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Next Generation Issue 48

ISSUE: 48Content


  • Sega Dreamcast (import coverage)
  • Sony PlayStation
  • Nuon (development coverage)
  • Nintendo 64
  • 3DO (Hawkins interview)
  • PC
  • arcade
  • online


(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)

(This issue, Next Generation introduces some minor aesthetic changes along with a new, recurring feature - 'Advanced Strategies.' This feature provides game strategies by way of insider and developer interviews, although the interview aspect is downgraded in later issues.)

(Also this issue, regular columns 'Retroview' and 'Letters' are shuffled into the magazine's 'Ending' section. Steven Kent's 'Retroview' is now complimented by additional retro articles.)

NG Index (one page; this resource is not listed in this issue's TOC)

Legend of Zelda: Ocarina of Time
After too many years and far too much hype, Zelda 64 has become a make-or-break title for Nintendo - indeed, Nintendo 64">N64's slim hold on the market could disappear completely if Zelda fails to impress the buying public. In our exclusive review, Next Generation digs deep to find out if it was worth the wait. Does Shigeru Miyamoto still have the magic, or is the game simply too little too late? Our three-page evaluation begins on page 114. (see NG Finals review)



(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)

Dreamcast Gaining Momentum
As its launch date nears, Dreamcast takes shape. (two pages)

Startup Watch: Paraform
Poly Surf could revolutionize 3D character design.

Voodoo 3 Shapes Up
Loose talk at the recent ECTS show in London proves revealing.

Controlling Project X (sidebar; Project X controller)

Online Console Gaming
Dwango's CEO talks about the future. (Robert Huntley interview)

The Industry Is Booming
The IDSA's annual report shows that computer and video games are making more money than ever. (1/2 page)

(Recurring news features; 1/2 page each unless noted:)

New Bites (running footer bar; capsule news stories)

Hardcore (mini-sidebar; reader submitted anecdotes)

In the Studio (sidebar; development news; Enix & 989 Studios, Psygnosis, Eidos)

Cribsheet 17: Overclocking (sidebar; terminology)

Profile (mini-sidebar; Robert Baffy profile)

Movers and Shakers (misc. business news by Colin Campbell)

Arcadia (1/2 page; misc. arcade news by Marcus Webb)

This month in history (1/2 page; milestone videogame events during the month of December)

NG Japan

Big In Japan
Sega debuts Naomi and a new Model 3 racer, Dirt Devils at JAMMA; plus, Nintendo's Fish Boy. (two pages; a collection of articles and sidebars:)

  • Dishing Dirt (Dirt Devils arcade game)
  • Fish Boy (mini-sidebar; Game Boy accessory)
  • Kon'nichi wa Naomi (Sega introduces standardized arcade hardware platform)
  • Jamma-Bytes (sidebar)

NG Software

Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)

(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).

  • Blue Stinger (DC; two pages)
  • Cavedog Entertainment (four pages; developer overview with detailed sections of the following PC games:)
    • Total Annihilation: Kingdoms
    • Amen
    • Elysium
    • Good and Evil
  • X-Wing Alliance (PC; two pages)
  • Rollcage (PC,PS; two pages)
  • Big Brother (PC)
  • Beneath (PC; two pages)
  • C3 Racing (PS; two pages)
  • Warzone: 2100 (PC,PS)
  • Saboteur (PC,PS; two pages)
  • E.G.G. (DC)

Milestones (screenshot preview galleries with Gallery caption; approx. 1/2 page each unless noted)

  • Galleon (PC)
  • South Park (Nintendo 64">N64)
  • Interstate 82 (PC)
  • Test Drive Offroad 2 (PS)
  • Shogo (PC,DC)
  • Babylon 5 (PC)
  • Diablo 2 (PC)
  • Rayman 2 (PC,Nintendo 64">N64)
  • V2000 (PC)

(sidebars (one or two screenshots each) with caption:)

