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Computer Gaming World Issue 17

ISSUE: 17Content


  • Jupiter Mission 1999: A Review (Mark Bausman dives in to tackle this $50, four-disk action/adventure title from Avalon Hill)
  • Fifth Eskadra: Modern Conflict in the Mediterranean (William Highfield stares down global nuclear holocaust in this naval sim review)
  • Excalibur: Review, Strategy & Tactics (In case you were on the fence, David P. Townsend explains the whos, whats, and wheres of this medieval war game)
  • Excalibur Design Notes (A short sidebar wherein Chris Crawford offers up some explanations on how the game came to be)
  • War In Russia: The View From a Playtester (Tom Cheche learned a lot playtesting this WWII-era Rissian Front sim)
  • President Elect and 1984 (Is it possible under any circumstances for a Democrat to beat Ronald Reagan in 1984's presidential campaign? Johnny Wilson gives it his best shot and publishes the results)
  • Lode Runner Contest (150 levels weren't enough for you? Send in your best effort at a Lode Runner level, and see if you have what it takes to win cash, software, or other prizes from Broderbund!)
  • Fighter Command! (Tom Cheche flies another dawn patrol mission in this 1940s air combat sim)
  • Galactic Gladiators meet the Stainless Steel Rat (Johnny Wilson uses the built-in scenario editor for Galactic Gladiators to offer up ideas for three different conflicts in Harry Harrison's universe)
  • Two Flight Simulators (Roy Wagner compares and contrasts Solo Flight and Flight Simulator II)
  • Crypt of Medea (Robert Reems gives good vibes to this horror-themed graphical adventure)
  • Dragonriders of Pern (David Stone reviews this licensed arcade strategy title from Epyx)


  • Taking a Peek
    • The Print Shop (Apple II/Apple III)
    • Seastalker (Many)
    • Spitfire Ace (Atari/C64)
    • Arcade Boot Camp (Apple)
    • Map Pack (Apple)
    • Story Maker (Apple/C64/Atari)
    • 50 Mission Crush (Apple/Atari/C64)
    • Objective Kursk (Apple/Atari)

    [*]Inside the Industry (Dana Lombardy has the results for the April '94 issue's survey)

    [*]Dispatches: Insights From the Strategy Game Front (With strategy titles now outselling arcade-style titles, Dan Bunten takes a few guesses at the future of the computer games industry)

    [*]Scorpion's Tale (Scorpia's game of chioce this issue? Sorcerer, the sequel to Enchanter, by Infocom)

    [*]Atari Playfield (Atari's just been purchased by Jack Tramiel. What does the future hold? David Stone offers up some possibilities)

    [*]Commodore Key (Love simulations? So does Roy Wagner, who discusses his favorites for the C64)

    [*]The Silicon Cerebrum (Bruce Webster gets the chance to discuss his new game, SunDog: The Frozen Legacy)


    [*]The Name of the Game (Jon Freeman's seeing a lot of software based on popular books. And he doesn't like it. Not one bit. Go on, surprise me a bit why don't ya?)

    [*]Tele-Gaming (Patricia Fitzgibbons interviews two sysops for the popular new Crystal Castle BBS)

    [*]Reader Input Device

    [*]Game Ratings

Notable Stuff:

  • The reference to Psalm 9:1-2 appears on the masthead.
  • Page count is slightly lower (48 pages vs. 52) from previous issues.
  • CGW is now actively soliciting game tips from readers for a new column. Payment for accepted tips/strategies will come in the form of a two-issue mini-subscription (in the case of non-subscribers) or a two-issue extension on a current subscription.
  • Dragonriders of Pern's review has no entry in the table of contents for some reason.
  • No Chip & Ferb this issue.
  • Jon Freeman's vacation last issue has done nothing to improve his healthy dislike for anything and everything involving computer games. Seriously, can we give this guy his walking papers soon? It's not even funny at this point.

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    Title: Computer Gaming World Issue 17
    Month: August/September
    Year: 1984
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 48
    Price: $2.95
    Country: United States
    Language: English
    Votes: 0

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