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  1. 630 downloads

    GamePro Issue 156 (September 2001)
    8 points
  2. 289 downloads

    Game Player's Strategy Guide to Nintendo Games Vol. 4 No. 11 (November 1991)
    5 points
  3. 172 downloads

    Sega Pro Issue 42 (March 1995) Scanned By: Delphinus48
    4 points
  4. 126 downloads

    Total Gamer (Canada) October 2004
    2 points
  5. 585 downloads

    Holy cow, you guys, this book. This is one of the most ridiculous guides I've ever owned. Back in 1994, Final Fantasy III was released in the US, and like many people, I went absolutely ga-ga over the game. It's my favorite entry in the series, and I've beaten it multiple times and on multiple platforms, including the Game Boy Advance version with the extra content. In my obsessive quest to learn everything I could about the game though, I bought every magazine and book I could find about it, including Nintendo's own official guide and Peter Olafson's full-colour guide. And then...there's this one... Part strategy guide, part fanfic, Complete Final Fantasy III Forbidden Game Secrets is a nearly 500-page tribute to absurdity and lies. The author's name, "Hayaku Kaku", is written as '早く書く' in Japanese. This isn't actually a name, it's a fragment meaning "fast write", and it's a clue to why this guide is so bizarre. See, Final Fantasy III (or Final Fantasy VI as it's now known) is a massive game, and as noted in the introduction, not one you can finish over the course of a three-day rental. Writing a guide to a game that large requires an exceptional lead time if you're planning to match the game's release date, and from the contents of the book, it's easy to ascertain that the author (in this case, Bill Kunkel, aka "The Game Doctor" himself, with assistance from another writer named Ken Vance) was working off pre-release materials. One of the necessities for squeezing all of the story into the cart, as related by translator Ted Woolsey in an interview, was re-naming the bulk of the enemies, items, spells, and Espers in the game, in order to fit into the character limits imposed by the game. What's odd about this book is that it gets almost all of the character names and spell/Esper names correct, even when it comes to the bizarre spellings imposed by Woolsey to comply with the aforementioned character limits ('Fenix' instead of 'Phoenix', etc...). But the items? Almost all the item names in this guide are completely incorrect--it's likely the item list was among the last things Woolsey worked on, since the majority of his effort was likely focused on the game's massive story. If that's the case, it's almost certain Kunkel and Vance were working off incomplete information and a near-zero knowledge of the Japanese language. More credence is given to this theory since one of the screenshots includes the original Japanese "Bar" sign, which was censored by Nintendo, and read "Cafe" in the US edition of the game. 'Spears' are translated as 'spheres' for some reason. Item names, as noted, often bear no resemblance to their final forms. What's more, the explanations of item abilities and magic spells often read as though someone gave them a very basic, machine-like translation from the original which were never edited for clarity. (Edit: see the update below, but this is exactly what happened). The maps, maps, and more maps hyped on the back cover are likewise odd. These are not maps, exactly...more like someone took pictures of the screen, printed those pictures out, then placed a sheet of tracing paper over them and drew over every building, tree, hill, stream, and other feature, but never bothered to fill in any of the information. Thus, what you get are a bevy of hand-drawn maps that show the entire area...but are almost completely worthless for all the work put into them, since they don't point out any useful features. Even as a walkthrough or secrets guide, the book is deficient. It will point out what items can be found in each area (well, most of them at any rate...Kunkel and Vance didn't find a lot of the off-the-beaten-path goodies), but it does not explain where any of them actually are in relation to the map, or what steps might be necessary to uncover them. In addition, a lot of the walkthrough is just plain incorrect in literally dozens of places. It's impossible for anyone well-versed in the game to go more than 2-3 pages without finding another mistake, whether it's a simple mistranslation or flat-out misinformation like: claiming you can earn experience in the "Beastfield" (the Veldt), when in fact, battles there don't earn you any XP; claiming it's possible to get Shadow back into the party via betting items at the Coliseum if you didn't wait for him on the Floating Continent; claiming Locke gains the ability to pick locks as the story continues; saying Celes can use her 'Runic' ability to learn spells faster; a screenshot of a character suffering the 'Imp' status effect incorrectly labeled as 'zombified' by the caption; claiming the 'Quartr' spell reduces the target's HP by 1/4th, when it actually results in a 75% reduction...the list goes on and on. Speaking of lists, while the book impressively details the Items, Magic, and Espers available in your quest, it also omits an awful lot of other useful lists which other guides did not. These include a list of Gau's available Rages (and the enemies he needs to fight in order to acquire them), a list of items bet & won at the Coliseum, and a list of enemies from whom Strago can learn his different Blue Magic spells. Also omitted are seemingly obvious things you'd want to point out in a strategy guide: while it explain that calling the Merton esper in combat causes a raging inferno to scream across the battlefield, it neglects to mention this afflicts both the enemies and your party. Now, sure, you're going to learn this as soon as you use it the first time, but knowing an attack could nuke my team BEFORE I use it is kind of the point of a strategy guide, right? Likewise, there's no indication that the Cursed Shield (or the "Bloody Shield" as this book refers to it) can be un-cursed, or that you can equip a Ribbon in order to remove nearly all the negative effects your character will suffer while trying to do so. The book assumes Cid will die, when it is in fact possible (and rather easy) to keep him alive. I seriously could go on for pages about everything wrong with this guide. There are a lot of books over the years which I have no problem labeled shameless cash grabs, but the level of hyperbole this book builds on its back cover compared to the results it delivers between the pages is a disconnect of truly epic proportions. Download this and read it to understand the nightmare which was the world of video game strategy guides in a pre- (or at least very young) Internet age, marvel at its inconsistencies, and boggle at the fact they were willing to charge $14.95 US (or 2.89 gold flemkes in "East Domo"). In an old forum post at the J2Games website, which is no longer accessible since they removed their forum, Bill Kunkel spilled the beans about writing this book, and how much of a nightmare the project was. I almost feel sorry for him, and got the impression from reading it years ago that this project very quickly spiraled out of control in terms of the time they assumed it would take to write, and the results here speak for themselves. The good Game Doctor is no longer with us, but it's a shame his spirit is forever associated with this absurdity. Enjoy! Update: I discovered, to my delight, that Kunkel's recollections about working on this game guide in that old forum post on J2Games were collected in one of the chapters in his autobiography, Confessions of the Game Doctor. I've corrected some things in the above writing which I got wrong due to my own faulty memory (chief among them: his co-author was not Rusel DeMaria, but Ken Vance), but I'm reproducing this part of the book so you can see exactly what went into the creation of this guide. It was actually worse than I remembered! So, there you have it. A strategy guide written by two guys who cribbed all the relevant information about the game by having a local Japanese professor translate bits and pieces of Japanese guide books which Prima imported instead of actually playing through the game (something they apparently didn't even have access to). You really can't make this up.
    1 point
  6. 315 downloads