  • Quake 64 (Nintendo 64">N64)
  • F16 Aggressor (PC)
  • DJump (DC)
  • Monaco Grand Prix 2 (multi)
  • WCW-Nitro (PC)
  • Savage Arena (PC)
  • X-Men (PS)
  • Shaolin Road (Nintendo 64">N64)
  • Bust-A-Move 4 (PS)

NG Special

From Lara Croft to Duke Nukem, videogame characters are hot in Hollywood these days. Next Generation looks at what that means to movie executives and game developers alike. (eight pages, including 1/2 page 'Jeremy Smith on Lara Croft' interview)


Trip Hawkins
The last time we spoke to Trip Hawkins, 3DO was nearly extinct. Now it's back, and growing - Next Generation asks what the man who founded EA is doing today. (five page interview)



(With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.)

(One page each unless noted:)

  • Zelda: Ocarina of Time (Nintendo 64">N64; three pages) (The Legend of Zelda: Ocarina of Time)
  • Metal Gear Solid (PS; two pages)
  • Wipeout 64 (Nintendo 64">N64)
  • Duke Nukem: Time To Kill (PS)

(Approx. 1/3rd page each unless noted:)

  • Body Harvest (Nintendo 64">N64)
  • Buck Bumble (Nintendo 64">N64)
  • Cruisin' World (Nintendo 64">N64)
  • Glover (Nintendo 64">N64)
  • WCW/NWO Revenge (Nintendo 64">N64)
  • Armored Core: Project Phantasma (PS)
  • Brunswick Circuit Pro Bowling (PS)
  • Dragonseeds (PS)
  • Medievil (PS)
  • Moto Racer 2 (PS)
  • NCAA Football 99 (PS)
  • Rival Schools: United By Fate (PS)
  • Rogue Trip (PS)
  • S.C.A.R.S. (PS)
  • Tales of Destiny (PS)
  • Tenchu (PS)
  • Dune 2000 (PC)
  • Emergency - Fighters For Life (PC)
  • Get Medieval (PC)
  • Icarus: Sanctuary of the Gods (PC)
  • Revenge of the Arcade (PC)
  • Need For Speed III: Hot Pursuit (PC)
  • Plane Crazy (PC)
  • Tiger Woods Golf '99 (PC)

The Gamer's Guide (two pages; collection of past game review scores for Nintendo 64">N64, PS, online, PC)

NG Resources

Advanced strategies
The inside word from those who made the games. (strategies/interviews; two pages each unless noted:)

  • Spyro The Dragon (PS) - Interviewed: Mark Cerny, President, Universal Interactive (one page)
  • Half-Life (PC) - Interviewed: Gabe Newell, Managing Director, Valve
  • Crash Bandicoot: Warped (PS) - Interviewed: Jason Rubin, President, Naughty Dog
  • Age of Empires (PC) - Interviewed: Bruce Shelley, Lead Designer, Ensemble Studios
  • Colony Wars: Vengeance (PS) - Interviewed: Mike Ellis, Project Designer, Psygnosis (one page)
  • Game Shark Codes (running sidebar):
    • Tenchu (PS)
    • Future Cop: L.A.P.D. (PS)
    • Circuit Breakers (PS)
    • Parasite Eve (PS)
    • Spyro (PS)
    • Bomberman Hero (Nintendo 64">N64)
    • Nascar '99 (Nintendo 64">N64)


Taking a look back. (regular Retroview installment and related articles:)

  • Retroview - Counterfeiters (by Steven Kent; 1/2 page)
  • System Shock (1/4th page; Odyssey2)
  • Legend of Zelda (1/4th page; game profile)
  • What Ever Happened To? (mini-sidebar; Sinistar for the 2600)

We love our readers. (reader mail; 1.5 pages)

  • Thanks 1

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    Title: Next Generation Issue 48
    Month: December
    Year: 1998
    Publisher: Imagine Media
    Editor: Chris Charla
    Pages: 172
    Price: $5.99 U.S. $6.99 CAN
    Country: United States
    Language: English
    Votes: 0

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