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  1. 2,705 downloads

    Pokémon Gold & Silver Versions - Prima's Official Strategy Guide
    5 points
  2. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import coverage) Neo Geo Pocket Color (import coverage) Sony PlayStation 2 (development news coverage) Sony PlayStation Nintendo 64 PC arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) Unreal Tournament Vs Team Fortress 2 There's definitely something in the industry zeitgeist right now. It used to be that when you thought "multiplayer online," you thought "deathmatch," but three new titles are trying to change that. Id's Quake III: Arena (NG 50) is one, and this month we take a look at the game that will try and steal its crown. Developer Valve, flush from the success of Half-Life, unveils its WWII sim, Team Fortress 2, starting on p. 34. Meanwhile, can Epic Games overcome its spotty reputation for network play with Unreal Tournament? Find out on p. 38. (see NG Software: Alphas section) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) S3 Announces Savage 4 Texture compression and low cost touted. (1.5 pages) PlayStation 2 Shows Its Guts - Maybe Toshiba and Sony's Ken Kutaragi unveil a new chip. (1/2 page) Sony Sues Connectix Suit raises questions about legitimacy of unlicensed emulators. Microsoft Charts Dreamcast Strategy Microsoft unveils its strategy to lure developers to Windows CE for Dreamcast. (3/4 page) Done With Diablo Two former Blizzard boys form Click Entertainment (1/2 page) Fighter Maker If you've ever looked at a fighting game and said, "I could do better than that," well, now's your chance. Classic Gaming Expo (sidebar) Save The Date: Star Wars (sidebar) (Recurring news features; approx. 1/2 page each unless noted:) Hardcore (mini-sidebar; reader submitted anecdotes) In the Studio (3/4th page; development news; Acclaim, Imagineer, Activision, Psygnosis, Square, Infogrames) Arcadia (1/2 page; misc. arcade news by Marcus Webb) NG Japan Big In Japan All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:) Batteries not included (approx. 1 page; Neo Geo Pocket Color) Another Bomb (approx. 2/3rds page; Baku Bomberman 2) The Tokyo Treat (approx 1/3rd page; D2 themed food package) Selling Big In Japan This Month (mini-sidebar; top list) That's A Rap (sidebar; Um Jammer Lammy) Dreamcast Dreamcast news Full review of Sega Rally 2 and Evolution. Plus, new pictures of Shenmue and another top game. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' ten pages; overseas & import coverage; includes the following sections:) Under Cover (preview; one page; includes upcoming software list) Shenmue (preview; two pages) Sega Rally 2 (review; two pages) Evolution (review; one page) Frame Gride (preview; one page) Redline Racer (preview; sidebar) Maken X (preview; one page) Stunt Grand Prix (preview; sidebar) Flight Shooting (preview; one page) Virtua Striker 2 (preview; sidebar) Sega Superspeed Racing (preview; sidebar) Space Griffon (preview; one page) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Team Fortress 2 (PC; three pages) Unreal Tournament (PC; three pages) Bust A Move 2: Dance Paradise Mix (PS) Gran Turismo 2 (PS; three pages) Shadow Man (PC,PS,N64) Um Jammer Lammy (PS; two pages) Road Rash 64 (N64; two pages) Jade Cocoon: The Story of Tamamayu (PS; two pages) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Final Fantasy VIII (PS; approx. 1 page) Tomorrow Never Dies (PS) Jet Force Gemini (N64) Trans-Am Racing (PC) Vampire (PS; 1/4th page) Heavy Gear 2 (PC; 1/4th page) Daikatana (PC) Gex 3: Deep Cover Gecko (PS) (sidebars (one or two screenshots each) with caption:) Cybernetic Empire (PS) Legacy of Kain: Soul Reaver (PC) RC Stunt Copter (PS) Discworld Noir (PC,PS) NG Special Learning Curves Racing games have a long lineage, but it's been only recently that they've begun to achieve the realism they've always striven for. Next Generation looks at the history of speed. (eight pages) Talking Gabe Newell He used to work for Microsoft, but that got boring. Then he co-founded Valve, and he's got the hottest game going - Half-Life. So what's Gabe Newell doing for an encore? ('A Life Less Ordinary;' interview; five pages) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Forgotten Realms: Baldur's Gate (PC; two pages) Sid Meier's Alpha Centauri (PC) Silent Hill (PS; two pages) (Approx. 1/3rd page each unless noted:) Akuji The Heartless (PS) Bomberman Fantasy Racing (PS) Civilization II (PS) Contender (PS) Dead In The Water (PS) Guardian's Crusade (PS) Street Fighter Zero 3 (PS) (Japan) WCW/NWO Thunder (PS) Syphon Filter (PS) Wargasm (PC) Return To Krondor (PC) Thief (PC) NG Resources Advanced strategies The inside word from those who made the games. (strategies) Silent Hill: Part Two (PS; five pages) Ending Next Generation brings you down easy with tid-bits from our readers and highlights from the past. Retroview Taking a look back. (regular Retroview installment and related articles:) Intellivision Lives! (one page; Intellivision Lives! (Mac,PC) compilation) Retroview - The Boys From The Darkside - Part 2 (one page; by Steven Kent) What Ever Happened To? (mini-sidebar; Body Slam: Super Pro Wrestling for the Intellivision) Letters We love our readers. (reader mail; two pages)
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  3. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import coverage) Sony PlayStation Sony PlayStation 2 (development coverage) Nintendo 64 PC arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue of Next Generation includes the first installment of a new, recurring column named 'Dreamcast Countdown.' In-depth and multi-page, 'Dreamcast Countdown' would include overseas and import previews, reviews, creator interviews, and misc. articles related to the Dreamcast launch in Japan, leading up to the system's eventual release in North America.) (This issue includes a 12-page, inbound 'Electronics Boutique' catalog.) Tomb Raider III In issue 44, Next Generation named Tomb Raider III as on of the letdowns of E3, but we're perfectly happy to be proven wrong. It seems it's possible to Love Lara for her brains too, since under the game's familiar surface lies a highly tuned, supremely satisfying action/exploration experience. Turn to page 96 for the full review. But Lara has a few secrets she's been keeping from you - in fact, so has every character and game ever made. How do game designers get away with cheating? The story begins on page 74. (see Tomb Raider III review, 'Trick or cheat?' feature) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Tokyo Game Show Dreamcast Comes Out Fighting. (four pages; includes 'Size Does Matter' sidebar (Neo Geo Pocket, Wonderswan) and the following sections:) Sega Sony Namco Square Capcom Konami The Best of the Rest Playstation 2 - Exploding The Myths Next Generation has learned new details about Sony's new system. (1/2 page) Growing Up Safe Industry event raises over $600,000 for children's charity. (1/2 page) Stop Press: Voodoo3 (1/4th page; 3Dfx Voodoo3 3D tech) (Recurring news features; approx. 