    Another 500-page tome of PC gaming goodness. Compute's Adventure Game Player's Handbook provides walkthroughs for 37 games which are (mostly) of the point-and-click variety from the mid-90's catalogue of DOS offerings. And these are some top-notch games: some Leisure Suit Larry titles, a couple of Space Quest entries, Indiana Jones and the Fate of Atlantis, both Ultima Underworld adventures, the CD-ROM sensation that was The 7th Guest, Laura Bow's first outing in The Dagger of Amon Ra, the H.R. Geiger inspired Dark Seed, the second Tex Murphy adventure Martian Memorandum, Sierra's Rise of the Dragon cyberpunk tale, and even Steve Meretzky's comical final entry in the Spellcasting trilogy...seriously, some of the best PC adventure games available at the time. Once again, not as outdated as you might think, since many of these titles are easily available and accessible from digital services like GOG and Steam, meaning you could re-play many of them today with minimal hassle and put this book to good use. Mostly text, but there are an awful lot of screenshots and computer-rendered maps along with other things like item lists and even the occasional cheat code or two which make this a great reference work. Enjoy!
    1 point
  7. 1 point
  8. 1,241 downloads

    Nintendo Power Issue 170 (July-August 2003) Issue donated by Benjamin Alldritt.
    1 point
  9. Hmmm...that's odd. I may need to re-upload it somewhere else. I'll reply here once it's fixed (unless one of the other admins gets to it first).
    1 point
  10. The Database record and download directly links are a little messed up on this one.
    1 point
  11. Retromags Presents! Game Player's Strategy Guide to Nintendo Games Vol.4 No.11 (November 1991) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Donated By: daemonZ Follow us on...                         
    1 point
  12. Features: Editor's Letter: 2 + II = Too Cool! (The GamePros discuss the abundance of sequels in development for your favorite consoles) Head 2 Head (The letter column, where PS2 vs. Xbox fanboyism rears its ugly head) Buyers Beware (This time, the Watch Dog answers questions about Dreamcast repair, lens cleaning, and replacing those valuable instruction manuals if they meet with 'dirty water') Pro News (The latest news, rumours, gossip and tidbits of happiness) Hidden Characters (Spider-Dan falls into Major Mike's SawMaster 2000) NetPro (Are you ready for Star Wars Galaxies, padawan?) As The Blood Churns (Soul Reaver 2 and Blood Omen 2 make the cover feature for this month) Electro-Shock (An exclusive look at the forthcoming Spider-Man 2: Enter Electro on the PS1) The PlayStation's Last Cover Mission (Syphon Filter 3 sends Gabe on one more adventure for the PS1) Tiburon's Got Game (EA Sports' Tiburon studios shows how they play sports) Pro Strategy Guide: Resident Evil - Code: Veronica X (PS2) (Part 1 of the complete game walkthrough) Previews: Syphon Filter 3 (PS1) Spider-Man 2: Enter Electro (PS1) Soul Reaver 2 (PS2) Blood Omen 2 (PS2) Star Wars: Jedi Outcast: Jedi Knight II (PC) Max Payne (PC) Myth III: The Wolf Age (PC) Mafia (PC) Call of Cthulhu: Dark Corners of the Earth (PC) (shown here as 'Call of Cthulhu') Wario-Land (GBA) Advance Wars (GBA) Donkey Kong Coconut Crackers (GBA) Golden Sun (GBA) Pokemon Crystal (GBC) Jurassic Park III: The DNA Factor (GBA) Columns Advance (GBA) WWF Betrayal (GBC) Klonoa - Empire of Dreams (GBA) Mat Hoffman's Pro BMX (GBA) Shaun Palmer's Pro Snowboarder (GBA) Breath of Fire I (GBA) Silent Hill 2 (PS2) Shenmue II (DC) Armored Core 2: Another Age (PS2) Mobile Suit Gundam: Zeonic Front (PS2) Silent Scope 2: Dark Silhouette (PS2) Thunderstrike: Operation Phoenix (PS2) Dave Mirra Freestyle BMX 2 (PS2/GC/XBOX) Sega Bass Fishing 2 (DC) Deux Ex (PS2) Hunter: The Reckoning (XBOX) Time Crisis (PS2) Spy Hunter (PS2) Legends of Wrestling (PS2/GC) Extreme G3 (PS2/GC) Onimusha 2 (PS2) Giants: Citizen Kabuto (PS2) EOE: Eve of Extinction (PS2) Police 911 (PS2) Arctic Thunder (PS2/XBOX) Star Trek: Shattered Universe (PS2) Half-Life (PS2) Tony Hawk's Pro Skater 2X (XBOX) Madden NFL 2002 (PS2/GC/XBOX/PS1/N64) World Series Baseball 2K2 (DC) NHL 2002 (PS2) NASCAR Thunder 2002 (PS2/XBOX/PS1) Phantasy Star Online Ver. 2 (DC) Darkened Skye (GC) Grandia II (PS2) Harvest Moon: Save the Homeland (PS2) Reviews: Emperor: Battle For Dune (PC) Hostile Waters: Antaeus Rising (PC) Super Street Fighter II Turbo Revival (GBA) Final Fight One (GBA) Namco Museum (GBA) Fortress (GBA) High Heat Major League Baseball 2002 (GBA) Pac-Man Collection (GBA) Resident Evil - Code: Veronica X (PS2) City Crisis (PS2) Motor Mayhem (PS2) Tony Hawk's Pro Skater 2 (N64) Floigan Bros. (DC) Soldier of Fortune (DC) NCAA Football 2002 (PS2) NASCAR Heat 2002 (PS2) MX 2002 Featuring Ricky Carmichael (PS2) Final Fantasy Chronicles (Final Fantasy IV / Chrono Trigger) (PS1) S.W.A.T.PRO (Let's cheat, shall we...?) Zone of the Enders (PS2) Tony Hawk's Pro Skater 2 (GBA) Bring It On (DVD) Gauntlet: Dark Legacy (PS2) Earthworm Jim (GBA) Crazy Taxi 2 (DC) Big Trouble in Little China: Special Edition (DVD) Mat Hoffman's Pro BMX (PS1) Iridion 3D (GBA) Supercross (PS1) Crazy Taxi (PS2) Star Wars: Super Bombad Racing (PS2) 4x4 Evolution (PS2) Twisted Metal: Black (PS2) Cast Away (DVD) Resident Evil - Code: Veronica X (PS2) Gundam Battle Assault (PS1) Spider-Man 2: The Sinister Six (GBC) Notable Stuff: That illustration of Miss Spell pining over Luigi in the letter column is just too cute for words. Darkened Skye is incorrectly attributed to the PS2. It later comes out on the GameCube and PC.
    1 point
  13. Retromags Presents! GamePro Issue 156 (September 2001) Database Record Download Directly! Scanned By: Swizzle    Edited By: Swizzle    Donated By: Swizzle Follow us on...                   
    1 point
  14. Love this cover. Its was like looking at the future.
    1 point
  15. 970 downloads

