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  1. 7 points

    72 downloads

    Covering bishoujo games for the PlayStation, Saturn, Dreamcast, and PC. I made this scan for everyone, so please download it, share it with your friends and enjoy! If you share this scan elsewhere, please say that the file is from Retromags, where you can download it for free. Magazine preservation is for everyone. Thank you! このスキャンは皆のために作ったので、ぜひダウンロードして、友達に伝いて、楽しんでください!もしほかのところでこのスキャンを分け合ったら、そこで「このファイルはRetromagsからで、そこでタダでダウンロードすることできる」と伝いて下さい。雑誌電子化は皆のために。よろしくお願いします! PS: Please don't upload this file to the Internet Archive. K thnx bye!
  2. 6 points

    115 downloads

    Electronic Gaming Monthly Issue 202 (April 2006)
  3. 5 points

    32 downloads

    Pokémon Power Volume 6 (January 1999)
  4. 5 points

    49 downloads

    Pokémon Power Volume 5 (December 1998)
  5. 5 points

    52 downloads

    Pokémon Power Volume 4 (November 1998)
  6. 3 points

    78 downloads

    Pokémon Power Volume 3 (October 1998)
  7. 2 points
    I usually only post in my own thread (since almost no one ever replies, I figure I may as well talk to myself in one thread as opposed to starting dozens of new ones). But this one calls for some reactions, so hopefully someone out there will deign to comment. Way back on page 6 of my thread, I posted the results of Famitsu's 1987 game awards. For the curious, those can be found here. Now, it's time for THE BEST GAMES OF 1988!!! First, the top 10, as chosen by the readers: #10 Famicom Tantei Club (Nintendo) A Japanese-style menu-driven graphic adventure, and the only game from Nintendo on this list. #9 Sangokushi Chuugen no Hasha (Namco) A Three Kingdoms turn-based strategy/war game (similar to Koei's bread-and-butter games) #8 Kyuukyoku Harikiri Stadium (Taito) A baseball game #7 Captain Tsubasa (Tecmo) A soccer game, released in the West with altered graphics as Tecmo Cup. #6 Nobunaga no Yabou Zenkokuban (Koei) The second of Koei's Nobunaga strategy games, released in the West as Nobunaga's Ambition. #5 Best Play Pro Yakyuu (ASCII) Another baseball game #4 Wizardry (ASCII) One of the first commercially-sold RPGs ever (1981) and the biggest influence on early JRPGs, this port is (obviously) graphically superior to the original #3 Final Fantasy (Square) I've searched everywhere, but can't seem to find any information about this game??? I think maybe it's a pinball game? #2 Pro Yakyuu Family Stadium '87 (Namco) Yet another baseball game #1 Dragon Quest III (Enix) Still, even in 2020, likely to make the top 5 of any Japanese "best of all time" rankings OK, so, comparing the 1988 list to the 1987 list, there are some noticeable similarities between the two: For 2 years in a row, a Dragon Quest game sits at the #1 spot (I wouldn't be surprised if Dragon Quest took the best of '86 award as well, but I don't have that year's award issue). There are 3 baseball games in the top 10, and the #2 spot for both years is Namco's Pro Yakyuu Family Stadium (the '88 poll has the sequel, Pro Yakyuu Family Stadium '87 - which is essentially the same game but with updated rosters.) There are 3 RPGs only 4 games from each list were released outside of Japan (well, 5 in '88 if you count the complete graphical reworking of Tecmo Cup) So what do you guys think of the list? Personally, Dragon Quest III bores me to tears - I just don't see the appeal, and think that the first Final Fantasy is a superior game. Actually, Final Fantasy is the ONLY game on this list I'd put in a top 10. Here's my personal top 10 of games initially released in 1988 (regadless of region) These aren't necessarily objectively the best, but are the ones I enjoyed the most. 10. Bionic Commando - a classic, but one I didn't own, so it ranks lower than it might have if I had stronger memories of playing it as a kid 9. King's Quest IV - the first of Sierra's games to use their updated SCI engine, the first with sound card support, and the first with a female lead 8. Ninja Gaiden - hard as balls. Never had a hope of beating this game until emulators with save states became a thing. But I had a friend who could do it. Legend. 7. Leisure Suit Larry 2 - I somehow conned my parents into getting me Larry 2 and 3 for Christmas one year. Looking at them now, they're completely harmless, but at the time it seemed downright scandalous. 6. Super Mario Bros. 3 - This wasn't released in the USA till later, but it's still an '88 game (in Japan) 5. Super Mario Bros. 2 - The American version, which yes, I like better than Mario 3. 4. Mega Man 2 - Still my favorite Mega Man game 3. Final Fantasy - The best RPG with "Final Fantasy" in the title. Later games would stop resembling RPGs at all and become strictly JRPGs more focused on linear storytelling. 2. Manhunter: New York - probably the most love-it-or-hate-it game on the list. Incredible atmosphere - dark and quirky - this game is unlike anything else (except the sequel, Manhunter: San Fransisco ) 1. Pool of Radiance - The first of SSI's legendary gold box RPGs. So good, and light years beyond what was happening on consoles. Tactical combat where careful deployment of resources was necessary to avoid death...every...single...time. None of this "attack attack attack heal" nonsense that could be played on autopilot. This game had combat that demanded your full attention, and was rewarding and entertaining as a result.
