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Showing content with the highest reputation since 04/20/2019 in all areas

  1. 8 points


    GamePro Issue 166 (July 2002)
  2. 8 points


    Official U.S. Playstation Magazine Issue 32 (May 2000)
  3. 6 points


    Featuring lots of games for the PlayStation, Dreamcast, Saturn, and PC that you've probably never heard of since not a single one of them made it out of Japan. Every single one of them containing a cast of anime girls that squeal "KYAAAA!!!" when your character accidentally trips and falls against them, grabbing two handfuls of breasts as he catches himself.
  4. 6 points


    Tips & Tricks Issue 047 (January 1999)
  5. 6 points


    Tips & Tricks Issue 049 (March 1999)
  6. 6 points


    Tips & Tricks Issue 043 (September 1998)
  7. 6 points


    PSM Issue 15 (November 1998)
  8. 6 points


    PSExtreme Issue 33 (August 1998)
  9. 6 points


    PSExtreme Issue 32 (July 1998)
  10. 6 points


    PSExtreme Issue 15 (February 1997)
  11. 6 points


    Official U.S. Playstation Magazine Issue 33 (June 2000)
  12. 5 points


    Tips & Tricks Issue 069 (November 2000)
  13. 5 points


    Tips & Tricks Issue 052 (June 1999)
  14. 5 points


    Q64 2000 Volume 2 (Winter)
  15. 5 points


    Electronic Gaming Monthly Issue 068 (March 1995)
  16. 5 points


    PSExtreme Issue 56 (July 2000)
  17. 5 points


    PSExtreme Issue 28 (March 1998)
  18. 5 points


    PSM Presents 100% Unofficial PSP Launch Guide
  19. 5 points


    Pocket Games Issue 14 (Spring 2004)
  20. 5 points


    Pocket Games Issue 12 (Summer 2003)
  21. 5 points

    Version 1.0.0


    So what do you do if you're Japanese but you don't want to play yet another game as a spiky haired androgynous orphan on a quest to fulfill your destiny to save the world? You play some non-Japanese PC games, that's what.
  22. 5 points

    Version 1.0.0


    Electronic Gaming Monthly 071 (June 1995)
  23. 4 points


    Q64 1999 Volume 3 (Fall)
  24. 4 points


    Q64 1999 Volume 2 (Summer)
  25. 4 points


    Q64 1999 Volume 1 (Winter)
  26. 4 points


    Q64 1998 Volume 3 (Fall)
  27. 4 points


    Q64 1998 Volume 2 (Summer)
  28. 4 points
    Happy Birthday! Here's a guide to 1985's Xanadu (Dragon Slayer II) from Nihon Falcom, which to this day is still the best-selling computer RPG of all time in Japan. https://archive.org/details/XanaduDatabookVol.1
  29. 3 points
    THANK YOU!!! My name is Brian Lesyk (a.k.a. CIVICMINDED) and I wanted to sincerely thank each and every one of you who contributed to reimbursing me for the shipping costs incurred when I recently donated my video game collection to Retromags. It was a much-appreciated and heartwarming surprise to see so many of you pitch in to help support this initiative. Quick story... My wife and I bought our first home together three and a half years ago. During that time, I've been steadily converting my basement into a gaming room. My nearly four-decade collection of video game paraphernalia has been stored there since. About two years ago, the home's original hot water heater sprang a small leak and damaged a relatively small portion of my video game magazine collection. Nonetheless, I was heartbroken. That's when I stumbled across Retromags online video game magazine repository. I was delighted to see how comprehensive their library was and how well the site was run. I was able to recuperate some of my collection in digital form and have been a fervent supporter of theirs ever since. In the time since I discovered Retromags, I began to wonder about the status of my remaining physical collection. Despite being in practically mint condition, I was finally faced with some realities. My collection took up far too much space and I wasn't really reading through them much anymore. Basically, the collection became so big that I couldn't find anything I wanted despite being well organized. I was essentially hording. So, three things crept into my head: 1) Getting rid of all of these boxes could free-up some necessary space in my gaming room, 2) digitizing this massive collection would be a benefit to the gaming community (and myself), and 3) I felt that Retromags is THE trusted source and curator for this sort of thing. Though it was bittersweet watching the freight company haul away my life's collection on a pallet jack down my driveway and into a truck, it gave me great solace in knowing that the gaming community would maybe benefit from it just as I did. As I mentioned, my collection began decades ago. It started when I was about eight years old and followed me through college...through multiple cities and apartments...it eventually followed me home...and soon, it will be in your hands. I hope you all enjoy it as much as I did. Personally, I very much look forward to re-discovering much it in its digital format. It's exciting to know that my collection will join the many collections that all of you have contributed over the years, too. If you receive a fraction of the enjoyment in my collection as I have received from yours, I know my decision was the right one to make. Again, thank you all for your tremendous support! I am genuinely humbled and your generosity will not be forgotten. Sincerely, Brian
  30. 3 points
  31. 2 points