1/2 page each unless noted:) New Bites (running footer bar; capsule news stories) Hardcore (mini-sidebar; reader submitted anecdotes) Datastream (mini-sidebar; statistic-related news and trivia) In the Studio (one page; development news; Barking Dog Studios, Psygnosis shake-up, Enix, Visual Concepts, No Cliche, Red Lemon Studios, Crystal Dynamics, Activision, LucasArts and Atari Games) Profile (mini-sidebar; Mike Mika profile) Movers and Shakers (misc. business news by Colin Campbell) Arcadia (1/4th page; misc. arcade news by Marcus Webb) NG Japan Big In Japan A chat with the creators of Silent Hill. (two pages; a collection of articles and sidebars:) Cordially invited (N64 Mario Party) Going, Going, Goemon (Gambare Goemon 'Dero Dero Douchu Tenko Mon;' N64 Mystical Ninja) Selling Big In Japan This Month (sidebar; Top 10 list) Minitalk: Konami (one page; Keiichiro Toyama, Takayashi Sato interview) Dreamcast Dreamcast preview All the latest on Sega's soon-to-be-released superconsole - six pages of it in fact. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' overseas & import coverage; includes the following sections:) The clock is ticking (approx 1/2 page; DC released in Japan) The New Face of Sega (approx. 1/2 page; Japan's DC commercials staring Yukawa Hidekazu) An Interview with Blue Stinger creator Shinya Nishigaki (1 page) (This feature also includes the following import game previews. Unless noted, sections are one page in length.) Biohazard: Code Veronica (sidebar) Virtua Fighter 3tb Power Stone (sidebar) Sega Rally 2 (approx 1/2 page) Evolution (approx. 1/2 page) Monaco Grand Prix Grandia 2 (sidebar) Geist Force Aero Dancing (sidebar) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Duke Nukem: Zero Hour (N64; two pages) Hired Guns (PC; two pages) Shogun (PC; three pages) Wheel of Time (PC; three pages) Street Fighter Alpha 3 (PS) TOCA 2 (PC,PS) Syphon Filter (PS) Shogun Assassin (PS) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted; this section is not listed in this issue's TOC) Slave Zero (PC) Street Boarders (PS) Outcast (PC) Hybrid Heaven (N64; 1/4th page) Darkstone (PC; 1/4th page) (sidebars (one or two screenshots each) with caption:) Metal Fatigue (PC) Rush Down (PS) NG Special Trick or cheat? Choosing between reality and what a processor can handle takes skill. Here's how it's done. (six pages; includes 'AI: Exploding The Myth' section) NG Special What did Super Mario 64 ever do for videogames? In the years since Mario 64 was released, many of the innovations it pioneered have yet to be surpassed. Why is that? (six pages; including the following "commandment" sections and sidebars:) Thou shalt not have any other gods before Mario - Look at what Super Mario 64 did, and learn. Thou shalt not make only graven images - Game design should be about the interaction, even if it's stripped of visuals. Thou shalt not take on Mario in vain - If you're going to make a 3D platform game, go for the throat. Remember the day of rest - People play games for fun. Entertain us. Honor thy father and thy mother - Remember 2D games? They were good enough for 15 years... Thou shalt not kill the character - The best games have a lot of personality. Thou shalt not commit adultery - Don't screw around with what works. Thou shalt not bear false witness - Everyone hates the camera in Mario 64. Everyone agrees it's the best. Thou shalt not steal, stupidly - Do you even need to make a Mario clone? Thou shalt not covet thy neighbor's house... - Thou shalt not covet thy neighbor's wife, nor manservant, nor maidservant, ox, ass, nor anything that is thy neighbor's. ('Contender' sidebars:) Spyro the Dragon Glover Tonic Trouble Crash Bandicoot 3 Earthworm Jim 3D Croc 2 Twelve Tales: Conker 64 Space Circus Rayman 2 ('The Three Golden Rules of 3D Platform Game Design' sidebar; design suggestions from the following:) Brian Hastings Pauline Jacquey Toby Gard Tony Lloyd Jason Rubin Darren Wood Talking Eric Hammond Sega's VP of PD seems uniquely suited to the task of bringing a new system's software to the market. This month, he adds another notch to his belt with the Next Gen interview. ('Will The U.S. Be Ready For Dreamcast?;' five page interview) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Tomb Raider III (PS,PC; two pages) Space Station: Silicon Valley (N64; two pages) Grand Prix Legends (PC; one page) Xenogears (PS; one page) (Approx. 1/3rd page each unless noted:) Brave Fencer Musashi (PS) Bushido Blade 2 (PS) Crash Bandicoot: Warped (PS) Knockout Kings (PS) NASCAR 99 (PS) NHL 99 (PS) Psybadek (PS) Wild 9 (PS) X Games Pro Boarder (PS) Dethkarz (PC) Commandos: Behind Enemy Lines (PC) Dominant Species (PC) Urban Assault (PC) Knights and Merchants (PC) Hexplore (PC) VR Baseball 2000 (PC) Deadly Arts (N64) Rush 2: Extreme Racing USA (N64) NG Resources Advanced strategies The inside word from those who made the games. (strategies/interviews; one page each unless noted:) Wipeout XL (PS) - Interviewed: Andy Satterthwaite, Producer, Psygnosis Baldur's Gate (PC) - Interviewed: Ray Muzyka, Producer & CFO/Joint-CEO (two pages) Uprising X (PS) - Interviewed: Kudo Tsunoda, Producer, 3DO (two pages) Vigilante 8 (PS) - Interviewed: Dave Goodrich, Artist/Designer, Luxoflux Corp. Heavy Gear (PC) - Interviewed: Tim Morten, Lead Designer Ending Next Generation brings you down easy with tid-bits from our readers and highlights from the past. Retroview Taking a look back. (regular Retroview installment and related articles:) Retroview - The Silent Partner (one page; by Steven Kent) System Shock (1/2 page; Bally's Professional Arcade) Populous (1/2 page; game profile) What Ever Happened To? (mini-sidebar; Muncher for the Bally's Professional Arcade) Letters We love our readers. (reader mail; two pages)
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  4. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import coverage) Sony PlayStation Nuon (development coverage) Nintendo 64 3DO (Hawkins interview) PC arcade online --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue, Next Generation introduces some minor aesthetic changes along with a new, recurring feature - 'Advanced Strategies.' This feature provides game strategies by way of insider and developer interviews, although the interview aspect is downgraded in later issues.) (Also this issue, regular columns 'Retroview' and 'Letters' are shuffled into the magazine's 'Ending' section. Steven Kent's 'Retroview' is now complimented by additional retro articles.) NG Index (one page; this resource is not listed in this issue's TOC) Legend of Zelda: Ocarina of Time After too many years and far too much hype, Zelda 64 has become a make-or-break title for Nintendo - indeed, N64's slim hold on the market could disappear completely if Zelda fails to impress the buying public. In our exclusive review, Next Generation digs deep to find out if it was worth the wait. Does Shigeru Miyamoto still have the magic, or is the game simply too little too late? Our three-page evaluation begins on page 114. (see NG Finals review) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Dreamcast Gaining Momentum As its launch date nears, Dreamcast takes shape. (two pages) Startup Watch: Paraform Poly Surf could revolutionize 3D character design. Voodoo 3 Shapes Up Loose talk at the recent ECTS show in London proves revealing. Controlling Project X (sidebar; Project X controller) Online Console Gaming Dwango's CEO talks about the future. (Robert Huntley interview) The Industry Is Booming The IDSA's annual report shows that computer and video games are making more money than ever. (1/2 page) (Recurring news features; 1/2 page each unless noted:) New Bites (running footer bar; capsule news stories) Hardcore (mini-sidebar; reader submitted anecdotes) In the Studio (sidebar; development news; Enix & 989 Studios, Psygnosis, Eidos) Cribsheet 17: