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Computer Gaming World Issue 44

ISSUE: 44Content

Special Flight Issue


  • An Open Letter to Computer Game Forum Readers (Johhny L. Wilson explains why CGW's sister publication, Computer Game Forum, has ceased publication due to lack of advertising revenue. The good news? CGW's going monthly, baby!)
  • The Staff Exposed! (Ever wonder what those fearless men and women behind the production and distribution of CGW look like and enjoy when they're not making a magazine? Wonder no more as a half-dozen reveal their faces and likes in this one-page feature)
  • Rumor Bag (Coming from the now-defunct Computer Game Forum, this column by 'Alfredo Gambino Coloma Giancanna' plays gossip-monger for people who want info they can take with a grain or two of salt)
  • Alternate Reality: The Dungeon (Scorpia reviews the sequel to Alternate Reality: The City)
  • Choppers! (M. Evan Brooks takes to the skies for reviews of Infiltrator II, Tomahawk, Thunderchopper, Sierra's 3D Helicopter Simulator, and Super Huey, only to find them all lacking in one way or another when compared to Gunship)
  • Apollo 18: Mission to the Moon (David M. Wilson launches a review of this product, which attempts to simulate what the next moon landing would look like. Note: this game has nothing to do with the 2011 "found footage" film of the same name)
  • Jewels of Darkness (Douglas Seacat's first review for CGW shows why re-issues of classic products aren't always a good value for your money)
  • Falcon (Regan Carey's review of the first installment of this classic F-16 sim reminds us why the series survived and is beloved by fans even to this day)
  • Arkanoid: Warped in Space! (Roy Wagner enthuses about the new bad boy of Breakout clones)
  • All the Screen's a Stage: The Interactive Screenplay as a Performance Medium (Game developer Jim Gasperini, co-author of Star Trek: The Promethean Prophecy, offers his insights on crafting believable fictional worlds for the computer screen)
  • Chuck Yeager's Advanced Flight Trainer (A brief, half-page (p)review by the CGW editors)
  • Early Bird C.E.S. Notes (Winter C.E.S. is's what the staff saw!)
  • Guild of Thieves (Alan Roberts reviews this sequel to Magnetic Scrolls' earlier release, The Pawn)
  • Scorpion's Tale: 2400 A.D. (Scorpia takes Origin's latest sci-fi adventure head-on in her standard, hint-filled review column)
  • Life in the Fast Lane: Accolade's Test Drive (David M. Wilson's second review this issue covers the inaugural entry in Accolade's massive Test Drive franchise)
  • Faery is Fair Enough: The Faery Tale Adventure (Taking a note from Scorpia's playbook, Roy Wagner offers up his own massive, hint-filled review of Microillusion's newest adventure game for the Amiga)


  • Taking a Peek
    • Echelon (C64)
    • Star Rank Boxing II (IBM)
    • Magnetron (C64)
    • Skyfox II (C64)
    • Strike Fleet (C64)
    • 3D Origami (IBM)
    • Discovery (Amiga)
    • Romantic Encounters at the Dome (IBM/Amiga)
    • Q-Ball (Amiga)
    • Tower of Myraglen (Apple IIGS)
    • A.I. (Apple II/Apple IIGS)
    • Mixed-Up Mother Goose (IBM)
    • Star Trek: The Rebel Universe (C64/IBM/ST)
    • Solitaire Royale (IBM)
    • Basketball Challenge (IBM)
    • Bermuda Square (IBM)
    • Oligopoly (IBM)
    • Pro Challenge (IBM)

    [*]Reader Input Device

    [*]Game Ratings

Notable Stuff:

  • The reference to Psalm 9:1-2 appears on the masthead.
  • The first 'monthly' issue of CGW. Thanks to the demise of CGW's other quarterly publication, 'Computer Game Forum', they're going all-in and making CGW a monthly periodical. Subscribers can request a refund for their remaining issues, or they'll automatically get them tacked on to the end of their CGW subscription period providing a massive value for the money.
  • Romantic Encounters at the Dome is billed as an R-rated text adventure game created with background research assistance by a practicing psychologist. This way, you can learn not only what it's like to live the swinger style, but also understand why such a thing might appeal to you I guess?
  • XOR offered a $5,000 prize for the best solution to their Bermuda Square puzzle game. Still trying to find out who (if anyone) won the cash.
  • Pro Challenge is marketed towards those who want the NFL Challenge strategy without the added expense of those official NFL rosters. Would this convince any die-hard American football fan to pick it over the competition?

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    Title: Computer Gaming World Issue 44
    Month: February
    Year: 1988
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 58
    Price: $3.50
    Country: United States
    Language: English
    Votes: 0

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