  8. 2 points
    Wizardry 1-5, all in one handy book. https://archive.org/details/wizardryencyclopedia
  9. 1 point
    Retromags Presents! Pokémon Power Issue 6 (January 1999) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  10. 1 point
    If you are prepared to risk a second hand unit I'd suggest grabbing a Fujitsu fi-5650c off eBay like this ...... If you get one working unit with no scratches on the glass (from some idiot pushing a document through with a staple still attached) then they will do everything up to A3 no problems at all. I got one off eBay and it has been brilliant. There is likely plenty of places you can get it serviced Stateside and if you do get dust inside the device it is fairly easy to open them up to clean the glass with the top optics being particularly easy. Add to that ISIS drivers and Quickscan software and it's a veritable scanning monster at around sixty pages per minute in duplex. They also scan those fluro/neon colors far better than other units although all the Fujitsu's tend to be good in that regard. The only problem I have had is the greasy tissue thin paper stocks used on American magazines which can cause slipping with older pickup rollers, resulting in a few bad scans. I HATE American mags with a vengeance because of their crappy paper which is why I tend to have predominantly UK magazine scans over at OGM. Much better for my sanity sticking with magazines made of newsprint or better paper stock. In all fairness I think that particular problem affects most ADF style scanners anyway. If you do decide to get one of these make sure you ask the seller what number is displayed on the function display on startup. Devices in working condition cycle from "P" to "1" on boot up. If it sits on "P" or any other letter or number then there is a hardware problem or they had paper in the ADF feed when they turned the unit on. If they say it is in working condition and it isn't you can always send it back anyway.
  11. 1 point
    Retromags Presents! Pokémon Power Issue 5 (December 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  12. 1 point
    Nintendo Power #115 supplement.
  13. 1 point
    Retromags Presents! Pokémon Power Issue 4 (November 1998) Database Record Download Directly! Scanned By: E-Day Edited By: Crimsonfox Uploaded By: E-Day Subscribe to our New Release Feedburner email!
  14. 1 point
    Thanks. I’ve been hoping issues of this would be uploaded.
  15. 1 point
    Original EPS file, downscaled from 300dpi. Newsstand edition.
  16. 1 point
    The above list was chosen by Famitsu's readers. Next up are the genre awards, chosen by the Famitsu staff: Best RPG - Dragon Quest III (Famicom) Choosing otherwise would have caused riots in the streets, I presume Best Shooting Game - Gradius II (Famicom) - This one never made it stateside, but I've played it, and yep...it's a Gradius game, all right. Best Sports Game - World Court - (PC Engine) - GREAT SCOTT!!! It's not a baseball game!!! (This selection caused riots in the streets, I presume) Best Strategy Game - Famicom Wars (Famicom) Advance Wars was great fun, but going back afterwards to try this one was a let-down. Best Action Game - Super Mario Bros. 3 (Famicom) And just like 1987, the editors decided that certain genres didn't have any games good enough to qualify for an award, so they only get "runner-up" status: Runner-Up Action-RPG - Ys (Master System) Sigh. I'm not sure that "bump into the bad guys over and over" qualifies as "action," but there you have it. Runner-Up Adventure Game - (tie) Famicom Tantei Club, Princess Tomato in the Salad Kingdom (Famicom) As a huge fan of the graphic adventure genre, I'd like to disqualify every Japanese adventure game ever made from attaining anything higher than "runner-up" status. Even that might be too generous. At least Princess Tomato isn't another murder mystery, I guess. Runner-Up Puzzle Game - Tetris (Famicom - Bullet Proof Software version) BPS's stupid backwards control scheme (down on the D-pad to rotate, A button to drop) relegates one of the greastest puzzle games ever to "runner-up" status And finally, the special category awards: Best Story - Final Fantasy II (Famicom) It didn't take much for a console game in 1988 to win this award. This game perhaps begins the devolution of the JRPG into the "visual novel with battles" railroad experience they would become by introducing distinct characters with predetermined dialog and plots. You're no longer roleplaying a character - you're simply guiding a pre-scripted character along the path determined by the developers. Best Character Design - Dragon Quest III (Famicom) Akira Toriyama is like a god