ISSUE: 6Content
Features:
-
Labyrinthine: Steve Rasnic Tem's short story of a man's increasing obsession with an unexplained computer glitch.
-
Software Piracy: The Slaying of a Hydra: Roe R. Adams, III offers his opinions on what it will take to end software piracy once and for all.
-
Star Wars Meets Galactic Gladiators: Recreating the opening Stormtrooper/Rebel Soldier battle of A New Hope using the scenario builder from Galactic Gladiators.
-
Heroic Fantasy: An Interactive Role-Playing Game or "How Revenge Is Going to Be Sweet": Graham Masters, Jr. signs up for Flying Buffalo's new play-by-mail game and does the magazine version of live blogging the results; hilarity ensues.
-
Starship Commander: Notes and Tips: Gilman Louie takes the helm to help you survive your initial missions.
-
New Scenarios for Invasion Orion: Floyd Matthews offers up his tips for beefing up the Klaatu and playing to their strengths to add additional challenges.
Departments:
-
From the Editor: CGW adds two new columns, and it's getting harder to start a software house these days, so look for a general decline in the near future.
-
Inside the Industry: The 37 best-selling computer games of 1982 as of June 30th.
-
Initial Comments (This is now a full-fledged mini-review area, offering 1-2 paragraphs on each item):
-
Bez-Off (Apple II)
-
Hi-Res Computer Golf (Apple II)
-
Computer Gin Rummy (Apple II)
-
Pig Pen (Apple II/IBM PC)
-
Soccer (Atari 400/800)
-
Serpentine (Apple II)
-
Rainbow Graphics (Apple II)
-
The Poor Man's Graphics Tablet (Apple II)
-
VC (Apple II/TRS-80)
-
The VisiCalc Book (Book, Apple/Atari)
-
Alibi (Apple II)
-
Mathematical Recreations for the Programmable Calculator (Book)
-
Falcons (Apple II)
-
Trailblazer
-
Renaissance (VIC-20)
-
Amok (VIC-20)
-
Hobby and Industry News: What's moving and shaking in the world of computer gaming?
-
Atari: Exploiting the Human Connection: David Myers proffers thoughts on how computer games played against/with live opponents will expand the genre into territories that will elevate gaming to a new level.
-
Get on the Bandwagon: Computer Games by Cable: The Games Network is coming to a cable carrier near you! Learn what you'll need to start gaming through your TV.
-
Route 80 -- The Road to Adventure: A new column by Dick McGrath about the wonders of gaming via the TRS-80.
-
Real World Gaming: Danielle Bunten's column focuses on effective researching to help create the most life-like game you can develop.
-
Reader Comments: Last issue, we asked what your biggest complaint about computer games was. You answered.
-
Reader Input Device #4: And the results of R.I.D. #3.
-
Computer Gaming World Top 10: The ten best games according to staff reviews; Wizardry takes the top slot, Eastern Front brings up the rear.
Reviews:
-
Star Blazer (Apple II)
-
Guadalcanal Campaign (Apple II)
-
Galactic Gladiators (Apple II/Atari)
-
The Road to Gettysburg (Apple II)
-
Cytron Masters (Apple II)
-
Firebug (Apple II)
-
The Demon's Forge (Apple II)
-
Epoch (Apple II)
-
Cannonball Blitz (Apple II)
-
Battle Trek (Atari 32k)
Ads (in order of appearance):
-
SSI games:
-
Cytron Masters
-
Galactic Gladiators
-
S.E.U.I.S.
-
The Cosmic Balance
-
TG Products Apple peripherals
-
Bezoff
-
Heroic Fantasy play-by-mail game
-
CompuFun Software Exchange Club
-
Frazzle
-
Synergistic Software games: Bolo / Crisis Mountain
-
Firebug
-
The Cube Solution
-
Crazy Mazey
-
Computer Gin Rummy
-
Mars Cars
-
SSI games: The Battle of Shiloh / Tigers in the Snow
-
The Demon's Forge
-
Parsec
-
Applefest San Francisco convention
-
Avalon Hill games: Shootout at the OK Galaxy / Draw Poker
-
Avalon Hill Microcomputer Games multi-ad
Notable Stuff:
-
The reference to Psalm 9:1-2 appears on the masthead.
-
Subscription costs for non-US residents have gone up. It's now $16 for Canadians and $25 for anywhere else in the world.
-
The best-selling game of 1982 so far is K-Razy Shoot-Out, a Berzerk clone, which sold a whopping 35,000 copies. Right behind it? Zork I with 32,000 copies, and Temple of Apshai with 30,000 copies. These are considered runaway successes. Today, a game selling 30,000 copies in a single year would only make the news if someone was writing an editorial on games which failed spectacularly.
-
Oops! The Eastern Front strategy contributor from last issue's letter column actually does have a name! He was one David Myers of Austin, Texas.
-
The Silicon Cerebrum takes a brief vacation from this issue; Bruce Webster will be back in issue 7.
-
Steve Tem's story in this issue is leaps and bounds better than the amateur fanfic crap we've seen in issues past. That's probably because he's a professional, published sci-fi writer, but still: more like this, please!
-
Roe Adams' theory on software piracy is still applicable today, where some people pirate software because it's too expensive for them, which causes a death-spiral of companies spending more and more money on anti-piracy measures as previous ones get defeated, keeping prices inflated all around. Decades later and not much has changed.
-
Fifteen years after David Myers writes his article on multiplayer gaming, Ultima Online will prove him correct. Five years after that, we get World of Warcraft.
-
The second Robot War tournament is now accepting submissions, with results to be announced in the March/April 1983 issue.
