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Showing content with the highest reputation since 04/18/2023 in Posts

  1. Hey there, a lot of you are probably familiar with me. I used to spend quite a bit of time here and was pretty obsessed with doing my part to protect the history of video games. I was pretty involved with Sega Visions and also played a role in cataloging Nintendo Power issues. I'm really glad to see that you've kept up the good work even after, I'd say, around 10-15 years since I was actively contributing. Now, I've got something I'd like to share with you, along with a little story. The year was 1988; my younger self had just embarked on the adventure of playing Phantasy Star for the very first time. As I fired up the game, I found myself wandering the virtual streets, soaking in the exquisite graphics of the Camineet Warehouse. Venturing out into the untamed wilds, my excitement quickly turned to dismay as a couple of Scorpions ended Alis's journey prematurely. Attempt after attempt, I succumbed to the same. I eventually threw in the towel. But then, a glimmer of hope emerged. Game Pro unveiled a mini strategy guide, unveiling the splendor that was Phantasy Star. It was then that I fell head over heels for RPGs. The 3D dungeons of Phantasy Star had me captivated, and I reveled in carefully mapping them out on graph paper. However, a craving remained unfulfilled—a strategy guide. Nintendo had always been on the ball, providing books to aid their players, so why wasn't Sega following suit? Let's fast-forward 35 years into the future. My dream has blossomed into reality, even if it might seem a tad belated and inconsequential... yet, it's anything but that. Within my grasp is a physical strategy guide for Phantasy Star. The concept of crafting such a guide sparked in me about two decades ago. At the time, I didn't do much with the idea, apart from a few scattered pieces of artwork. Then, the advent of COVID-19 altered the landscape, propelling me to actively pursue my long-cherished dream. And now, I'm on the cusp of completing this endeavor, with about 99% (at the time of me making the video below) of it finalized. I'm excited to share with you the culmination of my labor over the past two years. I've made the decision to release this book for free when it's completed. You can snag a PDF copy at no expense, or if you prefer a physical copy, I'll provide a link where you can utilize a print-on-demand service to get it at cost. Monetizing this endeavor isn't my aim. I undertook this project because it was a dream close to my heart, and I yearned to share that dream with fellow enthusiasts like you. I have included a video for your viewing pleasure: (If you were curious, it was Gamepro issue 3 September-October 1989). I located it and downloaded it years ago thanks to this website.) I think I've reached the point where I'm confident I'm at 100% completion. I might give the book another once-over just to be thorough, but I'm feeling pretty good about the current state. The video you're watching shows a test print, and I've actually made quite a few changes since then. Anyway, this project touches on video games, magazines, and the essence of retro gaming at its finest, so I was excited to share it with all of you. I'll definitely keep you posted as I gear up for the contest.
    7 points
  2. I took a look at what's on the VGHF lists and what's marked as preserved in the database, here's what I found; issues that have been preserved are struck: Feel free to say if I missed anything in the VGHF folder, I don't currently have access to the NAS - not a problem, just have the credentials on another computer. Also, I was comparing the list to the database catalog and not the download section, so if they're marked inaccurately in the database, it'll be inaccurate here.
    7 points
