ISSUE: 42Content
Features:
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Editor's Notes (Leslie Mizell explains about lead times, and why the prototypes they are often reviewing turn out differently once the complete version is released)
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The Leader of the Bunch (Chris Slate takes six pages to explain why The Magical Quest starring Mickey Mouse (SNES) is so frickin' sweet.)
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Attention, Racing Fans! (Vince Matthews explains the ins and outs of Super Mario Kart (SNES))
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American Bart-iator (Jonathan Gagnon exposes The Simpsons: Bart vs. the Juggernauts (GB))
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Long Live Camelot (Selby Bateman's five-page guide to King Arthur's World (SNES) gives you a great start on taking back Camelot from the demons infesting it)
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Caped Crusading in Batman Returns (Matthew A. Firme's quick peek into the world of the film-to-game adaptation of Batman Returns (NES))
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Aaaah! Monsters! (Takara's SNES release of King of the Monsters meets with Chris Slate's approval)
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George Saves the Universe (Meet George Jetson...as Vince Matthews explains The Jetsons: Cogswell's Caper (NES))
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The Devil Made Him Do It (Enix's Soul Blazer on the SNES grabs four pages in Jeff Lundrigan's write-up)
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Getting Started in Role-Playing Games (Chris Slate uses the upcoming release of Final Fantasy Mystic Quest (SNES) to explain the basics of RPGs to new gamers)
Super Secrets (Cheat codes galore):
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On the Ball (SNES)
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The Hunt for Red October (GB)
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Q*Bert: The Movie (GB)
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Final Fight (SNES)
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Super Buster Bros. (SNES)
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Super Mario Kart (SNES)
Reviews:
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The Adventures of Rocky and Bullwinkle and Friends (NES)
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Stunt Kids (NES)
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The Simpsons: Krusty's Funhouse (NES)
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Roger Clemens' MVP Baseball (SNES)
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SD The Great Battle (SNES) (Japan-only)
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Space Football: One on One (SNES) (shown here as 'Space Football')
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Super Bowling (SNES)
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Super Off Road (GB)
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Super Play Action Football (SNES)
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WWF Superstars 2 (GB)
Ahead of the Game (Previews):
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Aerobiz (SNES)
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Chester Cheetah: Too Cool to Fool (SNES)
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Congo's Caper (SNES)
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Power Moves (SNES)
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The Irem Skins Game (SNES) (shown here as 'The Skins Game')
Notable Stuff:
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An apology for identifying Dragon Warrior IV as a Super Nintendo game instead of an NES game appears on the masthead page. Oops!
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There's nothing in the SD The Great Battle review to indicate it was an import-only title, which makes us think Bandai cancelled its US release after sending GamePro">GP the review copy.
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There's a cute little feature on how Taito created The Jetsons: Cogswell's Caper, including some screenshots of beta levels and how they changed in the final production, on page 63.
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Stunt Kids scores a whopping 2/10. Thor Aackerlund probably wasn't happy stumping for this one...
-
Super Play Action Football lets you design your own team, anywhere from the high-school to NFL-level. Wonder how many kids made their own high school teams and mascots in order to play their rivals with this thing?
Features:
- Editor's Notes (Leslie Mizell explains about lead times, and why the prototypes they are often reviewing turn out differently once the complete version is released)
- The Leader of the Bunch (Chris Slate takes six pages to explain why The Magical Quest starring Mickey Mouse (SNES) is so frickin' sweet.)
- Attention, Racing Fans! (Vince Matthews explains the ins and outs of Super Mario Kart (SNES))
- American Bart-iator (Jonathan Gagnon exposes The Simpsons: Bart vs. the Juggernauts (GB))
- Long Live Camelot (Selby Bateman's five-page guide to King Arthur's World (SNES) gives you a great start on taking back Camelot from the demons infesting it)
- Caped Crusading in Batman Returns (Matthew A. Firme's quick peek into the world of the film-to-game adaptation of Batman Returns (NES))
- Aaaah! Monsters! (Takara's SNES release of King of the Monsters meets with Chris Slate's approval)
- George Saves the Universe (Meet George Jetson...as Vince Matthews explains The Jetsons: Cogswell's Caper (NES))
- The Devil Made Him Do It (Enix's Soul Blazer on the SNES grabs four pages in Jeff Lundrigan's write-up)
- Getting Started in Role-Playing Games (Chris Slate uses the upcoming release of Final Fantasy Mystic Quest (SNES) to explain the basics of RPGs to new gamers)
Super Secrets (Cheat codes galore):
- On the Ball (SNES)
- The Hunt for Red October (GB)
- Q*Bert: The Movie (GB)
- Final Fight (SNES)
- Super Buster Bros. (SNES)
- Super Mario Kart (SNES)
Reviews:
- The Adventures of Rocky and Bullwinkle and Friends (NES)
- Stunt Kids (NES)
- The Simpsons: Krusty's Funhouse (NES)
- Roger Clemens' MVP Baseball (SNES)
- SD The Great Battle (SNES) (Japan-only)
- Space Football: One on One (SNES) (shown here as 'Space Football')
- Super Bowling (SNES)
- Super Off Road (GB)
- Super Play Action Football (SNES)
- WWF Superstars 2 (GB)
Ahead of the Game (Previews):
- Aerobiz (SNES)
- Chester Cheetah: Too Cool to Fool (SNES)
- Congo's Caper (SNES)
- Power Moves (SNES)
- The Irem Skins Game (SNES) (shown here as 'The Skins Game')
Notable Stuff:
- An apology for identifying Dragon Warrior IV as a Super Nintendo game instead of an NES game appears on the masthead page. Oops!
- There's nothing in the SD The Great Battle review to indicate it was an import-only title, which makes us think Bandai cancelled its US release after sending GamePro">GP the review copy.
- There's a cute little feature on how Taito created The Jetsons: Cogswell's Caper, including some screenshots of beta levels and how they changed in the final production, on page 63.
- Stunt Kids scores a whopping 2/10. Thor Aackerlund probably wasn't happy stumping for this one...
- Super Play Action Football lets you design your own team, anywhere from the high-school to NFL-level. Wonder how many kids made their own high school teams and mascots in order to play their rivals with this thing?
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