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Next Generation Issue 22

ISSUE: 22Content

PRIMARY SYSTEMS COVERAGE THIS ISSUE

Sega Saturn

Sega Genesis

3DO

PC - PC CD-ROM

Macintosh

M2 (never released)

Sony Playstation

Neo Geo

arcade

---

(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

talking

The World According to Trip

3DO's Trip Hawkins has got a message - 32-bit is dead. He believes that PlayStation and Saturn should give up now, in preparation for the 64-bit generation of DVD-powered, online-enabled game machines. This is a great interview. Read it. (ten page interview)

breaking

News

(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

M2: Matsushita breaks its silence

In the following world exclusive interview, Next Generation learns more about M2, Matsushita's 64-bit super console. (3.5 pages, Hiroyuki Sakai interview; includes 'Resident Evil 2' (PS) and 'Sega Touring Car Champ' (arcade) sidebars)

Online gaming: two giants merge

Mpath Interactive and Catapult Entertainment join forces.

(Recurring news features; one page each unless noted:)

Crib sheet (sidebar; 'everything gamers should know, but probably forgot;' 'No. 4 Next Generation Online')

Stop press (sidebar; 'late-breaking news;' headlines:)

  • Nintendo 64 at $199
  • Romero Quits Id
  • Staff Wanted (Next Generation is hiring)

Datastream (sidebar; numbers related news/trivia)

Joyriding

Gaming on the Internet. ('The new online gaming powerhouse;' online gaming news by Bernard Yee)

Arcadia

All the latest coin-op and arcade news. (misc. arcade news by Marcus Webb)

In the studio (1/2 page; games in development; from 3DO Company, Psygnosis, Sega, Interplay, Bullfrog)

movers & shakers

The business news that affects the games you play. (business news by Christian Svensson)

Generator

The issues affecting the way games are made. ('The technological and - yes - sociological problems of online gaming;' behind-the-scenes by George Zachary)

Datebook (1/2 page; calendar of events)

Gadget (1/2 page; 'Peripherals, accessories, gizmos, add-ons, thingies, and stuff')

  • GXE1395 (computer monitor)
  • SpaceOrb 360 (PC controller)
  • GrIP (PC 4-player adapter)

ng hardware

Can Apple run with the big guns?

Despite its impressive graphics technology and ease of use, the Macintosh has never been anything close to a gaming powerhouse. Now Apple wants to change all that. Can it be done? An exclusive Next Generation report. (twelve pages, including the following sections:)

  • Game Sprockets: Killer APIs?
  • PowerPC vs Pentium MMX
  • Apple's 3D Architecture
  • An interview with Satjiv Chahil (three pages)

ng special

Money makes the games go around

Need money to make a game? No problem. Venture capitalists are willing to fork over millions - with plenty of strings attached. So is the game industry reall run by an elite band of money men? Next Generation reports from Sand Hill Road. (six pages; three individual articles)

ng software

Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)

  • Tomb Raider (Sat,PC,PS; six pages, including two page 'An interview with Core Design')
  • Final Fantasy VII (PS; four pages, including one page 'An interview with Hironobu Sakaguchi')
  • Tobal No. 1 (PS; three pages, including one page 'An interview with Seiichi Ishii')
  • Bushido Blade (PS)
  • Final Fantasy Tactics (PS)
  • Perfect Weapon (PS,Sat,PC)
  • Sega Entertainment (PCCD; company overview, Sega's foray into PC gaming)
  • Carnage Heart (PS)
  • Virtua Fighter 3 (arcade; three pages)
  • XCar (PCCD)
  • iMIA2 Abrams (PCCD)
  • Iron & Blood (PS,Sat,M2)
  • Virtua Cop 2 (Sat)
  • Rocket Jockey (PCCD)
  • Top Gear Rally (N64; 1/2 page)
  • Blade and Barrel (N64; 1/2 page)
  • Criterion Studios (five pages; company overview with various game previews)
  • Theme Hospital (PCCD)
  • Tail of the Sun: Wil, Pure Simple Life (PS)
  • Assault Suits Leinos 2 (Sat)
  • Blue Ice (PCCD,Mac)
  • Little Big Adventure 2 (PC,PS; 1.5 pages)
  • Drowned God (PC,Mac; two pages)
  • Ultima IX: Ascension (PCCD; two pages)

rating

Finals

(While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)

PlayStation

  • Bogey Dead 6
  • Gunship
  • Robo Pit
  • Tokyo Highway Battle
  • Project Horned Owl

Saturn

  • Gekkamugentan-Torico (Japan)
  • Loaded
  • Nights
  • Decathlete
  • True Pinball

Neo Geo

  • Ninja Masters
  • Voltage Fighter Gowcaizer

PC

  • American Civil War: From Sumter to Appomattox
  • Battleground Waterloo
  • Quake
  • Bruce Jenner's World Class Decathlon
  • Cat Fight
  • Close Combat
  • DeathKeep
  • Lemmings Paintball
  • Manic Karts
  • Monty Python and the Quest for the Holy Grail
  • Private Eye
  • Tracer
  • Witchaven II: Blood Vengeance

Macintosh

  • Afterlife

Genesis

  • College Football USA '97

Arcade

  • Die Hard Arcade
  • Prop Cycle
  • Dunk Mania
  • Sonic Competition
  • Super Puzzle Fighter

32-bit gamer's guide (review score reference guide; one page)

corresponding

Letters

Your opportunity to interface with Next Generation editors. Seize it, or pass it by. (reader mail; two pages)



  Report Issue

Cover


Information

    Title: Next Generation Issue 22
    Month: October
    Year: 1996
    Publisher: Imagine Media
    Editor: Neil West
    Pages: 212
    Price: $4.99 USA, $5.99 Canada
    Country: United States
    Language: English
    Votes: 0

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