    Nintendo Power Issue 271 (September 2011)
    1 point
  16. 392 downloads

    PSM Issue 073 (July 2003)
    1 point
  17. Hey man, that's good news. If they are going to get scanned for all to enjoy, I'm psyched to drop them to ya. I will be traveling from Indy to our cottage in Ludington on Thursday afternoon, stopping in Kokomo to trade a drum set for an Atari, lol... If we can figure out how to meet up, maybe Michigan City, I would be happy to load up the mags. I can send pics first. Is there anything you might be willing to trade, game/software/hardware? I have a robust collection, and am looking for maybe something hard to find (for no other reason than ebay existing, making common stuff more expensive), like a Commando 7800, or Ikari Warriors; anything homebrew or unique for Lynx, Jag, 7800, Neo Geo... This is not a binding request... And if this week doesn't work, if you could just let me know your background, or some indication that if I drop all of these to you, they will be shared for all to enjoy? Without looking at them, I think I have first 4-5 Nintendo Fan Club, A+ condition, a couple 2-3 Nintendo Power (within first 10), and Electronic Gaming Monthly from issue 20 on, plus some Game Informers, and inserts. Bottom line; one big, heavy box, stacked with mags. Since diagnosed terminal, I am very much enjoying meeting and interacting with other big gamers; I used to do a Comic Con booth, but don't have the strength anymore... I think this box of mags and old school publications belong on a site like Retromags, rather than in my garage!! I look forward to working something out.
    1 point
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