  3. Scanning is complete. Coming in the new year will be the following guides from @Rando1975: Medal of Honor - European Assault Strategy Guide (2005) Assassin's Creed III The Complete Official Guide(2009) John Woo PPresents Stranglehold Prima Official Game Guide Marvel vs. Capcom 3 - Fate of Two Worlds Strategy Guide (2011) The first thing I will be editing to release are the following VideoGames & Computer Entertainment from @GamingEvolution because they will complete that run of issues: VideoGames & Computer Entertainment Issue 38 (March 1992) VideoGames & Computer Entertainment Issue 39 (April 1992) VideoGames & Computer Entertainment Issue 42 (July 1992) VideoGames & Computer Entertainment Issue 44 (September 1992) VideoGames & Computer Entertainment Issue 45 (October 1992) VideoGames & Computer Entertainment Issue 46 (November 1992) VideoGames & Computer Entertainment Issue 49 (February 1993) Then a bunch of other stuff that @Phillyman sent me: @Gamer Issue 6 (January-February 2011) Computer Power User Vol. 13 Issue 1 (January 2013) Computer Power User Vol. 13 Issue 2 (February 2013) Computer Power User Vol. 13 Issue 3 (March 2013) Computer Power User Vol. 13 Issue 4 (April 2013) Computer Power User Vol. 13 Issue 5 (May 2013) Computer Power User Vol. 13 Issue 6 (June 2013) Computer Power User Vol. 13 Issue 8 (August 2013) Computer Power User Vol. 13 Issue 9 (September 2013) Computer Power User Vol. 13 Issue 10 (October 2013) Computer Power User Vol. 13 Issue 11 (November 2013) Computer Power User Vol. 13 Issue 12 (December 2013) FamilyPC (October 1999) GamePro Issue 139 (April 2000) GamePro Issue 141 (June 2000) GamePro Issue 143 (August 2000) GamePro Issue 245 (February 2009) GameRoom Volume 20 Number 1 (January 2008) GameRoom Volume 20 Number 2 (February 2008) GameRoom Volume 20 Number 3 (March 2008) GameRoom Volume 20 Number 4 (April 2008) GameRoom Volume 20 Number 6 (June 2008) GameRoom Volume 20 Number 7 (July 2008) GameRoom Volume 20 Number 8 (August 2008) GameRoom Volume 20 Number 9 (September 2008) GameRoom Volume 20 Number 11 (November 2008) GameRoom Volume 20 Number 12 (December 2008) Maximum PC Volume 7, No 12 (December 2002) Maximum PC Volume 8, No 1 (January 2003) Maximum PC Volume 8, No 5 (May 2003) Maximum PC Volume 8, No 6 (June 2003) PC Gaming Expert (Winter 1998-1999) PCWorld Volume 30 Number 9 (September 2012) PCWorld Volume 31 Number 2 (February 2013) PCWorld Volume 31 Number 3 (March 2013) PCWorld Volume 31 Number 4 (April 2013) PSM Issue 13 (September 1998) PSM Issue 16 (December 1998) PSM Issue 28 (December 1999) PSM Issue 120 (February 2007) PSM Issue 121 (March 2007) PSM Issue 122 (April 2007) PSM Issue 123 (May 2007) PSM Issue 130 (December 2007) The Fighter's Edge Issue 1 (Winter 1998) That brings my scan count up to 1,442.
    7 points
  4. I shall dub this new feature...... At a glance! What is Phillyman talking about? Well have you ever strolled into our Magazine database and wondered......How close is Retromags to completing this section? Well ask no longer! I give you AT A GLANCE!!!!! Now the status tags from a particular category will tally themselves up into the corner. Giving you insight into how complete that section is The best part is once a magazine is fully preserved, it just cleanly lets you know because only values that are greater than zero records will show. EDIT: Actually there are three clean situations I see. A category is completely missing any scans, it is completely preserved, or it is not allowed at all. Every other situation is a work in progress for that category.
    7 points
  5. HAHAHA, THANK YOU !!!!!!!!!!!!!!!!! Don't forget my many, many donations $$$$ i been helping this site since 2006 I will always be RetroMags's #1 fan. This site is everything to me because all of these wonderful scans of magazines that takes me right back to my youth. I always appreciate more the people behind the scenes scanning each and every single page of the magazines. .
    6 points
  6. Hi folks, apologies for the spam, but I’ve produced a magazine about old video game magazines - Forgotten Worlds. Issue #1 looks back at EGM, CVG, GameFan and includes interviews with Dan ‘Shoe’ Hsu and Julian ‘Jaz’ Rignall. Learn more via ForgottenWorlds.net
    6 points
  7. Next five books have been de-bound, and for you "Secrets of the Games" series fanatics, you're going to have a field day. Especially if you like the Super Nintendo. *huggles* Areala
