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Showing content with the highest reputation since 12/26/2019 in all areas

  1. 6 points


    Tips & Tricks Video Game Codebook Volume 16 Issue 6 (November-December 2009)
  2. 4 points


    GamePro Issue 093 (June 1996)
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    For all of you strategy RPG fans who also speak Japanese and also own a WonderSwan: https://archive.org/details/langrissermillenniumwsthelastcenturystrategyguidespecial
  4. 2 points
    I don't know about you, but when I think back to the original PlayStation, all I can think about is all of the VISUAL NOVELS. Sure, a few people got their kicks from Final Fantasy Roman Numeral, Resident Evil Arabic Numeral, or Metal Gear Solid No Numeral Yet, but as for me, nothing beats clicking the X button a million times to read a melodramatic story that is for the most part railroaded from start to finish, with only a few places where my choices have any real impact. Oh wait, that sounds kind of like Final Fantasy after all... Anyway, for those of you who like reading but hate reading anything good or simply can't stand the smell of a book, Japan has got you covered. Visual novels up the wazoo everywhere you turn. But sometimes, you click dialogue choice #1 when you should have clicked dialogue choice #2, and now you'll NEVER get to invite Akari to the summer festival... So to save you that agony, I present to you this "strategy" guide, which has been graciously digitized for your real-book-hating convenience. https://archive.org/details/yukiwarinohanaofficialguidebook
  5. 2 points
    This week on Guides For Games Least Likely To Ever Be Released Outside of Japan come Terrors and Terrors 2, text based horror-adventure games starring a bunch of Japanese pop "stars" - released for the WonderSwan and WonderSwan Color, respectively. Kudos to the second game's guide for acknowledging the only reason anyone ever actually bought these games by filling half of the book with photographs of the stars wearing bikinis and flirting with the camera. https://archive.org/details/terrorsperfectguide https://archive.org/details/terrors2officialguidebook
  6. 2 points
    Retromags Presents! Updated Release of GamePro Issue 93 (June 1996) Database Record Download Directly! Scanned By: E-Day Edited By: E-Day Uploaded By: E-Day
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    Ah yes, I remember "Super Mario 4". Looking at those first images.....you knew that game was going to be epic!
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    and the goal has been met! I will gather all the names above this weekend and pull a name from a hat for the grand prize
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    Fixed this one for you, since it didn't require much work. Btw, don't ever upload PNG files. Save them as jpgs. Your PNG was over 3MB, which is much too large for a gallery image. After cleaning it up and saving it at the same size as a jpg, the size is only 700kB.
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    DISCLAIMER: Retromags cannot guarantee that any magazine donated to any particular individual will be scanned/edited in a timely manner, or even at all. All donations are private negotiations between donor and donatee and the donor accepts all risks involved. It may behoove potential donors to consider any donatee's previous history of accepting and following through on releasing previous donations, in what timeframe as well as in what quality if that is a concern, but this is still not a guarantee that future transactions will be treated similarly. OK, now that that unpleasantness has been said, have at it kids! Donate away! (Just don't send anything to me - I've got more than enough already).
  15. 1 point
    I prefer realist, but I accept that most people don't see it that way. We're the only site dedicated to English-language mags that even HAS a database. Oldgamemags is mostly concerned with churning out massive numbers of new scans on a regular basis (nothing wrong with that), and the Out of Print Archive is mainly concerned with scanning and rescanning and RESCANNING the same few mags over and over in an ongoing quest to reach god-like perfection with their release quality Phillyman is the one that handles the finances around here, but any modifications to the site like this involve hiring a programmer, and that costs $$$. I'm currently hoping for a site mod that will allow people who donate mags and people who scan mags to be able to receive credit for doing so (believe it or not, the only person currently capable of receiving any credit is the person who edits the scan). But these things cost money, and there are server fees and everything else that have to be paid for to keep the site running before additional mods can be worked into the budget, especially since any such mods often become broken whenever a new version of the site's software is released, and programmers have to be hired to rework any previous mods so they're compatible with new software versions. True, everyone has their niche. Phillyman will knock out some scans every once in a while, but he hates editing them. E-Day edits like a beast, but hates working on the database. Areala writes the most wonderfully robust contents indexes, but doesn't scan/edit magazines or add new entries to the DB. I do a little of everything on the magazine side of things (gallery, database, scans&edits), and all of the Japanese sections on this site are essentially my baby, but I have no interest in working on most of the other foreign-language sections (thanks to MigJmz for his recent efforts in adding Brazilian releases), or in helping to flesh out the video game section, even if the proposed tags become a thing. So the labor is already somewhat divided. The problem is simply how few people there are doing any labor at all. But who knows? Maybe there are a boatload of members out there who have no interest in scanning, editing, contributing to the gallery, or indexing magazine contents via text, but they're chomping at the bit to index magazine contest via tags, if only there was such a system in place. We may never know if Schrödinger's cat is alive or dead until we open that box, but in the meantime let's at least be optimists and assume that the flask of poison in there with it is half-FULL, not half empty.
  16. 1 point
    Cover scan of Computer Games Issue 156.

