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  1. 7 points

    82 downloads

    ***Family Computer Magazine is (unlike most other Japanese magazines) printed in Japanese right-to-left format. For those unaware, that means that the front cover is where the back cover is on a Western magazine, and thus the spine is on the right side. Once opened, the pages are read beginning with the page on the right and moving across to the left page. When using a CBR reader to read a single page at a time, this won't cause too many problems, but if you put the reader into two-page mode, the left and right facing pages will be in the wrong order. Thus, it is strongly suggested that when reading this magazine, you set your CBR reader to it's Japanese mode (almost all CBR readers have one for reading manga), which will automatically display the pages in the correct order. For anyone unfamiliar with this mag - it was the first Famicom/NES magazine in the world, predating Famitsu by a year. And although Famitsu would ultimately end up out-lasting Family Computer Magazine by expanding their coverage to all consoles, from a collector's viewpoint, issues of Famimaga (as it is usually referred to) seem to typically be more desireable/valuable than Famitsu issues of similar vintage.
  2. 5 points

    68 downloads

    Sega 1988 Vendor Brochure Donated by CIVICMINDED.
  3. 5 points

    71 downloads

    ADULT CONTENT This issue: 2 words (for our resident warrior nun): DIVI DEAD I uploaded the demo disc to the Internet Archive here: https://archive.org/details/TechGianApril1998 Be warned that it is designed for WIN95 PCs, so unless you have experience running WIN95 software on modern machines, you'll be unlikely to get most of the demos working.
  4. 2 points
    This guy has bought 42 copies of Hippon Super a late 80's ot mid 90's Japanese Gaming magazine. He has made some videos translating some of the developer interviews in the magazine. https://www.youtube.com/watch?v=IlMZcDQKy04 https://www.youtube.com/watch?v=BXt6nk5bYGM https://www.youtube.com/watch?v=D5zMwOuhyHc https://www.youtube.com/watch?v=P3lvzsbioUI
  5. 2 points
    Retromags Presents! Family Computer Magazine Issue 056 (May 6, 1988) Database Record Download Directly! Scanned By: kitsunebi77    Edited By: kitsunebi77    Uploaded By: kitsunebi77 Subscribe to our New Release Feedburner email!  
  6. 2 points
  7. 1 point
    Retromags Presents! Sega Challenge Issue 001 (Winter 1988) Database Record Download Directly! Scanned By: E-Day    Edited By: E-Day    Uploaded By: E-Day Subscribe to our New Release Feedburner email!  
  8. 1 point