    5 points
  8. Also, these guys just arrived!
    5 points
  9. To be honest, it is a few things. First of which is pride, we take pride in being the origin of many scans that are mirrored elsewhere. I believe that Internet Archive would not have a single Nintendo Power on their site if it wasnt for us scanning them. I forget when IA started to host magazines, but back in 2005 I don't remember anyone scanning Nintendo Power, EGM or GamePro. It is so easy to just find and rehost files. We exist to preserve what has not been preserved. Second is we are not big enough. Even with over 4000 magazines, this website barely clears $45 per month in donations. While this site probably actually costs twice that to keep running. If we just became a mirror for thousands of more magazines that we just stumbled upon, those costs would rise. The donations however would proabably stay at the current levels. Being a site that is not paywalled, and doesnt beg for donations every week on Twitter, plus providing unlimited downloads to users who don't even need to register. Not many can claim to do that along side of us. Third, there is always users who claim ownership of their scans. I dont want to deal with users coming here and complaining about something that was ripped from their website and released here without their permission. Do they have a claim, probably not. But all the same, its draining and I would like to stay clear. Anyone who scans stuff for IA, is more than welcome to give us permission to put their scans over at Retromags. If they do, great. If they don't, we will eventually scan our own copies Plus some of the stuff over at IA and these other sites, is not the best quality, its just thrown together and uploaded. We have quality checks, where we try to scan these magazines just once, destroy just 1 issue per scan, to get that perfect digital copy so that no other copies need be destroyed. Hopefully this cleared it up
    5 points
  10. I just want to thank @Arganoid for is great donation of PC Gamer Magazine UK Edition, ST Format, many Edge magazines and some Atari World and Ultimate Future Game. More than a hundred fifty new magazines to be scanned! Thanks again @Arganoid!!!! Danny
    5 points
  11. Hello Everybody! I finally fixed my PC, and I've begun scanning and editing various magazines I own. I have roughly 200 Japanese Game Magazines, and more are to be delivered soon. Here are the ones I have, and will be scanning! - Animage (アニメージュ) 1995年10月号 - CD-ROM Fan 1995年10月8日 - Comptiq (コンプティーク) 1995年10月 1995年11月 1995年12月 - Comp RPG (コンプRPG) 1995年10月 - Dengeki Adventures (電撃アドベンチャーズ ) Vol.11, 1995年10月 - Dengeki-Oh (電擊王) (付録付), 1995年1月 1995年2月 (付録付), 1995年3月 1995年6月 1995年7月 1995年8月 1995年10月 1995年11月 1995年12月 (付録付), 1996年1月 1996年2月 (付録付), 1996年3月 1996年5月 1996年6月 1996年7月 1996年8月 1996年9月 1996年10月 1996年11月 1996年12月 1997年1月 1997年2月 1997年3月 1997年4月 1997年5月 1997年6月 1997年7月 1997年8月 1997年9月 1997年10月 1997年11月 1997年12月 1998年1月 1998年2月 1998年3月 1998年4月 1998年5月 1998年6月 1998年7月 1998年8月 1998年9月 1998年10月 1998年11月 1998年12月 - Dengeki-Hime (電撃姫) Vol 2, 1997年7月 - Dengeki PC Engine (付録無), 1995年9月 (付録付), 1995年10月 (付録付), 1995年12月 (付録付), 1996年1月 - E-Login (イーログイン) 1995年11月 1999年3月 - Famicom Tsushin (ファミコン通信) 1995年10月5日 - Family Computer Magazine (ファミリーコンピュータマガジン) No.20, 1995年10月6日 No.21, 1995年10月20日 No.24, (付録付), 1995年12月1日 No.25, (付録付), 1995年12月15日 - Fanroad (ファンロード) 1995年10月 - Gamest (ゲーメスト) No.131, 1994年11月30日 No.154 (付録付), 1995年10月30日 No.155, 1995年11月15日号 No.156, 1995年11月30日 No.157, 1995年12月15日 No.159, 1995年12月30日 No.160 (付録付), 1996年1月15日号 No.162 (付録付), 1996年1月30日・2月15日合併号 - Gamest EX( ゲーメストEX) Vol.2 (付録付), 1995年10月 Vol.3, 1995年11月号 - GAMECHARGE (ゲームチャージ) Vol.15, 1995年11月号 - GAME BLAST (ゲームブラスト) 1995年7月 (w/CD-ROM) (付録付) 1995年10月 - Game Lab (ゲームラボ ) 1994年10月 1995年10月 - Game Walker (ゲームウォーカー) No.3, 1995年1月 No.6, 1995年4月 No.7, 1995年5月 No.8, 1995年6月 No.9, 1995年7月 No.10, 1995年8月 No.11, 1995年9月 No.13, 1995年11月 No.26, 1996年12月 - Game Wonderland 1995年9月 1995年11月 - Game Urara (ゲームウララ) Vol.3, 1995年9月 Vol.4, 1995年11月 Vol.5, 1996年1月 - HYPERプレイステーション (Playstation) 1995年10月 - HyperX 1995年12月号 (w/CD-ROM) - Jugemu