    © 2003

  17. 1 point
    @kitsunebi77, you weren't kidding about the grump! Heh, but really, I think I understand better now. Honestly if I wasn't already committed to certain passion projects, I'd jump in and help with this exact kind of thing. Building and managing systems is one of my natural thingies. I was about to research other mag collections, but you just saved me the time by indicating RetroMags is basically the leading group in this field. Thanks! Well, if this is the place, then A. these tags and filters gotta become a thing when possible, and B. we need to encourage the other major outlets that collaborating with RM is essential. Having a universal catalog in one place instead of several helps with accessibility and usage retention. Still, that may take forever and a half because, well, people. (I also recognize i may be preaching to the choir). Technically, if a person has no inclination to help with scanning/donating, cataloging wouldn't take away from existing scan power and such division isn't a bad thing (sound designer and artist in game development, as a weird analogy). Anyway, I appreciate you recognizing the value while weighing the lack of person-power to realize such features. Pretty much this. Comprehensive, accessible documentation means a lot to me. Even if it's a less-popular thing, it informs about cultural growth from one decade to the next. And despite how small some fandoms are, seeing stray questions crop up on ___ forum or ___ Discord server is pretty telling. Your post made my day! From one archivist to another, thanks for the work you do.
  18. 1 point
    First of all, there are only 3 English-language archival sites focused on providing video game magazine scans - OldGameMags, the Out of Print Archive, and Retromags. New scans pop up in other places, but not as part of a concerted effort of a group (and be careful of "archival" groups whose main function is mirroring the efforts of the sites they swipe their scans from). Of those three sites, Retromags by far has the most comprehensive database of magazines (even if OldGameMags has more actual scans), and a more robust software, and thus would absolutely be the best choice for implementing such a feature. Second of all, you may have misinterpreted me a bit. I DO believe that your idea has merit. I simply don't believe that there is anyone willing to put in the work to accomplish it. I've been a member of this site since 2014, and in that time, less than a handful of people have added any new issues to our database. That's excusable of course, since due to administrative permissions, only a handful of people actually have the ability to do so. However, ANYONE has the ability to edit a database entry and add contents information (similar to the tagging system you've proposed), yet again, less than a handful of people have ever elected to do so during my tenure here. Similarly, anyone is capable of uploading images to our gallery, yet since 2014, I've personally uploaded almost 70% of the 32,000 images in our gallery, and until MigJmz started helping in the past couple of years, I was pretty much alone in that endeavor during that time. So again, your idea is sound, and would absolutely be a welcome addition. My only (realistic) criticism is that I have seen no evidence to suggest that there will be anyone willing to do the necessary work it would involve to make it very useful (though as you point out, even one magazine tagged is perhaps more useful than none.) I HAVE suggested exactly that already. If we can't get anyone to help complete our magazine databases, I'd hate to see our efforts divided into providing game information unrelated to magazines (information already available elsewhere). But I believe a robust video game section full of information, screengrabs, videos, and yes, magazine cross-referencing information is a (pipe)dream of Phillyman's, so it will likely remain in place. Of course, since no one has ever contributed to it since its creation (that I'm aware of), there really isn't any harm. It can't divide our efforts when no efforts are being made. Also, bear in mind that when referring to Retromags as a "group," you are referring to a group of over 15,000 people, including yourself. Every single registered member of this site is capable of contributing to it, and every single contribution of any kind ever made here was done on a volunteer basis - no one is "in charge" of doing anything (except for Phillyman, who is "in charge" of paying the site's bills.) But volunteers are rare indeed.
  19. 1 point
    This is one of the reasons my main focus over the last several years has been towards the 'cataloging' aspect, instead of the scanning aspect. You'll find my contributions here have been almost entirely focused on indexing the various magazines we've managed to get into our database. It's essentially a "thankless task", because there's no real credit for it the way there is for scanning the magazines and adding in cover pics, but at the bare minimum, I like the idea that someone can search the site for a game title, and get some hits back about where it appeared, in which magazine, and in what capacity. It's something that, working alone, I'll never be able to even think about completing. But every magazine that I do index for the site is just one more drop in the bucket of information that likely exists nowhere else online. Will the world come to an end if no one can find out that an ad for "Deathtrap Dungeon" is featured in issue 39 of PC Gamer, or that there's a four-page strategy guide for "Time Crisis" in the first issue of Official US PlayStation Magazine? No...but that doesn't mean that somebody, somewhere, isn't out there thinking, "What magazine did I read that editorial about Tomb Raider fanfiction in back in 1999?" and if I can provide that answer (hint: PC Games, April 1999, the only game magazine I'm aware of where I'm actually featured as a topic of conversation!) then the work was worth it. *huggles* Areala
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    Constant 2200 pixel height scan. 600 dpi version available. Contact user sean697 if you need a higher resolution copy.
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    Fixed and uploaded. Grab the hairless version now
  24. 1 point
    Did anyone notice there's a hair on page 38?
  25. 1 point
    Happy 2020 !! Now this is a huge surprise for a new start .
  26. 1 point
    He needs an A3 flatbed is what I am reading into this conversation. They aren't as cheap but there are a couple of options that don't involve buying a piece of crap Mustek scanner (avoid those like the plague) Try and find a Brother MFCJ6530DW all in one. They have a good A3 scanner
  27. 1 point
    Retromags Presents! S.W.A.T. Issue 03 (August/September 1991) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  28. 1 point
    To bump my own thread, just this afternoon, at a local thrift shop, I purchased two (unscanned) issues of the Official PlayStation Magazine from 2004 (for Cdn$.99 each, about US$.72). I also purchased an issue of EGM (already scanned) and I passed on an issue of GamePro (also already scanned) and some issues of an Xbox magazine (about which I do not care). Alas, the magazine pages are too big to fit my current flatbed scanner, but at last I can finally join the august ranks of those members with issues waiting to be scanned.
  29. 1 point
    Retromags Presents! Tips & Tricks Video Game Codebook Volume 16 Issue 6 (November-December 2009) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
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    Retromags Presents! S.W.A.T. Issue 02 (June 1991) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  32. 1 point

