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Showing content with the highest reputation since 12/17/2019 in Posts

  1. 3 points
    For all of you strategy RPG fans who also speak Japanese and also own a WonderSwan: https://archive.org/details/langrissermillenniumwsthelastcenturystrategyguidespecial
  2. 2 points
    Retromags Presents! Updated Release of GamePro Issue 93 (June 1996) Database Record Download Directly! Scanned By: E-Day Edited By: E-Day Uploaded By: E-Day
  3. 2 points
    Retromags Presents! Updated Release of GamePro Issue 92 (May 1996) Database Record Download Directly! Scanned By: E-Day Edited By: E-Day Uploaded By: E-Day
  4. 2 points
    Retromags Presents! Foul Magazine Issue 4 (2001) Database Record Download Directly! Scanned By: E-Day    Edited By: Crimsonfox    Uploaded By: Crimsonfox    Subscribe to our New Release Feedburner email!  
  5. 2 points
    Bump; I've just started scanning and cleaning up the covers and first 10 pages of Official US Playstation Magazine, November 1999. I don't mind posting my progress here; may I have one of the mods change the thread name to "Phanterm's Work Thread"? Less clutter that way, though I'm also happy to start a new thread.
  6. 1 point
    This week on Guides For Games Least Likely To Ever Be Released Outside of Japan come Terrors and Terrors 2, text based horror-adventure games starring a bunch of Japanese pop "stars" - released for the WonderSwan and WonderSwan Color, respectively. Kudos to the second game's guide for acknowledging the only reason anyone ever actually bought these games by filling half of the book with photographs of the stars wearing bikinis and flirting with the camera. https://archive.org/details/terrorsperfectguide https://archive.org/details/terrors2officialguidebook
  7. 1 point
  8. 1 point
    Retromags Presents! The Gamer Issue 1 (January/February 1992) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  9. 1 point
    Fixed and uploaded. Grab the hairless version now
  10. 1 point
  11. 1 point
    Howdy! I live in Mexicali, Mexico, and go to the Walmart in Calexico, California about twice a month - I've seen the magazine there (and its counterpart, Geek Magazine) at the beginning of every month, but they run out pretty quickly since they're free and at the reach of anyone. The most copies I've seen, right at the start of the month, have been 20. The only difference I've noticed between the print version and the online PDF / Reader version... is the ads. And maybe an extra ad insert, and sometimes it's inside a baggie. At my store they usually put these in the middle of the electronics section, next to the computers, but they also used to be next to the video games. Sorry for the late reply.
  12. 1 point
    Thanks guys. Sure, if you guys are taking a copy for here you can do whatever you want with your copies haha. I'm only responsible for roughly 20% of the collection, the rest have been scanned over the years by multiple people across multiple sites with files getting passed around so knows what they did. As for me I did not take the staples out (no way in hell I'm damaging my personal collection lol) so I guess that's classed as binded? I spread the mag out over an A3 copier at work and scanned 2 pages at a time (and then separated them to A4's later in Adobe suite) to reduce bending distortions. I scanned at 400 dpi, I think most of the other ones are only 300dpi with varying levels of compression. All a bit of a mixed bag really but hey its better than nothing!
  13. 1 point
    He needs an A3 flatbed is what I am reading into this conversation. They aren't as cheap but there are a couple of options that don't involve buying a piece of crap Mustek scanner (avoid those like the plague) Try and find a Brother MFCJ6530DW all in one. They have a good A3 scanner
  14. 1 point
    Retromags Presents! S.W.A.T. Issue 03 (August/September 1991) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  15. 1 point
    To bump my own thread, just this afternoon, at a local thrift shop, I purchased two (unscanned) issues of the Official PlayStation Magazine from 2004 (for Cdn$.99 each, about US$.72). I also purchased an issue of EGM (already scanned) and I passed on an issue of GamePro (also already scanned) and some issues of an Xbox magazine (about which I do not care). Alas, the magazine pages are too big to fit my current flatbed scanner, but at last I can finally join the august ranks of those members with issues waiting to be scanned.