    Tips & Tricks Issue 071 (January 2001)
  32. 2 points
    From June 1986, here's another guide to the PC-98 edition of the original Wizardry. https://archive.org/details/WizardryPlayingManual
  33. 2 points
    Here's the game without which there might never have been a Dragon Quest/Final Fantasy. The most influential game the West has ever foisted upon Japan? Indeed. Originally released in 1981 in the USA, this guide covers the 1985 release for the PC-98 in Japan. https://archive.org/details/WizardryHandbook
  34. 2 points
    As someone who has always edited my own scans, this doesn't really affect me, but it DOES bother me to see scans being released where the scanner and editor are different people, yet only the editor gets any credit when a "like" or "thanks" button is pressed. This seems to me an injustice. Sure, the editor typically puts in more effort, but that doesn't mean they could have done it without the work of the scanner. For that matter, if the magazine was a donation, the donator should be thanked, as well. I doubt it's possible with the software as is, but it sure would be nice if pressing the "thanks" or "like" button on a file's download page simultaneously gave reputation points to the scanner, editor, and donator (if there is one.) Could this possibly be implemented (perhaps with a mod)?
  35. 2 points
    Here's a second guide to Nihon Falcom's megahit RPG Xanadu. This one's from 1986 and is nice and colorful with lots of artwork and a cool bonus at the end of the guide - a cut-out board game. https://archive.org/details/XanaduFile_201904/page/n11
  36. 2 points
    Sometimes an image in a magazine stretches across two or more pages (with a fold-out poster, it could be up to 9 pages). Editing them back into a seamless image is something of a pain, but here are some tips. Debinding For this example, we're going to use a two-page spread from a glue-bound magazine, since that's more of a challenge than a stapled mag. First of all, this is what a glue-bound page looks like when removed using heat: All of those holes on the right side of the image are where the page is glued to the spine. The page has not been torn - those small pieces of the page simply aren't there to begin with (or rather, were removed during the binding process). This is as perfectly complete as you can possibly get when debinding a glue-bound mag. All of those holes are going to have to be filled in during editing. But this method of debinding is absolutely necessary if you want a seamless join. Suppose you had saved a few minutes and debound this magazine with a paper cutter, slicing away the spine and gutter. This would be the result: Looks fine, right? Yes, it looks perfectly good, and the small loss of image on the far right might be acceptable if this was a single-page image. But if you try to join two pages that have been similarly debound using a paper cutter, you can see that the image is not going to look seamless at all: Fixing the image at this point is pretty much impossible, since there is simply too much information missing (indeed, an actual paper slicer is almost definitely going to crop off even more than I did for this example picture). Because of course, this is actually what the two pages look like side by side after being debound with a slicer: ALL of that space in the center needs to be filled in order for the picture to look good. Suddenly those tiny holes from a heat-debound mag don't look so bad, eh? Editing: When joining images in Photoshop, you will be extremely reliant upon a handy feature called the "content-aware fill tool." First, you'll want to fill in all of those holes on the gutter side of each page. Sometimes this is very easy. If a page has nothing but solid color or very simple shapes with straight lines extending to the edge, you can usually just select the length of the gutter side with a rectangle tool, use the content-aware fill tool, and presto - you're done. This is what you will do with most pages which don't actually have images reaching all the way into the gutter. When joining images across multiple pages however, using the rectangle tool across the length of the page when selecting the area to be filled will make the image harder to match up with the facing page since it will alter all of the space between the holes as well. Look at the following pair of pictures carefully and you'll see that the image on the right isn't quite what it should be after having the selected rectangular area filled in: The answer, of course, is to use the lasso tool to select each hole individually, and using the content-aware fill on those holes only, leaving as much of the original image as possible intact. The next step is to line up the pictures as closely as possible. They will almost never align perfectly, so you will likely end up with some empty space at the top or bottom of one of the pages that will need to be filled, again, using the content-aware fill tool: Next comes detail work, using the fill tool (or