Overclocking (sidebar; terminology) Profile (mini-sidebar; Robert Baffy profile) Movers and Shakers (misc. business news by Colin Campbell) Arcadia (1/2 page; misc. arcade news by Marcus Webb) This month in history (1/2 page; milestone videogame events during the month of December) NG Japan Big In Japan Sega debuts Naomi and a new Model 3 racer, Dirt Devils at JAMMA; plus, Nintendo's Fish Boy. (two pages; a collection of articles and sidebars:) Dishing Dirt (Dirt Devils arcade game) Fish Boy (mini-sidebar; Game Boy accessory) Kon'nichi wa Naomi (Sega introduces standardized arcade hardware platform) Jamma-Bytes (sidebar) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Blue Stinger (DC; two pages) Cavedog Entertainment (four pages; developer overview with detailed sections of the following PC games:) Total Annihilation: Kingdoms Amen Elysium Good and Evil X-Wing Alliance (PC; two pages) Rollcage (PC,PS; two pages) Big Brother (PC) Beneath (PC; two pages) C3 Racing (PS; two pages) Warzone: 2100 (PC,PS) Saboteur (PC,PS; two pages) E.G.G. (DC) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Galleon (PC) South Park (N64) Interstate 82 (PC) Test Drive Offroad 2 (PS) Shogo (PC,DC) Babylon 5 (PC) Diablo 2 (PC) Rayman 2 (PC,N64) V2000 (PC) (sidebars (one or two screenshots each) with caption:) Quake 64 (N64) F16 Aggressor (PC) DJump (DC) Monaco Grand Prix 2 (multi) WCW-Nitro (PC) Savage Arena (PC) X-Men (PS) Shaolin Road (N64) Bust-A-Move 4 (PS) NG Special Hollywood From Lara Croft to Duke Nukem, videogame characters are hot in Hollywood these days. Next Generation looks at what that means to movie executives and game developers alike. (eight pages, including 1/2 page 'Jeremy Smith on Lara Croft' interview) Talking Trip Hawkins The last time we spoke to Trip Hawkins, 3DO was nearly extinct. Now it's back, and growing - Next Generation asks what the man who founded EA is doing today. (five page interview) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Zelda: Ocarina of Time (N64; three pages) (The Legend of Zelda: Ocarina of Time) Metal Gear Solid (PS; two pages) Wipeout 64 (N64) Duke Nukem: Time To Kill (PS) (Approx. 1/3rd page each unless noted:) Body Harvest (N64) Buck Bumble (N64) Cruisin' World (N64) Glover (N64) WCW/NWO Revenge (N64) Armored Core: Project Phantasma (PS) Brunswick Circuit Pro Bowling (PS) Dragonseeds (PS) Medievil (PS) Moto Racer 2 (PS) NCAA Football 99 (PS) Rival Schools: United By Fate (PS) Rogue Trip (PS) S.C.A.R.S. (PS) Tales of Destiny (PS) Tenchu (PS) Dune 2000 (PC) Emergency - Fighters For Life (PC) Get Medieval (PC) Icarus: Sanctuary of the Gods (PC) Revenge of the Arcade (PC) Need For Speed III: Hot Pursuit (PC) Plane Crazy (PC) Tiger Woods Golf '99 (PC) The Gamer's Guide (two pages; collection of past game review scores for N64, PS, online, PC) NG Resources Advanced strategies The inside word from those who made the games. (strategies/interviews; two pages each unless noted:) Spyro The Dragon (PS) - Interviewed: Mark Cerny, President, Universal Interactive (one page) Half-Life (PC) - Interviewed: Gabe Newell, Managing Director, Valve Crash Bandicoot: Warped (PS) - Interviewed: Jason Rubin, President, Naughty Dog Age of Empires (PC) - Interviewed: Bruce Shelley, Lead Designer, Ensemble Studios Colony Wars: Vengeance (PS) - Interviewed: Mike Ellis, Project Designer, Psygnosis (one page) Game Shark Codes (running sidebar): Tenchu (PS) Future Cop: L.A.P.D. (PS) Circuit Breakers (PS) Parasite Eve (PS) Spyro (PS) Bomberman Hero (N64) Nascar '99 (N64) Ending Retroview Taking a look back. (regular Retroview installment and related articles:) Retroview - Counterfeiters (by Steven Kent; 1/2 page) System Shock (1/4th page; Odyssey2) Legend of Zelda (1/4th page; game profile) What Ever Happened To? (mini-sidebar; Sinistar for the 2600) Letters We love our readers. (reader mail; 1.5 pages)
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  5. Retromags Presents! Pokémon Gold & Silver Versions - Prima's Official Strategy Guide Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Donated By: MysticNebula Subscribe to our New Release Feedburner email!  
    1 point
  6. 735 downloads

    Official U.S. PlayStation Magazine Issue 100 (January 2006)
    1 point
  7. Next Generation (officially NextGen after September 1999) is a magazine devoted to PC and console games, with a heavy emphasis on in-depth features and interviews. Its intelligent, critical writing and often controversial features makes it unique in US magazine history; it was arguably the most smartly-written game magazine the country has ever seen. History Its history begins with Edge, a UK magazine launched by Future Publishing in August 1993. As the first issue's introduction plainly stated, Edge was not meant for everyone: "This magazine is brought to you by dedicated, hardened gameplayers and experts in all fields of videogaming technology...[it] taps into a huge underworld of videogame entertainment that simply isn't covered anywhere else. It answers questions other magazines don't even know how to ask." Next Generation was the US edition of Edge (although this was never explicitly stated), and for the first half of its life, the two magazines shared similar designs and editorial voices. Until the NextGen redesign in 1999, the majority of Next Generation's features (and around a quarter of the previews, mostly of games produced in Europe) were taken from the pages of Edge. For its part, Edge would print a Next Generation feature in its magazine about once every few months. Both magazines were squarely targeted at the mature game enthusiast, and everything they didn't care about -- from the tips section to the pages of written-off-the-press-release previews -- were removed. Next Generation's writers used the extra space to write game coverage more professional and in-depth than any magazine previous, from multi-page interviews with company executives to expansive previews that covered the entire development history of the game. Next Generation's first editor was Neil West, who left his job at MEGA (the Genesis counterpart to Super Play) to take the position. Under his guide, the magazine offered coverage that no one else offered, including several memorable interviews with industry folk like Trip Hawkins and Atari's Sam Tramiel. Nearly every feature and preview featured extensive commentary and input from the developers themselves, making the magazine one of the only publications to truly bring the full game-development process to the reader. This unique coverage helped Next Generation attract a faithful audience of hardcore gamers, and for its first few years, the magazine was unparalleled in the US. Things began to change after a few years, though, beginning with West's departure in 1997 and culminating with its renaming to NextGen in 1999 and its concurrent redesign (or "Lifecycle 2", as the editors called it). Although its beat was largely the same, the staff began to run out of steam, and much of the writing began to sound wooden and unrefined. Other magazines began to catch up with NextGen's research-heavy game coverage, making the publication's unique voice not so unique by 2000. After some experimentation with page size and other aspects of the title, Imagine Media suddenly shut NextGen down in late 2001 as part of a long series of magazine foldings worldwide. The name was resurrected by Future Publishing in 2005 in the form of next-gen.biz, an industry news and job-search website.
