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Next Generation Issue 11

ISSUE: 11Content


  • Sega Genesis
  • Sega Saturn
  • Sega 32X
  • Sega CD
  • Super Nintendo Entertainment System
  • Neo Geo
  • Jaguar
  • 3DO
  • Windows 95
  • PC
  • Macintosh
  • Sony Playstation
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(This issue claims to have the "World's First Polygon Pin-up," a perforated-removable poster featuring Virtua Fighter 2's Sarah Bryant complete with Playboy-esque model bio. This issue also contains a 16 page magazine-in-magazine bound insert, 'EA Studios - the 32-bit generation,' which is a 'special promotion' (i.e. paid for) clearly created in-house by Next Generation. The recurring news column 'movers & shakers' returns after an extended hiatus, now written by Christopher V. Sherman.)


Nothing compares to Yu
Yu Suzuki, director of Sega's AM2 arcade division, is responsible for keeping Sega on the cutting edge. It's no easy task, but from 1985's Hang On to 1994's Virtua Fighter 2, he has triumphed. In this rare and exclusive interview, he gives his vision of the future. (five page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

US defense corp holds key to Sega plans
The world's largest military contractor is proving crucial to Sega's strategy. (three pages; includes 'Model 3' and 'VF 2.1' mini-sidebars)

ECTS: Sony and Sega battle in Europe
the European Computer Trade Show is the fall's biggest game exhibition. So who showed out best? (includes 'JAMMA Show' mini-sidebar)

Electronic giants battle on
It looks like peace may break out in the big battle for the Next Generation CD-ROM format.

The first Windows 95 games arrive
But why are there so few at launch? And where are all the rest? A Next Generation report.

Siggraph looks to graphic future
Siggraph 95 shows off the new graphics technology for games of the future.

Hasbro kills $59m VR set (mini-sidebar; Hasbro's VR project cancelled)

Macworld 95 (sidebar)

Sega's PC games arrive (sidebar)

The great Ultra 64 giveaway (sidebar)

(Recurring news features; one page each unless noted:)

movers & shakers
A monthly look at business news affecting the gaming world (business news by Christopher V. Sherman)

DataStream (numbers news/trivia sidebar)

Gaming on the Internet. (online gaming news by Bernard Yee)

Inside news analysis from the coin-op scene. (arcade news by Marcus Webb)

As the hand-held market attempts to catch a second wind, we take our monthly freefall into the ever evolving world of the development community. (1/2 page; behind-the-scenes news by Mark James Ramshaw)

Datebook (1/2 page; calendar of events)

ng special

Mind games: the rise and rise of artificial intelligence
Did you realize that making computer play stupid is one of the biggest problems facing game developers? If not, then read on. Graphics make games look pretty, but it's artificial intelligence that makes them interesting to play. A Next Generation report. ('Mind Games: The Creation of Artificial Intelligence;' eight pages)

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75 Power Players
The top 75 people in the industry. Some will surprise you, some will annoy you - all have influenced you. (mini-profiles; 23 pages)

ng software

Alphas (game previews; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)

  • Daggerfall (PC; four pages)
  • Sega Rally (Sat)
  • S.T.O.R.M. (PC,PS,Sat)
  • Chronomaster (PC)
  • Virtua Fighter 2 (Sat)
  • Wing Arms (Sat)
  • Descent to Undermountain: The Flame Sword of Lloth (PC; two pages)
  • Indy 500 (arcade)
  • Virtua Cop 2 (arcade)
  • Battlesport (3DO)
  • VR Baseball (Sat)
  • 3D Baseball (Sat; two pages)
  • Final Arch (arcade,Sat)
  • Shining Wisdom (Sat)
  • Scavenger (two pages; company overview with various game (PS,Sat,PC) previews)



(While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)


  • Aquanaut's Holiday
  • Cyber War
  • Dragon Ball Z
  • Philosoma
  • Winning Eleven
  • WipeOut
  • Destruction Derby


  • Clockwork Knight 2
  • Dark Legends
  • Riglord Saga
  • Street Fighter: The Movie
  • Last Gladiators
  • Virtual Volleyball


  • Panzer General
  • The Daedalus Encounter


  • Pitfall: The Mayan Adventure
  • Rayman


  • World Series Baseball
  • Virtua Fighter

Neo Geo

  • The King of Fighters '95


  • Casino Deluxe
  • C.E.O.
  • D-Day: America Invades
  • Mirage
  • NFL Pro League Football
  • Savage Warriors
  • Terminal Velocity
  • Tyrian
  • Apache


  • Frankenstein: Through the Eyes of the Monster
  • Atari 2600 Action Pack

Sega CD

  • Batman and Robin


  • Foreman For Real
  • Scooby Doo
  • Mortal Kombat III
  • Prime Time Football '96


  • Batman Forever
  • Big Sky Trooper
  • Secret of Evermore
  • The Mask
  • Mechwarrior 3050
  • NHL '96
  • Speedy Gonzales in Las Gatos Banditos
  • Weaponlord
  • Zoop


  • Speed Racer
  • WWF Wrestlemania
  • Viper Phase 1


Got something you want to get off your chest? Let Next Generation be your soap-box. (reader mail; three pages)


EA Studios - the 32-bit generation

('Special promotion' magazine-in-magazine bound insert; 16 pages (including front and back "covers"))

That was then... (two pages; EA history)

This is now (two pages; EA overview along with this insert's table of contents)


Road Rash
The classic 16-bit racing game heads out on the highway for its second 32-bit appearance (PS/Sat; two pages)


Shockwave Assault & Shockwave 2
The 3DO hit gets a graphic and gameplay overhaul for its debut on multiple new platforms. (PS/Mac/3DO/Win95; two pages)


The Strike Series
Attack helicopter-powered arcade action based on the successful 16-bit Strike series. (PS/Sat/Win95; two pages)


Psychic Detective
EA Studios' first attempt at craeting an interactive movie, in collaboration with Colossal Pictures. (PS/PC/3DO; two pages)


Snowboarding action in a Road Rash-style racing game, starring pro boarders and pro music acts. (PS/Sat/3DO; two pages)

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    Title: Next Generation Issue 11
    Month: November
    Year: 1995
    Publisher: Imagine Media
    Editor: Neil West
    Pages: 212
    Price: $4.99 USA, $5.99 Canada
    Country: United States
    Language: English
    Votes: 0

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