in Japan Best Graphics - Alien Crush (PC Engine) Well chosen Best Music - Galaga '88 (PC Engine) Err..... If you say so. Best Topic (?) - No-Ri-Ko (PC Engine) The first ever CD-ROM for the PC Engine. This was a pile of crap that almost doesn't even qualify as a game, but that didn't matter. People could watch and listen to jpop idols prance around on their screens, and the landscape of Japanese gaming would never be the same. Best Port - R-Type (PC Engine) near arcade-perfect Best Production - Ninja Gaiden (Famicom) The cinematic cut-scenes between levels were groundbreaking, even if the plot was ridiculous Best TV Commercial - Famicom Wars (Famicom) Allllll righty then. Best Design - (tie) Matsumoto Tooru no Kabushiki Hisshougaku, Kaettekita Mario Brothers (Famicom) A stock trading game. Yawn. Also, a remake of the original Mario Bros. (not SMB) which is more accurate to the arcade version - only sold for the FDS Disk Writer, so no actual disks/packaging were ever produced. An old-school "digital-only" release, if you will.
  17. 1 point
    Original EPS file, downscaled from 300dpi. Newsstand edition.
  18. 1 point
    Original EPS file, downscaled from 300dpi. Newsstand edition.
  19. 1 point
    Original EPS file, downscaled from 300dpi. Newsstand edition.
  20. 1 point
    Original EPS file, downscaled from 300dpi. Newsstand edition.
  21. 1 point
    Original EPS file, downscaled from 300dpi. Newsstand edition.
  22. 1 point
    It's always fascinating to see what types of games other countries and cultures prefer. While I'm unfamiliar with most of the Japanese games, I can say that while I understand the love for Dragon Quest III, and can totally see it bagging the top spot on a 'games released in 1988' list, I think much of that love comes from it being more accessible than Dragon Quest II (which was hard as hell, and twice as unforgiving as the original). The twist at the end, where you discover you've been playing a prequel to the original Dragon Quest all this time, was nicely done as well. I'd have a very difficult time ranking them in any specific order, but my own personal best list of games from '88 would include: The Guardian Legend - What do you get when you mix a vertically-scrolling corridor shooter with a top-down action/adventure game? This title, right here, which still deserves a sequel but will never get one, because nobody has any idea who owns the rights to it thirty years later. Mega Man 2 - Like Kitunebi, this is my favorite Mega Man game. It definitely has the best soundtrack of all the 8-bit titles. Splatterhouse - Yeah, the US arcade release happened in 1989, but if Kitsu can roll with Japanese release dates, then so can I. This gave me nightmares as a kid, but helped usher in my enjoyment of the horror genre. To this day, I can still remember images from dreams I had after playing this game. Battle Chess - I didn't own a PC back when this came out, but several friends did, and it was always a blast to load up and play at their houses. As one of the only girls in my grade school chess club, just knowing this existed provided me with some essential street cred when dealing with other nerds. Super Mario Bros. 2 & 3 - Pretty much for the same reasons. Even if Mario 2 isn't a "real" Mario game, it's still fun as hell with tons of variety thanks to the four playable characters, and I loved not having a timer for once, which lets you play around and explore to your heart's content instead of concentrating solely on reaching the end of the stage. Phantasy Star - Such a complete departure from the standard swords & sorcery fare of most RPGs. I loved that this one gave you multiple party members and was set in a high-tech, science-fantasy setting instead of the normal medieval-esque times you usually saw. Plus, the first RPG I ever played where the protagonist was canonically female instead of it just being an option you could pick, like in the various Gold Box games from SSI. Somewhere my brother probably still has the graph paper maps we made of all the dungeons. Contra - More two-player run-and-gun action. We actually never owned this game ourselves, but a family friend had it and you could blast through it in about 20 minutes with the 30-life code, which we generally did at least once when we were over there. Blaster Master - We picked this one up at a neighborhood rummage sale for a few bucks. While it's no Ninja Gaiden, it's still one of the most difficult games I think I've ever played on the NES. Of course, what's difficult to one gamer is a piece of cake to another, and I'll never forget watching as a family friend literally demolished this game while playing it blindfolded. That's a feat I'll never bother to attempt, and I'd never believe it if I hadn't been sitting there in the room watching it with my own eyes, but holy crap, was that ever humbling. Probably why I enjoy watching speedruns so much today. Bionic Commando - At first, I hated this game because it was a platformer without a jumping mechanic. This made little sense to me, and the controls for the arm felt confusing and awkward. Add to that what felt like an enormous difficulty spike once you got past the first Neutral Zone, and I was mainly reduced to watching friends play this. Then, for whatever reason, one day I picked it up again, and suddenly everything just clicked. I tore through the game in one single, epic play session, feeling like I was one with the arm. I don't think killing Hitler has ever been so fun as it was that Summer afternoon. *huggles* Areala