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  8. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import coverage) Apple G3 (news coverage) Nintendo Gamecube (development news coverage) Sony PlayStation Nintendo 64 PC arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Apple Tackles Game Market "This time we're serious" declares Jobs, Apple. (three pages; includes 'An Audience With Steve Jobs' interview) PlayStation, Meet The Mac... The first commercial PlayStation emulator arrives. Trivia Challenge (sidebar) Nintendo Cool On New Platform Slow-burn strategy for Nintendo 64 successor, says Nintendo's Peter Main. (1/2 page) Mark Cerny Strikes Out The man who oversaw the birth of Crash Bandicoot sets out on his own and forms a very different kind of game company. Rumor Check: Sega (mini-sidebar) (Recurring news features; approx. 1/2 page each unless noted:) Hardcore (mini-sidebar; reader submitted anecdotes) In the Studio (development news; Core, 989, GT, Take 2 Interactive, Sony Computer Entertainment) Arcadia (3/4th page; misc. arcade news by Marcus Webb) NG Japan Big In Japan All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:) LA Machine Guns (approx. 2/3rd page) Tenkomori Shooting (approx. 1/3rd page) Selling Big In Japan This Month (mini-sidebar; top list) Magical Truck Adventure (one page) Tricky Sliders (sidebar) Dreamcast Dreamcast news The latest news, the review of Sonic Adventures (sic), and the skinny on the Virtua Fighter RPG. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' eight pages; overseas & import coverage; includes the following sections:) Shenmue revealed (one page) Sonic Adventure (review; two pages) All Talk (Yoshiki Okamoto, Yuji Naka, Tetsuya Mizuguchi, Yoot Saito interview; four pages) Power Stone (preview; one page) Psychic Force 2012 (preview; sidebar) Maken X (preview; sidebar) Flight Shooting (preview; sidebar) Sega Rally 2 Update (sidebar) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). DMA Design (four pages; PC,N64; Tanktics, Wild Metal Country, Clan Wars) Hydro Thunder (arcade,DC) 3 Xtreme (PS) Soulbringer (two pages; PC) Dragon (two pages; PC) Metal Fatigue (PC) Nocturne (PC) Sinstar Unleashed (three pages; PC) Kingpin (two pages; PC) Ace Combat 3 (PS) Star Ixiom (PS) Silver (two pages; PC) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Ultima Ascension (PC; one page) Indiana Jones and the Infernal Machine (PC) Vampire: The Masquerade (PC; 1/4th page) Mario Golf (N64; 1/4th page) Samurai Legend (PS; approx. 1/2 page) Jeff Gordon XS Racing (PC) Quake II (N64) Starseige (PC; approx. 1/2 page) (sidebars (one or two screenshots each) with caption:) NBA In The Zone '99 (PS) Earth 2150 (PC) Jack Nicklaus Golf (PC) Fisherman's Bait (PS) NG Special Game Physics Games simulate reality, right? Well, not just yet - but they're getting closer. Next Generation examines how different games in different genres handle real-world physics. ('Physics Matters;' six pages) Talking Inside The Racing Mind Of John Carmack He all but invented the first-person shooter, and he might be the best computer game programmer on the face of the Earth. Currently working seven days a week on Quake III: Arena (and wishing there were more days in the week than just seven), Id's John Carmack doesn't have time to look over his shoulder at everyone running to keep up with him technologically. How does it feel to be at the top? Does he have any spare time at all? Next Generation talks shop wit the hardest-working man in the game business. (interview; seven pages) NG Special From Genesis to Dreamcast The brief history of Sega hardware: from triumph, to tragedy, to a hopeful future. ('From Genesis... To Dreamcast;' four pages) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) South Park (PC; two pages) Starsiege: Tribes (PC) Ultima Online: The Second Age (PC) Castlevania (N64) (Approx. 1/3rd page each unless noted:) O.D.T. - Escape Or Die Trying (PS) Delta Force (PC) No One Can Stop Mr. Domino (PS) Warhammer 40,000: Chaos Game (PC) Heretic II (PC) John Saul's Blackstone Chronicles (PC) King's Quest: Mask of Eternity (PC) Dark Side of the Moon (PC) Gangsters (PC) Uprising 2: Lead and Destroy (PC) Battletanx (N64) Star Wars: Rogue Squadron (N64) NG Resources Advanced strategies The inside word from those who made the games. (strategies/interviews; one page each unless noted:) Starsiege: Tribes (PC) - Interviewed: Scott Youngblood, Lead Designer (two pages) Silent Hill (PS; three pages) Ending Next Generation brings you down easy with tid-bits from our readers and highlights from the past. Retroview Taking a look back. (regular Retroview installment and related articles:) System Shock (1/2 page; Commodore 64) Retroview - The Boys From The Darkside - Part 1 (one page; by Steven Kent) Wolfenstein 3D (1/2 page; game profile) What Ever Happened To? (mini-sidebar; Conan for the Apple II) Letters We love our readers. (reader mail; 1.75 pages)
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  9. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import coverage) Sony PlayStation Nintendo 64 PC arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue includes a 6-page, inbound 'Electronics Boutique' catalog.) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Dreamcast Has Landed Virtua Fighter sells the dream for Sega - but can it exorcise the ghosts of Christmas past? (two pages) Lifting The Lid On Dreamcast Under the hood of the world's most powerful game machine. (hardware breakdown; two pages) Psygnosis Slims Down As the publisher searches for another hit, operations are consolidated. (1/2 page) Industry Watch: Focus 2 One savvy design company raises the bar (approx. 1/2 page) SurfaceSuite Pro Got something odd shaped that you need texture mapped? (approx. 3/4th page) LAN Party Update (mini-sidebar; HomeFree) (Recurring news features; approx. 1/2 page each unless noted:) Hardcore (mini-sidebar; reader submitted anecdotes) Datastream (mini-sidebar; statistic-related news and trivia) In the Studio (development news; Confounding Factor, GT Interactive, Neverhood, Squaresoft, FASA Interactive) Arcadia (3/4th page; misc. arcade news by Marcus Webb) NG Japan Big In Japan All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:) Nintendo Gets Punchy (approx. 3/4th page; N64 Super Smash Bros.) Figures of Fun (approx. 1/4th page; sales figures) Selling Big In Japan This Month (mini-sidebar; top list) Minitalk: Shigeru Miyamoto (one page; interview) Dreamcast Dreamcast preview The full story of Dreamcast's launch in Japan, plus we review Virtua Fighter 3tb. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' seven pages; overseas & import coverage; includes the following sections:) The countdown has begun (one page) Virtua Fighter 3tb (review; two pages) Climax Landers (Hiroshi Naito (Climax President) interview; two pages) Frame Gride (preview; sidebar) D2 Update (preview; sidebar) Grandia 2 (preview; one page) Carrier (preview; one page) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Quake III: Arena (PC; four pages) Adventure Racing (N64) Jumping Flash 3 (PS) Star Trek: New Worlds (PC; two pages) GT World Tour (N64; two pages) Braveheart (PC) Darkstone (PC) Pandemic Studios (three pages; including 'Battlezone Sequel' and 'Dark Reign III' sections) Conquest (PC; two pages) Starlancer (PC) Guardian's Crusade (PS) Dragon Valor (PS; two pages) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted; this section is not listed in this issue's TOC) Drakan: Order of the Flame (PC) War: Final Assault (arcade) Homeworld (PC) R4 (PS; 1/4th page) Ridge Racer 64 (N64; 1/4th page) Dungeon Keeper 2 (PC) Carmageddon 2 (PC) Need For Speed 4 (PS; 1/4th page) Mortyr (PC; 1/4th page) Rollcage (PS) (sidebars (one or two screenshots each) with caption:) Contender (PS) Eliminator (PS) Army Men 2 Civilization: Call To Power (PC) Looney Tunes Space Race (N64) V-Rally (N64) NG Special The 50 Best Games Of All Time To commemorate our 50th issue and to celebrate the incredible strides the industry has taken since we last complied a list of top games over two years ago in NG 21, Next Generation once again dives deep into the waters of controversy to harvest the pearls of gamedom (or, those we just like a whole lot), the best 50 games ever made. (ten pages) NG Gallery The art of videogames Some of the finest 3D art is created just for computer and video games. (art gallery; two pages) Talking The Man Behind The Fantasies In his role as writer and designer of the Final Fantasy series, Hironobu Sakaguchi's commitment to epic storylines, state-of-the-art graphics, and sweeping musical scores - not to mention a flair for melodrama - has made the series one of the most beloved both at home and abroad. Hard at work on both Final Fantasy VIII and the Final Fantasy movie, he took a moment to speak with Next Generation. Also, a rare conversation with Sakaguchi's partner on Rad Racer and Final Fantasy I and II, programmer Nasir Gabelli (sic). (five pages; interview, including 3/4th page 'A few moments with Nasir Gebelli') Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Half Life (PC; two pages) Grim Fandango (PC) Fallout 2 (PC) NHL 99 (PC) (Approx. 1/3rd page each unless noted:) Apocalypse (PS) The Fifth Element (PS) Bust-A-Groove (PS) Tiny Tank (PS) Rally Cross 2 (PS) Twisted Metal III (PS) Uprising X (PS) Barrage (PC) Blood 2: The Chosen (PC) The People's General (PC) Montezuma's Return (PC) Railroad Tycoon II (PC) The Elder Scrolls Adventures: Redguard (PC) Red Baron 3D (PC) Shogo: Mobile Armor (PC) Sin (PC) Space Bunnies Must Die (PC) Trespasser (PC) NHL Breakaway 99 (N64) Nightmare Creatures (N64) S.C.A.R.S. (N64) NG Resources Advanced strategies The inside word from those who made the games. (strategies/interviews; one page each unless noted:) Total Annihilation (PC) - Interviewed: Garrett Link, Assistant Producer, Cavedog Studios (two pages) Tomb Raider III (PS,PC) - Interviewed: Mike Schmitt, Producer, Eidos Interactive Zelda Advanced Secrets Guide (The Legend of Zelda: Ocarina of Time; N64; three pages) Ending Next Generation brings you down easy with tid-bits from our readers and highlights from the past. Retroview Taking a look back. (regular Retroview installment and related articles:) System Shock (1/2 page; Atari 5200) Retroview - The Military Contractor (one page; by Steven Kent) Metal Gear Solid 1 and 2 (1/2 page; game profile) What Ever Happened To? (mini-sidebar; Astrochase for the Atari 400/800) Letters We love our readers. (reader mail; two pages)
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  10. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import coverage) Sony PlayStation Nintendo 64 3DO PC arcade online --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue includes an inbound, six-page Electronics Boutique catalog labeled 'November 1998.') NG Index (one page; this resource is not listed in this issue's TOC) The secret of Namco's success Few things represent Namco's success better than Reiko Nagase, star of the Ridge Racer series. In fact, PlayStation wouldn't be the powerhouse platform it is today without Namco titles like Ridge Racer and Tekken to give it a boost. In this rare, behind-the-scenes look, Next Generation talks to the people who make the games and learns exactly why Namco is so damn good. (see NG Alphas feature) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) PlayStation Emulation Raises Questions Could this change the future of emulation - and games? (two pages; includes 'Nintendo Releases RAM Expansion' sidebar) Fair Play Are women playing games? Yes, and you may be surprised where. What If Zelda Slips? As Nintendo 64's most important launch approaches, top brass at NOA remain confident. Celebrating Atari Atari-philes show up to pay tribute to the company that gave birth to the industry. Game Music Takes A Step Forward (sidebar) Ultima Suit Gets Serious Fans will have their day in court. (includes 'PlayStation's Future?' sidebar) (Recurring news features; 1/2 page each unless noted:) New Bits (running footer bar; capsule news stories) Datastream (mini-sidebar; number related news and trivia) Talkback (mini-sidebar; developer and celebrity quotes) Profile (mini-sidebar; developer profile; Eric Fredricksen) In the Studio (sidebar; development news; Hudson Soft, Atari Games, Psygnosis, MicroProse) Tracking (approx. 1/4th page; 'Keeping tabs on the latest peripherals') Movers and Shakers (misc. business news by Colin Campbell) Arcadia (misc. arcade news by Marcus Webb) This month in history (approx. 