    Version 1.0.0


    S.W.A.T.Pro Issue 25 (September 1995)
  33. 1 point


    File imported by an administrator
  34. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 144 (July 2001) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day    Subscribe to our New Release Feedburner email!  
  35. 1 point


    GamePro Issue 109 (October 1997)
  36. 1 point
    I mean, it's the Internet Archive, which is probably some huge server farm with petabytes of hard drives. I've started uploading my scans there because it's pretty much guaranteed to be up 24/7. I haven't had any problems with them, but I don't think it's a good idea to limit where you upload your mags because that's like putting all your eggs in one basket. I'm thankful for them because up until now, I've been putting my scans on Nyaa torrents and another site. I don't mind if people reupload my scans, either, as long as credit is at least given. At the end of the day, we're here to share content, right? It's not like anyone here is making money off of it (hopefully).
  37. 1 point
    What irks me the most about the thievery at archive.org isn't the thieves themselves, since the Internet is FULL of those and none of us here are sticklers for copyright law either, so we can't get too uppity about it. No, what bothers me is that those guys get paid a salary to rip off my work and the work of others. As Kiwi can tell you, those of us who actually contribute anything to this hobby do so at our own expense. Some of us 100% at our own expense, but even if you take donations, it never covers the total costs, so you're still paying out of pocket. But then some thief at archive.org comes along, ripping off my stuff and being paid a higher salary to do so than I probably make at my day job. THAT'S what's criminal.
  38. 1 point
    The magazines are not in a private collection, they're owned by the nonprofit I run and are in a library that will eventually be open to researchers for free. Just because I don't have the time to scan full magazines (or the willingness to destroy any binding in our library copies) doesn't mean they're lost, it just means they're not scanned.
  39. 1 point
    If I've understood correctly, I can't do anything before the main database entries are added. And that it'll take a lot of work to add even a single entry. So... priorities. Pelit, Pelaaja, Pelit vuosikirja, and PC Pelaaja are the ones that probably should be added first. Since those had gaming as the main focus. I'll dig up a list of issue numbers if needed, just lemme know. Mikrobitti and C-Lehti are about 50% gaming content. Printti was only about 20% gaming. No reviews, but occasional maps and solutions. Not sure if site-relevant. Don't know enough about Joyboy (probably 100% gaming), Micropost, Enter, and Kompuutteri Kaikille: the last two are likely gaming-light. As for the hobbyist / game store 'magazines': Trioposti and Com Club were mostly focused on games, MSX Uutiset was gaming/hardware. And as I mentioned, Nintendo-lehti, Pelimestari, and PC Gamer (Suomi) are translations of English mags and therefore not high priority for archival. Not sure if those are even worth adding here.
  40. 1 point
    Thanks! I went with the bottom one when I heard "easiest." I had to unlearn some of my emulator habits like using save states. There's no need with unlimited virtual quarters! Also, while I at first lamented not having 3 friends to join me in those classic 4-player beat-em-ups, I realized I could just set all 4 players to the same buttons on my joypad and control everyone simultaneously. Sure, only the one I'm looking at is playing with any degree of skill, but the others are all jumping around and hitting stuff by accident, so it's kind of like playing with friends who are video game spazzes, which is almost just how I remember it being back in the day. And anytime I feel like playing a different character, all I have to do is shift my attention to them. Pretty sweet.