Magazine (じゅげむ) 1995年08月 1996年4月 - LOGIN (ログイン) No.1/2, 1992年1月17日 No.3, 1992年2月7日 No.4, 1992年2月21日 No.5, 1992年3月6日 No.6, 1992年3月20日 No.7, 1992年 No.8, 1992年 No.9/10, 1992年5月1,15日 No.11, 1992年 No.12, 1992年6月19日 No.14, 1992年7月17日 No.15, 1992年 No.16/17, 1992年 No.18, 1992年 No.19, 1992年10月2日 No.20, 1992年10月16日 No.21, 1992年11月6日 No.23, 1992年 No.24, 1992年 No.18, 1995年9月15日号 No.19, (付録付), 1995年10月06日 No.20, (付録付), 1995年10月20日 No.21, (付録付), 1995年11月3日号 No.22, 1995年11月17日号 No.24, 1995年12月15日号 - Megastore(メガストア) 1995年10月 - マイコンBASIC (Microcomputer Basic) 1995年2月 (w/CD-ROM) (付録付) 1995年4月 (w/CD-ROM) (付録付) 1995年5月 (w/CD-ROM) (付録付) 1995年8月 (w/CD-ROM) (付録付) 1995年10月 (w/CD-ROM) (付録付) 1995年11月 1995年12月 1996年7月 1996年8月 1996年9月 1998年1月 1998年2月 1998年3月 1998年4月 1998年5月 1998年6月 1998年7月 1998年8月 1998年9月 1998年10月 1998年11月 1998年12月 1999年1月 1999年2月 1999年3月 1999年4月 1999年5月 1999年6月 1999年7月 1999年8月 1999年9月 1999年10月 1999年11月 1999年12月 - Monthly GAME Yu II (ゲーム・ユウ・ツウ) No.33, 1996年1月 - Oh!X (オー!エックス) 1995年9月 1995年10月 1995年11月 1995年12月 - Pasoparachat (パソパラチャット) 1995年12月号 - Play Windows (遊ぶ Windows) 1995年10月号 (w/ 2 CD-ROMs) 1995年11月号 (w/ 2 CD-ROMs) 1995年12月号 (w/ 2 CD-ROMs) 1996年4月号 (w/ CD-ROM) 1997年3月号 (w/ CD-ROM) - PlayStation Tsushin (プレイステーション通信) No.5, 1995年11月10,17日 - Pockecom Journal (ポケコン・ジャーナル) 1995年10月 - RPG Magazine (RPGマガジン) No.66, 1995年10月 No.67, 1995年11月 - Tech Win (テックウィン) 1995年10月 (w/Both CD-ROMs) 1995年11月 (w/Both CD-ROMs) 1995年12月 (w/Both CD-ROMs) 1996年1月 (w/Both CD-ROMs) 1996年7月 (w/Both CD-ROMs) - V Jump (Vジャンプ) 1995年10月 - Virtual IDOL (バーチャルアイドル) Vol.5, 1995年11月号
    5 points
  12. Hey everyone, I just wanted to drop by and quickly say hello. It's been quite a while since I last participated in the forums or had any involvement with the project. Currently, I'm busy finalizing a physical strategy guide for Phantasy Star on the SMS and I came here to gather some information. I'm genuinely delighted to see that this website is still active and thriving. I used to spend countless hours here; it practically felt like a second home (even though I was actually at home). Although I've been silently lurking on the forums for years, I realize it's not fair to not take a moment to say hello. So, greetings to all of you and it's wonderful to see you.
    5 points
  13. I wouldn't discount registrations just because "most of the stuff is available anyway on Archive.org" - they're just as vulnerable as anyone else. I had several of my scans removed from Archive due to a "copyright claim" they received. I have my doubts that the claim was actually filed by the publisher they claimed to be, since several of the mags which were removed were from a completely different publisher altogether, but there's nothing I can do about it. Archive knows all about being sued (just check the news), so when they get told to take something down, they jump. Scanning sites keeping a lower profile is never a bad idea.
    4 points
  14. Sir, this is not normal. Please see a doctor if your spurts look like the attached gif.
    4 points
  15. It's an ADF scanner...dust is always going to be a problem. If you can just pop an entire mag into E-Day's scanner and run it through without once having to wipe down the glass, and every page pops out scan-line-free, then I can only assume it's using software to erase the scan lines using some sort of "content aware fill" to guess what's behind them. Speaking of which, I can tell you that the Scansnap ix1600 I use (which is the replacement for the ix1500, which was the replacement for the ix500) supposedly DOES have software to automatically remove scan lines, but it's all wishful thinking and marketing hype. You're still going to have to check your pages every now and then for scan lines, because they WILL appear. Kiwi uses one of those multi-thousand dollar scanners, and he's still got to clean the glass from time to time just like everybody else. One day, they'll hopefully release a magic box that we can insert a mag into, press a button, and out will pop perfectly debound, scanned and edited scans ready to be uploaded, but for now it still takes work at every stage of the process.
