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Electronic Games Issue 5

ISSUE: 5Content

PRIMARY SYSTEMS COVERAGE THIS ISSUE

  • Atari VCS - Atari 2600
  • Atari 5200 (Super-Game news coverage)
  • Mattel Intellivision
  • Atari 400 - 800
  • Apple II
  • Odyssey2
  • Astro Professional Arcade (APA)
  • stand-alones
  • arcade

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(TOC excerpts follow, with (notes) and bullet lists added for clarity)

Switch On! - Arcading - Fad or Hobby? (editorial by Arnie Katz)

Electronic Games Hotline (news section)

  • Atari Stages Pac-Nic (Pac-Man cartridge promotion)
  • Atari Report (upcoming games; 'Super-Game' news; price drops for computers)
  • Coin-oppers Go for the Gold (arcade competition)
  • Dell to Publish EG Strategy Guide ('The Player's Strategy Guide to Atari VCS Home Video Games' by Arnie Katz)
  • Pac-Man Bites K.C. Munchkin! (K.C. Munchkin, Jawbreaker lawsuits)
  • Insert Tips Here (arcade Bosconian hint book)
  • Asteroids Keeps Top Spot (top-rated games)
  • EG Launches Bi-weekly Newsletter ('Arcade Express' eight-page newsletter)
  • Sticking with Pac-Man (Fleer Pac-Man stickers and rub-off card games)
  • Astro Update (Astrovision's upcoming game releases)
  • Inside Mattel (upcoming games; Tron cartridges, Night Stalker, Star Strike, Frog Bog)
  • Electronic Games' Picked Hits (reader tops lists; Most Popular carts, computer games, coin-op games)
  • Introducing... The National Arcade Scoreboard

Inside Gaming

Share the secrets of Activision's ace designer, Al Miller. ('Activision's Alan Miller: Games in Perspective' by Bill Kunkel)

Q&A (by the Game Doctor)

Readers Replay (readers letter column)

Test Lab

Our technical expert helps you connect with the right video switcher. ('Switch'em - Don't unhitch'em')

Feature - The History of Arcades

Today's fancy family amusement centers didn't just sprout up like mushrooms. Here's the story of how it all began. ('The History of Arcades: Whatever Became of the Penny Arcade?' by Roger C. Sharpe)

Strategy Session

Learn the amazing secret to scoring more with K.C. Munchkin from our home arcade gaming champion. ('Crunch, Quest and Crash Like an Expert!' by Frank Tetro Jr.; strategies for the following games:)

  • K.C. Munchkin (Ody2)
  • Adventure (VCS)
  • Match Racer (400,800 disk)

Special Feature - The Coming of... Tron!

Disney's videogame movie doesn't open until July, but here is the advance word on this animated blockbuster! ('An Exciting Preview of Disney's Videogame Movie' by Les Paul Robley)

Insert Coin Here

Kick-man, Space Duel and Mouse Trap come in for some probing analysis. ('You'll Get a Kick out of Kick!' by Bill Kunkel; arcade game reviews of the following:)

  • Kick
  • Space Duel
  • Mouse Trap
  • Zaxxon
  • Alpine Ski

Special Section - THE PLAYERS GUIDE TO ELECTRONIC SUMMER SPORTS

EG's magazine-within-a-magazine shows how to get the most indoor fun out of electronic versions of outdoor athletics. (running commentary consisting of different sports genre sections:)

  • Tour The Video Links (golf games)
  • Win The Video Davis Cup (tennis games)
  • Motor Sports Test Electronic Drivers (driving and racing games)
  • Team Sports Stress Mental Muscles (soccer and volleyball games)
  • Join The Electronic Boys Of Summer (baseball games)

Games Library (book reviews by Charlene Komar)

  • How to Win at Video Games by Ray Giguette
  • How to Master the Video Games by Tom Hirschfield
  • Mastering Pac-Man by Ken Uston
  • The Complete Guide to Electronic Games by Howard Blumenthal

Arcade America

Get your bag of quarters, we're going to the fabulous Westworld amusement center in sunny southern California. ('Welcome to Westworld!' by David Lustig)

Passport to Adventure

Can you unravel the riddle of the Island and become truly free? ('Are You a Free Being - or Just a Number?' by Arnie Katz; review of 'The Prisoner' (Apple II disk))

New Products

  • Videogame Furniture
  • Pac-Man Board Game

Mini-Arcade Gallery

New technology has created programmable electronic games that can be carried anywhere the arcade player wants to go. (by Joyce Worley; running commentary discussing the following programmable stand-alones:)

  • The Great Game Machine (Applied Concepts; electronic board games)
  • Sargon 2.5 Chess Program (Ave Micro Systems; electronic chess game variations)
  • Omni Entertainment System (M.B. Electronics; quiz games)
  • Quiz Wiz Challenger (Coleco; quiz games)
  • Magic Touch (Coleco; edutainment games)
  • Electronic Learning Machine (Coleco; edutainment games)
  • LeGame (Educational Design)
  • Select-A-Game Machine (Entex; shown)
  • Total Control 4 (Coleco; shown)
  • Microvision (Milton Bradley)
  • AdventureVision (Entex; shown)

Videogames Go King-Size

Tips for choosing the giant-screen TV to enhance your gaming pleasure. ('Home Arcading Meets Projection TV' by Henry B. Cohen; includes 'Projecting Your Video Game Safely' section)

Programmable Parade

Our pair of critics separates the good videogame cartridges from the not-so-hot-ones. ('Man the Cosmic Ramparts!' by Arnie Katz and Bill Kunkel; console video game reviews)

  • Space Fortress (APA)
  • Trickshot (VCS)
  • Galactic Invasion (APA)
  • Boxing (Int)
  • Haunted House (VCS)

Coin-Op Classroom ('The Terribles of Tempest!' by Bill Heineman; strategies)

Computer Playland (computer game reviews)

  • Mouskattack (400,800 disk)
  • Crossfire (Apple II,400,800)
  • Hockey (400,800)
  • Sammy the Sea-Serpent (400,800 cassette)
  • David's Midnight Magic (Apple II disk)
  • Ceiling Zero (Apple II disk)

Stand-Alone Scene (by Joyce Worley; stand-alone electronic game reviews)

  • Reflex (Parker Brothers)
  • Quiz Wiz Challenger (Coleco; shown)
  • World Championship Baseball (Mattel; shown)

Reader Poll



  Report Issue

Cover


Information

    Title: Electronic Games Issue 5
    Month: July
    Year: 1982
    Publisher: Reese Publications
    Editor: Arnie Katz
    Pages: 92
    Price: $2.95
    Country: United States
    Language: English
    Votes: 0

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