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Computer Gaming World Issue 12

ISSUE: 12Content

Features:

  • Electronic Arts: Trip Hawkins's Dream Come True (EA's founder: what makes him tick, why did he walk away from Apple, and where's he going? David Long lays it all out.)
  • Adventure Game Contest: A Crossword Puzzler (Reprinted from last issue, because nobody's managed to solve it yet. Now there's a two-year subscription on the line!)
  • Combat Leader: Review and Analysis (Floyd Mathews takes his squad leadership seriously, and so can you)
  • Archon: Review and Analysis (One of EA's first offerings finds itself under David Willis's microscope)
  • Lode Runner: Review (John Besnard bets you can't finish level 123 the first time)
  • Tactical Armor Command: Review and Analysis (Dick Richards reviews this Avalon Hill tactical sim)
  • Paris In Danger: Strategies and Rule Modifications (Floyd Mathews offers up help of beleaguered would-be generals)
  • Boardgamer Meets Computer (Jay C. Selover explains what happens when a hardcore boardgamer discovers he can play with the AI)
  • Cosmic Balance II: Review and Analysis (James A. McPherson delves deep into the sequel to the best-selling Cosmic Balance)
  • Delta Squadron (James A. McPherson locks S-foils in attack position for his review of this space war sim)

Departments:

  • Inside the Industry (Did computer games steal gamers away from other gaming mediums? Dana Lombardy wants to know)
  • Hobby and Industry News (What's going on behind the scenes at your favorite studios)
  • Taking a Peek (Quick looks at what's on the editors' desks):
    • S.C.I.M.M.A.R.S. (Apple II)
    • Parthian Kings (Apple II)
    • Trompers (Apple)
    • Operation Whirlwind (Atari)
    • Moon Shuttle (Atari/Tandy CoCo/Apple/C64)
    • O'Reilly's Mine (Atari)
    • Zaxxon (Atari 400/800)
    • Tank Platoon! (Apple II)
    • Flying Tigers (Apple II)
    • Lafayette Escadrille (TRS-80)
    • Planetfall (Multi)
    • Witness (Multi)
    • Devil's Dare (Atari)
    • Minit Man (Atari)
    • The Quest (Apple)
    • The Spy Strikes Back (Apple/Atari)
    • Sammy Lightfoot (Apple)
    • Broadsides (Apple)
    • Eagles (Apple/Atari)
    • Geopolitique 1990 (Apple)
    • Ringside Seat (Apple/C64)
    • Ophir (C64)
    • Snake Byte (Apple/C64/VIC-20)

    [*]Scorpion's Tale (Scorpia draws us in with a look at Zork III: The Dungeon Master)

    [*]Name of the Game (Jon Freeman's got a bone to pick with the Commodore 64)

    [*]Tele-Gaming (Patricia Fitzgibbons offers an array of BBSes that provide games to play online or download)

    [*]Chip & Ferb (Mark Eliot's cartoon chronicling the war between a user and his computer)

    [*]Dispatches (Dan Bunten's old column gets a new name and focus: specifically, the design of strategy games)

    [*]The Learning Game (Bob Proctor wants to introduce you to Cartels & Cutthroat$)

    [*]The Silicon Cerebrum (Bruce Webster delivers part 2 of his series on AI using Heuristic Search functions)

    [*]Atari Arena (Allen Doum points his focus towards EA and what they're doing right)

    [*]Commodore Key (Roy Wagner and Dr. Johnny L. Wilson look at public domain software, and look-alike games)

    [*]Reader Input Device

    [*]Game Ratings

Notable Stuff:

  • The reference to Psalm 9:1-2 appears on the masthead.
  • The creators of Archon were inspired by the holographic chess game played by Chewbacca and R2-D2 in Star Wars, among other things.
  • Chip & Ferb gets two installments this issue!
  • Does Jon Freeman like anything about the computer gaming scene? :)



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Information

    Title: Computer Gaming World Issue 12
    Month: October/November
    Year: 1983
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 56
    Price: $2.75
    Country: United States
    Language: English
    Votes: 0

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