics; Alex Peleg, computer architect, MMX technology; Dave Sprague, graphics systems architect; Jim Hurley, senior graphics researcher; Jason Rubinstein, games evangelist; Intel Howard Lincolh, chairman; Peter Main, VP of marketing; Minoru Arkawa, president; Nintendo of America Brian Fargo, Chief executive officer; Interplay Dave Perry, President; Shiny Entertainment Brian Farrell, President and CEO; THQ Kevin Dallas, Group product manager, Direct X; Microsoft Greg Ballard, President and CEO; 3Dfx Pete Roithmayr, director of buying, videogame software; Jerry Madaio, director of buying, PC software; Jeff Griffiths, senior VP of merchandising and distribution; Electronics Boutique Ron Chalmowitz, President and CEO; GT Interactive Mike McGarvey, Chief operating officer; Eidos Interactive Sid Meier, Director of creative development; Firaxis Bobby Kotick, Chairman and CEO; Activision Allen Adham, President; Blizzard ng hardware 3D - past, present, & future The history of 3D games, the exclusive report on Voodoo2, and a report on Intel's AGP. Our 16-page section starts on page 78. (a collection of articles:) Towards reality - The rise of 3D gaming Since the dawn of videogaming, programmers have attempted to tap into the aesthetic and gameplay possibilities of the third dimension. But it's only recently, with the advent of 32- and 64-bit consoles and technological developments like 3Dfx, that true 3D games have become a reality. Next Generation traces the rise of 3D gaming, looks at its problems and possibilities, and analyzes the implications for the future of videogames... (eight pages; includes 'The search for a standard' and '3D visuals explained' sidebars, and the following '3D Gaming Classics' mini-sidebars:) Zaxxon (Arcade) Wolfenstein (PC,SNES) Virtua Fighter (Arcade,Saturn,etc) Quake (PC) Tomb Raider (PC,PlayStation,Saturn) Super Mario 64 (Nintendo 64) Battlezone (Arcade) 3Dfx Voodoo2 The first of the next generation of 3D game accelerators is unveiled. It promises Model 3 power for under $300 is 3Dfx creating a new platform? (five pages, including 'Voodoo2 launch titles' and 'The Voodoo2 chipset - the full specs' sections) Accelerated Graphics Port If you need more proof that 1998 is going to be "the year of the PC" in gaming, look no further. (2.5 pages; additional content is included with the accompanying CD) ng special Girls, girls, girls Want to sell your game? Fill it with scantily clad women, says the conventional wisdom. But is the conventional wisdom right? ('Girl trouble;' five pages) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Outcast (PC; three pages) * Iron John Hawk: The Shards of Power (PC) Parasite Eve (PS) Zelda 64 (N64) (the eventual The Legend of Zelda: Ocarina of Time) Newman Haas Indy Car Racing (PC,PS) Hybrid Heaven (N64 or N64DD; two pages) Asheron's Call (online; two pages) SiN (PC; two pages) * Wings of Destiny (PC; two pages) Bust-a-Move (PS; two pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Automobilia Lamborghini 64 Duke Nukem 64 * Extreme-G * Diddy Kong Racing * Mace: The Dark Age * Madden 64 * Quarterback Club 64 * Top Gear Rally PlayStation Armored Core Crash 2: Cortex Strikes Back * Bug Riders Clock Tower Tomb Raider II * Cool Boarders 2 * Courier Crisis Fighting Force Frogger Jet Moto 2 * NHL Breakaway '98 Red Asphalt Steet Reign Test Drive 4 Saturn Dead or Alive (Japan) Silhouette Mirage (Japan) PC Sid Meier's Gettysburg Age of Empires Dark Earth Excalibur 2055 A.D. Lands of Lore: Guardians of Destiny Mageslayer Uprising Pax Imperia: Eminent Domain Postal Sub Culture Online Ultima Online 3DO Meridian 59: Revelation Macintosh Galapagos Close Combat: A Bridge Too Far corresponding Letters Oh, the things our readers have on their minds. It's almost enough to make you want to read on. (reader mail; two pages) --- ng Disc Contents On The Disc this month: Intel's Jason Rubenstein discusses AGP's effect on