    4 points
  16. Moving backwards through time with the last couple of uploads. Look forward to more of the same, with two fresh entries in Prima's "Secrets of the Game" series, and a big book of really old-school adventure game maps and solutions! Stay tuned for more excellent oldies from Areala's library in the coming weeks! *huggles* Areala
    4 points
  17. Retromags Presents! How to Beat the Video Games Database Record Download Directly! Scanned By: Areala    Edited By: Areala    Uploaded By: Areala    Follow us on...                         
    4 points
  18. Winner winner chicken dinner on this bad boy!
    4 points
  19. Dimension PS-X Issue 3 Scanned the last issue we needed to complete this publication
    4 points
  20. Super NES Buyer's Guide Volume 4 Number 6 Scanned the last issue of Super NES Buyers Guide for a complete digital collection.
    4 points
  21. I have issues 2, 5, 6, 10, 12, and 13. About to get #2 out the door then I will move on to scanning #5..
    4 points
  22. Hi Guys, I just purchased issue 62, 72, 99, 101, 130, 131 and 150 with the help of matrixman. We will be missing only these earlier issue 2, 5, 6, 10, 12, 13 and 21. I will keep going through the VGH list, we should be close to a complete set after. Danny
    4 points
  23. I don't pay the bills here, so I have the luxury of not caring about the Retromags thank you page, or whatever traffic it might bring. I don't work for Retromags, I scan mags for whoever wants them. All of the scans I've been uploading lately were originally scanned for the purpose of uploading at a completely different site, so it's frankly a bit odd that I need to include a page saying they were "made by Retromags." But whatever. It doesn't bother me to include it, and it doesn't bother me if people remove it. But I absolutely agree that while sharing scans in other places is fine, altering the files of the scanned pages in any way is a big no-no. If you think the file is too large and want to compress it - fine - so long as the new compressed version is your own personal copy. But as soon as you reupload that altered file, you've put a crappier version of what was intended out into the world, and most people will have no way of knowing if they're downloading the original or the crappy version from that point forward. The magazine scanning community is pretty lack in organizational standards compared to the comics community - probably because there are so relatively few magazines actually scanned, compared to the hundreds of thousands (millions?) of comic scans and rips out there. All comics get released with the scanner or ripper's name as part of the actual filename (in addition to sometimes including a credit page at the end of the archive), so you can tell at a glance who created the file, allowing you to know what quality to expect and being able to tell it apart from any other scans of the same issue from different scanners. Magazine scanners don't do this, so when multiple scans of the same mag show up online, there's no way to tell which is which other than by downloading both and comparing. Or, for example, if a comic rip is felt to be exceptionally large and bloated (jpgs saved at Photoshop quality 12, for example), and someone decides to use a more reasonable compression level to make the file smaller, they will always keep the original scanner/ripper's name intact in the filename, and add [repack] to the end, letting people know it's not the original file. Again, the magazine world has no such standard practice. So since magazine scans are so difficult to know who created them in the first place, it's easy to cloud the waters even further with every altered variation that someone creates to suit themselves and then reuploads elsewhere online. So I can't stress enough how important it is to only share files "as is," and any alterations you make to those files should be for you own personal copy only.
    4 points
  24. Hey folks-- Phil here from the Video Game History Foundation. I wanted to share our thoughts on this because we spent a long time trying to figure out what the deal with Game Player's was. (Can't seem to embed images, forgive the raw links!) Here's what we determined: the first four issues of Game Player's was a separate series referred to in their masthead as "Game Player's Guide." The focus of GPG switched back and forth every issue between Nintendo and MS-DOS. Here's all four, in order: https://i.imgur.com/tKMj3s9.jpg The dates and issue numbers line up for these. This is Volume 1, Numbers 1–4 of Game Player's Guide. That first issue was reprinted a couple times as a result of Nintendo getting mad at Signal Research, but it was never given a new issue number. Those are all V1N1 of Game Player's Guide. https://i.imgur.com/uoCEWaV.jpg At this point, Game Player's was relaunched as three separate magazines: a Nintendo version, a PC version, and a non-branded Game Player's covering all platforms. All three of these magazines started over at Volume 1. Here are the first two issues of the relaunched Nintendo magazine: Volume 1, Numbers 1 and 2: https://i.imgur.com/sJbAd5X.jpg Here's where things get fun, and where we think the smoking gun is. On the next issue, somebody had a change of heart and realized that since they already printed Volume 