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kitsunebi

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Everything posted by kitsunebi

  1. kitsunebi

    Untouchables, The

    NA release: January 1991
  2. kitsunebi

    Totally Rad

    This game was called Magic John in Japan. I...guess the new title is better? Too bad they didn't call it Bitchin'!
  3. kitsunebi

    Treasure Master

    This entire game seems to exist for the sole purpose of the contest which took place 4 months after its release. From which point I guess there was no reason to play it? summary from wikipedia: After the game's release in late 1991, players had until noon EST on April 11, 1992 to practice beating the game. At this time, MTV revealed a secret password. By entering in this password and the game's serial number before beginning the game, players unlocked a secret sixth Prize World level. After this, players had until midnight to complete the entire game, including the Prize World. This prompted the game to reveal a 24-character code. By calling in to a special hotline with this code, players had a chance at winning one of 36,252 prizes.
  4. kitsunebi

    Videomation

    NA release: June 1991
  5. NA release: November 1991
  6. kitsunebi

    Zombie Nation (ver.2)

    Called Samurai Zombie Nation on the title screen. The original Japanese release was called Abarenbō Tengu and the player character's sprite was a Tengu mask. This was changed to a samurai head for its North American release, presumably because most western audiences are unfamiliar with tengu, a creature from Japanese folklore.
  7. kitsunebi

    Zombie Nation (ver.1)

    Called Samurai Zombie Nation on the title screen. The original Japanese release was called Abarenbō Tengu and the player character's sprite was a Tengu mask. This was changed to a samurai head for its North American release, presumably because most western audiences are unfamiliar with tengu, a creature from Japanese folklore.
  8. Sorry, the only carbonated beverage that enters my mouth is beer, no exceptions. A man's got to have a code.
  9. Yeah, I think I've read almost everything Winnick ever wrote except "Pedro and Me" for some reason. I've got so many comics (and with only 24 hours in a day, most of them will remain unread, to be honest) that I just forget about stuff sometimes. The other day I just gave the mouse wheel a few wild scrolls through one of my comics directories to see where the cursor would land, and it fell on this one. Serendipity.
  10. Woo hoo! I remember this issue so well. King's Quest V was the most graphically amazing game I had ever seen, but it was also the breaking point for my computer at the time. I didn't have a VGA display, and although there was an EGA version, my computer only had 2 5.25" DD disk drives. The game only shipped with 3.25" DD and 5.25" HD disks though, and although you could mail away for 5.25" DD disks, they had to be installed on a hard drive, since there were so damn many of them. Alas, I had no hard drive, either. So I can remember spending many long hours reading and re-reading this and other GamePlayer's PC mags, as well as Sierra's Interaction magazine, marveling at the beautiful VGA graphics and dreaming of the day when I could somehow convince my parents that we needed a new computer. Incidentally, when we finally DID get a new PC, the first game I got was the CD-ROM version of King's Quest VI.
  11. I don't drink soda/cola/pop/whatever they call it where you live (not in over a decade, anyway), but I'm surprised at all the fervor about this stuff I see on the forums here. I could have sworn this stuff was poorly received back in the day, but I guess I'm remembering incorrectly. Let me ask then, it this stuff is so much better than regular colas, why did they stop making it? Speaking of the 90s though, just yesterday I read the graphic novel by Judd Winnick, Pedro and Me, about his friendship with Pedro Zamora on MTV's The Real World Season 3, San Francisco. I remember that season so well (ah, Puck, you asshole...) even though I don't think I ever watched the show after that season. Later this year is season 32. Holy crap I'm old...(??? although the show started in '92...the math doesn't really add up,so I guess they must have had multiple seasons some years...)
  12. I think most people felt the same which is why most modern PC games require one click to install and one more to play. They've idiot-proofed them for the most part, which I'm sure has been a financially prudent thing for them to do, and when I play a new game, I'm grateful for it. Personally though, although enjoyed my NES and SNES as a kid, my true love through the late 80s and early 90s was PC gaming, and as such I have nostalgic feels for the complexity involved in running games back then. I learned a lot about computers out of necessity if I ever wanted to have a chance of getting my games to work. A thick tome of operator instructions for MS-DOS was never far from my side, and those were the days where practically every game required creating a boot disk or running a memory manager of some sort to get working. I also learned about upgrading and installing new hardware when the 360k of RAM on my Tandy 1000 SX proved insufficient for running the newest Sierra graphic adventures and I had to upgrade to a whopping 640k of RAM.
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