1/4th page; milestone videogame events during the month of November) NG Japan Big In Japan Next Generation reports from the Eastern front. (two pages; a collection of articles and sidebars:) Curiouser and curiouser... (Pen-Pen Tricelon) Who's in the house? (Biohazard Nightmare theme park attraction) Minitalk: Spikeout Producer Toshihiro Nagoshi (interview) Neo Geo Pocket Revealed (sidebar) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). The Secret of Namco's Success (developer overview; six pages; includes 'R4: Ridge Racer Type 4' (PS) preview with 'A Namco Time Line' running sidebar) Driver (PC,PS; two pages) Destrega (PS) Sonic Adventure (DC; three pages) Legacy of Kain: Soul Reavers (PS; two pages) RC Racing (PC,N64,PS) Army Men 3D (3DO) Star Wars Trilogy (arcade; three pages) Interstate 82 (PC) Jeff Gordon Racing XS (PS; three pages, including one page 'An Interview with Jeff Gordon') Silent Hill (PS) Shadow Company: Left For Dead (PC; two pages) Lionhead Studios (developer overview; five pages with focus on 'Black and White' game preview; includes Peter Molyneux running sidebar interview, one page 'Satellites Of Love' (Steve Jackson and Mark Webley interview)) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Powerslide (PC) Shadow Madness (PS) Perfect Dark (N64) Bloodshot (N64) XG2 (N64) Jet Force Gemini (N64) Fighter Squadron (PC) Centipede (PS,PC) Urban Chaos (PC) Taisho: Total War (PC) Akolyte (PC,DC) Carmageddon 2 (multi) Everquest (online) Blue Stinger (DC) Hired Guns (PC) C3 Racing (PS) (sidebars (one or two screenshots each) with caption:) Beavis & Butt-head (PC,PS) Area 51 Site 4 Twisted Metal 3 (PS) Quarterback Club '99 (N64) War of the Worlds (PC) The Reap (PC) Knockout Kings (PS) Bomberman World (PS) ODT (PS,PC) NG Special Moments in time The history of the game industry is dotted with pivotal events that were seemingly insignificant at the time. Here are the moments when things were never the same again. ('Moments of Truth;' 10 pages; historical milestones:) 1980 - Pizza Delivery (Pac-Man's inspiration) 1972 - Liar Liar (Nolan Bushnell's stretching of the truth) 1985 - Dial "M" For Molyneux (Molyneux's rise to fame thanks to a wrong number) 1981 - The Birth of Mario (loss of Popeye license results in Donkey Kong IP) 1954 - The Genesis of Sega (origin of Sega) 1991 - The Stab in the Back (advent of PlayStation) 1982 - The Odd Couple (origin of MicroProse) 1983 - The One That Got Away (Atari passes on NES) 1976 - Valentine's Day (early Apple) 1984 - The Slam Dunk (advent of celebrity endorsements/licensing with Dr. J) 1989 - Blocked (Tetris legal drama) 1993 - GameGate (Senator Liberman) 1990 - Doomed To Success (rise of shareware model thanks to falsified fanmail) 1993 - The Myst Opportunity (Myst's contribution to PC gaming) 1979 - Party of Four (advent of Activision and third-party development) 1985 - Mort D'Arthur (rise and fall of Infocom) Talking Jim Whims He helped launch Nintendo in the U.S. in 1986, then did the same for Sony in 1994. Now an independent venture capitalist, Jim Whims has a few things to say about the looming console wars. ('1999 Season Scouting Report;' five page interview) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Turok 2: Seeds of Evil (N64; two pages) Spyro (PS) Rainbow Six (PC) NFL Blitz (PS) NFL Gameday '99 (PS) Madden NFL 99 (PS) Warlords III: Darklords Rising (PC) (Approx. 1/3rd page each unless noted:) GT 64 (N64) Virtual Chess 64 (N64) Batman and Robin (PS) Devil Dice (PS) Heart of Darkness (PS) Megaman Legends (PS) Team Losi RC Racer (PS) Trap Gunner (PS) WWF Warzone (PS) Nam (PC) Redline Racer (PC) M.A.X. 2 (PC) The Gamer's Guide (two pages; collection of past game review scores for N64, PS, online, PC) Corresponding Letters Why do we give our readers a couple of pages every month to spout off? Simple: if we didn't, they'd hunt us down and kill us. (reader mail; two pages) NG Retroview He's Everywhere Never heard of Michael Katz? He worked for Coleco, Epyx, Atari, and Sega - check it out. (retro coverage; one page)
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  11. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import development coverage) Sega Saturn Sony PlayStation Nintendo 64 PC arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue includes a 6 page, in-bound Electronics Boutique catalog labeled September 1998.) (The 'Big In Japan' recurring feature is categorized by the TOC as part of the Analyzing: Intelligence news section this issue, while the Retroview feature finally receives a TOC listing.) NG Index (one page; this resource is not listed in this issue's TOC) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Engines Of Creation Is 400MHz too much? Hardly. New game engines are poised to deliver stunning new experiences, thanks entirely to hardware. (two pages; includes 'Sony Price Drop?' sidebar) EA Takes Westwood Is this the last nail in Virgin Interactive's coffin? Next Step Are lasers the future of virtual reality? (1/2 page) Dreamcast: The Silence Conspiracy Mum's still the word on Dreamcast games in the works. (3/4 page) A Bushel of Apples Apple II reunion turns up many game industry greats. (3/4 page) (Recurring news features; 1/2 page each unless noted:) New Bits (running footer bar; capsule news stories) Datastream (mini-sidebar; number related news and trivia) Talkback (mini-sidebar; developer and celebrity quotes) Flashback (mini-sidebar; game screenshots) Profile (mini-sidebar; developer profile; Jeff Tunnell) In the Studio (sidebar; development news; Activision, Cavedog Studios, Westwood Studios) Toolbox (development software commentary; 'Character Studio R2') Tracking (sidebar; 'Keeping tabs on the latest peripherals') Movers and Shakers (approx. 3/4th page; 'Fleeing The Nest;' misc. business news by Colin Campbell) Arcadia (misc. arcade news by Marcus Webb) Hardcore (mini-sidebar; reader submitted anecdote) This month in history (approx. 1/2 page; milestone videogame events during the month of October) Big In Japan Next Generation reports from videogaming's motherland. (two pages; a collection of articles and sidebars:) Retroplaying (Dragonquest VII) Viewing (odd Saturn commercial) Selling Big In Japan This Month (mini-sidebar; Top 10) Sega's Monster Mash (Godzilla Generations) Monsters Claim Tokyo (sidebar; Pocket Monsters) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Starsiege Tribes (PC; three pages) Tour De Force (LucasArts Studios profile; eight pages; includes coverage of Indiana Jones and the Infernal Machine, Rogue Squadron, Force Commander) D2 (DC; two pages) Jet Force Gemini (N64; two pages) Heavy Gear 2 (PC) T'ai-Fu (PS; two pages) Dungeon Keeper II (PC) Buck Bumble (N64) Heretic II (PC; two pages) Rayman 2: The Great Escape (PC,N64,PS,DC; two pages) Myth II: Soulblighter (PC) NASCAR 3 (PC; two pages) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Prince of Persia (PC) Castlevania 64 (N64) Expert Pool (PC) Giants (PC) NHL '99 (PC,PS) Akuji The Heartless (PS) Starcon (PC,PS) (sidebars (one or two screenshots each) with caption:) Klingon Honor Guard (PC) Tonic Trouble (N64) National Hockey Night (PC,PS) Pro 18: World Tour Golf (PC,PS) Proboarders (PC,PS) Viper (PC) Monkey Hero (PS) NG Special A question of character Ever since Pac-Man first broke on the scene in 1980, games have had lots of character. A Next Generation report. (twelve pages, including a 'worst failures' side-bar (Bubsy, Zool, Bug, Mr. Nutz) and profiles of the following:) Pac-Man Cloud Crash Bandicoot Sarah Bryant Leisure Suit Larry Duke Nukem Mario Lara Croft Ryu Sonic the Hedgehog NG Special Nintendo 64: the next generation What was once an overpowered system with an