the game industry, Infogrames' Olivier Mascief explains why he's an Outcast, and Activision's Andrew Goldman, Scott Krager, and Murali Tegulapalle visit Next Generation with three new games. special Battlezone, Outcast, SiN, Interstate '76 Nitro Pack previews San Francisco Rush, Nuclear Strike, Shipwreckers, Extreme-G finals More than 1,300 NG finals in a searchable database pc Tomb Raider II, Jedi Knight, Excalibur, Joint Strike Fighter internet Palace Chat 2.4, Heat, link to Next Generation Online mac The Settlers II, Shadow Warrior, Close Combat II: A Bridge Too Far, Next Generation Cover Gallery Screensaver talking Intel's AGP in exclusive interview, movies, and screenshots
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  11. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Dreamcast (development news coverage) PC Sony PlayStation Nintendo 64 Macintosh Vectrex arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) Which way to the underground? Lately it seems the hottest news in entertainment is coming from independent and underground sources. So why have we yet to see a similar movement in the game industry? Next Generation reports on the status of underground game making. (9.66 pages, including the following sections:) Kenji Eno's life stories (one page interview) The dim light at the end of the tunnel (1/2 page; Sony's Net Yaroze, Sega Saturn BASIC) Getting started (one page; 'A step-by-step guide to underground game development on a budget') The crack alternative (1.33 pages; Crack Dot Com) A few words with Kazutoshi Iida (one page interview) talking Jeremy Smith speaks on the most popular woman in the world Core's Jeremy Smith is finding ways to deal with the notoriety that comes with being the man behind videogaming's greatest heroine ever. From fanatical fans to finding Lara Croft's real-life counterpart, Smith gives the dirt on the world's hottest adventurer. (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Videogame industry loses one of its pioneers Creator of Game Boy and Donkey Kong dies in tragic accident. (Gumpei Yokoi) The future of data storage As data storage capacity nears its limits, holographic technology may become the wave of the future. (includes 'PlayStation 2 Spec-ulation' sidebar) Nintendo gets reasonable Price of N64 software drops, eliminating Sony's best weapon. (approx. 1/2 page) GT Interactive grabs MicroProse GT spends $250 million in its quest to become the largest U.S. game publisher. (approx. 1/2 page) Dural team gets to work Developers work on PowerVR-accelerated PCs and await development kits. (1/2 page) Acclaim shakes up developers Acclaim continues housecleaning efforts, turns broom on U.S. development studios and Acclaim Japan. (1/2 page) (Recurring news features; one page each unless noted:) In the Studio Development news as it develops. (2/3rd page; games in development; from Fox Interactive, DreamWorks Interactive, Sony, Midway, LucasArts, MGM Interactive, Redline, Confounding Factor) Toolbox The products that build your favorite games. ('Catalyst and Torch') Joyriding Gaming on the Internet. (online gaming news by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. (videogame history by Steven Kent; 'Virtual Boy of the '80s;' Vectrex commentary) ng special Cover Story: Where to play? A few years into the current generation of hardware wars, consumers are still asking tough questions - what's the biggest thrill ride in terms of graphics and sound, how much does it cost to play, how long is the party going to last, and finally, how do I get in on the fun? This month Next Generation takes a close look at the state of the industry and its biggest players, and answers the tough questions for the '97/'98 buying season. Come with us as we uncover where to play now and in the future. (twenty pages; includes three page intro with 'The year in review' section, one page 'Welcome to the next