    20 downloads

    Sega Challenge Issue 1 (Winter 1988)
  9. 1 point
    Team Sega Newsletter #7 (December 1989) has been updated.
  10. 1 point
    So I rediscoved this site a few days ago and when I decided to jump in and register I found that I had done so back in 2017. Thinking back and dig through some old files it must have been when I was hunting done information on one of my favorite PlayStation Games, Wild Arms. Well fast forward to now and a cheap PS classic I found at a local pawn shop has rekindled my love for old games yet again. While my current obsession is PSX games I grewup as part of the Nintendo Generation so my inner child is Super Nintendo kid. Instead of just passing through here like last time I hope we can have some fun together and while I don't have something to contribute at the moment but I can at least help seed a torrent or two.
  11. 1 point
    Retromags Presents! Sega 1988 Vendor Brochure Download Directly! Scanned By: E-Day Edited By: E-Day Uploaded By: E-Day Donated By: CIVICMINDED Subscribe to our New Release Feedburner email!
  12. 1 point
    Wow. I'm...finished. I can't believe how quickly I finished that game. I played it pretty much all day long today. Trust me when I say, I've NEVER done that before. Not even as a kid. Usually after an hour or so of any game, I get restless and turn it off to seek entertainment elsewhere. And I did that with this game, too, except after turning it off, I'd get the urge to start it back up again 10 minutes later. Granted, I was cheating by using save states. But in a game when any of your characters can be killed in a surprise attack (or instantly beheaded - thanks, ninjas) no matter how high their level is, at which point the game immediately erases them from your save file, I think using save states to prevent having to start over at the beginning dozens of times is fair. Interestingly, the end credits don't acknowledge the original American designers AT ALL. Not even a "special thanks" credit. If the end credits were all you had to go on, you would never suspect that this game wasn't a 100% Japanese creation. Kind of a dick move there, guys. Although I couldn't bring myself to play the original 1981 Apple II release (unfamiliarity with Apple II emulators and a need to be able to use save states being more of a deciding factor than the graphics), the Super Famicom version adheres very closely to the original's gameplay. It's remarkable how many RPG mechanics still standard today got their start with this game. In many ways, it's the protoform of everything that came after. The following list is copied from the CRPGAddict blog, but these are all things that the first Wizardry did before any other game (once again - in 1981!!) Many famous RPGs series wouldn't incorporate some of these features for years yet to come: Multiple characters in a party Experience points and levels the way we think of them in CRPGs today Multiple foes at the same time A complex magic system (on both the sending and the receiving ends!) Separate spells for mages and priests Tactical combat Multiple types of items--weapons, armor, helms, accessories--that you can find and wield. Items that must be identified Cursed items A full list of D&D-style races and classes Classes restricted based on ability scores Alignments The ability to change classes RESPECT. EDIT: I just noticed the typo in the ending screen. "Proving Grounds of the Mad OverLOAD" Because lord and load are written the same way in katakana...
  13. 1 point
    Hey y'all! It's one of those days ending in "y," and you know what THAT means! That's right, it's time for another Wizardry guide!!! https://archive.org/details/wizardryvheartofthemaelstromplayingmanual
  14. 1 point
    Last month, member CIVICMINDED contacted us on Facebook asking if we'd accept a magazine donation. A massive magazine donation, spurred on by me getting the Fujitsu scanner. The massive donation turned out to be 577 pounds of magazines; 12 boxes. Thousands of dollars worth of magazines donated to the site for scanning. There is some really good stuff here. The first seven pictures are just from the first box I opened. I have inventoried four boxes worth of magazines, which so far is 326 magazines. The last picture shows the four boxes and all the rest of the stuff that needs to be inventoried surrounding them. An insane donation on its own. But on top of that, CIVICMINDED paid the $1,200 freight shipping to ship them across the border to Canada where I live. Needless to say, insanely generous and insanely expensive. As such, we would like to start a small donation drive to help offset some of the cost that CIVICMINDED paid in shipping. So if you're able to help out by donating to help cover the shipping, even a bit, please do. UPDATE: Phillyman is sweetening the deal, for every $50 donated you will be entered in a chance to win either a Super NT or Mega SG console. Read more below -
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    Retromags Presents! Tech Gian Issue 018 (April 1998) Database Record Download Directly! Scanned By: kitsunebi77    Edited By: kitsunebi77    Uploaded By: kitsunebi77 Subscribe to our New Release Feedburner email!  
  17. 1 point
    When I set out to create our Japanese magazine section, I just bought a bunch of large dirt-cheap lots of mags from Yahoo auctions and started scanning. I don't really care what games they cover (psst...I don't have much interest in console games...) I've scanned about 70 issues thus far and haven't heard any complaints about the contents, though. With JP mags, 95% of the people who download them here can't read Japanese anyway and just want to look at the pictures.
  18. 1 point
    After uploading a zillion Japanese Wizardry guides to the Internet Archive (with still more left to go), I finally decided it was high time I played through Wizardry I. The only problem is that it's a crazy-masochistically-hard game from 1981 that wipes your saves upon party death. Oh, and it looks like this: Hey, it's 1981, remember? Now, I'm no graphics whore, but come on... So anyway, I saw that there was a translated version of the Japanese Super Famicom release of Wizardry I II and III. Which looks like this: So that's what I'm playing. And since it's a console being emulated, save states allow me to not worry about the game erasing my saves. Anyway, the game IS difficult (though I suspect not as difficult as the original Apple II version), but damned if it isn't strangely addicting thus far. In fact, it may well be the difficulty that makes it interesting. Unlike easy-as-$#%^ JRPGs, you can't just cruise through battles hitting attack over and over if you expect to survive, so you're always on your toes and always engaged. And every little tweak to your equipment or spellbook seems like a big deal, since it might just give you that edge you need to survive a bit longer (unlike games like FFVII, for instance, which had a rich and complex system of applying and upgrading materia to everything, and yet seemed ultimately pointless since the game could be easily beaten by ignoring all that and just smashing your way through.) And of course, there's barely any story to speak of - it's the game itself that engages the player. It's interesting to me how Wizardry is such a successful series in Japan, and yet everything about it is the antithesis of typical JRPG game design. But then again, maybe that's not so different from how Western gamers grew up loving Mario games, and yet Western-developed Mario-style platformers are a rarity.
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  23. 1 point

    120 downloads

    GamePro Issue 223 (April 2007)
  24. 1 point

    96 downloads

    GamePro Issue 222 (March 2007)
  25. 1 point

    98 downloads

    GamePro Issue 219 (December 2006)
  26. 1 point
    Scanning some more issues, hope to post them at least 1 each week for the coming weeks