underpowered library has grown a bit - we preview 60 upcoming N64 games. (five pages; capsule previews (many with screenshot) of the following games:) Asteroids 64 1080 Snowboarding 2 4x4 Mud Monsters All-Star Baseball 2000 Attack! Body Harvest Banjo-Tooie Battlezone Blades of Steel '98 Bust-A-Move 3 Carmageddon 64 Castlevania Extreme-G2 Command & Conquer 3D Destruction Derby 64 Donkey Kong 64 Duke Nukem: Zero Hour Earthbound 64 Glover The Legend of Zelda Earthworm Jim 3D FIFA '99 Gauntlet 64 GT World Tour Harvest Moon NBA Jam '99 Need for Speed 64 Hybrid Heaven Hype: A Time Quest Jet Force Gemini Madden 99 Micromachines V3 Ogre Battle 3 Perfect Dark NBA Live 99 NFL Blitz NHL 99 O.D.T. Quake 2 Rush 2: Extreme Racing U.S. Road Rash 64 Rayman 2 Re-Volt South Park 64 Space Station: Silicon Valley Starcraft 64 Shadow Man Space Circus Super Mario 64 2 Thornado Twelve Tales: Conker 64 Twisted Edge Snowboarding V-Rally '98: Arcade Championship Edition Star Wars: Rogue Squadron Top Gear Overdrive WCW/NWO Revenge Wild Metal Country Winback Wipeout 64 Turok 2: Seeds of Evil Talking How do you top Lara Croft? They created the symbol of 32-bit gaming and one of the late '90s most recognizable pop-culture icons. However, in February '97, at the peak of the first Tom Raider wave, Toby Gard and Paul Douglas waved good-bye to Core Design (and heavy-duty royalty checks) and headed out to create their own design house, Confounding Factor. Why did they leave, and what are they up to know? (five page interview) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) F-Zero X (N64 two pages) MechCommander (PC) Shining Force III (Sat) Incoming (PC) (Approx. 1/3rd page each unless noted:) Mortal Kombat 4 (PS) MLB '99 (PS) VR Baseball '99 (PS) NFL Xtreme (PS) Road Rash 3D (PS) G Darius (PS) Thunderforce V (PS) Wargames: Defcon 1 (PS) Dominion: Storm Over Gift 3 (PC) Castrol Honda Superbike World Championships (PC) Extreme Tactics (PC) Panzer Commander (PC) X-Com Interceptor (PC) Vangers (PC) Wargames (PC) Quake (arcade) The Gamer's Guide (two pages; collection of past game review scores for N64, PS, online, PC) Corresponding Letters Our readers vent themselves every month, and we give them the space to do it - dangerous? Maybe fun? Oh, you bet... (reader mail; two pages) NG Retroview Resurrection (part 2) The year is 1985, and in the face of great skepticism, Nintendo launches the NES. (retro coverage; two pages)
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  12. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast (import development coverage) Sony PlayStation 2 (development coverage) Neo Geo Pocket Color (import development coverage) Game Boy Color (import coverage) Sony PlayStation Nintendo 64 PC Macintosh arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) (This issue includes a 12 page, in-bound Electronics Boutique catalog labeled August 1998.) Retroview Resurrection (part 1) (one page; retro coverage; this article is not listed in this issue's TOC) NG Index (one page; this resource is not listed in this issue's TOC) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) Crackdown As Internet videogame piracy increases, so too does action against it. (two pages; includes 'PlayStation 2: The Story So Far' sidebar) When was the last time you scored? A Next Generation look at what happened to the high score. (1.5 pages) Company in limbo What's next for Red Orb after being bought by The Learning Company (approx. 2/3rds page) Nintendo and Hudson double-team Manegi keeps developers happy. (1/2 page) Hollywood 0, game industry 1 Game divisions have claimed their rightful place within media giants Universal and Warner. (Recurring news features; 1/2 page each unless noted:) New Bits (running footer bar; capsule news stories) Profile (mini-sidebar; developer profile; Bjorn Arild Lynne) In the Studio (1/2 page; development news; Pandemic Studios, Core Design, Acclaim, Shiny Entertainment, Capcom, Activision) Haven't we met before? (mini-sidebar; similar video games; Mr. Nutz, Twelve Tales: Conker 64) Toolbox (development software commentary; 'House of Moves') Tracking ('Keeping tabs on the latest peripherals') Movers and Shakers (approx. 3/4th page; 'That rotten game industry;' misc. business news by Colin Campbell) Arcadia (misc. arcade news by Marcus Webb) Hardcore (reader submitted anecdotes; approx. 1/4th page) This month in history (approx. 1/4th page; milestone videogame events during the month of September) NG Japan Big In Japan Next Generation reports from the eastern front. (three pages; a collection of articles and sidebars:) King of pockets (Neo Geo Pocket) Nintendo squeezes Mother into cart (Mother 3 planned as N64 cart) Selling Big In Japan This Month (mini-sidebar; top 10 best sellers) Sega spiked (Spike arcade game) Hip To Be Square (mini-sidebar; Square to develop titles for Sony's PDA) Namco goes techno (Soul Calibur, Techno Drive arcade games) Game Boy Color (mini-sidebar) NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Redguard (PC; four pages) Blood 2: The Chosen (PC; two pages) Turok 2 (N64,PC; two pages) Sid Meier's Alpha Centauri (PC) Uprising X (PS; two pages) Final Fantasy VIII (PS; three pages) Xena: Warrior Princess (PS; two pages) Glover (N64) Diablo 2 (PC,PS,DC,Mac; two pages) Sports Car (PC,PS; two pages) Gauntlet: Legends (arcade; two pages) Tomb Raider III (PC,PS; two pages) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Grim Fandango (PC) Hype: The Time Quest (PC,N64) Speed Busters (PC) Delta Force (PC) Wild 9 (PS) Slave Zero (PC) Quest For Glory (PC) Time To Kill (PS) Tobu (PS) Ogre Battle (N64) Armored Core 2 (PS) Winback (N64) Rally Cross 2 (PS) (sidebars (one or two screenshots each) with caption:) Fifth Element (PS) Rayman 2 (N64,PS,PC) Silent Hill (PS) Top Gear Overdrive (N64) Ultrafighters (PC) Thrill Kill (PS) Brave Fencer Musashi (PS) NHL Face Off '99 (PS) Heavy Gear 2 (PC) Milo's Astrolanes (N64) Fighting Force (N64) Dreamcast - The full story... The next year will be the most critical ever in Sega's history as the company will literally sink or swim on the strength of the Dreamcast. Is the system up to task? Is the company focused? A Next Generation report... (14 pages, including the following articles and side-bars:) An Audience With Shoichiro Irimajiri Sega's boss talks about the costs, the competition, and Dreamcast's bid for worldwide dominance. (interview) The Third-Party Story Third parties = success. How Sega puts itself into the equation. 