level' Sega Dural commentary with 'Tech specs' sidebar; and the following four-page game system sections, each with 'Tech Specs' sidebar, two pages of commentary, a page of capsule game overviews (1/10th page each), and a one page conclusion) PlayStation Castlevania: Symphony of the Night Crash Bandicoot 2 Final Fantasy VII GameDay '98 Metal Gear Solid PaRappa the Rapper Resident Evil 2 Time Crisis Tomb Raider II Treasures of the Deep Nintendo 64 Banjo Kazooie Conker's Quest Diddy Kong Racing Extreme G F-Zero 64 Goldeneye Quarterback Club San Francisco Rush Yoshi's Story 64 Zelda 64 Sega Saturn Burning Rangers Dead or Alive Duke Nukem 3D Enemy Zero Last Bronx Panzer Dragoon Saga Quake Sonic R World Series Baseball '98 Worldwide Soccer '98 PC Battlezone Blade Runner Daikatana Duke Nukem Forever G.Police Heavy Gear Jedi Knight Quake 2 StarCraft Tomb Raider II ng software Alphas (game previews, sometimes presented as part of a themed overview or interview:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Grim Fandango (PC; five pages, including one page 'An interview with Tim Schafer') * Vigilante 8 (PS; three pages) * Gran Turismo (PS; two pages) Burning Rangers (Sat; three pages) Sentinel Returns (PC,PS,Sat; 1.66 pages) Requiem (PC; 1.66 pages) Men in Black (PC; one page) Elric the Necromancer (PC,PS; one page) Twisted Edge Snowboarding (N64; three pages) * N64 Basketball (N64; two pages) * Hyper Olympics in Nagano 64 (N64; one page) WarGames (PC,PS; two pages) Extreme Warfare (PC; 2.66 pages) ng special The way games ought to be Why movie license games suck. (by Neil West; two pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Aero Fighters Assault Clay Fighter 63 1/3 F1 Pole Position 64 San Francisco Rush PlayStation Castlevania: Symphony of the Night * Grand Tour Racing '98 Mega Man X 4 * Moto Racer * NHL '98 * NHL Face Off '98 * Treasures of the Deep Nuclear Strike PGA '98 * VMX Racing Saturn Bust-A-Move 3 * Mass Destruction Terracresta 3D (Japan) * Virus (Japan) PC Broken Sword: The Smoking Mirror Blood Omen: Legacy of Kain Total Annihilation Jedi Knight: Dark Forces II EF2000 v2.0 Lose Your Marbles Starfleet Academy Macintosh Battle-Girl Bumbler Bee-Luxe * Quake * TIE Fighter Arcade GTI Club: Rally Cote D'azor Mortal Kombat 4 corresponding Letters Oh, the things our readers have on their minds. It's almost enough to make you want to read on. (reader mail; two pages) --- ng Disc Contents Revealed on The Disc this month: John Romero's Ion Storm philosophy, LucasArts' Tim Schafer on the record with Grim Fandango, and Westwood Studios' five-minute Blade Runner (PC) cinematic. Plus, create a special monster on your PlayStation with this disc. Just insert the Next Generation Disc in your Playstation when prompted by Tecmo's Monster Rancher. special Daikatana, Front Mission Alternative, Blade Runner, Vigilante 8 previews Enemy Zero, Bomberman 64, Colony Wars, N64 Basketball finals More than 1,300 NG finals in a searchable database pc Age of Empires, Moto Racer, Worms 2, NG Cover Gallery, Tomb Raider II Screensaver, Blade Runner Screensaver internet Heat, The Palace Chat 2.4, Tic-Tac-Chat, Link to Imagine Games Network mac Quake, Postal, Galapagos, Bumbler Bee-Luxe, NG Cover Gallery, Tomb Raider II Screensaver, Blade Runner Screensaver talking LucasArts' Grim Fandango in world exclusive movies, screenshots, and live interviews