1, the current run should be Volume 2. So the following issue (August/September 1989) the Nintendo magazine was renumbered Volume 2, Number 3, completely skipping Volume 2, Numbers 1 and 2: https://i.imgur.com/7nHnbaW.jpg https://i.imgur.com/Ipg7Enp.jpg The reprints of V1N1 and V1N2 are just reprints, similar to what they did with the very first issue of Game Player's. V2N1 and V2N2 simply don't exist! The PC version of Game Player's also abruptly switched to V2 around this time -- without any reprints -- meaning this was a decision they made to clean up their sloppy numbering. From this point on, everything should make sense and the dates/numbers for Nintendo should line up. The other versions of Game Player's have their problems, but this is what happened with the Nintendo one. I don't envy how y'all have to categorize this, since technically speaking, those first four issues are considered a different magazine. But we spent a whole day sprawling all our issues of Game Player's out on the floor until we figured this out, and this is as close as it gets. For reference, this is how we have them cataloged: Game Player's Guide, Winter 1988 – 1989 The Game Player's Guide to Nintendo, Volume 1, Number 1, Winter 1988 The Game Player's Guide to MS-DOS Computer Games, Volume 1, Number 2, December 1988/January 1989 Game Player's Nintendo Strategy Guide, Volume 1, Number 3, est. early 1989 Game Player's MS-DOS Strategy Guide, Volume 1, Number 4, February/March 1989 Game Player's, Nintendo, early 1989 – May 1993 Game Player's Nintendo Buyer's Guide, Volume 1, Number 1, est. late 1988 – early 1989 Game Player's Nintendo Strategy Guide, Volume 1, Number 2, est. late 1988 – 1989 Game Player's Strategy Guide to Nintendo Games, Volume 2, Number 3, June/July 1989
    4 points
  25. Retromags Presents! EGM2 Issue 03 (September 1994) Database Record Download Directly! Scanned By: dablais    Edited By: dablais    Uploaded By: dablais    Donated By: dablais Follow us on...                         
    4 points
  26. Yeah, I won’t say I many I purchased but I bought a lot of magazine to fill those gaps. Enjoy!
    4 points
  27. GamerZines was a series of magazines published by Cranberry Publishing in the UK for worldwide distribution, they released them as PDF files. I managed to find a ton of them on the Internet Archive, and other online places, so I've reuploaded them for ease of reading and downloading as single issues to the Internet Archive. There's one listing with several books, all misc. uploads by the publisher. https://archive.org/details/@foxhack?and[]=subject:"Gamerzines"&sort=titleSorter Feel free to mirror them here if you want.
    4 points
  28. Thanks so much for doing this! I've been thinking about doing this for a while but found the thought of it daunting and kept putting it off.
    4 points
  29. I am finally prepping the next round of scanning. This includes the final issues of VG&CE that are missing. I will concentrate on getting those released first so that that publication can finally be completed. Full list of upcoming scans will be listed here soon.
    4 points
  30. I started up a solo run of BOTW earlier this year, with a twist. Not using a guide, trying to find all the shrines and as many koroks as I can, naturally. Seems to fit the spirit of the game. Now, the twist is, for every one I find, I do a workout set. I started small, and as things get easier, I push the weights or number of reps up. I've focused on pull ups, push ups, leg lifts, curls, squats, and presses. Basically, just as a way to alleviate couch guilt while enjoying my hobby. It's working out great! Currently I'm up to 40 lbs on the weights, gonna try for 50 soon. Pull ups I do sets of 20. Getting into great shape, and I'm up to 109 shrines, and something like... 440 koroks in about4 or 5 months that I have been playing in my spare time.
    4 points
  31. I'm not entirely sure Dave still owns the GameFan IP or trademark (the "Diehard GameFan" trademark, at least, is owned and used by another website with Dave's blessing, but I don't think that site's been active for years). About ten years ago, GameFan and the website Destructoid partnered up to increase the viability of the print magazine's relaunch, but only one issue ever came out and everything's been quiet since. There are other websites that offer full runs of the original GameFan for download seemingly without issue. Halverson originally requested we not host them because he was in the process of building a digital archive which would be offered for sale, but I think he only got the first four or five issues released. The site has since disappeared, so there's no way to buy them and hasn't been for probably eight or nine years now. I doubt we're even a blip on his radar. *huggles* Areala
    4 points
  32. Apologies for the 6-year bump. I unintentionally found this thread while researching something else. Game Rave's fanzine has been finally archived. Figured some of you might want to see it. : ) Video talking about the origins here: The full archive of Game-Rave Fanzine here: https://archive.org/details/game-rave-fanzine-full-set-1997-2000/Game-Rave 1.07 July 1997 Free Issue 1/ Game Rave's been a PlayStation-focused site at: https://game-rave.com/ Been trying to locate the U Plug-In Guys forever.
