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Next Generation Issue 55

ISSUE: 55Content

PRIMARY SYSTEMS COVERAGE THIS ISSUE

  • Sega Dreamcast (speculation & import coverage)
  • Nintendo Gamecube (development news coverage)
  • Sony PlayStation
  • Nintendo 64
  • PC
  • arcade

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(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(This issue, regular feature 'Big In Japan' temporarily digi-volves into 'Big In Russia' and 'Dreamcast Countdown' announces its permanent end.)

Cover Story: Soul Calibur
Every new system needs a killer app - a title that not only shows off what the system can do, but is good enough to convince anyone who sees it that they can't live without it. Namco managed it before, for PlayStation, with a version of Ridge Racer and, later, expanded versions of the Tekken series. Can Namco do it again for Dreamcast? One look at Soul Calibur, and we'd have to say yes. (see Dreamcast News section)

Big In Russia
Serge Amirdjanov reports from the Eastern Front. (this section is not listed in the TOC; two pages)

Analyzing

Intelligence

(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

E3 '99: Back In Hollywood
It was strangely quiet, but this year's E3 was also the best show in years.

Best Of Show
Miss the show this year? Talk about these games and they'll never know you weren't there. (two pages)

Best Booth Of Show: Sierra (sidebar)

Surprise Of Show: Interplay (sidebar)

Worst Of Show (sidebar)

Conspicuously Missing (sidebar)

Booth Reports
From the show floor to your living room (two pages)

N64 Titles Shown At E3 (footer bar)

Stolar Speaks (sidebar; Bernie Stoler interview)

In Other News... (mini-sidebar)

Dolphin Arrives
Nintendo shocks showgoers with announcements of new partners, new business model.

Lincoln To Retire (mini-sidebar)

The French Invasion (sidebar)

(Recurring news features:)

Arcadia (misc. arcade news; 3/4th page)

Hardcore (mini-sidebar; reader anecdote)

Dreamcast

Dreamcast news
Take a look at the game that will make you buy a Dreamcast, Namco's Soul Calibur. ('Dreamcast Countdown - An impressive array of titles showcases new system;' 15 pages; overseas & import coverage; includes the following sections:)

  • The End of Dreamcast (sidebar; announcing this Dreamcast Countdown installment as the last)
  • Dreamcast at E3 (one page; software/publisher list)
  • First on the Floor (footer bar; screenshot gallery)
  • Soul Calibur (preview; four pages; includes 'Arcade vs. Dreamcast' mini-sidebar)
  • NBA Basketball (preview; sidebar)
  • Street Fighter Alpha 3 (preview; sidebar)
  • Metropolis Street Racer (preview; four pages; includes 'An audience with Martyn Chudley' interview)
  • Ready 2 Rumble (preview; sidebar)
  • Expendable (preview; sidebar)
  • Furballs (preview; sidebar)
  • NFL Quarterback Club 2000 (preview; two pages)
  • Blades of Vengeance (preview; sidebar)
  • TrickStyle (preview; two pages)
  • Marionette Handlers (preview; sidebar)
  • Cool Boarders DC (preview; one page)
  • Get Bass (review; one page)
  • Redline Racer (review; sidebar)

NG Software

Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).

  • Sprocket (N64; three pages)
  • Dino Crisis (PS)
  • Racing Lagoon (PS)
  • Legend of Mana (PS)
  • Supreme Snowboarding (PC,DC)
  • Silent Scope (arcade)
  • Silent Bomber (PS)
  • Rising Zan: Samurai Gunman (PS)
  • Rally Masters (PC,N64,PS)
  • Werewolf: The Apocalypse (PC)
  • Sanity (PC; two pages)

Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted)

  • Gran Turismo 2 (PS; approx. 2/3rd page)
  • Alien Resurrection (PS; approx 1/3rd page)
  • Duke Nukem Zero Hour (N64)
  • Jurassic Park: Warpath (PC)
  • Hired Guns (PC; approx. 1/4th page)
  • Descent III (PC; approx. 1/4th page)
  • Wipeout 3 (PS; approx. 1/4th page)
  • Sled Storm (PS; approx. 1/4th page)
  • Eagle One (PS; approx. 1/3rd page)
  • Armorines (N64; approx. 1/3rd page)
  • Tomorrow Never Dies (PS; approx. 1/3rd page)

(mini-sidebars (screenshot with caption)):

  • Nascar 2000 (N64)
  • Kyokushine Kungfu (PS)
  • Oni (PC)
  • Road Rash 64 (N64)
  • Forty Winks (PS)
  • Test Drive 6 (PS)
  • R-Type Delta (PS)

NG Special

Building the future
The next generation of games will be more complex than ever. How will big developers keep up, and small developers survive? One word: outsourcing. (eight pages)

Talking

State of the Arts
Electronic Arts remains the largest game publisher on the planet, and the man who's been there since its start has been definite ideas about games, the market, and what you'll be playing next. (five pages; Bing Gordon (EA Senior VP and Chief Creative Officer) interview)

Gallery

The art of gaming
Computer game art from around the world. ('Gallery - The fine art of gaming;' two pages)

Rating

Finals

(With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.)

(One page each unless noted:)

  • Ridge Racer Type 4 (PS; two pages)
  • Ehrgeiz (PS)
  • Lunar: Silver Star Story Complete (PS)

(Approx. 1/3rd page each unless noted:)

  • 3Xtreme (PS)
  • MLB 2000 (PS)
  • Triple Play 2000 (PS)
  • Bust A Move 2 (PS)
  • Civilization: Call To Power (PC)
  • Machines (PC)
  • Recoil (PC)
  • Hydro Thunder (arcade)
  • Warzone 2100 (PC)
  • Star Wars Episode I: Racer (N64)
  • All-Star Baseball 2000 (N64)
  • Monaco Grand Prix: Racing Simulation 2 (N64)

NG Resources

Advanced strategies
Tips and tricks to master your games. This month, we feature Ridge Racer Type 4. (game strategies; three pages)

Ending
Next Generation brings you down easy; enjoy tidbits from readers and highlights from the past.

Retroview
(regular Retroview installment and related articles:)

  • Accolade vs. Sega (by Steven Kent; 1.5 pages)
  • Looking Back at Those Who Looked Forward (1.5 pages + sidebar)
  • What Ever Happened To? (mini-sidebar; Combat II)

Letters
We love our readers. (reader mail; 1.75 pages)

  • Thanks 2


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Cover


Information

    Title: Next Generation Issue 55
    Month: July
    Year: 1999
    Publisher: Imagine Media
    Editor: Chris Charla
    Pages: 118
    Price: $5.99 U.S., $6.99 CAN
    Country: United States
    Language: English
    Votes: 0

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