-
Cytron Masters is the world's first real-time strategy game, just FYI.
-
Issue size has increased to 50 pages.
Features:
- Labyrinthine: Steve Rasnic Tem's short story of a man's increasing obsession with an unexplained computer glitch.
- Software Piracy: The Slaying of a Hydra: Roe R. Adams, III offers his opinions on what it will take to end software piracy once and for all.
- Star Wars Meets Galactic Gladiators: Recreating the opening Stormtrooper/Rebel Soldier battle of A New Hope using the scenario builder from Galactic Gladiators.
- Heroic Fantasy: An Interactive Role-Playing Game or "How Revenge Is Going to Be Sweet": Graham Masters, Jr. signs up for Flying Buffalo's new play-by-mail game and does the magazine version of live blogging the results; hilarity ensues.
- Starship Commander: Notes and Tips: Gilman Louie takes the helm to help you survive your initial missions.
- New Scenarios for Invasion Orion: Floyd Matthews offers up his tips for beefing up the Klaatu and playing to their strengths to add additional challenges.
Departments:
- From the Editor: CGW adds two new columns, and it's getting harder to start a software house these days, so look for a general decline in the near future.
- Inside the Industry: The 37 best-selling computer games of 1982 as of June 30th.
-
Initial Comments (This is now a full-fledged mini-review area, offering 1-2 paragraphs on each item):
- Bez-Off (Apple II)
- Hi-Res Computer Golf (Apple II)
- Computer Gin Rummy (Apple II)
- Pig Pen (Apple II/IBM PC)
- Soccer (Atari 400/800)
- Serpentine (Apple II)
- Rainbow Graphics (Apple II)
- The Poor Man's Graphics Tablet (Apple II)
- VC (Apple II/TRS-80)
- The VisiCalc Book (Book, Apple/Atari)
- Alibi (Apple II)
- Mathematical Recreations for the Programmable Calculator (Book)
- Falcons (Apple II)
- Trailblazer
- Renaissance (VIC-20)
- Amok (VIC-20)
- Hobby and Industry News: What's moving and shaking in the world of computer gaming?
- Atari: Exploiting the Human Connection: David Myers proffers thoughts on how computer games played against/with live opponents will expand the genre into territories that will elevate gaming to a new level.
- Get on the Bandwagon: Computer Games by Cable: The Games Network is coming to a cable carrier near you! Learn what you'll need to start gaming through your TV.
- Route 80 -- The Road to Adventure: A new column by Dick McGrath about the wonders of gaming via the TRS-80.
- Real World Gaming: Danielle Bunten's column focuses on effective researching to help create the most life-like game you can develop.
- Reader Comments: Last issue, we asked what your biggest complaint about computer games was. You answered.
- Reader Input Device #4: And the results of R.I.D. #3.
- Computer Gaming World Top 10: The ten best games according to staff reviews; Wizardry takes the top slot, Eastern Front brings up the rear.
Reviews:
- Star Blazer (Apple II)
- Guadalcanal Campaign (Apple II)
- Galactic Gladiators (Apple II/Atari)
- The Road to Gettysburg (Apple II)
- Cytron Masters (Apple II)
- Firebug (Apple II)
- The Demon's Forge (Apple II)
- Epoch (Apple II)
- Cannonball Blitz (Apple II)
- Battle Trek (Atari 32k)
Ads (in order of appearance):
-
SSI games:
- Cytron Masters
- Galactic Gladiators
- S.E.U.I.S.
- The Cosmic Balance
- TG Products Apple peripherals
- Bezoff
- Heroic Fantasy play-by-mail game
- CompuFun Software Exchange Club
- Frazzle
- Synergistic Software games: Bolo / Crisis Mountain
- Firebug
- The Cube Solution
- Crazy Mazey
- Computer Gin Rummy
- Mars Cars
- SSI games: The Battle of Shiloh / Tigers in the Snow
- The Demon's Forge
- Parsec
- Applefest San Francisco convention
- Avalon Hill games: Shootout at the OK Galaxy / Draw Poker
- Avalon Hill Microcomputer Games multi-ad
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- Subscription costs for non-US residents have gone up. It's now $16 for Canadians and $25 for anywhere else in the world.
- The best-selling game of 1982 so far is K-Razy Shoot-Out, a Berzerk clone, which sold a whopping 35,000 copies. Right behind it? Zork I with 32,000 copies, and Temple of Apshai with 30,000 copies. These are considered runaway successes. Today, a game selling 30,000 copies in a single year would only make the news if someone was writing an editorial on games which failed spectacularly.
- Oops! The Eastern Front strategy contributor from last issue's letter column actually does have a name! He was one David Myers of Austin, Texas.
- The Silicon Cerebrum takes a brief vacation from this issue; Bruce Webster will be back in issue 7.
- Steve Tem's story in this issue is leaps and bounds better than the amateur fanfic crap we've seen in issues past. That's probably because he's a professional, published sci-fi writer, but still: more like this, please!
- Roe Adams' theory on software piracy is still applicable today, where some people pirate software because it's too expensive for them, which causes a death-spiral of companies spending more and more money on anti-piracy measures as previous ones get defeated, keeping prices inflated all around. Decades later and not much has changed.
- Fifteen years after David Myers writes his article on multiplayer gaming, Ultima Online will prove him correct. Five years after that, we get World of Warcraft.
- The second Robot War tournament is now accepting submissions, with results to be announced in the March/April 1983 issue.
- Cytron Masters is the world's first real-time strategy game, just FYI.
- Issue size has increased to 50 pages.
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