    4 points
  33. I do have an intact copy of VG&CE August 1992 I'd be willing to donate to the cause if you still need those two pages. I also have extra copies of all the issues missing from the archive if you need them. (33, 35, 37-39, 42-46, and 49) Happy to donate any and all to the eventual completion of the archive.
    4 points
  34. Retromags Presents! PC Gamer Issue 051 (August 1998) Database Record Download Directly! Edited By: dablais    Uploaded By: dablais    Donated By: TheRedEye Follow us on...                         
    4 points
  35. Now that the VGHF Expert Gamers are all done, I'm going back to work on some stuff in my collection. First up is the final issue of Code Vault, which I've nearly finished editing and should have up soon. After that I've got a small stack of strategy guides to scan, starting with some flight sim guides. Two for Falcon 3.0, and two for Microsoft Flight Simulator 2000. Code Vault Issue 34 (Fall 2007) Falcon 3 Strategies and Secrets (Sybex) (1994) Falcon 3.0 Air Combat (McGraw-Hill) (1992) Microsoft Flight Simulator 2000 Official Strategies & Secrets (Sybex) (1999) Microsoft Flight Simulator 2000 - Prima's Unauthorized Strategy Guide (1999)
    4 points
  36. All the GamePros are edited and slowly being released. I have scanned 13 more issues and am now editing them. One is a re-scan of Nintendo Power issue 71 and the rest are various Tips & Tricks regular issues and codebooks, donated by @rocklobster. Nintendo Power Issue 71 (April 1995) Tips & Tricks Codebook Volume 9 Issue 6 (Summer 2002) Tips & Tricks Codebook Volume 10 Issue 13 (Holiday 2003) Tips & Tricks Issue 134 (April 2006) Tips & Tricks Issue 137 (July 2006) Tips & Tricks Issue 140 (October 2006) Tips & Tricks Issue 144 (February 2007) Tips & Tricks Issue 149 (July 2007) Tips & Tricks Super Video-Game Codebook Volume 14 Issue 2 (2007) Tips & Tricks Video-Game Codebook Special Edition Volume 8 Issue 13 (2001) Tips & Tricks Video-Game Codebook Volume 13 Issue 11 (2006) Tips & Tricks Video-Game Codebook Volume 14 Issue 6 (Spring '07) Tips & Tricks Video-Game Codebook Volume 14 Issue 10 (2007) Scan count is now up to 1,384.
    4 points
  37. I've been a registered user at Retromags for only the last 6 months or so, but I've been looking for digital copies since 2005. I will answer your question @kitsunebi, but I will do it based on why I visited BEFORE I registered. I found my way here because of an ad page at the end of a magazine I found on the Internet Archive. I started downloading the Torrent Packs around #3 or #5 because I was looking for a place I could download more than one mag at a time, and this place was great. I kept coming back to find more torrent packs. I did look at the New Release page every so often, but I didnt bother downloading any because I didn't mind waiting for a new torrent pack that just had everything. I liked the quality of the scans way better than most other sites, and this was one of the only places that had a good number of Nintendo Power, EGM, GamePro and a few others. The Archive did have some good quality scans, but you could have four versions of the same mag, so you had to look at all of them to find the best version. I loved that there was just one entry here. This site seemed to embrace the .cbr and .cbz format rather early compared to others, and once I got more familiar with them, I totally preferred them. I grabbed all the mags I could back then. I never checked the forums, I never looked at the comments on different mags from other users, and I never read the info/description listing for issues. To be fair, most other videogame magazine sites didn't have a comment section for each issue, or a place for users to interact with the people that scanned or published a new issue. So, I didn't really expect it on other sites, nor did I really care to interact with others. I got the magazines I wanted and left. I was around 25 years old back then, I was going to college, and I didn't spend time in other forums or registering on other videogame sites. Now, I'm over 40, and I decided to thank those names I've been seeing for all these years. Since taking the time to talk to members, I've found a lot of passionate people that love magazines even more than I did, and now I'm always signed in (aside from my tab "sleeping"), always check new releases, talking to other members, thanking everybody for their hard work. And I love every minute of it. It feels better to share these memories with others. I like the look of this site and the way its organized more than others. Some mag sites still use frames on their pages, and they haven't been updated in 10 years. But its probably run by one person. I just wasn't as social when I was younger, but it also wasn't easy or very practical to send messages to other users on the Internet Archive in order to thank them for an upload. I hope this insight helps.