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  12. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Dreamcast (development news coverage) Nuon (development news coverage) PC Sony PlayStation Nintendo 64 Macintosh arcade online --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content. This issue includes a 30-page in-bound Electronics Boutique catalog labeled 'Oct/Nov. 1997 Issue 4.') (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) talking The game industry's Dr. Frankenstein Cyberlife's Creatures receives five stars this issue. What better time then to sit down with Steve Grand, the company's director of technology, to discuss Artificial Life and its origins and implications. Are his Norns really alive? (six page interview) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Sega's next generation console revealed As saturn slowly fades, details on Sega's next console surface. Project X: A Mario killer in the making Details emerge on the next generation of game consoles. Tokyo catches gaming hysteria Tokyo Game Show packs in consumers with hundreds of new titles. ECTS shows off everyone's true colors Colin Campbell reports from Europe's largest game show. Nintendo dealt blow Company sees delays, licensing problems. (1/2 page) (Recurring news features; one page each unless noted:) Talkback An irregular look inside the heads of some of the world's leading videogame designers. (sidebar; Shigeru Miyamoto mini-interview) In the Studio Development news as it develops. (1/2 page; games in development; from Lucasarts, Namco, Radical Entertainment, Blizzard) Gadget (hardware and accessories) Adrenaline Rush (PC video card) Eagle Max (PS joystick) Toolbox The products that build your favorite games. ('3D Studio MAX R2') Joyriding Gaming on the Internet. (online gaming news by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Retroview Anecdotes from computer and videogaming's past. (videogame history by Steven Kent; 'The Owen Rubin Memorial Gameroom') ng special Cover Story: The top 25 The history of videogames is marked by brief, shining examples of innovation, followed by a plague of "me-too" clones. Which games of the coming year will lead so that others may follow? Next Generation picks the 25 games that may shape the way you play. ('25 Breakthrough games - A guide to the next level in videogames;' fifteen pages; includes intro and the following 1/2 page sections:) Battlezone (PC) Blade Runner (PC) Burning Rangers (Sat) Die by the Sword (PC) FireTeam (online) Fly by Wire (PS,PC) Galapagos (Mac,PC) G.Police (PC,PS) Grand Prix Legends (PC) Half Life (PC) I-War (PC) Jedi Knight (PC) Mask of Eternity (PC) Messiah (PC,PS) Metal Gear Solid (PS) Myth (Mac,PC) Prey (PC) Quake 2 (PC) Skies (online) StarCraft (PC) 10Six(online) Trespasser (PC) Ultima Online (online) Zelda 64 (N64) (the eventual The Legend of Zelda: Ocarina of Time) Zork Grand Inquisitor (PC) Conspicuously Missing ng software Alphas (game previews, sometimes presented as part of a themed overview or interview:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Trespasser (PC; five pages) * Sony Music Entertainment (development studio profile; three pages) Atari comes alive (development studio profile,previews, interview; five pages; one-page 'Atari comes alive' profile and the following sections:) * San Francisco Rush: The Rock, Alcatraz Edition (arcade; 1.5 pages) The "Juko" Project (arcade; 1/2 page) An interview with Dan Van Elderen (two pages) Metropolis (development studio profile; four pages) Quest 64 (N64; two pages) Panzer Dragoon Saga (Sat; three pages) 10Six(online/PC; three pages) * Shadow Master (PS; one page) Joint Strike Fighter (PC; one page) Respect Inc. (PC,PS; two pages) Front Mission Alternative (PS; two pages) Powerslide (arcade,N64,PC,PS; two pages) Seven Kingdoms (PC; two pages) Motor Raid (arcade; one page) Outwars (PC; one page) Einhander (PS; one page) ng special The way games ought to be Great videogame art (with no pictures). (by Neil West; 1.5 pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Tetrisphere PlayStation Abe's Oddysee Ace Combat 2 Croc: The Legend of the Gobbos NFL GameDay 98 * Fantastic 4 * Ghost in the Shell * Herc's Adventures * PaRappa the Rapper Madden '98 * MLB '98 * Porsche Challenge * Street Fighter EX Plus Alpha Saturn Last Bronx (Japan) Marvel Super Heroes Saturn Bomberman * PC Atlantis: The Lost Tales Dragon Dice Extreme Assault IF-22 Raptor