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Computer Gaming World Issue 14

ISSUE: 14Content

Features:

  • They Call It Murder, Baby: Murder on the Zinderneuf (David & Diana Stone review this computer-themed whodunnit)
  • Carrier Force: Overview & Play Tips (Floyd Mathews helps you bring more of your boys home in this operations-level military sim of Pacific naval warfare)
  • Titan Empire: Review (James A. McPherson takes a spin around this galaxy-spanning title)
  • Two From Simulations Canada: Grey Seas, Grey Skies & Fall Gelb (Jay Selover puts these two WWII-themed sims under the microscope)
  • Ringside Seat: Review and Rating System (Dave Long thinks he's got what it takes to go the distance with this boxing sim)
  • Golf: Two Simulations (FORE! Roy Wagner and Russell Sipe weigh the pros and cons of Tournament Golf and Professional Tour Golf)
  • NATO Commander: Review (Mark Bausman wants YOU! [to stop the Commies, that is...])
  • Geopolitique 1990: Review (Bob Proctor reviews this political intrigue/diplomacy title)
  • Whipping your M.U.L.E. Into Shape (Carl M. Evans shares his hints for getting the most out of your mechanical buddy)
  • Knights of the Desert: Strategy and Tactics (Let Mark Bausman be your sandy guide to this tank war title)

Departments:

  • Inside the Industry (Dana Lombardy reveals the results of the October 1983 CGW survey)
  • Hobby & Industry News (CGW reports their impressions of the Winter CES in Las Vegas)
  • Taking a Peek
    • Drol (Apple/C64/Atari)
    • Lode Runner (Atari)
    • Charles Goren: Learning Bridge Made Easy (IBM PC/Apple)
    • Cyberchess (Apple/C64/TRS-80)
    • Ardy (Apple/Atari/C64)
    • Cavern Creatures (Apple)
    • Cohen's Towers (Atari/C64)
    • Cosmic Tunnels (Atari)
    • Monster Smash (Atari)
    • Mr. Robot (Apple/Atari/C64)
    • Nightraiders (Atari)
    • Super Bunny (Apple)
    • Tail of Beta Lyrae (Atari)
    • Pooyan (Atari/CoCo/Apple/C64)
    • The Sands of Egypt (Apple)
    • Infidel (Multi)
    • Adventures in Flesh (Apple)
    • The Black Death (Apple)
    • Plato's Caves (Apple)
    • Soloflight (C64/Atari)
    • Antonym Antics (Apple)
    • The Function Game (Apple)
    • Intellectual Decathlon (Apple)
    • Bouncing Kamungas (Apple)
    • The Coveted Mirror (Apple)
    • Pie-Man (Atari)
    • Aquatron (Apple)
    • Encounter! (Atari)
    • Rainbow Walker (Atari)
    • Crypt of Medea (Apple)

    [*]Atari Arena (Allen Doum takes stock of where Atari is in the gaming world right now)

    [*]Scorpion's Tale (Scorpia rounds out the trilogy with a look at Zork I: The Great Underground Empire)

    [*]Learning Game (Bob Proctor's column answers the question of just how educational is that computer?)

    [*]Commodore Key (There are plenty of peripherals and software titles out there; with Roy Wagner's help, you might just find the right ones for you!)

    [*]Tele-Gaming (What can you do with your subscription to GameMaster mansion? Patricia Fitzgibbons tells all...)

    [*]Silicon Cerebrum (Part 3 of Bruce Webster's series on Heuristic Search)

    [*]Micro-Reviews:

    • Starbowl Football (Atari)
    • Gumball (Apple II)
    • Julius Erving and Larry Bird Go One On One (Apple)
    • Floyd of the Jungle (Atari)

    [*]Chip & Ferb (Mark Eliot's comic strip about a user trying to outwit his computer)

    [*]Reader Input Device

    [*]Game Ratings

    [*]Index (Volume 3) (Wondering what all got covered during CGW's third year? Wonder no more, it's all here at your fingertips)

Notable Stuff:

  • Cover price increases to $3.00 starting with this issue. Subscription prices remain unchanged.
  • Reference to Psalm 9:1-2 appears on the masthead.
  • According to Dana Lombarby's column, CGW's monthly readership is roughly 25,000.
  • Oops! Avalon Hill's not looking to sell the rights to Computer Diplomacy to anybody like we reported last issue. They were just setting up a marketing arrangement.
  • CGW is impressed by the Coleco Adam. Too bad it won't be around long enough for anyone else to really care...
  • Despite what the title may lead you to believe, Adventures in Flesh isn't a porn simulator, a zombie slaughterfest or a cannibal-themed game. It's an educational title teaching anatomy and physiology. Darn.
  • Crypt of Medea was panned in its day for it's descriptions of unpleasant things like maggot-eaten corpses and severed limbs. It stands as one of the earliest examples of a horror-themed graphical adventure on a home computer.
  • You think level editors and game trainers started with the likes of Doom? Try again: Moxie published The Great Escape Utility in 1984, a program meant to be run in conjunction with Castle Wolfenstein to fix many of the complaints players had about the game and hack it to their likings.
  • Err...I think you mean 'Warsaw pact' and not 'Warsaw pad' in your NATO Commander review, Mr. Bausman.
  • Somehow, the Micro-Reviews column got left off the table of contents. But it's there.



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Information

    Title: Computer Gaming World Issue 14
    Month: February/March
    Year: 1984
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 52
    Price: $3.00
    Country: United States
    Language: English
    Votes: 0

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