sometimes the clone stamp) to more seamlessly blend areas that don't quite match up: Often times, the angle of one page will be slightly different that that of the other. Getting them both to align perfectly is almost impossible, so another trick worth experimenting with, particularly when it comes to straight lines that don't quite line up from one page to the next, is the warp tool: (After warping the image, you'll want to use the fill tool or possibly clone stamp to fix the warped pattern of the color dots in the background). Saving And finally, when you've got your image joined to your satisfaction, simply select one half of it (one page), cut and paste it into a separate window, apply any level adjustments, and save. Then with the remaining half, crop the area where the second page was by zooming way in to make sure you get the crop pixel perfect so that the pages will look seamless when viewed in two-page mode in a CBR reader: (select one page) (cut it away and paste it in a different window) (Zoom in to crop) Be sure to use the exact same level adjustments on both pages. You could do this before splitting the images apart, or course, but it's likely that you'll have already created an action set that will adjust levels, resize and save your image all with a single button press, in which case, you'll want to wait until the images have been split before performing the action. Voilà!! Now you see why editing can take so damn long if done well!
  37. 2 points
    Here's another scan I had nothing to do with that's better than anything I ever spent 5 hours scanning and editing. Or so I hear. This time it's a Japan-exclusive visual novel adaptation of Silent Hill for the Game Boy Advance. https://archive.org/details/SilentHillOfficialGuideBook
  38. 2 points
    Retromags Presents! Play Online No.009 (February 1999) Database Record Download Directly! Scanned By: kitsunebi77    Edited By: kitsunebi77    Uploaded By: kitsunebi77 Subscribe to our New Release Feedburner email!  
  39. 2 points
    This time it's a guide to the second game in the series, Mobile Suit Gundam: Gihren's Greed: Blood Of Zeon for the PlayStation (2000.) https://archive.org/details/MobileSuitGundamGihrensGreedBloodOfZeonIchiNenSensousenryakuKenkyuu
  40. 2 points
    OH MY GOD! How are you ever going to scan all of these in your lifetime? Edit: Donated
  41. 1 point
  42. 1 point
  43. 1 point
    Retromags Presents! PSExtreme Issue 28 (March 1998) Database Record Download Directly! Scanned By: Phillyman    Edited By: E-Day    Uploaded By: E-Day Subscribe to our New Release Feedburner email!  
  44. 1 point
    If there's one single function of Photoshop I see horribly misused more than any other, it's the "saturation" adjustment. Saturation increases the intensity of the colors in your image. More color = better, right? Good lord, no. Too much saturation is one of the surest ways of ruining a perfectly good scan. If you have a decent scanner, YOU SHOULD NOT NEED TO EVER ADJUST SATURATION. Never. Ever. It's true that a photograph could be taken in less than ideal lighting conditions, or with a poor quality camera, and so the colors of a photograph can sometimes be in need of a saturation boost. However, we're not in the business of editing photographs, we're scanning magazines. The images in magazines have already been professionally edited to look their best, and our goal is to digitally capture that look with a scan. A terrible scanner cannot capture colors perfectly. In particular, florescent colors are notorious for being difficult to capture accurately by lower-end scanners. But a good scanner should be able to capture colors without much need for adjustment. Perhaps a small tweak here or there, but nothing significant. And I would like to again stress that saturation is one adjustment that should not need increasing. I'm going to pick on an image that just got uploaded to our gallery. I apologize to the uploader and want to stress that I'm not trying to pick on them at all. I don't know the source for their image or how (or if) they adjusted it in editing software. But because this particular image is from a new magazine, there are pure digital versions of it available at the publisher's website, which allows us to compare the one uploaded here to an untouched digital image (a digital proof). The untouched digital image is on the left. This is the image as it is meant to look. The edited or scanned picture is on the right. The first thing you should ask yourself is: which do you think looks better? Remember, the pic on the left is exactly as it was intended to look. If you prefer the picture on the right, you should consider that either the color settings on your display may need adjusting, or else that your preferences in color composition are leading you to prefer something very different from what the image is supposed to look like, and you should keep that in mind whenever editing scans so you can rein in your natural inclinations when editing color. The