  16. 1 point
    Retromags Presents! Tips & Tricks Video Game Codebook Volume 16 Issue 6 (November-December 2009) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  17. 1 point
    Retromags Presents! S.W.A.T. Issue 02 (June 1991) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  18. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 144 (July 2001) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  19. 1 point
    A bit of a bump, but I just discovered this thread. Technically, the last console that I bought was the NES Classic, but it remains sealed in the box (in a storage unit, in another province) as I do not currently have a TV with HDMI inputs. More practically, my newest console is a PS 2 slim -- purchased new in about 2008. I am waiting on a price-drop on the C-64 Mini (they are currently at about Cdn$65 at my local Wal--Mart).
  20. 1 point
    Welcome aboard, Phanterm! *huggles* Areala
  21. 1 point
    wow finally someone new to contribute something! Here's hoping you finish and good luck! Post any questions you may have here if you need help on something.
  22. 1 point
    Retromags Presents! Updated Release of GamePro Issue 109 (October 1997) Database Record Download Directly! Scanned By: E-Day Edited By: Melki Uploaded By: E-Day Donated By: CIVICMINDED
  23. 1 point
    I mean, it's the Internet Archive, which is probably some huge server farm with petabytes of hard drives. I've started uploading my scans there because it's pretty much guaranteed to be up 24/7. I haven't had any problems with them, but I don't think it's a good idea to limit where you upload your mags because that's like putting all your eggs in one basket. I'm thankful for them because up until now, I've been putting my scans on Nyaa torrents and another site. I don't mind if people reupload my scans, either, as long as credit is at least given. At the end of the day, we're here to share content, right? It's not like anyone here is making money off of it (hopefully).
  24. 1 point
    The magazines are not in a private collection, they're owned by the nonprofit I run and are in a library that will eventually be open to researchers for free. Just because I don't have the time to scan full magazines (or the willingness to destroy any binding in our library copies) doesn't mean they're lost, it just means they're not scanned.
  25. 1 point
    I feel like anything you add to the database is valuable. At worst the info will be somewhere
  26. 1 point
    If I've understood correctly, I can't do anything before the main database entries are added. And that it'll take a lot of work to add even a single entry. So... priorities. Pelit, Pelaaja, Pelit vuosikirja, and PC Pelaaja are the ones that probably should be added first. Since those had gaming as the main focus. I'll dig up a list of issue numbers if needed, just lemme know. Mikrobitti and C-Lehti are about 50% gaming content. Printti was only about 20% gaming. No reviews, but occasional maps and solutions. Not sure if site-relevant. Don't know enough about Joyboy (probably 100% gaming), Micropost, Enter, and Kompuutteri Kaikille: the last two are likely gaming-light. As for the hobbyist / game store 'magazines': Trioposti and Com Club were mostly focused on games, MSX Uutiset was gaming/hardware. And as I mentioned, Nintendo-lehti, Pelimestari, and PC Gamer (Suomi) are translations of English mags and therefore not high priority for archival. Not sure if those are even worth adding here.
  27. 1 point
    Thanks for explaining. I meant EGM '94-'95 in the sense of being multiple issues in that 2 year range. I can tell some EGM's were removed without being rescanned. I luckily found issue "074r" from an archive.org backup of EMU Paradise. Issue has an older version of the RetroMags "thank you and enjoy" page on page 1. Issues 69 and 72 file names have the "r" denoting a rescanning was needed. Still never rescanned and uploaded back here. No one can download those 2 issues anywhere now. I can't tell who scanned in the first place to ask if I could buy the magazines to rescan. It matters because of the availability and the brand. No one wants to visit 3 websites for 11 issues of EGM or Nintendo Power and scratch their head over if the 12th issue from the year has ever been uploaded. That we don't own the copyright gives other sites free reign to upload on their servers, which is fine, except all I see is copying what's available here. No further scanning contributions. You all are the leaders for gaming magazines. Instruction manual collections spread all over the place. Super annoying. I don't want to rescan what's already available and it's a daunting task to catalog and organize everything from the 16-bit era.