  41. 1 point
    CivicMinded Donation Drive Contest Slots. Slot #0 ($0 - $50) - Phillyman (Not Participating) Slot #0 ($51 - $100) - Phillyman (Not Participating) Slot #0 ($101 - $150) E-day (Not Participating) Slot #1 ($151 - $200) Hardcorehubz Slot #2 ($201 -$250) Kremdog Slot #3 ($251 - $300) Kremdog Slot #4 ($301 - $350) Ethereal Dragonz Slot #5 ($351 -$400) badinsults Slot #6 ($401 -$450) badinsults Slot #7 ($451 - $500) JhonnyD Slot #8 ($501 - $550) famiconsumer Slot #9 ($551 - $600) famiconsumer Slot #10 ($601 - $650) Rajen17 Slot #11 ($651 - $700) Rajen17 Slot #12 ($701 - $750) Rajen17 Slot #13 ($751 - $800) Rajen17 Slot #14 ($801 - $850) Rajen17 Slot #15 ($851 - $900) Rajen17 Slot #16 ($901 - $950) jonphilmitch Slot #17 ($951 - $1000) perfinpuz Slot #18 ($1001 - $1050) sean Slot #19 ($1051 - $1100) sean Slot #20 ($1101 - $1150) sean Slot #21 ($1151 - $1200) sean Once Slot #21 is full, I will print off all names, put them in a hat and draw a name. Will post the video on Youtube and here!
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    File imported by an administrator
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    File imported by an administrator
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    Constant 2200 pixel height scan. 600 dpi version available. Contact user sean697 if you need a higher resolution copy.
  45. 1 point
    Goodness. What a question. I'm not really sure how to answer. In the West, almost all game design innovations happened on computers. Any innovation on the console side of things was almost always of Japanese origin. Which isn't surprising really. PCs never really caught on as a gaming platform in Japan, so all of their designer talent went towards developing console titles. Whereas in the West, PC game development offered much more freedom to the designers than they would have developing for consoles, so that's where most of the talent concentrated their efforts. All of Japan's great game designers are known for their arcade and console titles. Most great Western designers are known for their PC games. They've got Miyamoto, we've got Meier. Of course, "ahead of its time" doesn't always mean great (or even good.) I recently uploaded some advertisements for Castle Wolfenstein (NOT Wolfenstein 3D, btw). An innovative game, but I would never claim it was a good one . Released WAAAAYY back in 1981 on the Apple II computer, Castle Wolfenstein is particularly notable for two things. It was the first game to include digitized speech. It sounds terrible, but is sort of understandable and pretty impressive when you consider how primitive the hardware was it was running on. Also, it was the first game to incorporate elements of stealth gameplay. Nazi guards not only had line of sight awareness of the player, but they could also be alerted to your presence if you fired your weapon. Finding and wearing a Nazi uniform would allow you to sneak past some enemies without being detected. Again, I wouldn't call the game entertaining (at least, not now. Perhaps it was more fun 37 years ago?) But it certainly was ahead of its time.
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    These mags were the best, always like this style on the covers a lot more than the near 2000 stuff which looks terrible to me
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