image on the right suffers from over-saturation. The colors are blown out, creating an unhealthy glow over the entire picture as well as creating some posterization (a loss of gradation between colors particularly noticeable in the shaded areas of the picture such as Yoshi's egg). The shadows on Yoshi's white areas have turned much more green. Almost all detail on the yellow area under the...dog-thing...has disappeared. Now, to be fair, since I don't know the origins of the pic on the right, the colors could be the direct result of the scanner used, and not due to any adjustments in editing. Regardless, by decreasing the saturation of the picture on the right, we can eliminate some of the yellow glow, even if lost detail can't be regained. From L to R: Digital, saturated, de-saturated. However, the colors in the original pic on the left don't actually match the de-saturated pic on the right. Presumably the middle pic was not created using the digital pic on the left as its source, so the starting hues were likely different. The hue of the color green in particular is noticeably different (in all three pictures). So if you want to match the colors to those in the leftmost pic exactly, you'll have to get more creative than simply adjusting saturation levels, and doing so is probably beyond the skills of the casual user. And assuming the middle picture (and thus the right pic as well) came from a scan, it's entirely possible that the printed mag itself had slightly different hues than the digital image. However, I'd still argue that the colors in the center pic are grossly oversaturated, either as a direct result of a scanner or else editing in Photoshop. Of course, the above is ultimately a silly example in the first place, since you're unlikely to ever be trying to edit a pic that has already been edited. But this picture aside, sometimes you may feel that a scan absolutely doesn't have enough color to do the original image justice. Particularly if you're using a flatbed scanner or other low-end scanner, the colors may be washed out and in need of a punch. But still, I say - DON'T TOUCH THE SATURATION. Not using the "Hue/Saturation" adjustment, anyway. However, you may find better and more natural results by experimenting with the "Vibrance" adjustment (which has its own unique saturation adjustment, as well). Rather than try to make my own tutorial, I'm going to defer to people who know much more than I do about Photoshop. Here is a nice video detailing the difference between saturation and vibrance, as well as the difference between the saturation adjustment in "Hue/Saturation" versus the saturation adjustment under "Vibrance." It's a much better demonstration than I can do, so I encourage anyone interested in color to watch: There's a million videos on YouTube about color adjustments, pretty much 100% of which are focused on editing photographs. But with a magazine scan, I want something a little faster and easier than creating a million layer masks and adjusting different colors in different areas separately or other high-level, time-consuming techniques. Here's another simpler trick worth experimenting with. I saw this video and have had fun experimenting with this technique. It can have pleasant results even with decent scans since it's a more subtle adjustment. At the end of the day, of course, we're stuck with whatever our scanners spit out as our starting point. A bad scan will be hard to make beautiful no matter what you do. I just want everyone to be extremely careful if you're considering adjusting the saturation levels of your images. It seems a shame to put effort into editing only to make an image worse.
  45. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 071 (June 1995) Database Record Download Directly! Scanned By: Sean697 Edited By: MigJmz Uploaded By: MigJmz Subscribe to our New Release Feedburner email!
  46. 1 point
    I didn't think they should include tapes with magazines, but offer them as a separate service one could pay for. Nintendo also sent out a VHS tape (at least in the U.S.) to many SNES owners that was a promotional video for Donkey Kong Country explaining the technology of the game and at the end it showed about 5 seconds of Killer Instinct. I'm not aware of any other time they did that or of any company doing a similar thing.
  47. 1 point
    Honestly, I love my PS Classic after modding it with Bleemsync. It takes the packaged Euro games and bumps them back up to 60 hertz through the emulator for full speed gameplay, as well as gives you the option to switch from the internal emulator to Retroarch, and to sideload more games off of USB. Right now I just have a small 32 gig stick but now have over 60 games loaded up on mine, its a blast and fits in great with my NES and SNES classics. Oh, the Bleemsync hack also removes the USB limiter so the PS Classic can be powered from a TV USB port just like the NES and SNES instead of needing a power brick, helps a lot.
  48. 1 point
  49. 1 point
  50. 1 point