5 Myths About Dreamcast Tech Demo Screens taken from a technology demo running on a prototype graphics development system with less than half the performance of the final Dreamcast console. Development Environment Sega has a unique strategy: "Code first, hardware later." Sengoku Turb and Seventh Cross NEC returns to the game business - can Bonk 3D be far behind? The Dreamcast Partners Sega has been very careful about its choices. The Games All the technology in the world doesn't help if the games don't measure up. Warp Factor Dreamcast's only officially announced title has been a long time coming (D2; Kenji Eno interview) Developer Talk (interviews) Michael Abbot, senior VP of product development at Midway's San Diego studio Eric Hammond, Sega's VP of product development Mark Rein, Epic's vice president Demo 1: Irimajiri (sidebar) Demo 2: Babylon (sidebar) Dreamcast Games (running sidebar; game list) Piracy - How worried is Sega about piracy? (mini-sidebar) Hobbyist Development (mini-sidebar; Yaroze-like plans) Talking How the hell did he turn Imagesoft around? Several years ago Sony Imagesoft was known for hopelessly bad titles like Hook and Frankenstein. Then came Kelly Flock, PlayStation, and GameDay. Did the fact that Imagesoft was owned by Sony have anything to do with its success? How goes the battle with EA Sports? Next Generation has a provocative chat with the outspoken head of the newly rechristened 989 Studios. (five page interview) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Parasite Eve (PS; two pages) Descent Freespace: The Great War (PC) Turbo Prop Racing (PS) Vigilante 8 (PS) Kartia (PS) (Approx. 1/3rd page each unless noted:) Mystical Ninja Starring Goemon (N64) Circuit Breakers (PS) N2O (PS) Risk (PS) Pocket Fighter (PS) Tomba (PS) World Cup 98 (PS) Addiction Pinball (PC) X-Men Vs. Street Fighter (PS) Flesh Feast (PC) Game, Net & Match (PC) Industry Giant (PC) Jazz Jackrabbit 2 (PC) Redjack: Revenge of the Brethren (PC) Redneck Rampage Rides Again (PC) Daytona 2 (arcade) Plasma Sword: Nightmare of Bilstein (arcade) Radikal Bikers (arcade) The Gamer's Guide (two pages; collection of past game review scores for N64, PS, online, PC) Corresponding Letters The president of the IDSA responds to the emulator issue. We respond back. (reader mail; two pages)
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  13. PRIMARY SYSTEMS COVERAGE THIS ISSUE Sega Dreamcast Sega Saturn Project X (the eventual Nuon) Sony PlayStation Nintendo 64 PC Macintosh arcade --- (The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.) NG Index (one page; this reference is not listed in this issue's TOC) Retroview The beginning of Jobs. (one page; retro coverage; this article is not listed in this issue's TOC) Talking The secret of GT's success In 1993, GT Interactive took a highly successful shareware game called Wolfenstein 3D and turned it into a retail success - chiefly by avoid the software speciality stores and putting it straight into Walmart. Five years later, GT is second only to Electronic Arts in the U.S. market. Next Generation talks to GT Interactive President Ron Chaimowitz and asks, "Was it beginner's luck?" (five page interview) Analyzing Intelligence (Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.) E3: That was the show that was After four days of blasting music and alcohol-induced haze, the industry shapes up for the coming season. (two pages) The best and worst of E3 Next Generation picks out the good, the bad, and the ugly of the year's biggest trade show. (three pages; includes 'Ubi Soft: Surprise Showing' sidebar) The Best: Black and White (PC) Body Harvest (N64) Drakan (PC) Homeworld (PC) Legacy of Kain: Soul Reaver (PS) Max Payne (PC) Metal Gear Solid (PS) Outcast (PC) Perfect Dark (N64) Playmobile Adventures (PC) Prey: A Talon Brave Adventure (PC) Rayman 2 (PC) Trespasser (PC) Spyro the Dragon (PS) Zelda (N64) The Letdowns: C: The Contra Adventure (PS) Daikatana (PC) Tomb Raider III (PS,PC) Vigilance (PC) Software partnership comes together for VM Labs Dang, boy! (3/4ths page) Dreamcast: Performance details emerge NG has seen the system in action. GameWorks now an arcade Studios for hardcore fans. (1/4th page) (Recurring news features; 1/2 page each unless noted:) Datastream (mini-sidebar; numbers related news and trivia) Talkback (mini-sidebar; Shigeru Miyamoto Q&A) Hardcore (mini-sidebar; reader submitted anecdotes) This month in videogame history (1/4th page; past video-gaming moments having occurred during the month of August) In the Studio (1/4th page; development news; 'Woodcutters From Fiery Ships,' 'Ultima Online: Gold Edition,' possible Dreamcast pack-in, game based on Hitchhikers: Guide to the Galaxy) Movers and Shakers (1 page; misc. business news by Colin Campbell) Arcadia (misc. arcade news by Marcus Webb) NG Special The console wars of 1999 Moving onto 1999, the video and computer game industry is at a unique point in its history. Never before has the next generation of consoles been ready to go before the last one was quite dead. Sega and VM Labs are preparing new hardware while Sony and Nintendo are arguably doing better than ever. How will this affect the industry's progress into the next millennium? (ten pages, including the following sections:) PlayStation Nintendo 64 Project X Dreamcast NG Software Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:) (Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted). Psygnosis (six pages; development studio overview with focus on Wipeout 64 and Colony Wars 2) Homeworld (PC; three pages) Redjack: Revenge of the Brethren (PC,Mac) Omikron (PC,PS; four pages) Tiny Tank: Up Your Arsenal (PS; two pages) Need for Speed III: Hot Pursuit (PC; two pages) Dark Vengeance (PC; four pages) Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted) Outcast (PC) Daikatana (PC) Trespasser (PC) F-Zero (N64) The Unholy War (PS) Space Circus (N64) B.L.U.E. (PS) (sidebars (one or two screenshots each) with caption:) Macross (PS) Spyro the Dragon (PS) GT 64 (N64) Lunatik (PC) Devil Dice (PS) Kattobi Tune (PS) Rating Finals (With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.) (One page each unless noted:) Unreal (PC; two pages) Mission: Impossible (N64) International Superstar Soccer 98 (N64) Sanitarium (PC) Might and Magic VI: The Mandate Of Heaven (PC) Burning Rangers (Sat) (Approx. 1/3rd page each unless noted:) Mike Piazza's Strike Zone (N64) Mortal Kombat 4 (N64) Wetrix (N64) Azure Dreams (PS) Granstream Saga (PS) Jersey Devil (PS) Sentinel Returns (PS) Black Dahlia (PC) Army Men (PC) Forsaken (PC) Monster Truck Madness 2 (PC) Rocky Mountain Trophy Hunter (PC) Swarm (PC) Escape Velocity: Override (Mac) Star Control 3 (Mac) The Gamer's Guide (two pages; collection of past game review scores for N64, PS, online, PC) Corresponding Letters Our readers vent themselves every month, and we give them the space to do it - dangerous? Maybe. Fun? Oh, you bet... (reader mail; two pages)
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