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Computer Gaming World Issue 4

ISSUE: 4Content

Features:

  • Letters (Readers are a talkative bunch, aren't they...?)
  • Hobby and Industry News (They keep making new software to satiate the masses)
  • Initial Comments (The games we've got waiting in the wings for write-ups)
  • A Beginner's Guide to Strategy and Tactics in Eastern Front (Bob Proctor explains the ins and outs of Chris Crawford's acclaimed war simulation)
  • Time Zone: An Interview With Roberta Williams (The designer speaks about On-Line System's largest project to date)
  • Atari Arcade (John J. Anderson's new column focuses on all things Atari)
  • Some Scenes From the 7th West Coast Computer Faire (Photos snapped of many industry veterans)
  • Long Distance Gaming: Games Via The Source and Compuserve (Deirdre Maloy breaks down the advantages and disadvantages of online gaming via BBS)
  • The Silicon Cerebrum (Bruce Webster discusses AI theory with regards to computer wargaming)
  • The Greatest Baseball Team of All Time -- Tournament Results (Three readers and CGW themselves share the results of pitting the best against the best)
  • Writing For Computer Gaming World (So you want to be a gaming journalist...?)
  • Reader Input Device #2 (Rate some more games, rate some more articles)

Reviews:

  • Wizardry: Proving Grounds of the Mad Overlord (Apple II)
  • Voyager I: Sabotage of the Robot Ship (Apple, Atari, PET, TRS-80)
  • Jabbertalky (Apple II/TRS-80)
  • Olympic Decathlon (Apple II/TRS-80)
  • Lunar Lander (TRS-80)
  • Swashbuckler (Apple II)

Notable Stuff:

  • The reference to Psalm 9:1-2 appears on the masthead.
  • CGW is now on The Source. Contact them at TCL920. Prefer the telephone? Just dial (714)-776-4979.
  • Back issues now available for cover price ($2.75) plus a buck shipping.
  • A host of negative feedback concerning puzzle solutions results in CGW continuing to publish tips in their reviews and articles, but slip-coded (B=A, C=B, etc...) so readers can't accidentally spoil a game for themselves.
  • There's a five-way tie from last issue's contest to identify/correct the map for Castle Wolfenstein. Stephen S. Depetris, Richard A. Hixson, Michael Oda, Tom Rassmann, and Lee Stafford all win. Fine work, gentlemen. The OSS appreciates your service.
  • Roberta Williams admits to a minor mistake involving the rhea bird in Time Zone. The L.A. Zoo had one on display in their Australian section; the rhea is native to South America.
  • Time Zone shipped on six double-sided floppy disks and features over 1,300 rooms at a time when most games shipped on 1-2 disks and included somewhere between 50-100 rooms.
  • Four baseball simulations, four different winners. Who would have suspected?


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Information

    Title: Computer Gaming World Issue 4
    Month: May/June
    Year: 1982
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 44
    Price: $2.75
    Country: United States
    Language: English
    Votes: 0

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