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Computer Gaming World Issue 200

ISSUE: 200Content


  • Editorial: Who Knew? (George Jones looks back on 20 years of CGW magazine
  • 200th Anniversary Editorial (former editor Johnny L. Wilson and founding editor Russell Sipe reflect on what CGW was and has become)
  • Letters (You know what this is by now, right...?)
  • The Best Games of All Time (Readers and editors have weighed in: Half-Life and Sid Meier's Civilization kick ass!)
  • Computer Gaming World's 200 Issues (A twenty-year retrospective on the magazine and the games they covered)
  • Welcome to the Future: PC Gaming in 2015 (Loyd Case prognosticates on what gaming may look and feel like in the future)
  • Hardware (Tech news on the non-soft bits of gaming, including the Xbox, nVidia buying up 3dfx, and a bunch of sound equipment)
  • Hardware: Under the Hood (Dave Salvator talks about the never-ending quest for the perfect gaming gear)
  • Tech Medics (Hardware troubles? Meet your toubleshooter.)
  • GreenSpeak (Editor Jeff Green looks back on his first five years with CGW) (news and stuffs):

  • A Call For Change (George's second editorial this issue. This time he's calling on the industry to focus on the problem of ESRB ratings not being enforced, and game developers refusing to tackle more mature subject matter as a consequence).
  • Final Fantasy, the Movie (Squaresoft's magnum opus is coming to the big screen)
  • Freakin' Free Games (No warez, no ads. Freeloader and Wild Tangent are offering up some awesome freeware titles)
  • CGW Profile: John Carmack (The genius of iD gabs about the future of gaming technology)
  • Game of the Year Front-Runners (CGW's nods for the best (and worst) games of 2000)
  • Developer Site-ings (Choice quotes and goodies about John Romero, Stevie Case, Derek Smart and Dave Perry)
  • pipeline (Previews of games to come, including Halo, Black & White, Wizardry VIII, Conquest, Independence War 2: The Edge of Chaos, and Freedom Force.)

Hot Shots (Quick Takes on Games in the Works):

  • Command & Conquer: Renegade
  • Anachronox
  • Tomb Raider: The Movie
  • Commandos 2


  • Emperor: Battle For Dune
  • Red Faction


  • MechWarrior 4: Vengeance
  • Hitman: Codename 47
  • Giants: Citizen Kabuto
  • American McGee's Alice
  • Quake III: Team Arena
  • Call to Power II
  • Battle Isle: The Andosia War
  • Starship Troopers
  • Tiger Woods PGA Tour 2001
  • Front Office Football 2001
  • Star Trek - Deep Space 9: The Fallen
  • Tomb Raider: Chronicles
  • Frogger 2
  • Panzer Campaigns: Kharkov '42
  • King of the Hill
  • Squad Leader
  • Michael Crichton's Timeline

Gamer's Edge: CG Tips (Cheats and stuff):

  • Command & Conquer: Red Alert 2
  • MechWarrior 4: Vengeance
  • Hitman: Codename 47
  • No One Lives Forever
  • American McGee's Alice
  • Tony Hawk's Pro Skater 2
  • Civilization: Call to Power II
  • Sacrifice
  • Space Empires IV
  • Escape From Monkey Island

Inside Gaming (editorials on...what else?):

  • The X-Factor (T. Byrl Baker explains why X-Plane is the best flight sim you've never played)
  • Days of Future Past (Desslock gives mad props to those RPGs of old school pedigree)
  • Massively Multiplayer Memories (Thomas L. McDonald discusses Pong and Doom, and everything in between)
  • Frag Force Five! (Thierry Nguyen breaks down the five best action games ever)
  • All About Me (CGW strategy editor Robert Coffey explains why he is awesome: because of games)
  • Thanks for the Memories (CGW alumni reflect on their favorite gaming sim moments)
  • PC Sports Past, Present, and Future (Why Tom Price just can't stop throwing the virtual ball around)
  • Panzer Leader (Bruce Geryk notes why the Panzer Campaigns series keeps rolling along)

Notable Stuff:

  • Wow! How many magazines, especially in the field of video games, get to notch 200 issues AND twenty years of publishing on their belts at the same time?
  • Lots of opinions expressed over Verant banning a number of EverQuest players for griefing and...uh...writing fanfic?
  • Look for the Penny Arcade strip on page 27.
  • George Jone's A Call For Change was written thirteen years ago, but it's just as relevant today, perhaps even more so, as studios continue pushing the envelope while the media lumps gamers in the same category as sociopaths.
  • Hey look! It's a screenshot of Halo back when it was being developed for the Mac in the pipeline section!
  • Also, Duke Nukem Forever has a scheduled release date of Fall 2001. Yeah, yeah, fill in your own joke here...
  • Reeeeeeeeeeal subtle use of breasts and cleavage to sell Anachronox in that ad there, Eidos.
  • Good GAWD is that 20th anniversary gaming history lesson an amazing way to cram for your gaming finals. CGW touches on every major milestone from 1958's Space War! on the PDP-1 all the way up through Microsoft's acquisition of Bungie and the US release of the PS2. Forget everything else--THIS is why you need to own this issue!
  • Amazingly enough, many of Loyd's predictions on gaming in 2015 have come true.
  • Wanna see a sea reaper in all her topless glory? Kill the ARPFIX.GZP file in your install directory for Giants: Citizen Kabuto and Delphi flies free again.
  • Robert Coffey on Q3: Team Arena: "2.5 stars. It's still half the game Unreal Tournament is." Headshot!
  • Only 1.5 stars for Lara's final classic Tomb Raider outing? A bit harsh, don't you think?
  • ...and still not has harsh as that 1 star for Squad Leader. And Timeline.
  • CGW refers to Hitman as 'Code 47' in CG Tips. Proofreading much?

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    Title: Computer Gaming World Issue 200
    Month: March
    Year: 2001
    Publisher: Ziff Davis Media
    Editor: George Jones
    Country: United States
    Language: English
    Votes: 0

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