  28. 1 point
    Thanks! I went with the bottom one when I heard "easiest." I had to unlearn some of my emulator habits like using save states. There's no need with unlimited virtual quarters! Also, while I at first lamented not having 3 friends to join me in those classic 4-player beat-em-ups, I realized I could just set all 4 players to the same buttons on my joypad and control everyone simultaneously. Sure, only the one I'm looking at is playing with any degree of skill, but the others are all jumping around and hitting stuff by accident, so it's kind of like playing with friends who are video game spazzes, which is almost just how I remember it being back in the day. And anytime I feel like playing a different character, all I have to do is shift my attention to them. Pretty sweet.
  29. 1 point
    I agree. It's extremely unlikely that it is a Dead Space ad. All Dead Space promotional material uses CGI artwork. Those photographed toes give it away as a different game. Plus, it looks familiar to me as well, and I had stopped reading gaming mags years before Dead Space was released. I can't read the toe tag, but unless it includes the name of the game and assorted copyright information, then this is definitely part of a multi-page ad and probably not a back cover advertisement. It's pretty uncommon to advertise a game without telling you what game is being advertised.
  30. 1 point
    Goodness. What a question. I'm not really sure how to answer. In the West, almost all game design innovations happened on computers. Any innovation on the console side of things was almost always of Japanese origin. Which isn't surprising really. PCs never really caught on as a gaming platform in Japan, so all of their designer talent went towards developing console titles. Whereas in the West, PC game development offered much more freedom to the designers than they would have developing for consoles, so that's where most of the talent concentrated their efforts. All of Japan's great game designers are known for their arcade and console titles. Most great Western designers are known for their PC games. They've got Miyamoto, we've got Meier. Of course, "ahead of its time" doesn't always mean great (or even good.) I recently uploaded some advertisements for Castle Wolfenstein (NOT Wolfenstein 3D, btw). An innovative game, but I would never claim it was a good one . Released WAAAAYY back in 1981 on the Apple II computer, Castle Wolfenstein is particularly notable for two things. It was the first game to include digitized speech. It sounds terrible, but is sort of understandable and pretty impressive when you consider how primitive the hardware was it was running on. Also, it was the first game to incorporate elements of stealth gameplay. Nazi guards not only had line of sight awareness of the player, but they could also be alerted to your presence if you fired your weapon. Finding and wearing a Nazi uniform would allow you to sneak past some enemies without being detected. Again, I wouldn't call the game entertaining (at least, not now. Perhaps it was more fun 37 years ago?) But it certainly was ahead of its time.
  31. 1 point
    CD tech was positively ancient in Japan by the time the Sega CD launched in 1991. The CD attachment for the PC Engine (TurboGrafx 16) launched in Japan in 1988 and was hugely successful there - way more popular than any of Sega's systems including the Genesis/Mega Drive. I believe the PC Engine's success in Japan can be directly tied to the huge number of dating sims and "mature" games released for it. The CD attachment allowed for voice acting and videos, which made these types of games even more appealing. Of course, since those sorts of games don't sell outside of Japan, the system was a failure in the rest of the world.
  32. 1 point
    It's more than that. Without the internet, where would people get ahold of old mags? I'm not even talking about scans. Without eBay and the like, your only shot would be stumbling across someone's Nintendo Power collection at a yardsale or something. Honestly, since I don't play modern games anyway, the death of the American gaming mag hasn't really bothered me. I'll take the internet over new issues of EGM any day.
  33. 1 point
    I hope this will never happen :-( At least then I'll have something to drive me to Linux. Or I'll just use Windows 7 forevermore. (Or perhaps a modded Windows which doesn't f*** with me.
  34. 0 points