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About amorri40

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  1. How were pixel perfect strategy guides created?

    Wow thank you to both of you for the insight, really appreciate it It was something I have wondered about for a while as I absolutely love the massive pixel perfect maps that were in many of the old game magazines, to me it's a work of pure art. Do you happen to know any additional information about the frame capture devices? They sound like a really interesting piece of hardware! I downloaded Nintendo Power issue 1 and see exactly what you mean when I look really closely I can see the stitch lines you mentioned on Double Dragon and even Mario: I'm guessing the later issue started to use the hardware or developer contacts to get the images as they seem a bit cleaner I'll look for that Player One Podcast with the former EGM editors thanks for letting me know. I didn't realise some games had a debug mode where you could scroll the whole level, do you happen to know which games they were? That's a very good point about the repeating texture/tile data it would be easier than I initially thought because they can find out where the tiles line up and edit accordingly.
  2. Ali's Work In Progress (Mainly UK Magazines)

    Todays scans as promised are issues of PC Gamer (UK): PC Gamer (2001-11) 102 (Future) PC Gamer (2002-01) 105 (Future) PC Gamer (2003-03) 120 (Future) PC Gamer (2003-04) 121 (Future) I should be back tomorrow with some N64 magazine scans, enjoy
  3. This is something I have been pondering over since reading through these old PlayStation solutions magazines. Back in the day strategy guides for 2D games published amazing pixel-perfect whole level images stitched together. Does anyone know how they actually did this? Did they get these images from the game companies or did they have special hardware to take screenshots and manually had to edit them together (removing player sprites etc). Here is one example of what i'm talking about, but I remember much better ones especially for the Mega Drive:
  4. Playstation Solutions WIP issue 0 page 67 #NeedsEdit

  5. Ali's Work In Progress (Mainly UK Magazines)

    Todays selection of scans, all Playstation World Magazine: PSW (UK) 27 PSW (UK) 32 PSW (UK) 42 PSW (UK) 48 PSW (UK) 53 PSW (UK) 61 Tomorrow I will be back to PC Gamer (UK)
  6. Ali's Work In Progress (Mainly UK Magazines)

    Yes OGM's Kiwi has been fantastic in helping me in the past, however he has tons of gems of his own to scan/edit and it seems a shame to waste a scanners time in a task that anyone without the means of scanning could do. Ahh a PC Gamer fan! Should I remove the links that go to issues from after December 2001? or is that just from the database? haha exactly There must be someone out there who has the skills to edit and the love of old game magazines.. right? Someone will come along eventually, at least for now its possible to read and enjoy the magazines in their rough unedited form. Between now and Christmas I aim to release a new bunch of scans every day, so here is the first batch: Playstation Solutions v01 07 (Rapide) Playstation Solutions v01 08 (Rapide) Playstation Solutions v01 10 (Rapide) Playstation Solutions v01 11 (Rapide) Playstation Solutions v01 12 (Rapide) Tomorrow I should be back with some PSW (PlayStation World) scans. Enjoy
  7. I have listed these here in the hope that some kind soul has the time and patience to edit these (cropping etc) as I sadly don't have the time at the moment. Note that you will need to click the download pdf button as the quality is much higher in the pdf than the pages you can see on the site. Total Control 01 The cover needs re-scanned as my scanner doesn't support the shiny silver: PC Gamer (2002-Xmas) 117 (Future) PC Gamer (2003-02) 119 (Future) PC Gamer (2004-07) 137 (Future) I will update this as I scan more
  8. RT @berams: A zombie outbreak could be prevented if people were buried with their shoe laces tied together.

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  12. Hello amorri40, Welcome to the Retromags Community!

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