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Computer Gaming World Issue 21

ISSUE: 21Content

Features:

  • Lode Runner Contest Results (Who won? We break it down right here!)
  • Carriers At War: A Review (Bill Nichols explains what he likes and dislikes in this new naval war sim)
  • War in Russia: Replay of Case Blue, Part II (Kirk [Russia] Robinson and Jay [Germany] Selover conclude their head-to-head battle in the Eastern Front)
  • Kampfgruppe: Tactical Armor in WWII Russia (Mark Bausman rolls his tanks through this WW2 Eastern Front sim)
  • Robot Simulations: Robot Odyssey I and Chipwits (Gregg Williams has high praise for these two edutainment titles)
  • IBM Goes To War (Russell Sipe explores combat with The Ancient Art of War and Gato)
  • The World of the Playtester (Tom Cheche has some stories he'd like to tell you about what it's really like being a playtester, and it's not all fun and games)

Departments:

  • Taking a Peek:
    • By Fire & Sword (IBM PC/PCjr)
    • Incunabula (IBM PC/PCjr)
    • Legionnaire (C64/Apple/Atari)
    • Pro Manager (IBM PC/PCjr)
    • Black Belt (Apple/C64)
    • The Battle of Chickamauga (Atari)
    • Bank President (IBM PC)
    • Beyond Castle Wolfenstein (Atari/Apple/C64)
    • On-Field Football (C64)
    • Battle of the Atlantic (Apple II)
    • Computer Ambush (Apple/Atari)

    [*]From The Editor: Stop the Presses (Just as the issue is about to go to print, IBM announces they're discontinuing the PCjr)

    [*]Letters (Yup, letters!)

    [*]Strategically Speaking (Reader-submitted tips for the following games):

    • Reforger '88
    • Fifth Eskadra
    • Sundog 2.0
    • Lordlings of Yore
    • Fighter Command
    • Objective: Kursk

    [*]Commodore Key (What's Commodore doing for users with its new 128? Roy Wagner has the scoop!)

    [*]Dispatches (Why do we 'play', anyway? Dan Bunten looks at the psychology behind computer entertainment)

    [*]Come Cast A Spell With Me (Roe Adams offers tips for would-be adventure writers and the puzzles they might design)

    [*]Silicon Cerebrum (Bruce Webster returns after a one-year hiatus to explain how computers learn)

    [*]Atari Playfield (David Stone's head-over-heels in love with the Atari ST)

    [*]Name of the Game (When stalking the wild 'concept', Jon Freeman points out where most publishers are going wrong)

    [*]Scorpion's Tale (Another day, another crime as Scorpia offers hints for exonerating yourself in Infocom's Suspect)

    [*]Reader Input Device

    [*]Game Ratings

Notable Stuff:

  • The banner in the upper-left corner of the cover now reads, "For the owners of Apple - Atari - C-64 - IBM"
  • The reference to Psalm 9:1-2 appears on the masthead.
  • Jon Freeman is back! Feel his sting, publishers! Feel it!
  • Shay Addams, creator of the venerable QuestBusters newsletter, gets a letter in this issue's column correcting some misconceptions about the original Colossal Cave Adventure's development.
  • Roe Adams documents one of the most absurd puzzles in adventure gaming history (the change machine puzzle from Yaquinto's Timeship) in his column this issue, giving it a right proper lambasting as an example of completely illogical design by a programmer who simply wanted to create a "difficult" puzzle.



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Information

    Title: Computer Gaming World Issue 21
    Month: April/May
    Year: 1985
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 48
    Price: $2.95
    Country: United States
    Language: English
    Votes: 0

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