  23. 1 point
    Nintendo Power #116 supplement.
  24. 1 point
    Nintendo Power #114 supplement.
  25. 1 point
    Retromags Presents! Dengeki G's Magazine Issue 22 (May 1999) Database Record Download Directly! Scanned By: kitsunebi    Edited By: kitsunebi    Uploaded By: kitsunebi    Subscribe to our New Release Feedburner email!  
  26. 1 point
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  28. 1 point
    Retromags Presents! Electronic Gaming Monthly Issue 202 (April 2006) Database Record Download Directly! Scanned By: hardcorehubz    Edited By: MigJmz    Subscribe to our New Release Feedburner email!  
  29. 1 point
  30. 1 point
    I love Japan. But I hate Japan. I have many reasons for the former. I try not to dwell upon any reasons I might have for the latter. I live here, after all, so there's no reason to obsess over the negative. But sometimes Japan just sneaks up behind me when I'm not looking and smacks me over the head with its big ol' "HATE ME" stick. Right now is one of those times. I was looking through the magazines in online shops to update our databases with the latest issues, and was looking at several of the titles from Kadokawa, publisher of almost all game mags in Japan, including Famitsu and all of the Dengeki titles. There is a title called Dengeki Moeoh which I was familiar with, which is primarily an illustration magazine full of anime girls in varying degrees of undress. It's essentially a cheesecake art magazine. Here's the latest issue - go ahead, it's fine to judge this book by its cover: OK fine, whatever. Then I saw a newer addition to Kadokawa's lineup. Dengeki Kodomo Moeoh. The added "kodomo" means "child" for those of you who don't speak Japanese. Now, I'm not gonna post any pictures here, because fuck you if you want to see them, and fuck Japan for publishing them in the first place. There's no nudity, but lots of suggestive poses, panty shots, and "oops, I was eating this vanilla ice cream and it melted all over my body" pictures of girls who appear to be 8-12 years old (and just in case you wanted to be sure, many of them are in possession of the traditional "randoseru" backpack that is only used by elementary school children.) As someone who works with kids this age, I have to once again say..."Fuck you, Japan." Just last month, a senator in Australia called for a review of all anime and manga released in that country to be reviewed by the classification board to filter out works that glorify child sexual abuse. A lot of foreign "otaku"-types are gnashing their teeth in response, afraid that censorship could hurt their access to a hobby which they're passionate about. But guys - this is real. By any international standard, Japan DOES publish lots of manga/anime and other artworks that would be classified as child pornography, even if there's no actual sex involved (spoiler alert - there IS plenty of sex involved most of the time - there are manga publications which specialize in nothing BUT underage children having sex, usually with adults.) So hrm...I DO still love Japan. But I also hate it so fucking much...
  31. 1 point
    Unless you're looking to get these out of your house right away, there's no rush in trying to get these to someone who can scan them. I'd wait until this Covid-19 fad blows over.
  32. 1 point

    93 downloads

    Pokémon Power Volume 2 (September 1998)
  33. 1 point

    94 downloads

    This scan was made for everyone, so please download it, share it with your friends and enjoy! If you share this scan elsewhere, please say that the file is from Retromags, where you can download it for free. Magazine preservation is for everyone. Thank you! このスキャンは皆のために作ったので、ぜひダウンロードして、友達に伝いて、楽しんでください!もしほかのところでこのスキャンを分け合ったら、そこで「このファイルはRetromagsからで、そこでタダでダウンロードすることできる」と伝いて下さい。雑誌電子化は皆のために。よろしくお願いします! PS: Please don't upload this file to the Internet Archive. K thnx bye!
  34. 1 point
    High quality complete scan! Definitely good if you're feeling a nostalgic playthrough of the original these days
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  37. 1 point
    There was a UK magazine called "PC Games", but I don't think it's connected to the US one. It was published by EMAP. I've got 5 issues and I think there was only 13 before it closed. If I'm correct that there's only 13 it ran from Jun 1994 to Aug 1995. I believe there's a separate one launched in 1998 by Paragon Publishing as well, but I've not seen/got any of them. http://magazinesfromthepast.wikia.com/wiki/File:PC_Games_Issue_1.jpg