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Next Generation Issue 39

ISSUE: 39Content


  • Sega Saturn
  • Sega Dreamcast (development news coverage)
  • PC
  • Sony PlayStation
  • Sony PlayStation 2 (development news coverage)
  • Nintendo 64
  • Commodore Amiga (news section retrospective)
  • arcade


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(The 'Disc Edition' of this issue includes a CD featuring additional content.)

(This issue of Next Generation includes a perforated sheet of eight Final Fantasy Tactics trading cards, along with EB coupon.)

(standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?)


Professor Online
Brian Moriarty has designed games for Infocom, LucasArts, and Rocket Science. Having been MPlayer's head of game design for almost two years, he shares his view of what's been learned about online and what's to come. (five page interview)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

NEC announces the Next Generation of PowerVR
The latest salvo in the 3D acceleration war promises Model 3 power for half the price of Voodoo2. (four pages)

Katana deal takes shape
More details emerge on Sega's console, including the controller. (includes 'Other Sega news' section)

Backward compatibility for PlayStation 2?
Rumors suggest that the new PlayStation may be capable of running current 32-bit titles. (approx. 1/2 page)

(Recurring news features; one page each unless noted:)

In the Studio
Better development news from even better sources. (1/2 page; games in development; from Dreamworks, Sega AM2, Atari Games, GT, Accolade)

Stuff every gamer should know. This month, Amiga - the computer that made Psygnosis and Bullfrog household names. ('No. 14 Commodore Amiga;' approx. 1/2 page)

Datastream (number related news and trivia sidebar)

Gaming on the Internet. ('Extending Quake 2 gameplay' by Christian Svensson)

Movers and Shakers
The business news that affects the games you play. ('Developers unite!' by Colin Campbell)

The latest arcade and coin-op news. (misc. arcade news by Marcus Webb)

Anecdotes from computer and videogaming's past. ('The rise and fall of arcades (part 1)' by Steven Kent; video game history)

ng special

How to get a job in the game industry
It's not always glamorous, fast-paced, and fun, but it can be. We dissect the careers of artists, programmers, producers, and more. (twelve pages, including the following sections:)

  • Testing
  • Marketing
  • Art
  • Programming
  • Music/Sound
  • Producing
  • Your own contact list (one page; company contact information)

ng inside

Ultima IX: Ascension
This month we give you Garriott's ninth, the last installment of the Ultima trilogies. This in-depth, top-to-bottom look covers not only the most technically advanced RPG to date, but looks back at the entire series and other games spawned from the Ultima world. (see ng software: Alphas section below)

ng software

Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).

(Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).)

  • Ultima IX: Ascension (PC; this preview is highlighted in the TOC with its own 'ng insider: Ultima IX: Ascension' entry; nine pages, including 1-page 'An interview with Richard Garriott,' 'Ultima goes online' sidebar, and running 'The Ultima time line' footer bar with short overviews of the following games:) *
    • Ultima
    • Ultima II: Revenge of the Enchantress
    • Ultima III: Exodus
    • Ultima IV: Quest of the Avatar
    • Ultima V: Warriors of Destiny
    • Ultima VI: The False Prophet
    • Ultima VII: The Black Gate
    • Ultima VII: Forge of Virtue (add-on for The Black Gate)
    • Ultima VII part 2: Serpent Isle
    • Ultima VII part 2: The Silver Seed (add-on for Serpent Isle)
    • Ultima VIII: Pagan
    • Ultima IX: Ascension
    • Ultima: Savage Empire
    • Ultima: Martian Dreams
    • Ultima Underworld: The Stygian Abyss
    • Ultima Underworld II: Labyrinth of Worlds
    • Ultima Online
  • Sega Rally (arcade; four pages, including 1-page 'An interview with Tetsuya Mizuguchi and Kenji Sasaki')
  • Millennium Four: The Right (PC,Mac; three pages)
  • Last Legion VX (Nintendo 64">N64)
  • Virus 2000 (PC,PS; three pages)
  • Viper (PS; two pages)
  • Behind Enemy Lines (arcade)
  • Superbikes (PC)
  • Assault Korps (PC,PS; two pages)
  • Ore Tomba (PS)
  • Square Soft (developer overview; two pages)
  • Star Ocean 2 (PS)

ng special

The way games ought to be...
Artificial life - your questions answered. (by Neil West; two pages; this section is not listed in this issue's TOC)



(Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)

(Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).)

Nintendo 64

  • Aero Gauge
  • Robotron 64
  • Wayne Gretzky's 3D Hockey '98


  • Auto Destruct
  • Dragon Ball GT Final Bout
  • Resident Evil 2
  • Lode Runner
  • Micro Machines V3
  • Nagano Winter Olympics 98
  • One


  • Enemy Zero
  • X-Men vs. Street Fighter (Japan)


  • Andretti Racing
  • The Curse of Monkey Island
  • F1 Racing Simulation
  • Blade Runner
  • Heavy Gear
  • The Isle of Four Winds: Rune War
  • Zork: Grand Inquisitor
  • Quake 2


It's a mad world, filled with some mad readers. The soapbox epics begin on page 124. (reader mail; three pages)


ng Disc Contents

On The Disc this month: Richard Garriott and Edward Del Castillo speak to NG about one of the most anticipated titles of the year, Ultima IX. Plus, more than 55 megabytes of import PlayStation footage, and Eidos' Ian Livingstone sits with NG to discuss his long history in gaming.

PlayStation imports including Bushido Blade 2, Xenogears, Bust-a-Move, and Sokaigi

Point Blank, NBA in the Zone '98, Fighters' Destiny, Everquest, Klonoa

The Palace 2.5, Heat, Next Generation Online, Imagine Games Network

Ultima IX: The creators speak in a world exclusive interview

More than 1,400 NG finals in a searchable database

Wing Commander Prophecy, Grand Theft Auto

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    Title: Next Generation Issue 39
    Month: March
    Year: 1998
    Publisher: Imagine Media
    Editor: Chris Charla
    Pages: 132
    Price: see description
    Country: United States
    Language: English
    Votes: 0

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