    3 points
  38. I can't speak for others, but I think that would be interesting. Magazines in different countries have slightly different styles, so just looking at how they look like, how the page layout looks like, what kind of pictures they are using, what kind of ads they have, can be fun, or even educating. And in the near future there will be AI tools that can easily (attempt to) translate an article or a page from a magazine, so the language barrier is at least getting a bit lower to cross. Yeah, that's true. I was very slowly downloading Starlog Magazines that they used to have, and one day all the Starlogs, except one random issue, were simply gone. In hindsight, I should have downloaded them all in one go, but as they had been there for a few years, and referred to in many web articles, I would have thought they were there more permanently. I managed to get more than half of them, but the rest I had to get from elsewhere, with much lower quality. I don't understand why there were deleted. I haven't seen those magazines being on sale again anywhere or some company starting to re-publish the magazine. So why where they pulled from the Archive, who knows.
    3 points
  39. I do have a Fujitsu Scansnap IX600. When there is no dust line, it does an excellent job. But unfortunately most of the time you have to redo your scan. Most of the time, I do a first pass, keep the good pages and rescan all the bad ones. Still faster than a flatbed and scanning pages one by one, but the process is a bit annoying. I was also looking for a second scanner for oversized magazines…. I had the opportunity to buy bogusfrank Epson DS-60000 but UPS completely destroyed it during the transport. I still need to figure out my alternative for those huge oversized mags. I’m curious to see how your other scanner behaves.
    3 points
  40. Phillyman, you're on fire, but I do not have enough like to like all you post! I need to share the love with other users! I certainly can't wait for the day we see that Game Pro set completed!
    3 points
  41. I think it is the snowball effect. When you have 200+ issues of Nintendo Power that need to be scanned, and only 20 are done, it looks daunting. Once the projects are on the flip side, and people see, oh snap.....we only need 13 more issues of X to have a complete collection, it is much more enticing to join into the process and see it finished.
    3 points
  42. Yes, you weren't around in the dark days of yore when we were lucky if we had a single new release every 2-3 weeks...Every new scan was an event, and people would come from miles around just to gaze upon it and let it touch their child for a blessing. And back then, we didn't have a bunch of different scanners always patting each other on the back and clicking "like" on each other's scans (there was no "thanks" button) in order to make us feel appreciated, oh no! No, all we had was @TOLUST, dutifully "liking" our new releases all by his lonesome, a sole spark of warmth to stave off the biting icy wind of ingratitude blowing like a tempest out of the gaping empty hearts of the downloading masses. Then one day a passel of angels parted the clouds and glorious rays of ethereal light cascaded down upon E-Day as they presented him with a new scanner and from then on it was daily releases as far as the eye could see, HALLELUJAH! Which is to say I'm also glad to see more contributers, amen.
    3 points
  43. @Phillyman I think all or most of those Tips and Tricks are scanned by Video Game History Foundation. Issue 13 for example has Retromags page. The user that scanned them is TheRedEye on here i believe. Anyways i figure you guys should know this. Hope this helps.
    3 points
  44. If I may add here, the main reason why I joined Retromag was all about getting and creating a quality product that is scanned, edited and released to as close to a digital release. Too many scans out here are just… scans. There is no editing which is mind boggling to me, that I don’t even want to read it. I personally prefer having one great scan of a set than 10 magazines unedited from that same set… If the quality is not there, I don’t even add them to my personal collection. Unfortunately, IA as a lot of this… @Kitsunebi really glad your are back! Everything you do is top notch!
    3 points
  45. Thanks for the update! It’s just mean that a lot of work has to be done!
    3 points
  46. Going to do the guide for Paper Mario for the N64. I need a palate cleanser.
    3 points
  47. I got this! The major magazine publishers were often working with prototype or pre-release copies sent over by the game developers. In the cartridge days, there wouldn't be any plastic shell housing the games, they would be the printed circuit boards with the appropriate ROM chips soldered in place. You generally couldn't play these versions on a standard consumer console, so the magazines would have special versions of the hardware (like the dev kits of today) that would allow them to play these versions of the games. These were intended to be hooked up to a computer monitor rather than a television, so it was easy for the magazines to use a monitor attached to a computer running screen capture software, and grab whatever images they needed, then clean them up using Photoshop. The dev kits for portable systems did not include screens, so they too would be hooked up to a monitor just like the standard consoles, which is how they got such clean screen grabs of the games without any of the screen blur or other graphical issues seen, for example, on the GameBoy. *huggles* Areala
    3 points
  48. Retromags Presents! PC Gamer Issue 010 (March 1995) Database Record Download Directly! Scanned By: roushimsx    Edited By: roushimsx    Uploaded By: dablais    Donated By: roushimsx Follow us on...                         
    3 points
  49. Working on PC Gamer at the moment, I should be able to finish the list within a couple of weeks.
    3 points
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