Warlords III: Reign of Heroes X-COM: Apocalypse Creatures XCar: Experimental Racing Macintosh Achtung Spitfire * Gridz * corresponding Letters Here's where our reader tell us how much we are loved and appreciated - or not. (reader mail; two pages) --- ng Disc Contents This month Next Generation sits down with Atari Games, Psygnosis, Eidos, Electronic Arts, Singletrac, and SegaSoft in order to get the latest technology and advanced gameplay news. Many of these exclusive movies are counterparts to articles found in this month's issue of Next Generation. previews Tomb Raider 2, Lost World, Vs. Aerofighter's Assault, Madden '98, Cool Boarders 2, Goldeneye 007 special Eight live interviews: exploring Psygnosis' futuristic penchant, Atari Games' pres., plus visits to EA, Eidos, & Singletrac finals More than 1,300 NG finals in a searchable database pc G.Police, Hexen II, Pax Imperia, Youngblood, Worldwide Soccer '98, Conquest Earth Screensaver, NG Screensaver internet America Online 3.0, Heat, The Palace 4.0, Tic-Tac-Chat mac Achtung Spitfire, Ares, Battle Girl, Civilization II, Gridz, NG Screensaver talking Next Generation reveals DreamWorks' Trespasser. Meet key players Seamus Blackley and Terry Izumi. Also witness world exclusive, first gameplay footage
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  13. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Saturn Sega Dreamcast (Black Belt project news coverage) PC Neo Geo (Hyper Neo Geo 64 news coverage) Sony PlayStation Nintendo 64 Macintosh M2 (never released) arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (The 'Disc Edition' of this issue includes a CD featuring additional content. This issue, Steven Kent's recurring game history column - 'Retroview' - joins the news section.) (standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?) Cover Story: Battlezone Activision is resurrecting a classic title. But more importantly, the company seems to have found the secret formula for combining action with strategy. Add an excellent storyline and the company may have the hit of '98 on its hands. (this TOC highlight refers to the six pages of Battlezone coverage found in this issue's Alphas section.) The future of consoles Top executives from the U.S. branches of Sony, Sega, and Nintendo sit down together to discuss the future of the console. ('The future of consoles - Sony, Nintendo and Sega talk back;' four pages; E3 roundtable discussion; Sony's Phil Harrison, Nintendo's George Harrison, Sega's Gretchen Eichinger; moderated by Next Generation's Neil West) talking Is 3Dfx here to stay? With its outstanding Voodoo graphics chipset, 3Dfx captured the 3D accelerator market's early mindshare. But, given the competition in the 3D hardware space, does 3Dfx have what it takes to still be around in the next generation? (five page interview with Greg Ballard, Scott Sellers, and Gary Tarolli) breaking News (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Power VR prepares Highlander Details of new chipset, and its ties to Sega's new console, revealed. Hyper Neo Geo 64 One of the biggest names in the arcades finally tries to get real. PlayStation gets surrounded 3D sound is coming for Sony PlayStation. Molyneux returns to EA Despite an acrimonious relationship at Bullfrog, Peter Molyneux signs up again with EA. (1/2 page) M2 just not good enough Panasonic explains its decision to cancel M2 gaming console and predicts technological super age. (1/2 page) Otaku calling At JAFCON 6, traditional otaku merchandise took a backseat to the latest offerings from the game world. Sega to enchance VF3 Enhanced version soon to hit arcades. (1/2 page) (Recurring news features; one page each unless noted:) Data Stream (sidebar; news related numbers and statistics) Arcadia The latest arcade and coin-op news. (misc. arcade news by Marcus Webb) Joyriding Gaming on the Internet. (online gaming news by Christian