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Computer Gaming World Issue 3

ISSUE: 3Content


  • From The Editor (Adding a new department, adopting some new ideas, and we'd really like you to fill out our reader survey at the back if you please)
  • Hobby and Industry News (Oodles of goodies are on the way)
  • Initial Comments (Games we have on our desks but haven't reviewed just yet)
  • Letters (The readers voices will be heard!)
  • So You Want to Write A Computer Game (Chris Crawford's back with this two-page essay on what you can look forward to as a budding game designer)
  • Napoleon's Campaigns: 1813 & 1815 - Some Notes (Joel Billings offers some tactical advice for would-be conquerors)
  • Fiction: Escape from Wolfenstein (Ed Curtis offers a short story condensing the entire Castle Wolfenstein game down to one page of text)
  • Ode to Joy, Paddle, and Port: Some Components For Game Playing (Luther Shaw reviews some peripherals: TKC joystick, TKC paddles, TG Select-a-Port, TG paddles, and TG joystick)
  • The Current State of Computer Game Documentation (Steve Rasnic Tem launches a multi-page tirade about how awful most software documentation is, and offers his opinion as a science fiction writer on how to improve things)
  • Norden+, Robot Killer (Richard Fowell explains how he designed the tournament-sweeping 'bot to beat)
  • The Silicon Cerebrum (Bruce Webster's column on designing Artificial Intelligence for software starts here)
  • Reader Input Device (Tell us what you like, what you don't, and we'll make a better magazine)


  • Southern Command (Apple II)
  • Blackjack Master (TRS-80)
  • Tigers in the Snow (Apple/TRS-80)
  • A2FS1 Flight Simulator with British Air Ace (Apple II/TRS-80)
  • Bug Attack (Apple II/Atari 400/800)
  • David's Midnight Magic (Apple II)
  • Creature Venture (Apple II)
  • Zossed In Space (TRS-80)

Notable Stuff:

  • Richard A. Fowell was the winner of the CGW Robotwar tournament with his robot, Norden+.
  • The reference to Psalm 9:1-2 appears on the masthead.
  • Mission Escape awarded a prize to the first player who completed all 10 levels: congrats to Steven Allen, of the developers' home state of Iowa. The developers are now offering a prize to the first person who doesn't live in Iowa and beats the game. :)
  • I thought it was a spelling mistake at first, but no, the game really is called Apventure to Atlantis (so named because of its release on Apple computers).
  • Joel Billings of Strategic Software, Inc (SSI) tears Chris Crawford a new one in the letters column. Wow...!
  • The "Basic Information" box appears with each review now, so consumers can quickly see what system(s) the game is programmed for.
  • We can all thank Ed Curtis for writing one of the earliest video game-themed fanfics and opening the doors for half a million Final Fantasy geeks to spew forth radioactive word processor waste fifteen years later. Thanks, Ed. Thank you very much.
  • Steven Tem's rant on the sad state of computer documentation is another one of those "must-read" articles, if for no other reason than game companies now more than ever aren't even giving us a proper manual in the box.
  • The Silicon Cerebrum, since it focuses on theory more than application, is relevant even more than three decades later. Another must-read.

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    Title: Computer Gaming World Issue 3
    Month: March/April
    Year: 1982
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 44
    Price: $2.75
    Country: United States
    Language: English
    Votes: 0

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