Svensson) Movers and Shakers The business news that affects the games you play. (misc. business news by Colin Campbell) In the studio Development news as it develops. (1/2 page; games in development; from Radical Entertainment, Namco, Adeline, Playmates, Psygnosis) Retroview Anecdotes from computer and videogaming's past. (videogame history by Steven Kent) ng special The great escape Major talents, from programmers to presidents, are leaving established developers to start new ones. Is something amiss? (eight pages; including the following sidebars:) Bullfrog > Lionhead Microprose > Firaxis Origin > Digital Anvil The Ion brew Bullfrog > Mucky Foot Rare > Eighth Wonder The digital desperado ng special Finding companionship in a digital age From the Tamagotchi to Norns, the latest in hip pets exist purely within silicon chips - most even fit in your pocket. Next Generation looks at the fad and wonders what it all means. (eight pages, including 1-page 'Man has a new virtual best friend' and 1-page 'Emotional Intelligence?' sections) ng software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). (Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).) Battlezone (PC; six pages) * Rare (studio profile; two pages) Yoshi's Story 64 (N64) (the eventual Yoshi's Story) Zelda 64 (N64) (the eventual The Legend of Zelda: Ocarina of Time) F-Zero 64 (N64) (the eventual F-Zero X) Quake 2 (PC) Kalisto (studio profile; three pages, including one-page 'Nightmare Creatures' section) I-War (PC; four pages) * Raider (PC; 1.66 pages) * Dead or Alive (PS,Sat; two pages) Alien vs. Predator (PC,PS,Sat) Fly by Wire (PS,PC; two pages) Battlespire (PC; two pages) Wing Commander Prophecy (PC) Jedi Knight (PC) * Sonic R (Sat) The Journeyman Project 3: Legacy of time (PC,Mac; two pages) * Forsaken: The Thrall of Chaos (PC) Mega Man Neo (PS; two pages) (the eventual Mega Man Legends) Monkey Hero (PS,PC; two pages) * Rapid Racer (PS; 0.66 pages) Power Boat Racing (PC,PS) Flesh Feast (PC) Road Rash 3D (PS,PC) * ng special The way games ought to be But is it art? (by Neil West; two pages) rating Finals (Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.) (Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).) Nintendo 64 Goldeneye 007 * Yuke Yuke (Japan) PlayStation Bravo Air Race * Darklight Conflict * Disney's Hercules * Felony 11-79 * Final Fantasy VII The Lost World: Jurassic Park Machine Hunter Raystorm Syndicate Wars Saturn Albert Odyssey: Legend of Eldean World Series Baseball '98 Sky Target * PC Betrayal in Antara Kickoff '97 Meat Puppet * Twinsen's Odyssey * 688(I) Hunter/Killer Macintosh Circle of Blood Gundam 0079: The War for Earth Arcade Rampage World Tour House of the Dead corresponding Letters Every month, we love our readers unconditionally - they make us sound so good. (reader mail; two pages) --- ng Disc Contents This month you'll visit LucasArts, Electronic Arts, and experience part two of an NG Disc exclusive interview with Nintendo of America's Howard Lincoln. Our extensive game movie coverage pushes Metal Gear Solid, Jedi Knight, Tomb Raider 2, Ghost in the Shell, and more than 50 movies to the forefront - all at double the size you'd see on the Internet. previews Tomb Raider 2, Duke Nukem 64, Metal Gear Solid, Ghost in the Shell, Madden '98, Last Bronx, Heavy Gear talking Nintendo of America's Howard Lincoln waxes eloquent in this NG Disc exclusive finals A searchable database of more than 1,200 NG reviews pc X-Wing vs. TIE Fighter, Twinsen's Odyssey, Total Annihilation, Meat Puppet, Ragged Earth, NG screensaver, OddWorld screensaver internet America Online, Heat, The Palace Chat 2.3, Tic-Tac-Chat mac Sentinels of Ceth, Burning Rubber 1.2.3, Links LS, NG screensaver, OddWorld screensaver special Jedi Knight, Road Rash 3D, Hexen II, Raider, Star Wars Rebellion, I-War, Monkey Hero, Ghost in the Shell
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